Compare commits
25 Commits
JaredMenuF
...
minecart-r
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4fac78bbba |
@@ -95,6 +95,7 @@ LinkState_UsingQuake:
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db 5, 5, 5, 19
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db 5, 5, 5, 19
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; INC.w $0FC1 ; Keep sprites frozen
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; INC.w $0FC1 ; Keep sprites frozen
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JSR $F514 ; CacheCameraPropertiesIfOutdoors
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STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
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STZ.b $27 : STZ.b $28 ; Reset recoil X and Y
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@@ -175,9 +176,8 @@ LinkState_UsingQuake:
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.special
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.special
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DEC $5C
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DEC $5C
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; JSR $F514 ; CacheCameraPropertiesIfOutdoors
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JSL DekuLink_HoverBasedOnInput
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JSL DekuLink_HoverBasedOnInput
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; JSR $E8F0
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JSR $E8F0 ; HandleIndoorCameraAndDoors
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RTS
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RTS
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}
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}
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@@ -199,6 +199,7 @@ Menu_DrawHeartPieces:
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; =========================================================
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; =========================================================
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; TODO: Attach SRAM values to these for progression
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Menu_DrawMusicNotes:
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Menu_DrawMusicNotes:
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{
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{
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LDA.w #$02
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LDA.w #$02
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@@ -1,5 +1,10 @@
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; =========================================================
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; =========================================================
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; Twinrova Boss Sprite
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; Twinrova Boss Sprite
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;
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; Overrides Blind and the Blind Maiden to create a new
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; boss sequence.
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;
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;
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; =========================================================
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; =========================================================
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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!SPRID = $CE ; The sprite ID you are overwriting (HEX)
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@@ -37,18 +42,17 @@ Sprite_Twinrova_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Twinrova_Draw ; Call the draw code
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JSR Sprite_Twinrova_Draw
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JSL Sprite_DrawShadow
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Twinrova_CheckIfDead ; Check if sprite is dead
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JSR Sprite_Twinrova_CheckIfDead
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JSR Sprite_Twinrova_Main ; Call the main sprite code
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JSR Sprite_Twinrova_Main
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB
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RTL ; Go back to original code
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RTL
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}
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}
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; =========================================================
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; =========================================================
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@@ -58,10 +62,10 @@ Sprite_Twinrova_CheckIfDead:
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LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
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LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
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; If health is negative, set back to zero
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; If health is negative, set back to zero
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LDA $0E50, X : CMP.b #$44 : BCC .healthNotNegative
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LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
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LDA.b #$00 : STA $0E50, X
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LDA.b #$00 : STA $0E50, X
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.healthNotNegative
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.health_not_negative
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LDA $0E50, X : BNE .not_dead
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LDA $0E50, X : BNE .not_dead
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PHX
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PHX
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@@ -70,7 +74,7 @@ Sprite_Twinrova_CheckIfDead:
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LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
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LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
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PLX
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PLX
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.not_dead
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.not_dead
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RTS
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RTS
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}
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}
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@@ -80,10 +84,9 @@ Sprite_Twinrova_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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STZ $0D80, X
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; PrepareBattle
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LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$40 : STA $0E50, X ; Health
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
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%SetSpriteSpeedX(15)
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%SetSpriteSpeedX(15)
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@@ -91,13 +94,25 @@ Sprite_Twinrova_Prep:
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LDA #$10 : STA $08
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LDA #$10 : STA $08
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LDA #$10 : STA $09
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LDA #$10 : STA $09
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LDA #$0A : STA $0D80, X
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LDA #$00 : STA $7EF3CC
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LDA.b #$60 : STA.w $0E10, X
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LDA.b #$01 : STA.w $0DB0, X
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LDA.b #$02 : STA.w $0DE0, X
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LDA.b #$04 : STA.w $0EB0, X
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LDA.b #$07 : STA.w $0DC0, X
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STZ.w $0B69
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PLB
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RTL
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.despawn
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STZ.w $0DD0, X
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PLB
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PLB
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RTL
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RTL
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}
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}
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; =========================================================
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!AnimSpeed = 8
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!AnimSpeed = 8
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macro Twinrova_Front()
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macro Twinrova_Front()
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@@ -131,6 +146,8 @@ endmacro
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; =========================================================
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; =========================================================
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; Phase 0: Blind Maiden turns into Twinrova.
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; Phase 0: Blind Maiden turns into Twinrova.
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; Initially should be invisible, then
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; transfer in Twinrova gfx and run dialogue.
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;
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;
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; Phase 1: Twinrova is one entity, moving around the room
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; Phase 1: Twinrova is one entity, moving around the room
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; and shooting fire and ice attacks at Link.
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; and shooting fire and ice attacks at Link.
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@@ -157,14 +174,14 @@ Sprite_Twinrova_Main:
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_KotakeMode ; 0x09
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dw Twinrova_Dead ; 0x0A
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dw Twinrova_Dead ; 0x0A
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; 0x00
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Twinrova_Init:
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Twinrova_Init:
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{
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{
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; %Twinrova_Front()
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JSR ApplyTwinrovaGraphics
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%GotoAction(01)
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%GotoAction(01)
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RTS
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RTS
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}
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}
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; 0x01
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Twinrova_MoveState:
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Twinrova_MoveState:
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{
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{
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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LDA $0E50, X : CMP.b #$20 : BCS .phase_1
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@@ -210,6 +227,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x02 - TODO: Implement Twinrova_MoveForwards
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Twinrova_MoveForwards:
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Twinrova_MoveForwards:
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{
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{
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%Twinrova_Front()
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%Twinrova_Front()
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@@ -226,6 +244,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x03 - TODO: Implement Twinrova_MoveBackwards
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Twinrova_MoveBackwards:
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Twinrova_MoveBackwards:
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{
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{
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%Twinrova_Back()
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%Twinrova_Back()
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@@ -242,6 +261,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x04
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Twinrova_PrepareAttack:
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Twinrova_PrepareAttack:
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{
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{
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%StartOnFrame(7)
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%StartOnFrame(7)
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@@ -293,6 +313,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x07
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Twinrova_Hurt:
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Twinrova_Hurt:
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{
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{
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%StartOnFrame(10)
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%StartOnFrame(10)
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@@ -311,6 +332,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x08
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Twinrova_KoumeMode:
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Twinrova_KoumeMode:
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{
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{
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%StartOnFrame(8)
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%StartOnFrame(8)
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@@ -330,6 +352,7 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x09
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Twinrova_KotakeMode:
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Twinrova_KotakeMode:
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{
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{
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%StartOnFrame(9)
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%StartOnFrame(9)
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@@ -349,38 +372,33 @@ Sprite_Twinrova_Main:
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RTS
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RTS
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}
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}
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; 0x0A
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Twinrova_Dead:
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Twinrova_Dead:
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{
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{
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%StartOnFrame(10)
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%StartOnFrame(10)
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%Twinrova_Hurt()
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%Twinrova_Hurt()
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RTS
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RTS
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}
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}
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}
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}
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; =========================================================
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; =========================================================
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Untitled_Garnish:
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; Reused function from TrinexxBreath.
