- Introduced a new DUNGEON_EDITOR_COMPLETE_GUIDE.md that details the features, architecture, and usage of the Dungeon Editor.
- Documented critical bug fixes, including segfaults and loading order issues, along with their resolutions.
- Enhanced the guide with a structured overview, quick start instructions, and troubleshooting tips for users.
- Updated the architecture section to reflect the new card-based system and self-contained room management.
- Included detailed testing commands and expected outputs to assist developers in verifying functionality.
- Integrated SDL for image loading in the Agent Chat Widget, allowing for dynamic screenshot previews.
- Updated the screenshot capture functionality to save selected regions and display previews, improving user interaction.
- Refactored theme color usage to utilize the new text_secondary_color for consistent styling across the widget.
- Added error handling for image loading and rendering processes, enhancing robustness and user feedback.
- Added new command handlers for dialogue inspection tools: `dialogue-list`, `dialogue-read`, and `dialogue-search`, allowing users to interact with dialogue messages in the ROM.
- Introduced music data tools: `music-list`, `music-info`, and `music-tracks`, enabling users to retrieve information about music tracks and their properties.
- Implemented sprite property tools: `sprite-list`, `sprite-properties`, and `sprite-palette`, providing access to sprite details and color palettes.
- Updated the command dispatcher to support the new tools, enhancing the functionality and usability of the CLI for users working with ROM data.
- Added new GUI automation tools: gui-discover, gui-click, gui-place-tile, and gui-screenshot, enabling users to interact with the YAZE GUI programmatically.
- Implemented command handlers for each tool, allowing for automated GUI interactions such as clicking buttons, placing tiles, and capturing screenshots.
- Updated documentation to include usage instructions and examples for the new GUI tools, enhancing user experience and accessibility.
- Ensured compatibility with the test harness by requiring YAZE to run with the `--enable-test-harness` flag for GUI automation functionalities.
- Implemented vim-style line editing in the simple chat interface, allowing users to navigate and edit text using familiar vim commands.
- Introduced an autocomplete system in the FTXUI chat, providing real-time command suggestions and fuzzy matching for improved user experience.
- Updated documentation to reflect new features and usage instructions for vim mode and autocomplete functionality.
- Enhanced the TUI with autocomplete UI components for better interaction and command input.
- Replaced instances of "cli/tui.h" with "cli/tui/tui.h" across multiple TUI source files, enhancing file organization and clarity.
- Updated include paths in general_commands.cc to reflect the new structure, ensuring consistency across the codebase.
- Updated CMakeLists.txt to reflect new file paths for CLI components, enhancing project organization.
- Replaced instances of the deprecated z3ed.h with cli.h across multiple handler files, improving code consistency and maintainability.
- Organized CLI source files into a dedicated directory structure for better modularity and clarity.
- Added functionality to save AI agent plans to disk using ProposalRegistry, including directory creation and error handling for failed saves.
- Enhanced AIGUIController with new gRPC GUI automation actions, including click, type, wait, and verify actions, improving interaction capabilities.
- Introduced new command parsing for set-area and replace-tile commands in Tile16ProposalGenerator, allowing for more complex tile modifications.
- Added integration and unit tests for AIGUIController and Tile16ProposalGenerator to ensure robust functionality and error handling.
- Updated the AgentChatWidget to manage AI response states, including a new mechanism for handling pending messages and a thinking animation indicator.
- Improved the initialization of embedded labels for resource tools, ensuring labels are loaded only when necessary, enhancing performance and user experience.
- Refined the chat history synchronization process to ensure timely updates in the chat history popup.
- Enhanced the UI layout for better readability and interaction, including adjustments to button styles and spacing for a more polished appearance.
- Introduced the HandleGuiPlaceTileCommand function to facilitate tile placement via GUI automation, enhancing the tool's capabilities for user interaction.
- Updated the ToolDispatcher to include the new command, allowing for seamless integration into the existing command structure.
- Enhanced the AgentChatWidget to initialize default labels for resource tools, improving the user experience with visual feedback on label loading status.
- Improved error handling and user messaging for better clarity during tile placement operations.
- Updated NETWORKING.md to reflect the new versioning and provide a comprehensive overview of the z3ed networking, collaboration, and remote access features.
- Introduced detailed architecture descriptions, including communication layers and core components for collaboration.
- Added new CLI commands for hex and palette manipulation, enhancing the functionality of the z3ed CLI.
- Implemented a TODO management system within the CLI for better task tracking and execution planning.
- Improved README.md to include new CLI capabilities and enhancements related to the TODO management system.
- Adjusted paths in CMake files to reference the correct location of `rom_service.proto`.
- Refactored `RomServiceImpl` to use a namespace alias for improved readability and maintainability.
- Updated method parameters in `RomServiceImpl` to utilize the new namespace alias for consistency.
