Files
yaze/src/CMakeLists.txt

171 lines
3.6 KiB
CMake

set(
YAZE_APP_CORE_SRC
app/core/common.cc
app/core/controller.cc
app/core/labeling.cc
app/emu/emulator.cc
)
set(
YAZE_APP_GFX_SRC
app/gfx/bitmap.cc
app/gfx/compression.cc
app/gfx/scad_format.cc
app/gfx/snes_palette.cc
app/gfx/snes_tile.cc
app/gfx/snes_color.cc
app/gfx/tilesheet.cc
)
set(
YAZE_GUI_SRC
app/gui/asset_browser.cc
app/gui/canvas.cc
app/gui/input.cc
app/gui/style.cc
app/gui/color.cc
app/gui/zeml.cc
)
set(
YAZE_APP_EMU_SRC
app/emu/audio/apu.cc
app/emu/audio/spc700.cc
app/emu/audio/dsp.cc
app/emu/audio/internal/addressing.cc
app/emu/audio/internal/instructions.cc
app/emu/cpu/internal/addressing.cc
app/emu/cpu/internal/instructions.cc
app/emu/cpu/cpu.cc
app/emu/video/ppu.cc
app/emu/memory/dma.cc
app/emu/memory/memory.cc
app/emu/snes.cc
)
if (WIN32 OR MINGW OR UNIX AND NOT APPLE)
list(APPEND YAZE_APP_CORE_SRC
app/core/platform/font_loader.cc
app/core/platform/clipboard.cc
app/core/platform/file_dialog.cc
)
endif()
if(APPLE)
list(APPEND YAZE_APP_CORE_SRC
app/core/platform/file_dialog.mm
app/core/platform/app_delegate.mm
app/core/platform/font_loader.mm
app/core/platform/clipboard.mm
app/core/platform/file_path.mm
)
find_library(COCOA_LIBRARY Cocoa)
if(NOT COCOA_LIBRARY)
message(FATAL_ERROR "Cocoa not found")
endif()
set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa")
endif()
if (YAZE_BUILD_APP)
include(app/app.cmake)
endif()
if (YAZE_BUILD_EMU)
include(app/emu/CMakeLists.txt)
endif()
if (YAZE_BUILD_Z3ED)
include(cli/z3ed.cmake)
endif()
if (YAZE_BUILD_EXTENSIONS)
include(ext/ext.cmake)
endif()
if (YAZE_BUILD_PYTHON)
include(py/yaze_py.cmake)
endif()
if (UNIX)
target_compile_definitions(yaze PRIVATE "linux")
target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
endif()
if(MACOS)
set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/yaze.ico)
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
)
elseif(UNIX)
set_target_properties(yaze
PROPERTIES
BUNDLE True
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
else()
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res"
)
endif()
include(test/CMakeLists.txt)
# Yaze C API
add_library(
yaze_c SHARED
./yaze.cc
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_GUI_SRC}
${IMGUI_SRC}
${IMGUI_TEST_ENGINE_SOURCES}
)
target_include_directories(
yaze_c PUBLIC
lib/
app/
${CMAKE_SOURCE_DIR}/src/
${PNG_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
)
target_link_libraries(
yaze_c PRIVATE
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${CMAKE_DL_LIBS}
ImGuiTestEngine
ImGui
)
if (YAZE_INSTALL_CLIB)
install(TARGETS yaze_c
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)
install(
FILES
yaze.h
base/sprite.h
base/snes_color.h
DESTINATION include)
endif()