28 lines
685 B
C++
28 lines
685 B
C++
#include "app/zelda3/dungeon/room_object.h"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include "app/emu/cpu/cpu.h"
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#include "app/emu/memory/memory.h"
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#include "app/emu/memory/mock_memory.h"
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#include "app/emu/video/ppu.h"
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#include "app/gfx/bitmap.h"
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#include "app/rom.h"
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namespace yaze_test {
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namespace zelda3_test {
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using yaze::app::Rom;
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using yaze::app::zelda3::dungeon::DungeonObjectRenderer;
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TEST(DungeonObjectTest, RenderObjectsAsBitmaps) {
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Rom rom;
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// rom.LoadFromFile("/Users/scawful/Code/yaze/build/bin/zelda3.sfc"));
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// EXPECT_EQ(rom_status, absl::Status::ok());
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DungeonObjectRenderer renderer;
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}
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} // namespace zelda3_test
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} // namespace yaze_test
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