- Introduced detailed analysis for the Minecart system, highlighting its state machine, track system, and areas for improvement.
- Created an NPCs analysis document, summarizing various NPC sprites and their functionalities.
- Added an Objects analysis document, covering interactive elements like collectibles, ice blocks, and minecarts.
- Documented the Overlord sprite system, detailing its role in spawning other sprites and managing events.
- Compiled a Dungeons & Indoor Areas document, outlining custom room tags, enhanced mechanics, and advanced collision systems.
- Developed an Overworld Systems Analysis, focusing on the ZSCustomOverworld architecture and its core features.
- Added a Time System document, explaining the in-game clock and day/night cycle management.
- Documented the ZScream Custom Overworld, detailing its data-driven approach and key features.
- Created MemoryMap.md to outline WRAM and SRAM structures, including key variables and custom regions.
- Added QuestFlow.md to document main quest progression and major side-quests, detailing triggers, events, rewards, and flags.
- Introduced SpriteCreationGuide.md to provide a comprehensive guide for creating custom sprites, including file setup, properties, main structure, initialization, logic, and drawing routines.
- Updated oracle.org to include new documentation links and improve project organization with infrastructure suggestions.