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yaze/test/zelda3/room_object_test.cc

28 lines
685 B
C++

#include "app/zelda3/dungeon/room_object.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/emu/cpu/cpu.h"
#include "app/emu/memory/memory.h"
#include "app/emu/memory/mock_memory.h"
#include "app/emu/video/ppu.h"
#include "app/gfx/bitmap.h"
#include "app/rom.h"
namespace yaze_test {
namespace zelda3_test {
using yaze::app::Rom;
using yaze::app::zelda3::dungeon::DungeonObjectRenderer;
TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
Rom rom;
// rom.LoadFromFile("/Users/scawful/Code/yaze/build/bin/zelda3.sfc"));
// EXPECT_EQ(rom_status, absl::Status::ok());
DungeonObjectRenderer renderer;
}
} // namespace zelda3_test
} // namespace yaze_test