lower pols voice oam alloc, invert speed when taking damage

This commit is contained in:
scawful
2024-06-29 15:02:52 -04:00
parent 5c98136816
commit 5c59b79acf

View File

@@ -1,6 +1,6 @@
!SPRID = $A4 ; The sprite ID you are overwriting (HEX)
!NbrTiles = 03 ; Number of tiles used in a frame
!NbrTiles = 02 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 10 ; Number of Health the sprite have
@@ -125,7 +125,7 @@ Sprite_PolsVoice_Main:
%GotoAction(0)
.not_done
JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage
JSL Sprite_InvertSpeed_XY
.no_damage
RTS
}