scawful a393303d41 Refactor tile handling functions to use std::span for improved performance and safety
- Updated UnpackBppTile and ConvertBpp functions to accept std::span instead of std::vector, enhancing flexibility and reducing unnecessary copies.
- Refactored LoadSNES4bppGFXToIndexedColorMatrix to return a std::vector instead of modifying a destination span, improving usability.
- Cleaned up variable names for consistency and readability throughout the affected functions.
2025-05-10 11:00:38 -04:00
2024-12-31 20:52:08 -05:00
2025-05-10 09:43:17 -04:00
2024-12-31 15:04:05 -05:00
2025-01-19 19:09:39 -05:00
2024-08-30 11:17:33 -04:00

Yet Another Zelda3 Editor

  • Platform: Windows, macOS, iOS, GNU/Linux
  • Dependencies: SDL2, ImGui, abseil-cpp

Description

General purpose editor for The Legend of Zelda: A Link to the Past for the Super Nintendo.

Provides bindings in C and Python for building custom tools and utilities.

Takes heavy inspiration from ALTTP community efforts such as Hyrule Magic and ZScream

Building and installation

CMake is required to build yaze

  1. Clone the repository
  2. Create the build directory and configuration
  3. Build and run the application
  4. (Optional) Run the tests
  git clone --recurse-submodules https://github.com/scawful/yaze.git 
  cmake -S . -B build
  cmake --build build

By default this will build all targets.

  • yaze: Editor Application
  • yaze_c: C Library
  • yaze_emu: SNES Emulator
  • yaze_py: Python Module
  • yaze_test: Unit Tests
  • z3ed: Command Line Interface

Dependencies are included as submodules and will be built automatically. For those who want to reduce compile times, consider installing the dependencies on your system. See build-instructions.md for more information.

Documentation

  • For users, please refer to getting_started.md for instructions on how to use yaze.
  • For developers, please refer to the documentation for information on the project's infrastructure.

License

YAZE is distributed under the GNU GPLv3 license.

SDL2, ImGui and Abseil are subject to respective licenses.

Screenshots

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Description
Yet Another Zelda3 Editor
Readme 34 MiB
Languages
C++ 85.8%
JavaScript 3.7%
Assembly 2.3%
CMake 2%
Shell 1.6%
Other 4.6%