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TrinexxBreath_AltEntry:
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{
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{
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LDA $1A : AND.b #$03 : BNE .no_shake
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LDA $1A : AND.b #$03 : BNE .no_shake
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JSL Sprite_IsToRightOfPlayer
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JSL Sprite_IsToRightOfPlayer
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LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
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LDA $0D50, X : CMP .x_speed_targets, Y : BEQ .no_shake
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CLC : ADC.w $8000, Y : STA $0D50, X
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CLC : ADC.w $8000, Y : STA $0D50, X
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.no_shake:
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.no_shake
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_CheckTileCollision : BEQ .exit
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JSL Sprite_BounceTowardPlayer
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JSL Sprite_BounceTowardPlayer
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.exit
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.exit
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RTS
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RTS
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.x_speed_targets
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.x_speed_targets
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db 8, -16
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db 8, -16
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}
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}
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@@ -388,117 +406,84 @@ Sprite_Twinrova_FireAttack:
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{
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{
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_CheckTileCollision : BNE .no_collision
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JSL Sprite_Move
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JSL Sprite_Move
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.no_collision
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.no_collision
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JSR Sprite_Twinrova_FireAttack_AddFireGarnish
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JSR AddFireGarnish
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JMP Untitled_Garnish
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JMP TrinexxBreath_AltEntry
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}
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.AddFireGarnish
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; $1DBDD6 - TrinexxFire_AddFireGarnish
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AddFireGarnish:
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{
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$2A : JSL Sound_SetSfx2PanLong
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LDA.b #$1D : PHX : TXY : TAX : STA $00
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LDA.b #$1D
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.next_slot
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; *$EBDE8 ALTERNATE ENTRY POINT
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PHX : TXY
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TAX : STA $00
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.next_slot
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LDA $7FF800, X : BEQ .free_slot
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LDA $7FF800, X : BEQ .free_slot
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DEX : BPL .next_slot
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DEX : BPL .next_slot
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DEC $0FF8 : BPL .use_search_index
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DEC $0FF8 : BPL .use_search_index
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LDA $00 : STA $0FF8
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LDA $00 : STA $0FF8
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||||||
|
|
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.use_search_index
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.use_search_index
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||||||
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LDX $0FF8
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LDX $0FF8
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||||||
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.free_slot
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.free_slot
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|
|
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LDA.b #$10 : STA $7FF800, X : STA $0FB4
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LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
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TYA : STA $7FF92C, X
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||||||
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|
||||||
LDA $0D10, Y : STA $7FF83C, X
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LDA.w SprX, Y : STA $7FF83C, X
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LDA $0D30, Y : STA $7FF878, X
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LDA.w SprXH, Y : STA $7FF878, X
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||||||
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
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LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
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LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
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|
||||||
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|
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LDA.b #$7F : STA $7FF90E, X
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LDA.b #$7F : STA $7FF90E, X
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||||||
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STX $00
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STX $00
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||||||
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|
||||||
PLX
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PLX
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||||||
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|
||||||
.return
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.return
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RTS
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RTS
|
||||||
}
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}
|
||||||
|
|
||||||
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; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
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AddIceGarnishV2:
|
AddIceGarnishV2:
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||||||
{
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{
|
||||||
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
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INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
|
|
||||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
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LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||||
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LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
LDA.b #$1D
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.next_slot
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||||||
|
|
||||||
; *$EBDE8 ALTERNATE ENTRY POINT
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|
||||||
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|
||||||
PHX : TXY
|
|
||||||
|
|
||||||
TAX : STA $00
