scawful
fd102a5d3c
Refactor CompressionPiece constructor to accept string by reference and clean up unused comments
2024-12-31 18:19:49 -05:00
scawful
e05e7c35db
remove app namespace
2024-12-28 21:28:51 -05:00
scawful
49611d4944
big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
2024-08-20 12:02:47 -04:00
scawful
7e46cf1c64
Rename ROM class to Rom
2024-04-14 14:47:17 -05:00
scawful
c90321fa47
Add Hyrule Magic Uncompress
2024-01-29 22:58:53 -05:00
scawful
9b78e90221
Add HyruleMagic Compress fn
2024-01-29 00:30:05 -05:00
scawful
c7762a8a2e
Use lc_lz2::CompressV3 for CompressOverworld
2024-01-26 23:19:46 -05:00
scawful
5b686318cd
Add CompressionV3 and tests
2023-10-17 17:08:15 -04:00
scawful
c4ef29f329
Add OverworldMap tile editing
2023-08-26 15:03:18 -04:00
scawful
a3f68b70b4
ROM and Compression library updates
...
Remove Compress and Decompress from ROM
Move Editor parent class to its own file
Move 65816 editor constants to widgets
Update compression_test and snes_palette_test
Start version constant classes (experimental)
Move SetupROM for editors to load renderer
2023-08-09 00:18:05 -04:00
scawful
01802d1a73
Refactor LC_LZ2 and expand GraphicsEditor
...
Add CompressV2 and DecompressV2
Add PortablePalette to PaletteEditor
2023-07-22 15:24:34 -04:00
scawful
82dd9dde1b
Add LC_LZ2 Compression library
...
Refactor ROM class
Editor housekeeping
2023-07-21 03:44:44 -04:00