Files
yaze/incl/zelda.h

100 lines
2.7 KiB
C

#ifndef ZELDA_H
#define ZELDA_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
/**
* @brief Different versions of the game supported by yaze.
*/
enum zelda3_version {
US = 1, // US version
JP = 2, // JP version
SD = 3, // Super Donkey Proto (Experimental)
RANDO = 4, // Randomizer (Unimplemented)
};
/**
* @brief Pointers for each version of the game.
*/
struct zelda3_version_pointers {
uint32_t kGfxAnimatedPointer;
uint32_t kOverworldGfxGroups1;
uint32_t kOverworldGfxGroups2;
uint32_t kCompressedAllMap32PointersHigh;
uint32_t kCompressedAllMap32PointersLow;
uint32_t kOverworldMapPaletteGroup;
uint32_t kOverlayPointers;
uint32_t kOverlayPointersBank;
uint32_t kOverworldTilesType;
uint32_t kOverworldGfxPtr1;
uint32_t kOverworldGfxPtr2;
uint32_t kOverworldGfxPtr3;
uint32_t kMap32TileTL;
uint32_t kMap32TileTR;
uint32_t kMap32TileBL;
uint32_t kMap32TileBR;
uint32_t kSpriteBlocksetPointer;
uint32_t kDungeonPalettesGroups;
};
const static zelda3_version_pointers zelda3_us_pointers = {
0x10275, // kGfxAnimatedPointer
0x5D97, // kOverworldGfxGroups1
0x6073, // kOverworldGfxGroups2
0x1794D, // kCompressedAllMap32PointersHigh
0x17B2D, // kCompressedAllMap32PointersLow
0x75504, // kOverworldMapPaletteGroup
0x77664, // kOverlayPointers
0x0E, // kOverlayPointersBank
0x71459, // kOverworldTilesType
0x4F80, // kOverworldGfxPtr1
0x505F, // kOverworldGfxPtr2
0x513E, // kOverworldGfxPtr3
0x18000, // kMap32TileTL
0x1B400, // kMap32TileTR
0x20000, // kMap32TileBL
0x23400, // kMap32TileBR
0x5B57, // kSpriteBlocksetPointer
0x75460, // kDungeonPalettesGroups
};
const static zelda3_version_pointers zelda3_jp_pointers = {
0x10624, // kGfxAnimatedPointer
0x5DD7, // kOverworldGfxGroups1
0x60B3, // kOverworldGfxGroups2
0x176B1, // kCompressedAllMap32PointersHigh
0x17891, // kCompressedAllMap32PointersLow
0x67E74, // kOverworldMapPaletteGroup
0x3FAF4, // kOverlayPointers
0x07, // kOverlayPointersBank
0x7FD94, // kOverworldTilesType
0x4FC0, // kOverworldGfxPtr1
0x509F, // kOverworldGfxPtr2
0x517E, // kOverworldGfxPtr3
0x18000, // kMap32TileTL
0x1B3C0, // kMap32TileTR
0x20000, // kMap32TileBL
0x233C0, // kMap32TileBR
0x5B97, // kSpriteBlocksetPointer
0x67DD0, // kDungeonPalettesGroups
};
typedef struct zelda3_rom {
const char* filename;
const uint8_t* data;
size_t size;
void* impl; // yaze::Rom*
} zelda3_rom;
zelda3_rom* yaze_load_rom(const char* filename);
void yaze_unload_rom(zelda3_rom* rom);
#ifdef __cplusplus
}
#endif
#endif // ZELDA_H