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|
||||||
|
|
||||||
.next_slot
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|
||||||
|
|
||||||
LDA $7FF800, X : BEQ .free_slot
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LDA $7FF800, X : BEQ .free_slot
|
||||||
|
|
||||||
DEX : BPL .next_slot
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DEX : BPL .next_slot
|
||||||
|
|
||||||
DEC $0FF8 : BPL .use_search_index
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DEC $0FF8 : BPL .use_search_index
|
||||||
|
|
||||||
LDA.b #$00 : STA $0FF8
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LDA.b #$00 : STA $0FF8
|
||||||
|
|
||||||
.use_search_index
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.use_search_index
|
||||||
|
|
||||||
LDX $0FF8
|
LDX $0FF8
|
||||||
|
|
||||||
.free_slot
|
.free_slot
|
||||||
|
|
||||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
||||||
|
|
||||||
TYA : STA $7FF92C, X
|
TYA : STA $7FF92C, X
|
||||||
|
|
||||||
LDA $0D10, Y : STA $7FF83C, X
|
LDA.w SprX, Y : STA $7FF83C, X
|
||||||
LDA $0D30, Y : STA $7FF878, X
|
LDA.w SprXH, Y : STA $7FF878, X
|
||||||
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
|
|
||||||
LDA $0D00, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
LDA.b #$7F : STA $7FF90E, X : STX $00
|
||||||
LDA $0D20, Y : ADC.b #$00 : STA $7FF85A, X
|
|
||||||
|
|
||||||
LDA.b #$7F : STA $7FF90E, X
|
|
||||||
|
|
||||||
STX $00
|
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite_Twinrova_IceAttack:
|
Sprite_Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
|
JSL Sprite_CheckTileCollision : BNE .no_collision
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
|
.no_collision
|
||||||
JSR AddIceGarnishV2
|
JSR AddIceGarnishV2
|
||||||
JSR Untitled_Garnish
|
JMP TrinexxBreath_AltEntry
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -539,20 +524,15 @@ org $09B34F
|
|||||||
Garnish_TrinexxIce:
|
Garnish_TrinexxIce:
|
||||||
{
|
{
|
||||||
; special animation 0x0C
|
; special animation 0x0C
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
LDA $7FF90E, X : LSR #2 : AND.b #$03 : TAY
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_properties, Y : STA $04
|
LDA TrinexxIce_Pool_properties, Y : STA $04
|
||||||
|
|
||||||
JSR Garnish_PrepOamCoord
|
JSR Garnish_PrepOamCoord
|
||||||
|
|
||||||
LDA $00 : STA ($90), Y
|
LDA $00 : STA ($90), Y
|
||||||
LDA $02 : INY : STA ($90), Y
|
LDA $02 : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
LDA $7FF90E, X : LSR #5 : PHX : TAX
|
||||||
|
|
||||||
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
LDA TrinexxIce_Pool_chr, X : INY : STA ($90), Y
|
||||||
|
|
||||||
LDA.b #$35 : ORA $04 : PLX
|
LDA.b #$35 : ORA $04 : PLX
|
||||||
|
|
||||||
JMP Garnish_SetOamPropsAndLargeSize
|
JMP Garnish_SetOamPropsAndLargeSize
|
||||||
@@ -581,7 +561,7 @@ Sprite_Twinrova_Draw:
|
|||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
@@ -603,7 +583,7 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
@@ -632,83 +612,85 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
db 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw -8, 8, 8, -8
|
dw -8, 8, 8, -8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -16, 0, 16, -16, 0, 16
|
dw -16, 0, 16, -16, 0, 16
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
dw -8, 8, -8, 8
|
dw -8, 8, -8, 8
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
dw -6, -6, 10, 10
|
dw -6, -6, 10, 10
|
||||||
dw -8, -8, -8, 8, 8, 8
|
dw -8, -8, -8, 8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -8, -8, 8, 8
|
dw -8, -8, 8, 8
|
||||||
dw -7, -7, 9, 9
|
dw -7, -7, 9, 9
|
||||||
.chr
|
.chr
|
||||||
db $00, $02, $22, $24
|
db $00, $02, $22, $24
|
||||||
db $04, $06, $24, $26
|
db $04, $06, $24, $26
|
||||||
db $08, $0A, $28, $2A
|
db $08, $0A, $28, $2A
|
||||||
db $0C, $0E, $28, $2A
|
db $0C, $0E, $28, $2A
|
||||||
db $44, $46, $64, $66
|
db $44, $46, $64, $66
|
||||||
db $48, $4A, $68, $6A
|
db $48, $4A, $68, $6A
|
||||||
db $4C, $4E, $6C, $6E
|
db $4C, $4E, $6C, $6E
|
||||||
db $88, $8A, $8C, $A8, $AA, $AC
|
db $88, $8A, $8C, $A8, $AA, $AC
|
||||||
db $80, $82, $A0, $A2
|
db $80, $82, $A0, $A2
|
||||||
db $84, $86, $A4, $A6
|
db $84, $86, $A4, $A6
|
||||||
db $40, $42, $60, $62
|
db $40, $42, $60, $62
|
||||||
db $40, $42, $60, $62
|
db $40, $42, $60, $62
|
||||||
.properties
|
.properties
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39, $39, $39
|
db $39, $39, $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
db $39, $39, $39, $39
|
db $39, $39, $39, $39
|
||||||
.sizes
|
.sizes
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02, $02, $00
|
db $02, $02, $02, $02, $02, $00
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20 ; A = 16, XY = 8
|
REP #$20 ; A = 16, XY = 8
|
||||||
LDX #$80 : STX $2100 ;turn the screen off (required)
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
@@ -725,8 +707,258 @@ ApplyTwinrovaGraphics:
|
|||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTL
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
incbin twinrova.bin
|
incbin twinrova.bin
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pushpc
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Blind Maiden spawn code
|
||||||
|
|
||||||
|
org $0DB818
|
||||||
|
SpritePrep_LoadProperties:
|
||||||
|
|
||||||
|
; Follower_BasicMover.dont_scare_kiki
|
||||||
|
org $09A1E4
|
||||||
|
Follower_BasicMover:
|
||||||
|
{
|
||||||
|
; Check if the follower is the blind maiden
|
||||||
|
LDA.l $7EF3CC : CMP.b #$06 : BNE .no_blind_transform
|
||||||
|
; Check if we are in room 0xAC
|
||||||
|
REP #$20
|
||||||
|
LDA.b $A0 : CMP.w #$00AC : BNE .no_blind_transform
|
||||||
|
; ; Check room flag 0x65
|
||||||
|
; LDA.l $7EF0CA : AND.w #$0100 : BEQ .no_blind_transform
|
||||||
|
SEP #$20
|
||||||
|
JSL Follower_CheckBlindTrigger : BCC .no_blind_transform
|
||||||
|
.blind_transform
|
||||||
|
; Load follower animation step index from $02CF
|
||||||
|
LDX.w $02CF
|
||||||
|
LDA.w $1A28, X : STA.b $00 ; Follower XL
|
||||||
|
LDA.w $1A3C, X : STA.b $01 ; Follower XH
|
||||||
|
LDA.w $1A00, X : STA.b $02 ; Follower YL
|
||||||
|
LDA.w $1A14, X : STA.b $03 ; Follower YH
|
||||||
|
|
||||||
|
; Dismiss the follower and spawn Twinrova
|
||||||
|
LDA.b #$00 : STA.l $7EF3CC
|
||||||
|
JSL Blind_SpawnFromMaiden
|
||||||
|
|
||||||
|
; Close the shutter door
|
||||||
|
INC.w $0468
|
||||||
|
|
||||||
|
; Clear door tilemap position for some reason
|
||||||
|
STZ.w $068E : STZ.w $0690
|
||||||
|
|
||||||
|
; TODO: Find out what submodule this is.
|
||||||
|
LDA.b #$05 : STA.b $11
|
||||||
|
|
||||||
|
; SONG 15
|
||||||
|
LDA.b #$15 : STA.w $012C
|
||||||
|
|
||||||
|
RTS
|
||||||
|
|
||||||
|
org $09A23A
|
||||||
|
.no_blind_transform
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
org $099E90
|
||||||
|
Follower_CheckBlindTrigger:
|
||||||
|
{
|
||||||
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
; Cache the follower's position
|
||||||
|
LDX.w $02CF
|
||||||
|
LDA.w $1A00, X : STA.b $00
|
||||||
|
LDA.w $1A14, X : STA.b $01
|
||||||
|
LDA.w $1A28, X : STA.b $02
|
||||||
|
LDA.w $1A3C, X : STA.b $03
|
||||||
|
STZ.b $0B
|
||||||
|
|
||||||
|
; Check if the follower is within the trigger area
|
||||||
|
LDA.w $1A50, X : STA.b $0A : BPL .positive_z
|
||||||
|
LDA.b #$FF : STA.b $0B
|
||||||
|
|
||||||
|
.positive_z
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
LDA.b $00 : CLC : ADC.b $0A : CLC : ADC.w #$000C : STA.b $00
|
||||||
|
LDA.b $02 : CLC : ADC.w #$0008 : STA.b $02
|
||||||
|
LDA.w #$1568 : SEC : SBC.b $00 : BPL .positive_x
|
||||||
|
EOR.w #$FFFF : INC A
|
||||||
|
.positive_x
|
||||||
|
CMP.w #$0018 : BCS .fail
|
||||||
|
LDA.w #$1980 : SEC : SBC.b $02 : BPL .positive_y
|
||||||
|
EOR.w #$FFFF : INC A
|
||||||
|
|
||||||
|
.positive_y
|
||||||
|
CMP.w #$0018
|
||||||
|
BCS .fail
|
||||||
|
|
||||||
|
.success
|
||||||
|
SEP #$20
|
||||||
|
PLB : SEC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.fail
|
||||||
|
SEP #$20
|
||||||
|
PLB : CLC
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Called during the BlindMaiden section of Follower_BasicMover
|
||||||
|
; to spawn Twinrova in the room.
