scawful
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50c9223a53
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Add hex utility functions and refactor usage in editors
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2025-01-22 13:28:21 -05:00 |
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scawful
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59e59f8a38
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Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
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2024-12-30 09:48:19 -05:00 |
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scawful
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8cf16906e6
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remove overworld namespace
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2024-12-29 16:12:53 -05:00 |
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scawful
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e05e7c35db
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remove app namespace
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2024-12-28 21:28:51 -05:00 |
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scawful
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21314702e8
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Add EditorContext, refactor utils, add system managers
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2024-11-19 23:10:23 -05:00 |
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scawful
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e0db021e7c
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Add input field size constant and improve sprite preview handling; adjust depth and add checks for empty graphics
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2024-11-13 08:52:55 -05:00 |
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scawful
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c31f3b81be
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Refactor code to remove unused headers and unnecessary includes
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2024-09-25 00:37:23 -04:00 |
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scawful
|
c62b2c0913
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Refactor OverworldEditor to use uint for loop counters in RefreshTile16Blockset method
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2024-08-25 00:12:57 -04:00 |
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scawful
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bf94668455
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Refactor OverworldEditor to use zelda3::GameEntity
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2024-08-24 23:57:19 -04:00 |
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scawful
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270bef0973
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Refactor OverworldEntity to use uint16_t for map_id and improve code organization
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2024-08-22 10:49:12 -04:00 |
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scawful
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dc244ac02d
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Refactor sprite editor to use Zelda3 namespace for default sprite names
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2024-08-20 21:42:50 -04:00 |
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scawful
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a8ed9b7f92
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remove magic numbers, enforce const correctness
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2024-08-20 21:31:59 -04:00 |
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scawful
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90933517c4
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cleanup sprite pal and overworld editor
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2024-07-22 19:26:15 -04:00 |
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scawful
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90d5c15c64
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add entity and refresh for overworld editor
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2024-07-21 20:19:17 -04:00 |
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