Commit Graph

39 Commits

Author SHA1 Message Date
scawful
6c0bc9877e Refactor sprite dimension retrieval to use lowercase methods for consistency 2024-11-08 00:14:11 -05:00
scawful
665d58aa97 General cleanup 2024-11-02 00:10:24 -05:00
scawful
e8e6ab00bf Refactor ImTextureID casting for SDL_Texture rendering 2024-10-09 01:59:15 -04:00
scawful
c31f3b81be Refactor code to remove unused headers and unnecessary includes 2024-09-25 00:37:23 -04:00
scawful
374eebfac4 header include cleanup 2024-09-07 09:55:01 -04:00
scawful
028879aefd Refactor palette_editor.cc and palette_editor.h for improved code organization and readability 2024-09-02 14:12:22 -04:00
scawful
7650c56e8d update usage stats grids 2024-09-01 14:31:54 -04:00
scawful
048ac22517 fix overworld editor toolset names 2024-08-31 09:13:43 -04:00
scawful
740be3897f housekeeping 2024-08-30 10:58:57 -04:00
scawful
dd340b1f1a overworld housekeeping 2024-08-29 20:27:44 -04:00
scawful
698055d165 Refactor OverworldEditor and Overworld class 2024-08-29 19:52:38 -04:00
scawful
93d7aa545c Refactor AssembleMap32Tiles to report errors 2024-08-29 19:10:02 -04:00
scawful
5532623e16 game constants housekeeping 2024-08-29 13:08:36 -04:00
scawful
95a5201a97 feat: Add custom overworld map settings UI to OverworldEditor 2024-08-25 17:01:18 -04:00
scawful
0c9faa7ac4 chore: pass flag to overworld map for loading custom data 2024-08-25 16:50:41 -04:00
scawful
36cc07525b Refactor assembly_editor.cc, dungeon_editor.h, and overworld_editor.cc 2024-08-25 14:46:54 -04:00
scawful
c62b2c0913 Refactor OverworldEditor to use uint for loop counters in RefreshTile16Blockset method 2024-08-25 00:12:57 -04:00
scawful
bf94668455 Refactor OverworldEditor to use zelda3::GameEntity 2024-08-24 23:57:19 -04:00
scawful
270bef0973 Refactor OverworldEntity to use uint16_t for map_id and improve code organization 2024-08-22 10:49:12 -04:00
scawful
94108ebc0d Refactor OverworldEditor to lazy load area graphics 2024-08-22 01:02:20 -04:00
scawful
23640310be Refactor tile16 blockset data access methods 2024-08-21 21:54:28 -04:00
scawful
5d10cf4107 Refactor overworld editor to improve code organization and consolidate save logic 2024-08-21 21:21:25 -04:00
scawful
7b33313281 big cleanup 2024-08-20 22:10:35 -04:00
scawful
dc244ac02d Refactor sprite editor to use Zelda3 namespace for default sprite names 2024-08-20 21:42:50 -04:00
scawful
a8ed9b7f92 remove magic numbers, enforce const correctness 2024-08-20 21:31:59 -04:00
scawful
e404eabe64 overworld sprite cleanup 2024-08-20 13:06:35 -04:00
scawful
49611d4944 big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity 2024-08-20 12:02:47 -04:00
scawful
2443336f9d add GetLabel to ResourceLabelManager 2024-08-20 11:06:06 -04:00
scawful
aaa3a5c8fa Refactor OverworldEditor to use constexpr for map settings column names 2024-08-17 12:16:30 -04:00
scawful
731b8f1c75 chore: Refactor clipboard functions to use namespace aliases 2024-08-14 00:11:18 -04:00
scawful
54e8d7c3a5 Remove deprecated BitmapManager and experiment flag 2024-08-13 22:02:05 -04:00
scawful
46dd8ee617 tile16 editor ptr bug fix 2024-08-12 10:27:58 -04:00
scawful
94a0fd02f6 move OverworldEditor to editor/overworld 2024-08-10 11:47:17 -04:00
scawful
9a2c8ae17a replace old renderer access pattern 2024-08-09 18:58:07 -04:00
scawful
7c708519ac standardize imgui headers as user instead of system 2024-07-30 23:33:12 -04:00
scawful
a5a1e183fa update refresh logic, rearrange message editor 2024-07-29 18:24:46 -04:00
scawful
90933517c4 cleanup sprite pal and overworld editor 2024-07-22 19:26:15 -04:00
scawful
8255ec6993 fix refresh palette overworld map bug 2024-07-22 08:31:44 -04:00
scawful
90d5c15c64 add entity and refresh for overworld editor 2024-07-21 20:19:17 -04:00