|
||||||
|
|
||||||
|
org $1DA03C
|
||||||
|
Blind_SpawnFromMaiden:
|
||||||
|
{
|
||||||
|
; Load the Twinrova graphics
|
||||||
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
|
|
||||||
|
; Set the sprite to alive and active
|
||||||
|
LDA.b #$09 : STA.w $0DD0,X
|
||||||
|
|
||||||
|
; SPRITE CE
|
||||||
|
LDA.b #$CE : STA.w $0E20,X
|
||||||
|
|
||||||
|
; Load the position cache from the maiden follower
|
||||||
|
LDA.b $00 : STA.w $0D10,X
|
||||||
|
LDA.b $01 : STA.w $0D30,X
|
||||||
|
LDA.b $02 : SEC : SBC.b #$10 : STA.w $0D00,X
|
||||||
|
LDA.b $03 : STA.w $0D20,X
|
||||||
|
JSL SpritePrep_LoadProperties
|
||||||
|
|
||||||
|
; Set SprTimerC
|
||||||
|
LDA.b #$C0 : STA.w $0E10,X
|
||||||
|
|
||||||
|
; Set SprGfx
|
||||||
|
; LDA.b #$15 : STA.w $0DC0,X
|
||||||
|
|
||||||
|
; Set SprMiscC and bulletproof properties
|
||||||
|
LDA.b #$02 : STA.w $0DE0,X : STA.w $0BA0,X
|
||||||
|
|
||||||
|
; Set the 2nd key / heart piece items taken room flag
|
||||||
|
LDA.w $0403 : ORA.b #$20 : STA.w $0403
|
||||||
|
|
||||||
|
; Clear blinds head spin flag
|
||||||
|
STZ.w $0B69
|
||||||
|
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; We are using space from this function to insert the
|
||||||
|
; Twinrova graphics above, since the prep is now handled
|
||||||
|
; in the custom sprite code.
|
||||||
|
|
||||||
|
org $1DA081
|
||||||
|
SpritePrep_Blind_PrepareBattle:
|
||||||
|
{
|
||||||
|
; #_1DA081: LDA.l $7EF3CC
|
||||||
|
; #_1DA085: CMP.b #$06 ; FOLLOWER 06
|
||||||
|
; #_1DA087: BEQ .despawn
|
||||||
|
|
||||||
|
#_1DA089: LDA.w $0403
|
||||||
|
#_1DA08C: AND.b #$20
|
||||||
|
#_1DA08E: BEQ .despawn
|
||||||
|
|
||||||
|
#_1DA090: LDA.b #$60
|
||||||
|
#_1DA092: STA.w $0E10,X
|
||||||
|
|
||||||
|
#_1DA095: LDA.b #$01
|
||||||
|
#_1DA097: STA.w $0DB0,X
|
||||||
|
|
||||||
|
#_1DA09A: LDA.b #$02
|
||||||
|
#_1DA09C: STA.w $0DE0,X
|
||||||
|
|
||||||
|
#_1DA09F: LDA.b #$04
|
||||||
|
#_1DA0A1: STA.w $0EB0,X
|
||||||
|
|
||||||
|
#_1DA0A4: LDA.b #$07
|
||||||
|
#_1DA0A6: STA.w $0DC0,X
|
||||||
|
|
||||||
|
#_1DA0A9: STZ.w $0B69
|
||||||
|
|
||||||
|
#_1DA0AC: RTL
|
||||||
|
|
||||||
|
.despawn
|
||||||
|
#_1DA0AD: STZ.w $0DD0,X
|
||||||
|
|
||||||
|
#_1DA0B0: RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
warnpc $1DA0B1
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
org $1DA0B1
|
||||||
|
BlindLaser_SpawnTrailGarnish:
|
||||||
|
{
|
||||||
|
#_1DA0B1: LDA.w $0E80,X
|
||||||
|
#_1DA0B4: AND.b #$00
|
||||||
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
#_1DA0B8: PHX
|
||||||
|
#_1DA0B9: TXY
|
||||||
|
|
||||||
|
#_1DA0BA: LDX.b #$1D
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
#_1DA0BC: LDA.l $7FF800,X
|
||||||
|
#_1DA0C0: BEQ .free_slot
|
||||||
|
|
||||||
|
#_1DA0C2: DEX
|
||||||
|
#_1DA0C3: BPL .next_slot
|
||||||
|
|
||||||
|
#_1DA0C5: DEC.w $0FF8
|
||||||
|
#_1DA0C8: BPL .use_search_index
|
||||||
|
|
||||||
|
#_1DA0CA: LDA.b #$1D
|
||||||
|
#_1DA0CC: STA.w $0FF8
|
||||||
|
|
||||||
|
.use_search_index
|
||||||
|
#_1DA0CF: LDX.w $0FF8
|
||||||
|
|
||||||
|
.free_slot
|
||||||
|
#_1DA0D2: LDA.b #$0F ; GARNISH 0F
|
||||||
|
#_1DA0D4: STA.l $7FF800,X
|
||||||
|
#_1DA0D8: STA.w $0FB4
|
||||||
|
|
||||||
|
#_1DA0DB: LDA.w $0DC0,Y
|
||||||
|
#_1DA0DE: STA.l $7FF9FE,X
|
||||||
|
|
||||||
|
#_1DA0E2: TYA
|
||||||
|
#_1DA0E3: STA.l $7FF92C,X
|
||||||
|
|
||||||
|
#_1DA0E7: LDA.w $0D10,Y
|
||||||
|
#_1DA0EA: STA.l $7FF83C,X
|
||||||
|
|
||||||
|
#_1DA0EE: LDA.w $0D30,Y
|
||||||
|
#_1DA0F1: STA.l $7FF878,X
|
||||||
|
|
||||||
|
#_1DA0F5: LDA.w $0D00,Y
|
||||||
|
#_1DA0F8: CLC
|
||||||
|
#_1DA0F9: ADC.b #$10
|
||||||
|
#_1DA0FB: STA.l $7FF81E,X
|
||||||
|
|
||||||
|
#_1DA0FF: LDA.w $0D20,Y
|
||||||
|
#_1DA102: ADC.b #$00
|
||||||
|
#_1DA104: STA.l $7FF85A,X
|
||||||
|
|
||||||
|
#_1DA108: LDA.b #$0A
|
||||||
|
#_1DA10A: STA.l $7FF90E,X
|
||||||
|
|
||||||
|
#_1DA10E: PLX
|
||||||
|
|
||||||
|
.exit
|
||||||
|
#_1DA10F: RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
pullpc
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
;==============================================================================
|
; =========================================================
|
||||||
; Sprite Properties
|
; Sprite Properties
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
|
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 00 ; Number of tiles used in a frame
|
!NbrTiles = 00 ; Number of tiles used in a frame
|
||||||
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -31,7 +31,7 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
|
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Long:
|
Sprite_MakuTree_Long:
|
||||||
{
|
{
|
||||||
@@ -47,31 +47,29 @@ Sprite_MakuTree_Long:
|
|||||||
PLB ; Get back the databank we stored previously
|
PLB ; Get back the databank we stored previously
|
||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Prep:
|
Sprite_MakuTree_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
; Check if the intro has executed already.
