scawful
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bf94668455
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Refactor OverworldEditor to use zelda3::GameEntity
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2024-08-24 23:57:19 -04:00 |
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scawful
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270bef0973
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Refactor OverworldEntity to use uint16_t for map_id and improve code organization
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2024-08-22 10:49:12 -04:00 |
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scawful
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a8ed9b7f92
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remove magic numbers, enforce const correctness
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2024-08-20 21:31:59 -04:00 |
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scawful
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e404eabe64
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overworld sprite cleanup
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2024-08-20 13:06:35 -04:00 |
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scawful
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49611d4944
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big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
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2024-08-20 12:02:47 -04:00 |
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scawful
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69553d7c5a
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include std::array
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2024-08-07 16:16:42 -04:00 |
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scawful
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6d65b65cdc
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add SpriteInstruction class
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2024-08-07 16:10:50 -04:00 |
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scawful
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8234dbc218
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add SpriteAction class
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2024-08-07 16:10:43 -04:00 |
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scawful
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e6316d31a4
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add SpriteBuilder class
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2024-08-07 16:03:39 -04:00 |
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scawful
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90933517c4
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cleanup sprite pal and overworld editor
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2024-07-22 19:26:15 -04:00 |
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scawful
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b06e22dc0d
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Add zelda3::overworld namespace
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2024-04-14 14:37:53 -05:00 |
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scawful
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08ad521b74
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Update OverworldEditor documentation and others
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2024-04-14 10:33:18 -05:00 |
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scawful
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e006702df1
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OverworldMap sprite entities, canvas drawing updates
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2024-01-28 12:04:52 -05:00 |
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scawful
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e086f12ade
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OverworldEntity update: Entrances, Exits, Items
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2024-01-27 15:55:47 -05:00 |
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scawful
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c1ad23284e
|
housekeeping
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2023-11-11 20:17:34 -05:00 |
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scawful
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878b1ee1eb
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Add FindMetastamp, etc housekeeping
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2023-08-18 17:21:17 -04:00 |
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scawful
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3ada9988aa
|
Begin LoadSprites, LoadChests, housekeeping
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2023-06-25 10:08:01 -04:00 |
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scawful
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5ac7002c88
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Popout PaletteEditor, general housekeeping
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2023-05-22 09:16:20 -05:00 |
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