- Added a new `rom_service.proto` file to define the ROM manipulation service, enabling remote operations for reading and writing ROM data.
- Enhanced the `RecentFilesManager` to utilize a utility function for retrieving the configuration directory, improving code clarity.
- Included necessary updates in CMake configurations to integrate the new proto file and ensure proper build setup.
- Replaced `${CMAKE_SOURCE_DIR}` with `${PROJECT_SOURCE_DIR}` in CMake files for consistent path handling.
- Introduced new `todo_commands` and `todo_manager` components to manage TODO items, including creation, listing, updating, and deletion functionalities.
- Added detailed implementations for handling TODO commands in the CLI, improving task management capabilities.
- Enhanced the `TodoManager` class to support persistence and execution planning for TODO items.
- Updated CMake configurations to include new source files related to TODO management, ensuring proper integration into the build system.
- Introduced `GuiActionGenerator` class to convert high-level AI actions into executable GUI test scripts, supporting JSON output for automated testing.
- Added comprehensive test suite for AI tile placement commands, validating command parsing and generated test scripts.
- Updated `README.md` to reflect recent enhancements and completed features in the project.
- Improved CMake configuration to include new source files for GUI action generation and related services.
- Introduced the `agent learn` command to manage learned knowledge, including user preferences, ROM patterns, project context, and conversation memory.
- Added functionality for setting, getting, listing preferences, and managing project contexts.
- Implemented memory storage and retrieval, allowing the agent to remember past conversations and key facts.
- Enhanced CLI output with usage instructions and error handling for the learn command.
- Created a new `LearnedKnowledgeService` to handle persistent data storage and retrieval.
- Updated system prompt loading functionality to support both version 1 and version 2 prompts, allowing users to load built-in prompts directly.
- Implemented custom system prompt loading and saving capabilities, enabling users to manage their prompts more effectively.
- Added methods to load and save agent settings from/to project files, including AI provider configurations and custom prompts.
- Improved user feedback with toast notifications for successful and failed operations related to system prompts and settings.
- Implemented new commands for listing overworld sprites and retrieving entrance details.
- Enhanced CLI functionality to support filtering by map, world, and sprite ID with JSON and text output formats.
- Introduced tile statistics analysis command for detailed tile usage insights.
- Updated function schemas and system prompts to reflect the new commands and their parameters.
- Added functionality for listing, reading, and searching messages in the ROM.
- Introduced new commands: `message-list`, `message-read`, and `message-search` with appropriate parameters and descriptions.
- Enhanced the CLI to support these commands, including JSON and text output formats.
- Updated system prompts and function schemas to reflect the new message handling capabilities.
- Updated the chat command to support new output formats: text, markdown, json, and compact.
- Modified the agent configuration to include output format settings.
- Enhanced the command line interface to handle new format options and provide detailed usage instructions.
- Improved the message printing logic in SimpleChatSession to format output based on the selected format.
- Added JSON and Markdown formatting for session metrics and messages.
- Updated help documentation to reflect changes in command usage and available options.
- Implemented `resource-search` command to allow fuzzy searching of resource labels.
- Added `dungeon-describe-room` command to summarize metadata for a specified dungeon room.
- Enhanced `agent` command handler to support new commands and updated usage documentation.
- Introduced read-only accessors for room metadata in the Room class.
- Updated AI service to recognize and handle new commands for resource searching and room description.
- Improved metrics tracking for user interactions, including command execution and response times.
- Enhanced TUI to display command metrics and session summaries.
- Added a `--verbose` flag to enable detailed debug output for the Gemini AI service.
- Updated `GeminiAIService` constructor to log initialization details when verbose mode is enabled.
- Modified `CreateAIService` to pass the verbose flag to the Gemini configuration.
- Enhanced command help in `ModernCLI` to categorize commands and provide detailed descriptions.
- Refactored `HandleSimpleChatCommand` to accept a pointer to `Rom` instead of a reference.
- Updated `ShowCategoryHelp` to display command categories and examples.
- Improved error handling and logging in `GeminiAIService` for better debugging.
- Added RecordingState structure to manage recording session details.
- Implemented SaveRecordingState and LoadRecordingState functions to handle recording state persistence.
- Enhanced HandleTestRecordCommand to support starting and stopping recording sessions with various options.
- Integrated gRPC calls for starting and stopping recordings in GuiAutomationClient.
- Updated ProposalRegistry to include sandbox directory and ROM path in ProposalMetadata.
- Implemented JSON parsing for Tile16Proposal to handle proposal creation from JSON input.
- Updated CMakeLists.txt to ensure proper linking of emulator targets.
- Implemented `overworld-find-tile` command in the agent for searching tiles by ID.
- Updated `README.md` and `AGENT-ROADMAP.md` to reflect new command and usage.
