Commit Graph

3017 Commits

Author SHA1 Message Date
scawful
be7303ea5b refactor(include): update include paths for consistency across source files
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization.

Benefits:
- Enhanced maintainability and clarity of the codebase by standardizing include paths.
2025-10-11 12:28:10 -04:00
scawful
18986e3656 refactor(cmake): update include paths and defer test support linkage
- Updated include paths in several source files to reflect the new directory structure, ensuring consistency across the project.
- Deferred the linkage of the yaze_test_support library to the test.cmake file for better dependency management and ordering.

Benefits:
- Improved organization of include paths for better maintainability.
- Enhanced modularity by managing test dependencies separately.
2025-10-11 12:19:51 -04:00
scawful
1f56ff2fb8 chore(cmake): update test CMake configuration to include additional directories and libraries
- Added new include directories for ImGui and SDL to the test CMake configuration, enhancing the testing environment.
- Updated the linkage to include ImGui and SDL targets, ensuring proper integration for GUI tests.

Benefits:
- Improved support for GUI testing by integrating necessary libraries.
- Streamlined the CMake configuration for better modularity in test setups.
2025-10-11 12:06:28 -04:00
scawful
44171d6972 chore(cmake): update test support linkage in CMake configuration
- Removed direct linkage of yaze_test_support in the yaze target when tests are enabled, as it is now included transitively through yaze_editor.
- Added linkage of yaze_editor to yaze_test_support to facilitate TestManager usage, ensuring test dependencies are managed privately.

Benefits:
- Simplified CMake configuration by reducing direct dependencies.
- Enhanced modularity and maintainability of test support in the editor.
2025-10-11 11:50:22 -04:00
scawful
fdcffde424 feat(cmake): add native file dialog support for Windows/Linux
- Introduced a new file dialog implementation using nativefiledialog-extended for better file handling on Windows and Linux platforms.
- Updated CMake configuration to link the new file dialog library and include necessary directories.
- Enhanced the editor library to conditionally link a test support library when testing is enabled.

Benefits:
- Improved user experience with native file dialogs for file operations.
- Streamlined testing support in the editor library, enhancing modularity and maintainability.
2025-10-11 11:22:32 -04:00
scawful
73837a3c7f chore(cmake): update compiler flag settings in utils.cmake
- Modified the yaze_add_compiler_flags function to set C++ and C standards in the parent scope, ensuring they are applied correctly across the project.
- Added a new compiler flag for MSVC to support C++20/23 features, enhancing compatibility with modern C++ standards.

Benefits:
- Improved consistency in compiler settings across different CMake targets.
- Enhanced support for newer C++ features, facilitating modern development practices.
2025-10-11 11:13:23 -04:00
scawful
feeb16cb9f chore(cmake): enhance CMake configuration for Abseil and yaml-cpp
- Made ABSL_TARGETS available to the rest of the project via include(), improving modularity.
- Added MSVC-specific compile options for yaml-cpp to address exception handling warnings.

Benefits:
- Streamlined integration of Abseil targets across the project.
- Improved compatibility and reduced warnings for yaml-cpp on MSVC.
2025-10-11 10:49:40 -04:00
scawful
a8d49306e5 chore(cmake): update .gitignore and enhance CMake configuration
- Added new entries to .gitignore to exclude generated files and directories, improving project cleanliness.
- Set minimum policy version for subdirectories in CMake to ensure compatibility with older dependencies like yaml-cpp, enhancing build reliability.

Benefits:
- Streamlined project structure by ignoring unnecessary files.
- Improved compatibility and maintainability of the CMake configuration.
2025-10-11 03:52:20 -04:00
scawful
3b6f06f882 feat(cmake): update yaml-cpp dependency handling for CMake compatibility
- Modified the CMake configuration for yaml-cpp to use version 0.8.0 with an inline patch, ensuring compatibility with CMake 3.31+.
- Implemented a manual population and patching process to adjust the minimum required CMake version in the yaml-cpp CMakeLists.txt, enhancing build reliability.

Benefits:
- Improved compatibility with newer CMake versions.
- Streamlined dependency management for yaml-cpp.
2025-10-11 03:38:42 -04:00
scawful
d7f81a0b40 refactor(CMake): conditionally enable Objective-C support for macOS
- Updated the CMake configuration to enable Objective-C language support only when building on macOS, improving cross-platform compatibility.
- This change streamlines the project setup by ensuring that unnecessary languages are not included in non-macOS environments.

