lower pols voice oam alloc, invert speed when taking damage
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@@ -1,6 +1,6 @@
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!SPRID = $A4 ; The sprite ID you are overwriting (HEX)
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!SPRID = $A4 ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 03 ; Number of tiles used in a frame
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!NbrTiles = 02 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 10 ; Number of Health the sprite have
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!Health = 10 ; Number of Health the sprite have
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@@ -125,7 +125,7 @@ Sprite_PolsVoice_Main:
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%GotoAction(0)
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%GotoAction(0)
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.not_done
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.not_done
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JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage
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JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage
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JSL Sprite_InvertSpeed_XY
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.no_damage
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.no_damage
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RTS
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RTS
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}
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}
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