scawful
|
2a996a69e5
|
Update sprite macros for draw code, add new macros
|
2024-12-19 09:44:08 -05:00 |
|
scawful
|
05ef14311a
|
Fix Octorok priority gfx bug
|
2024-11-21 21:35:05 -05:00 |
|
scawful
|
a4ec5b9f7a
|
Replace common sprite ram with their symbols
|
2024-11-19 16:11:23 -05:00 |
|
scawful
|
b31cb0c507
|
Housekeeping NPCs, Octorok, TransferDungeonMapGfx
|
2024-10-08 20:11:40 -04:00 |
|
scawful
|
ee20f2143b
|
Update WaterOctorok action logic
|
2024-10-06 15:34:39 -04:00 |
|
scawful
|
6dc1c15c21
|
Add WaterOctorok hiding and shooting behavior
|
2024-10-06 12:32:41 -04:00 |
|
scawful
|
1e27733a3b
|
Add WaterOctorok subtype, draw water ripple
|
2024-10-06 09:32:26 -04:00 |
|
scawful
|
863b3eaf5d
|
Whitespace housekeeping
|
2024-09-29 18:10:13 -04:00 |
|
scawful
|
68f9d051cd
|
Whitespace cleanup stuff
|
2024-09-26 16:51:40 -04:00 |
|
scawful
|
a90e73f06c
|
fix octorok shooting direction, random 4way shot logic
|
2024-08-18 20:16:55 -04:00 |
|
scawful
|
ae8bd1ae64
|
fix octorok draw priority
|
2024-08-18 20:05:43 -04:00 |
|
scawful
|
827033c31c
|
octorok damage flash and gfx based on direction
|
2024-07-27 16:51:24 -04:00 |
|
scawful
|
b7674a4c95
|
make Octorock_ShootEmUp use rand for 4way or single
|
2024-07-27 15:56:32 -04:00 |
|
scawful
|
fe334be8b5
|
add shadow to new octorok
|
2024-07-27 15:56:01 -04:00 |
|
scawful
|
9ff8118e5f
|
add Sprite_Octorok_Move based on vanilla logic
|
2024-07-27 15:40:32 -04:00 |
|
scawful
|
580ca66b78
|
add Octorok_SpawnRock
|
2024-07-27 14:58:34 -04:00 |
|
scawful
|
b243803fa8
|
add Octorok_ShootEmUp, single and 4-way
|
2024-07-27 14:58:04 -04:00 |
|
scawful
|
f95a4b0064
|
remove last frame of new octorok, stone is a separate sprite
|
2024-07-27 13:41:05 -04:00 |
|
scawful
|
10f448fa55
|
add new octorok draw and template
|
2024-07-27 13:08:43 -04:00 |
|