Benefits:
- Enhanced portability of the build system.
- Reduced complexity in project configuration for non-macOS platforms.
2025-10-11 03:35:34 -04:00
scawful
33987aff45 refactor(CMake): remove old CPU implementation from build configuration
- Removed the `old_cpu.cc` file from the CMake build configuration to streamline the project structure and eliminate unused code.
- This change enhances maintainability by focusing on the current CPU implementation.

Benefits:
- Improved clarity and organization of the build system.
- Reduced potential confusion from legacy code.
2025-10-11 03:27:38 -04:00
scawful
9371ce6150 docs: update release strategy and command-line flag standardization
- Added a section on the "best effort" release strategy for pre-1.0 versions, emphasizing flexibility and transparency in CI/CD workflows.
- Introduced a command-line flag standardization decision, adopting the Abseil Flags library for consistent argument parsing across all binaries.
- Outlined a migration plan to phase out the legacy flag system, enhancing maintainability and user experience.

Benefits:
- Improved clarity on release processes and platform availability.
- Streamlined command-line argument handling, reducing technical debt and improving user experience.
2025-10-11 03:03:54 -04:00
scawful
9da7daec55 feat(cli): enhance TUI functionality and update CI test configurations
- Added support for a new `--tui` flag in the CLI to launch a chat-based TUI for ROM interaction.
- Integrated a fallback mechanism for loading ROM files from specified directories.
- Updated the ChatTUI to provide a more informative initial message and added a new option to display ROM info.
- Refined the CI workflow to differentiate between stable and experimental test runs, improving test result organization.

Benefits:
- Improved user experience with the new TUI feature for ROM hacking.
- Enhanced clarity in CI test results, facilitating better debugging and reporting.
2025-10-11 02:59:15 -04:00
scawful
f54949bdd8 feat(build-system): enhance CMake configuration and introduce new utility files
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.

Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
2025-10-11 02:44:17 -04:00
scawful
31d0337b11 feat(command-abstraction): refactor CLI command architecture and introduce new documentation
- Implemented a Command Abstraction Layer to eliminate ~1300 lines of duplicated code across tool commands, enhancing maintainability and consistency.
- Established a unified structure for argument parsing, ROM loading, and output formatting across all commands.
- Added comprehensive documentation, including a Command Abstraction Guide with migration checklists and testing strategies.
- Introduced better testing capabilities for command components, making them AI-friendly and easier to validate.
- Removed legacy command classes and integrated new command handlers for improved functionality.

Benefits:
- Streamlined command handling and improved code quality.
- Enhanced developer experience with clear documentation and testing strategies.
- Maintained backward compatibility with no breaking changes to existing command interfaces.
2025-10-10 22:24:20 -04:00
scawful
c77ca503ca feat(dungeon): add z3ed dungeon emulator commands and unified layout
- Introduced new commands for dungeon editing, including exporting room data, listing objects, and setting room properties.
- Implemented a hex viewer component for inspecting ROM data in a hexadecimal format.
- Updated the tool dispatcher to handle new dungeon commands and integrated them into the CLI.
- Enhanced the main menu and unified layout to include the hex viewer and improved navigation.
- Refactored existing components for better state management and event handling.

Benefits:
- Expanded functionality for dungeon editing and ROM inspection.
- Improved user experience with new tools and streamlined navigation.
2025-10-10 20:34:12 -04:00
scawful
1435c15400 fix(z3ed): copy agent assets to build directory for CLI access 2025-10-10 19:21:27 -04:00
scawful
f91aff0b00 feat(asset): implement asset path resolution and streamline file loading
- Introduced a new utility function `FindAsset` in `PlatformPaths` to locate asset files across multiple standard directories, enhancing flexibility in asset management.
- Updated various components to utilize `FindAsset` for loading configuration and prompt files, replacing hardcoded search paths with a more robust solution.
- Improved error handling and logging for asset loading failures, ensuring clearer feedback during runtime.
- Refactored existing code in `gemini_ai_service`, `prompt_builder`, and `platform_paths` to leverage the new asset resolution mechanism, promoting code consistency and maintainability.
2025-10-10 19:12:16 -04:00
scawful
bfbba1de13 chore(ci): disable emulator build in CI and release workflows
- Updated CI and release workflows to set the YAZE_BUILD_EMU flag to OFF, preventing the emulator from being built during the CI process.
- This change aims to streamline the build process and focus on core functionalities without the emulator overhead.
2025-10-10 19:04:35 -04:00
scawful
ede4c2ab1f feat(apu): finalize APU timing implementation and introduce headless emulator test harness
- Updated APU timing analysis to reflect implementation completion, addressing core timing issues with the SPC700.
- Added a headless emulator test harness for testing APU functionality without GUI overhead.
- Enhanced cycle accuracy and instruction execution, with known audio glitches noted for future refinement.
- Updated success criteria to reflect completed tasks and ongoing work for unit tests and audio quality improvements.