|
||||||
LDA.l $7EF300
|
LDA.l $7EF300 : BNE .intro_is_done
|
||||||
BNE .intro_is_done
|
|
||||||
STZ.w $0DD0, X ; Kill the sprite
|
STZ.w $0DD0, X ; Kill the sprite
|
||||||
.intro_is_done
|
.intro_is_done
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Main:
|
Sprite_MakuTree_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X ; Load the SprAction
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable ; Goto the SprAction we are currently in
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw MakuTree_Handler
|
dw MakuTree_Handler
|
||||||
dw MakuTree_MeetLink
|
dw MakuTree_MeetLink
|
||||||
dw MakuTree_GiveBow
|
dw MakuTree_GiveMoonPearl
|
||||||
|
|
||||||
MakuTree_Handler:
|
MakuTree_Handler:
|
||||||
{
|
{
|
||||||
@@ -95,7 +93,7 @@ Sprite_MakuTree_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
MakuTree_GiveBow:
|
MakuTree_GiveMoonPearl:
|
||||||
{
|
{
|
||||||
; Give Link the Moon Pearl
|
; Give Link the Moon Pearl
|
||||||
LDY #$1F : JSL Link_ReceiveItem
|
LDY #$1F : JSL Link_ReceiveItem
|
||||||
@@ -105,7 +103,7 @@ Sprite_MakuTree_Main:
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_MakuTree_Draw:
|
Sprite_MakuTree_Draw:
|
||||||
{
|
{
|
||||||
@@ -163,7 +161,7 @@ Sprite_MakuTree_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
;==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
; Sprite Properties
|
; Minecart Sprite Properties
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
|
||||||
@@ -38,25 +38,6 @@
|
|||||||
|
|
||||||
; Link is in cart
|
; Link is in cart
|
||||||
!LinkInCart = $35
|
!LinkInCart = $35
|
||||||
|
|
||||||
Sprite_Minecart_Long:
|
|
||||||
{
|
|
||||||
PHB : PHK : PLB
|
|
||||||
|
|
||||||
JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
|
|
||||||
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
|
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
|
||||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
|
||||||
|
|
||||||
JSR Sprite_Minecart_Main ; Call the main sprite code
|
|
||||||
|
|
||||||
.SpriteIsNotActive
|
|
||||||
PLB ; Get back the databank we stored previously
|
|
||||||
RTL ; Go back to original code
|
|
||||||
}
|
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!MinecartSpeed = 20
|
!MinecartSpeed = 20
|
||||||
!DoubleSpeed = 30
|
!DoubleSpeed = 30
|
||||||
|
|
||||||
@@ -81,6 +62,26 @@ Sprite_Minecart_Long:
|
|||||||
; l - lifting object
|
; l - lifting object
|
||||||
!LinkCarryOrToss = $0309
|
!LinkCarryOrToss = $0309
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
Sprite_Minecart_Long:
|
||||||
|
{
|
||||||
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
|
||||||
|
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
|
||||||
|
JSL Sprite_CheckActive ; Check if game is not paused
|
||||||
|
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||||
|
|
||||||
|
JSR Sprite_Minecart_Main ; Call the main sprite code
|
||||||
|
|
||||||
|
.SpriteIsNotActive
|
||||||
|
PLB ; Get back the databank we stored previously
|
||||||
|
RTL ; Go back to original code
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_Minecart_Prep:
|
Sprite_Minecart_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -91,16 +92,15 @@ Sprite_Minecart_Prep:
|
|||||||
; If link is in a cart, then draw the dummy cart
|
; If link is in a cart, then draw the dummy cart
|
||||||
|
|
||||||
LDA !LinkInCart : BNE .dummy_continue
|
LDA !LinkInCart : BNE .dummy_continue
|
||||||
.clear_cart
|
; .clear_cart
|
||||||
STZ.w $0DD0, X ; Otherwise, clear the sprite
|
STZ.w $0DD0, X ; Otherwise, clear the sprite
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.continue
|
.continue
|
||||||
|
; Unused dummy cart code
|
||||||
; LDA.w !LinkInCart : AND.b #$FF : BEQ .dummy_continue
|
; LDA.w !LinkInCart : AND.b #$FF : BEQ .dummy_continue
|
||||||
; JMP .clear_cart
|
; JMP .clear_cart
|
||||||
|
|
||||||
.dummy_continue
|
.dummy_continue
|
||||||
LDA SprY, X : SEC : SBC.b #$04 : STA SprY, X
|
LDA SprY, X : SEC : SBC.b #$04 : STA SprY, X
|
||||||
|
|
||||||
@@ -132,7 +132,6 @@ Sprite_Minecart_Prep:
|
|||||||
JMP .done
|
JMP .done
|
||||||
.south
|
.south
|
||||||
LDA #$02 : STA !MinecartDirection
|
LDA #$02 : STA !MinecartDirection
|
||||||
; LDA SprX, X : CLC : ADC.b #$01 : STA SprX, X
|
|
||||||
%GotoAction(1) ; Minecart_WaitVert
|
%GotoAction(1) ; Minecart_WaitVert
|
||||||
JMP .done
|
JMP .done
|
||||||
.west
|
.west
|
||||||
@@ -140,7 +139,6 @@ Sprite_Minecart_Prep:
|
|||||||
%GotoAction(0) ; Minecart_WaitHoriz
|
%GotoAction(0) ; Minecart_WaitHoriz
|
||||||
|
|
||||||
.done
|
.done
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
@@ -172,6 +170,14 @@ macro MoveCart()
|
|||||||
LDA #$35 : STA $012E ; Cart SFX
|
LDA #$35 : STA $012E ; Cart SFX
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
|
macro StopCart()
|
||||||
|
STZ $02F5
|
||||||
|
STZ.w SprYSpeed, X
|
||||||
|
STZ.w SprXSpeed, X
|
||||||
|
STZ.w !LinkInCart
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
; TODO: Implement distance and gravity for cart tossing
|
||||||
macro HandleLiftAndToss()
|
macro HandleLiftAndToss()
|
||||||
LDA.w !LinkCarryOrToss : AND #$02 : BNE .not_tossing
|
LDA.w !LinkCarryOrToss : AND #$02 : BNE .not_tossing
|
||||||
; Velocities for cart tossing
|
; Velocities for cart tossing
|
||||||
@@ -179,7 +185,6 @@ macro HandleLiftAndToss()
|
|||||||
STZ.w $0F90, X : STZ.w $0F70, X
|
STZ.w $0F90, X : STZ.w $0F70, X
|
||||||
.not_tossing
|
.not_tossing
|
||||||
JSL Sprite_CheckIfLifted
|
JSL Sprite_CheckIfLifted
|
||||||
|
|
||||||
JSL Sprite_MoveXyz
|
JSL Sprite_MoveXyz
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
@@ -207,31 +212,28 @@ Sprite_Minecart_Main:
|
|||||||
|
|
