scawful 8389989ab3 Implement object selection rectangle functionality in DungeonEditor
- Added methods for object selection rectangle handling, including CheckForObjectSelection, DrawObjectSelectRect, and SelectObjectsInRect.
- Enhanced DungeonEditor to support right-click drag selection for multiple objects, improving user interaction and object management.
- Updated the UI in DungeonObjectSelector to optimize object previews and improve layout for better visibility.
- Refactored various sections of DungeonEditor for code clarity and consistency, including adjustments to object rendering and selection processes.
2025-09-25 19:30:12 -04:00
2024-12-31 15:04:05 -05:00

Yet Another Zelda3 Editor

A modern, cross-platform editor for The Legend of Zelda: A Link to the Past ROM hacking.

  • Platform: Windows, macOS, Linux
  • Language: C++23 with modern CMake build system
  • Features: ROM editing, Asar 65816 assembly patching, ZSCustomOverworld v3, GUI docking

Key Features

  • Asar Integration: Apply 65816 assembly patches and extract symbols
  • ZSCustomOverworld v3: Enhanced overworld editing capabilities
  • Message Editing: Advanced text editing with real-time preview
  • GUI Docking: Flexible workspace management
  • Modern CLI: Enhanced z3ed tool with interactive TUI

Takes inspiration from Hyrule Magic and ZScream

Building and Installation

Quick Build

git clone --recurse-submodules https://github.com/scawful/yaze.git 
cd yaze
cmake --preset default
cmake --build --preset default

Targets

  • yaze: GUI Editor Application
  • z3ed: Command Line Interface with Asar support
  • yaze_c: C Library
  • yaze_test: Unit Tests

Asar Examples

# Apply assembly patch
z3ed asar patch.asm --rom=zelda3.sfc

# Extract symbols  
z3ed extract patch.asm

# Interactive TUI
z3ed --tui

See build-instructions.md for detailed setup information.

Documentation

License

YAZE is distributed under the GNU GPLv3 license.

SDL2, ImGui and Abseil are subject to respective licenses.

Screenshots

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Description
Yet Another Zelda3 Editor
Readme 34 MiB
Languages
C++ 85.8%
JavaScript 3.7%
Assembly 2.3%
CMake 2%
Shell 1.6%
Other 4.6%