Benefits:
- Improved APU execution accuracy and synchronization.
- Streamlined testing process for APU functionality.
- Clear documentation of current implementation status and future work.
2025-10-10 18:58:17 -04:00
scawful
5778a470f7 feat(spc700): enhance cycle accuracy and instruction execution
- Introduced a new cycle lookup table for SPC700 instructions, improving timing precision.
- Refactored instruction execution to be fully atomic, eliminating the bstep mechanism.
- Added detailed comments for clarity on cycle counts and instruction behavior.
- Implemented additional logging for CPU audio initialization to aid debugging.

Benefits:
- Enhanced synchronization between CPU and APU.
- Improved testability and accuracy of instruction timing.
- Streamlined code for better maintainability and understanding.
2025-10-10 18:56:39 -04:00
scawful
5676d934f3 feat(apu): implement cycle budget model with fixed-point ratio
- Replace floating-point ratio with integer numerator/denominator
- Convert RunCycles() to use new Step() function
- Implement explicit cycle budget loop
- Add detailed comments explaining the conversion

Benefits:
- Perfect precision (no floating-point drift over long sessions)
- Explicit cycle counting for better debugging
- Faster integer arithmetic
- Testable cycle accuracy per instruction
2025-10-10 17:30:50 -04:00
scawful
f8c6536f40 feat(apu): add atomic Step() function for cycle-accurate SPC700 execution
- Add Step() method that executes one complete instruction atomically
- Returns exact cycle count consumed by the instruction
- Handles reset and stopped states explicitly
- Uses cycle lookup table from spc700_cycles.h
- Maintains compatibility with existing RunOpcode() for gradual migration

This implements the LakeSnes-inspired atomic execution model while
adding explicit cycle return for better testability.
2025-10-10 17:29:42 -04:00
scawful
b5cecedbb0 docs: add LakeSnes comparison analysis to APU timing
- Document what LakeSnes does right (atomic execution, cycle callbacks)
- Identify where LakeSnes falls short (implicit counting, no explicit return)
- Define what we're adopting vs improving
- Clarify hybrid approach: LakeSnes simplicity + explicit validation
2025-10-10 17:28:00 -04:00
scawful
b7c642611a docs: add comprehensive APU timing analysis
- Document current bstep mechanism and its fragility
- Identify root cause of handshake timing failure
- Design atomic instruction execution approach
- Plan fixed-point cycle ratio conversion
- Outline implementation strategy