||||||
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
||||||
JSR CheckIfPlayerIsOn : BCC .not_ready
|
JSR CheckIfPlayerIsOn : BCC .not_ready
|
||||||
|
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
|
||||||
|
|
||||||
JSL Player_HaltDashAttack ; Stop the player from dashing
|
JSL Player_HaltDashAttack ; Stop the player from dashing
|
||||||
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
|
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
|
||||||
LDA #$01 : STA !LinkInCart
|
|
||||||
|
|
||||||
; Check if the cart is facing east or west
|
; Check if the cart is facing east or west
|
||||||
LDA SprSubtype,X : CMP.b #$03 : BNE .opposite_direction
|
LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
|
|
||||||
.not_ready
|
.not_ready
|
||||||
RTS
|
|
||||||
|
|
||||||
.lifting
|
.lifting
|
||||||
%HandleLiftAndToss()
|
%HandleLiftAndToss()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -244,29 +246,28 @@ Sprite_Minecart_Main:
|
|||||||
|
|
||||||
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
||||||
JSR CheckIfPlayerIsOn : BCC .not_ready
|
JSR CheckIfPlayerIsOn : BCC .not_ready
|
||||||
|
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
|
||||||
|
|
||||||
JSL Player_HaltDashAttack ; Stop the player from dashing
|
JSL Player_HaltDashAttack ; Stop the player from dashing
|
||||||
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
|
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
|
||||||
LDA #$01 : STA !LinkInCart
|
|
||||||
|
|
||||||
; Check if the cart is facing north or south
|
; Check if the cart is facing north or south
|
||||||
LDA SprSubtype, X : BEQ .opposite_direction
|
LDA SprSubtype, X : BEQ .opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$00 : STA $0DE0, X
|
LDA #$00 : STA !SpriteDirection, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
|
|
||||||
.not_ready
|
.not_ready
|
||||||
.lifting
|
.lifting
|
||||||
%HandleLiftAndToss()
|
%HandleLiftAndToss()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -363,12 +364,6 @@ Sprite_Minecart_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
macro StopCart()
|
|
||||||
STZ $02F5
|
|
||||||
STZ.w SprYSpeed, X
|
|
||||||
STZ.w SprXSpeed, X
|
|
||||||
STZ.w !LinkInCart
|
|
||||||
endmacro
|
|
||||||
|
|
||||||
; -------------------------------------------------------
|
; -------------------------------------------------------
|
||||||
; 0x06
|
; 0x06
|
||||||
@@ -384,13 +379,24 @@ Sprite_Minecart_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; ===========================================================================
|
; =========================================================
|
||||||
|
; The purpose of this routine is to determine the direction
|
||||||
|
; the sprite is facing and then adjust the X and Y positions
|
||||||
|
; of the tile interaction lookup based on that direction.
|
||||||
|
; If implemented correctly this would make sure the sprite
|
||||||
|
; stays centered on the tracks when it makes corner turns.
|
||||||
|
; Currently, depending on where the tile is placed the
|
||||||
|
; cart may make a turn too early and appear to be off center.
|
||||||
|
|
||||||
|
North = $00
|
||||||
|
East = $01
|
||||||
|
South = $02
|
||||||
|
West = $03
|
||||||
|
|
||||||
SetTileLookupPosBasedOnDirection:
|
SetTileLookupPosBasedOnDirection:
|
||||||
{
|
{
|
||||||
; Based on the direction of the Minecart, adjust the lookup position
|
; Based on the direction of the Minecart, adjust the
|
||||||
; to be in front of the sprite
|
; lookup position to be in front of the sprite
|
||||||
|
|
||||||
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .north
|
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .north
|
||||||
CMP.b #$01 : BEQ .east
|
CMP.b #$01 : BEQ .east
|
||||||
CMP.b #$02 : BEQ .south
|
CMP.b #$02 : BEQ .south
|
||||||
@@ -424,6 +430,8 @@ SetTileLookupPosBasedOnDirection:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
print "HandleTileDirections ", pc
|
print "HandleTileDirections ", pc
|
||||||
HandleTileDirections:
|
HandleTileDirections:
|
||||||
{
|
{
|
||||||
@@ -438,13 +446,11 @@ HandleTileDirections:
|
|||||||
|
|
||||||
; Load the tile index
|
; Load the tile index
|
||||||
LDA $0FA5 : CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
LDA $0FA5 : CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
||||||
|
|
||||||
; If the tile is out of bounds, release the cart
|
; If the tile is out of bounds, release the cart
|
||||||
LDA #$40 : STA SprTimerD, X
|
LDA #$40 : STA SprTimerD, X
|
||||||
%GotoAction(6) ; Minecart_Release
|
%GotoAction(6) ; Minecart_Release
|
||||||
RTS
|
RTS
|
||||||
.not_out_of_bounds
|
.not_out_of_bounds
|
||||||
|
|
||||||
; Check if the tile is a stop tile
|
; Check if the tile is a stop tile
|
||||||
CLC : CMP.b #$B7 : BCS .check_stop ; If tile ID is >= $B8, check for stop tiles
|
CLC : CMP.b #$B7 : BCS .check_stop ; If tile ID is >= $B8, check for stop tiles
|
||||||
|
|
||||||
@@ -458,14 +464,15 @@ HandleTileDirections:
|
|||||||
.stop_north
|
.stop_north
|
||||||
; Set the new direction to north and flip the cart's orientation
|
; Set the new direction to north and flip the cart's orientation
|
||||||
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
JMP .go_vert
|
JMP .go_vert
|
||||||
|
|
||||||
.stop_south
|
.stop_south
|
||||||
; Set the new direction to south and flip the cart's orientation
|
; Set the new direction to south and flip the cart's orientation
|
||||||
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
||||||
LDA #$00 : STA $0DE0, X
|
LDA #$00 : STA !SpriteDirection, X
|
||||||
|
|
||||||
|
; -----------------------------------------------
|