- Enhanced `overworld_inspect` module with tile matching functionality.
- Added `OverworldDescribeMap` command to summarize metadata for a specified overworld map.
- Introduced `OverworldListWarps` command to list overworld entrances and holes with their coordinates.
- Refactored existing `overworld.cc` to utilize new helper functions for parsing and validation.
- Created `overworld_inspect.cc` and `overworld_inspect.h` to encapsulate map and warp-related functionalities.
- Updated `ModernCLI` to register new commands and handle their execution.
- Modified `tool_dispatcher.cc` to support dispatching the new commands.
- Updated CMake configuration to include new source files for the inspection commands.
- Added support for JSON in CMake configuration for AI integrations.
- Implemented new tool commands: resource-list and dungeon-list-sprites.
- Created ToolDispatcher for managing tool command execution.
- Refactored CMake structure to include agent sources and improve build configuration.
- Updated agent roadmap and README documentation to reflect current status and next steps.
- Added support for AI agent services, including `ConversationalAgentService`, to facilitate user interactions through a chat interface.
- Implemented `ChatTUI` for a terminal-based chat experience, allowing users to send messages and receive responses from the AI agent.
- Updated `EditorManager` to include options for displaying the agent chat widget and performance dashboard.
- Enhanced CMake configurations to include new source files for AI services and chat interface components.
This commit significantly expands the functionality of the z3ed system, paving the way for a more interactive and user-friendly experience in ROM hacking.
- Added `HandleResourceListCommand` to list resources by type and format (table or JSON).
- Introduced `HandleDungeonListSpritesCommand` to retrieve and display sprites from specified dungeon rooms.
- Updated command handling in `agent.cc` to support new subcommands.
- Enhanced error handling for invalid inputs and missing ROM files.
This commit expands the functionality of the z3ed agent, enabling users to interact with game resources and dungeon sprites more effectively.
- Restructured CLI service source files to improve organization, moving files into dedicated directories for better maintainability.
- Introduced new AI service components, including `AIService`, `MockAIService`, and `GeminiAIService`, to facilitate natural language command generation.
- Implemented `PolicyEvaluator` and `ProposalRegistry` for enhanced proposal management and policy enforcement in AI workflows.
- Updated CMake configurations to reflect new file paths and ensure proper linking of the restructured components.
- Enhanced test suite with new test workflow generation capabilities, improving the robustness of automated testing.
This commit significantly advances the architecture of the z3ed system, laying the groundwork for more sophisticated AI-driven features and streamlined development processes.
- Introduced SSL/HTTPS support in `z3ed.cmake` for secure communication, required for Gemini API and future collaborative features.
- Added options for OpenSSL integration and macOS Keychain support.
- Expanded `test_commands.cc` with new command handlers for running, replaying, and managing tests, improving modularity and usability.
- Updated command usage messages for clarity and consistency.
This commit enhances the security and functionality of the CLI, paving the way for more robust features in future iterations.
- Added new `test_common` module with helper functions for prompting and input handling.
- Introduced `test_common.cc` and `test_common.h` for shared functionality across test commands.
- Updated `z3ed.cmake` to include `test_common` in the build process.
- Refactored `test_commands.cc` to utilize new common utilities for improved readability and maintainability.
- Adjusted paths for source files in the build configuration to ensure proper linking.
This commit lays the groundwork for a more organized and modular approach to handling test commands, facilitating future enhancements and maintenance.
- Added `TestSuiteDefinition`, `TestGroupDefinition`, and `TestCaseDefinition` structures to represent test suite configurations.
- Implemented parsing logic for test suite definitions from a file in `test_suite_loader.cc` and `test_suite_loader.h`.
- Introduced `ReplayTestResult` structure in `gui_automation_client.h` to handle results from replaying tests.
- Added `ReplayTest` method in `GuiAutomationClient` to facilitate test replay functionality.
- Created `BuildTextSummary` and `BuildJUnitReport` functions in `test_suite_reporter.cc` for generating test reports.
- Implemented `WriteJUnitReport` function to save JUnit formatted reports to a specified output path.
- Enhanced error handling and logging throughout the new functionalities.
- Added a new helper function `CaptureHarnessScreenshot` to encapsulate SDL screenshot logic.
- Updated `ImGuiTestHarnessServiceImpl::Screenshot` to utilize the new screenshot helper.
- Enhanced `TestManager::CaptureFailureContext` to automatically capture screenshots and widget state on test failures.
- Introduced new fields in the `GetTestResultsResponse` proto for screenshot path, size, failure context, and widget state.
- Updated CLI and gRPC client to expose new diagnostic fields in test results.
- Ensured that screenshots are saved in a structured directory under the system's temp directory.
- Improved logging for auto-capture events, including success and failure messages.