Relates to #APU-timing-fix
2025-10-10 17:23:22 -04:00
scawful
cc7e374911 Merge develop: Documentation reorganization and mock ROM mode
- Reorganized docs with series naming (A-I)
- Added B4-git-workflow.md (pre-1.0 relaxed rules)
- Added E6-emulator-improvements.md (consolidated APU/emulator plans)
- Added I2-future-improvements.md (long-term vision)
- Implemented mock ROM mode for testing without ROM files
- Updated agent_test_suite.sh to use mock ROM by default
- CI/CD ready: no ROM files needed for agent testing
2025-10-10 17:15:00 -04:00
scawful
6a49f7defa feat: Introduce mock ROM mode for testing without actual ROM files
- Added a new feature to the `z3ed` AI agent allowing testing in mock ROM mode, which creates a minimal valid ROM structure with embedded labels but no actual game data.
- Updated the `agent_test_suite.sh` script to default to mock ROM mode for easier testing.
- Introduced `--mock-rom` command line flag to enable mock ROM mode in various agent commands.
- Enhanced documentation to cover the usage and benefits of mock ROM mode for CI/CD and development testing.
- Implemented necessary changes in the codebase to support mock ROM initialization and label management.
2025-10-10 17:10:09 -04:00
scawful
83eccaa789 refactor: Consolidate documentation and add git workflow guide 2025-10-10 17:05:07 -04:00
scawful
735d9243fd refactor: Simplify entity dragging logic and enhance interaction handling
- Removed the `HandleEntityDragging` function to streamline entity dragging logic directly within the `OverworldEditor`.
- Implemented centralized drag-and-drop functionality for entities, improving user interaction during editing.
- Updated the `OverworldEntityRenderer` to manage hovered entities more effectively, enhancing the overall editing experience.
- Cleaned up unused code and improved readability across the entity handling components.
2025-10-10 16:39:31 -04:00
scawful
4c3cb2581d feat: Enhance object rendering and tile management in Zelda3
- Introduced a new method `set_dirty` in the `Rom` class to manage the dirty state of ROM data.
- Updated `DungeonCanvasViewer` to process texture queues before drawing, improving texture readiness and rendering performance.
- Refactored `ObjectDrawer` to utilize `TileInfo` instead of `Tile16`, enhancing tile data handling and consistency across the codebase.
- Improved the `ObjectParser` to read tile data as `TileInfo`, ensuring accurate parsing and memory management.
- Added performance optimizations in the `Room` class to track changes in properties and reduce unnecessary rendering.
- Enhanced logging for debugging purposes during tile drawing and object rendering processes.
2025-10-10 16:19:45 -04:00
scawful
434a11734c chore: Update CI configuration to disable YAZE_BUILD_EMU
- Added a new option to the CI workflow to set YAZE_BUILD_EMU to OFF, ensuring that the emulator build is not included in the CI process.
2025-10-10 16:10:25 -04:00
scawful
8c26f17594 fix: Improve tile drawing logic and optimize texture processing
- Enhanced the DrawTileToBitmap function to correctly calculate tile positions within the graphics buffer, addressing potential out-of-bounds issues.
- Added detailed comments to clarify the organization of tile sheets and pixel indexing.
- Optimized the RenderRoomGraphics function by deferring texture processing to batch updates, significantly improving performance when multiple rooms are open.
2025-10-10 13:55:39 -04:00
scawful
fefd60da6e refactor: Rename SendMessage to SendChatMessage for clarity
- Updated method name from SendMessage to SendChatMessage in both the implementation and header files to better reflect its purpose in the network collaboration context.
- Ensured consistency in method signatures across the codebase.
2025-10-10 13:53:00 -04:00
scawful
5cc650053d fix: Correct canvas mouse position tracking and add regression tests 2025-10-10 13:37:08 -04:00
Justin Scofield
d894434495 Merge pull request #42 from scawful/add-claude-github-actions-1760115638178
Add Claude Code GitHub Workflow
2025-10-10 13:04:28 -04:00
scawful
c96272296c refactor: Consolidate Canvas Documentation and Update Structure
- Streamlined the canvas documentation by consolidating multiple guides into a single comprehensive overview.
- Updated the canvas architecture section to reflect new features and interaction modes, enhancing clarity for users.
- Improved API patterns and integration steps for editors, ensuring consistency across documentation.
- Removed outdated content and added new sections on automation and debugging, aligning with recent code changes.
- Adjusted file paths in the documentation to match the current project structure, ensuring accurate references.
2025-10-10 13:03:43 -04:00
Justin Scofield
bfcb3d66e6 "Claude Code Review workflow" 2025-10-10 13:00:40 -04:00
Justin Scofield
cf20a41d63 "Claude PR Assistant workflow" 2025-10-10 13:00:39 -04:00
scawful
d124ab962f chore: Update CI Workflow and Add Dungeon Loading Test Script
- Modified the CI workflow to ensure the test script has the correct path for execution.
- Added a new script for testing dungeon room loading, which checks for torches, blocks, pits, and doors, and analyzes the log for errors.
- Enhanced the script with detailed output for successful loading and error detection, improving testing capabilities for dungeon features.