||||||
.go_vert
|
.go_vert
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -476,13 +483,15 @@ HandleTileDirections:
|
|||||||
.stop_east
|
.stop_east
|
||||||
; Set the new direction to east and flip the cart's orientation
|
; Set the new direction to east and flip the cart's orientation
|
||||||
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
JMP .go_horiz
|
JMP .go_horiz
|
||||||
|
|
||||||
.stop_west
|
.stop_west
|
||||||
; Set the new direction to west and flip the cart's orientation
|
; Set the new direction to west and flip the cart's orientation
|
||||||
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
|
|
||||||
|
; -----------------------------------------------
|
||||||
.go_horiz
|
.go_horiz
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -492,7 +501,6 @@ HandleTileDirections:
|
|||||||
|
|
||||||
; -------------------------------------------------------
|
; -------------------------------------------------------
|
||||||
.check_for_movement
|
.check_for_movement
|
||||||
; Check for movement tiles
|
|
||||||
CLC : CMP.b #$B2 : BEQ .check_direction
|
CLC : CMP.b #$B2 : BEQ .check_direction
|
||||||
CLC : CMP.b #$B3 : BEQ .check_direction
|
CLC : CMP.b #$B3 : BEQ .check_direction
|
||||||
CLC : CMP.b #$B4 : BEQ .check_direction
|
CLC : CMP.b #$B4 : BEQ .check_direction
|
||||||
@@ -509,44 +517,17 @@ HandleTileDirections:
|
|||||||
; Add the row and column offsets to index into the lookup table
|
; Add the row and column offsets to index into the lookup table
|
||||||
CLC : ADC.w .DirectionTileLookup, Y : TAY
|
CLC : ADC.w .DirectionTileLookup, Y : TAY
|
||||||
|
|
||||||
; Direction to move on tile collision
|
|
||||||
; 00 - stop or nothing
|
|
||||||
; 01 - north
|
|
||||||
; 02 - east
|
|
||||||
; 03 - south
|
|
||||||
; 04 - west
|
|
||||||
|
|
||||||
North = $00
|
|
||||||
East = $01
|
|
||||||
South = $02
|
|
||||||
West = $03
|
|
||||||
|
|
||||||
.DirectionTileLookup
|
|
||||||
{
|
|
||||||
; TL, BL, TR, BR, Stop
|
|
||||||
db $02, $00, $04, $00 ; North
|
|
||||||
db $00, $00, $03, $01 ; East
|
|
||||||
db $00, $02, $00, $04 ; South
|
|
||||||
db $03, $01, $00, $00 ; West
|
|
||||||
}
|
|
||||||
|
|
||||||
.check_direction
|
.check_direction
|
||||||
LDA SprSubtype, X
|
LDA SprSubtype, X
|
||||||
BNE .not_zero
|
|
||||||
|
|
||||||
.not_zero
|
|
||||||
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
||||||
STA $07 ; Store the action index in $07
|
STA $07 ; Store the action index in $07
|
||||||
|
|
||||||
LDA $0FA5 ; Load the tile type
|
LDA $0FA5 ; Load the tile type
|
||||||
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
||||||
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
||||||
TAY
|
TAY ; Transfer to Y to use as an offset for the rows
|
||||||
|
LDA.w .DirectionTileLookup, Y : TAY
|
||||||
|
|
||||||
LDA.w .DirectionTileLookup, Y
|
|
||||||
TAY
|
|
||||||
|
|
||||||
.execute_action
|
|
||||||
; JSR ClampSpritePositionToGrid
|
; JSR ClampSpritePositionToGrid
|
||||||
CPY #$01 : BEQ .move_north
|
CPY #$01 : BEQ .move_north
|
||||||
CPY #$02 : BEQ .move_east
|
CPY #$02 : BEQ .move_east
|
||||||
@@ -556,48 +537,64 @@ HandleTileDirections:
|
|||||||
|
|
||||||
.move_north
|
.move_north
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
STA $0DE0, X
|
STA !SpriteDirection, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
.move_east
|
.move_east
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
.move_south
|
.move_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
.move_west
|
.move_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.tile_ids
|
; Direction to move on tile collision
|
||||||
; db $B0 ; - Horiz
|
; 00 - stop or nothing
|
||||||
; db $B1 ; | Vert
|
; 01 - north
|
||||||
|
; 02 - east
|
||||||
|
; 03 - south
|
||||||
|
; 04 - west
|
||||||
|
.DirectionTileLookup
|
||||||
|
{
|
||||||
|
; TL, BL, TR, BR, Stop
|
||||||
|
db $02, $00, $04, $00 ; North
|
||||||
|
db $00, $00, $03, $01 ; East
|
||||||
|
db $00, $02, $00, $04 ; South
|
||||||
|
db $03, $01, $00, $00 ; West
|
||||||
|
}
|
||||||
|
.unused_tile_ids
|
||||||
|
{
|
||||||
; TL, BL, TR, BR
|
; TL, BL, TR, BR
|
||||||
db $B2, $B3, $B4, $B5
|
db $B2, $B3, $B4, $B5
|
||||||
|
; db $B0 - Horiz
|
||||||
|
; db $B1 | Vert
|
||||||
; db $B8 Stop North
|
; db $B8 Stop North
|
||||||
; db $B9 Stop South
|
; db $B9 Stop South
|
||||||
; db $BA Stop East
|
; db $BA Stop East
|
||||||
; db $BB Stop West
|
; db $BB Stop West
|
||||||
|
; db $BE + any direction
|
||||||
; db $BE ; + any direction
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; Clamp the sprite position to a 16x16 grid
|
; Clamp the sprite position to a 16x16 grid
|
||||||
; Slows the game down if you run it too often :(
|
; Slows the game down if you run it too often :(
|
||||||
|
|
||||||
ClampSpritePositionToGrid:
|
ClampSpritePositionToGrid:
|
||||||
{
|
{
|
||||||
; Check if SprX is already a multiple of 16
|
; Check if SprX is already a multiple of 16
|
||||||
LDA.w SprX, X : AND #$0F : BEQ .x_aligned
|
LDA.w SprX, X : AND #$0F : BEQ .x_aligned
|
||||||
LDA.w SprX, X : LSR : ASL : STA.w SprX, X
|
LDA.w SprX, X : LSR : ASL : STA.w SprX, X
|
||||||
.x_aligned
|
.x_aligned
|
||||||
|
|
||||||
; Check if SprY is already a multiple of 16
|
; Check if SprY is already a multiple of 16
|
||||||
LDA.w SprY, X : AND #$0F : BEQ .y_aligned
|
LDA.w SprY, X : AND #$0F : BEQ .y_aligned
|
||||||
LDA.w SprY, X : LSR : ASL : STA.w SprY, X
|
LDA.w SprY, X : LSR : ASL : STA.w SprY, X
|
||||||
@@ -605,6 +602,10 @@ ClampSpritePositionToGrid:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Check for the switch_track sprite and move based on the
|
||||||
|
; state of that sprite.