2025-10-10 12:05:42 -04:00
scawful
f538775954 refactor: Organize Canvas Utilities and BPP Format Management
- Moved canvas utility functions into a dedicated `canvas_utils` module for better structure and maintainability.
- Introduced a new `BppFormatUI` class for managing BPP format selection and conversion, enhancing the user interface for format management.
- Updated CMake configuration to include new source and header files for the canvas utilities and BPP format UI.
- Adjusted file paths in the project structure to reflect the new organization, ensuring proper integration across components.
2025-10-10 12:02:33 -04:00
scawful
33335782e7 wandoze :( 2025-10-10 11:41:37 -04:00
scawful
b2701c8cec refactor: Update Test Status Enum and Compiler Options
- Changed the enum values in GetTestStatusResponse from STATUS_* to TEST_STATUS_* for consistency and clarity.
- Updated corresponding references in imgui_test_harness_service.cc and gui_automation_client.cc to reflect the new enum naming.
- Added /EHsc compiler option in CMakeLists.txt for MSVC to enable C++ exception handling.
2025-10-10 10:55:28 -04:00
scawful
b64ef74b10 feat: Introduce Layout Override Feature in DungeonCanvasViewer
- Added a new "Layout Override" section in the DungeonCanvasViewer, allowing users to enable or disable layout overrides for dungeon rooms.
- Implemented a checkbox to toggle the override and a slider to select the layout ID when enabled.
- Removed the previously disabled room layout drawing code to streamline the rendering process.
- Updated the layout management to ensure proper handling of layout IDs and visibility settings.
- Enhanced the overall user interface for better control over dungeon layout visualization.
2025-10-10 10:14:50 -04:00
scawful
db517abbb3 refactor: Update Performance File Paths and Cleanup Integration
- Refactored file paths for performance-related headers to reflect the new directory structure under `app/gfx/performance/`.
- Updated references in the `Canvas` class to align with the new paths, ensuring proper integration of performance monitoring components.
- Cleaned up unnecessary prefixes in performance integration checks to enhance code readability and maintainability.
2025-10-10 10:12:44 -04:00
scawful
cbcf1e40be refactor: Update Performance Header Includes and Add Emulator Test Suite
- Refactored header includes for Performance Profiler and Dashboard to reflect new directory structure under `app/gfx/performance/`.
- Introduced a new `EmulatorTestSuite` class to validate core emulator components, including APU, SPC700, and debugging features.
- Enhanced test suite with detailed test cases for APU handshake, SPC700 cycle accuracy, breakpoint management, and audio backend functionality.
- Removed outdated `test_dungeon_objects.cc` file from the test suite to streamline testing focus.
2025-10-10 10:07:35 -04:00
scawful
411f842b20 refactor: Restructure Performance Profiler and Dashboard Integration
- Updated file paths for performance-related headers to reflect new directory structure under `app/gfx/performance/`.
- Introduced new `PerformanceDashboard` and `PerformanceProfiler` classes for comprehensive performance monitoring and reporting.
- Enhanced performance metrics collection and visualization capabilities, including real-time updates and detailed reports.
- Improved memory usage tracking and optimization status analysis within the graphics system.
- Ensured compatibility with existing components by updating include directives across multiple files.
2025-10-10 10:05:21 -04:00
scawful
a2de6ba7d1 feat: Add Static Room Layout Pointers to Dungeon ROM Addresses
- Introduced a static array of pointers for the 8 predefined room layouts, enhancing the structure and accessibility of room layout data.
- Included the necessary header for std::array to support the new data structure.
2025-10-10 09:06:15 -04:00
scawful
6c6bb67a87 fix: Restore Windows macro definitions to prevent conflicts with protobuf generated code
- Added preprocessor directives to push and pop the DWORD and ERROR macros in widget_discovery_service.h, rom_service_impl.h, and gui_automation_client.h.
- This change ensures compatibility with protobuf generated code in a Windows environment, preventing potential compilation issues.
2025-10-10 08:44:01 -04:00
scawful
78b7d38359 feat: Implement Downwards Drawing Routines in ObjectDrawer
- Added multiple downwards drawing routines for various object types, enhancing the rendering capabilities of the ObjectDrawer.
- Implemented methods for drawing 2x2 and 4x2 tiles with specific patterns and sizes, including edge cases for certain object IDs.
- Updated the initialization logic to map new object IDs to their respective drawing routines, ensuring comprehensive coverage for downwards rendering.
- Introduced debug logging for object drawing to facilitate troubleshooting and performance monitoring.
2025-10-10 02:40:59 -04:00
scawful
a8dfda856e chore: Update CMake configuration for Windows compatibility
- Added a preprocessor directive to undefine the DWORD macro in CMake configuration for both CI and release workflows, ensuring compatibility with protobuf generated code.
- This change addresses potential compilation issues when using gRPC and protobuf in a Windows environment.
2025-10-10 02:25:41 -04:00