|
||||||
|
|
||||||
HandleDynamicSwitchTileDirections:
|
HandleDynamicSwitchTileDirections:
|
||||||
{
|
{
|
||||||
; Find out if the sprite $B0 is in the room
|
; Find out if the sprite $B0 is in the room
|
||||||
@@ -623,46 +624,43 @@ HandleDynamicSwitchTileDirections:
|
|||||||
CMP.b #$02 : BEQ .north_or_south
|
CMP.b #$02 : BEQ .north_or_south
|
||||||
|
|
||||||
.east_or_west
|
.east_or_west
|
||||||
|
|
||||||
LDA SwitchRam : BNE .go_west
|
LDA SwitchRam : BNE .go_west
|
||||||
|
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.go_west
|
.go_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.north_or_south
|
.north_or_south
|
||||||
LDA SwitchRam : BNE .go_south
|
LDA SwitchRam : BNE .go_south
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
STA $0DE0, X
|
STA !SpriteDirection, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.go_south
|
.go_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.no_b0
|
.no_b0
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; $00 = flag indicating presence of sprite ID $B0
|
; $00 = flag indicating presence of sprite ID $B0
|
||||||
|
|
||||||
CheckSpritePresence:
|
CheckSpritePresence:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
CLC ; Assume sprite ID $B0 is not present
|
CLC ; Assume sprite ID $B0 is not present
|
||||||
|
|
||||||
LDX.b #$10
|
LDX.b #$10
|
||||||
|
|
||||||
.x_loop
|
.x_loop
|
||||||
DEX
|
DEX
|
||||||
|
|
||||||
@@ -694,7 +692,7 @@ DragYH = $0B7D
|
|||||||
DragPlayer:
|
DragPlayer:
|
||||||
{
|
{
|
||||||
; Get direction of the cart (0 to 3)
|
; Get direction of the cart (0 to 3)
|
||||||
LDY.w $0DE0, X
|
LDY.w !SpriteDirection, X
|
||||||
|
|
||||||
LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
|
LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
|
||||||
LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
|
LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
|
||||||
@@ -747,6 +745,7 @@ DragPlayer:
|
|||||||
.drag_y_high
|
.drag_y_high
|
||||||
db -1, 0, 0, 0
|
db -1, 0, 0, 0
|
||||||
|
|
||||||
|
; Alternate drag values provided by Zarby
|
||||||
; .drag_x_high
|
; .drag_x_high
|
||||||
; db 0, 0, -1, 0, -1
|
; db 0, 0, -1, 0, -1
|
||||||
; .drag_x_low
|
; .drag_x_low
|
||||||
@@ -757,17 +756,18 @@ DragPlayer:
|
|||||||
; db -1, 0, 0, 0, -1, 0, -1, 0
|
; db -1, 0, 0, 0, -1, 0, -1, 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
CheckForPlayerInput:
|
CheckForPlayerInput:
|
||||||
{
|
{
|
||||||
LDA $5D : CMP #$02 : BEQ .release
|
LDA $5D : CMP #$02 : BEQ .release
|
||||||
CMP #$06 : BNE .continue
|
CMP #$06 : BNE .continue
|
||||||
.release
|
.release
|
||||||
; Release player in recoil
|
; Release player in recoil
|
||||||
%GotoAction(6) ; Minecart_Release
|
%GotoAction(6) ; Minecart_Release
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.continue
|
.continue
|
||||||
|
|
||||||
; Setup Minecart position to look for tile IDs
|
; Setup Minecart position to look for tile IDs
|
||||||
LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
|
LDA.w SprY, X : AND #$F8 : STA.b $00 : LDA.w SprYH, X : STA.b $01
|
||||||
@@ -780,87 +780,75 @@ CheckForPlayerInput:
|
|||||||
LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
|
LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
|
||||||
|
|
||||||
; Check for input from the user (u,d,l,r)
|
; Check for input from the user (u,d,l,r)
|
||||||
|
LDY !SpriteDirection, X
|
||||||
LDY $0DE0, X
|
|
||||||
|
|
||||||
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
|
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
|
||||||
|
LDA.b #$00 : STA !SpriteDirection, X ; Moving Up
|
||||||
LDA.b #$00 : STA $0DE0, X ; Moving Up
|
|
||||||
STA SprSubtype, X
|
STA SprSubtype, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_up:
|
.not_pressing_up:
|
||||||
|
|
||||||
LDA $00 : AND.b #$04 : BEQ .not_pressing_down
|
LDA $00 : AND.b #$04 : BEQ .not_pressing_down
|
||||||
|
LDA.b #$01 : STA !SpriteDirection, X
|
||||||
LDA.b #$01 : STA $0DE0, X
|
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
|
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_down
|
.not_pressing_down
|
||||||
|
|
||||||
LDA $00 : AND.b #$02 : BEQ .not_pressing_left
|
LDA $00 : AND.b #$02 : BEQ .not_pressing_left
|
||||||
|
LDA.b #$02 : STA !SpriteDirection, X
|
||||||
LDA.b #$02 : STA $0DE0, X
|
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
|
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_left
|
.not_pressing_left
|
||||||
|
|
||||||
LDA $00 : AND.b #$01 : BEQ .always
|
LDA $00 : AND.b #$01 : BEQ .always
|
||||||
|
LDA.b #$03 : STA !SpriteDirection, X
|
||||||
LDA.b #$03 : STA $0DE0, X
|
|
||||||
STA SprSubtype, X
|
STA SprSubtype, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
|
|
||||||
.always
|
.always
|
||||||
|
|
||||||
; LDA $0DE0, X : CMP.b #$03 : BNE .not_going_right
|
; LDA !SpriteDirection, X : CMP.b #$03 : BNE .not_going_right
|
||||||
|
; ; Default heading in reaction to this tile is going up.
|
||||||
|
; ; LDA.b #$00 : STA !SpriteDirection, X
|
||||||
|
; .not_going_right
|
||||||
|
; ;STZ $0D80, X
|
||||||
|
|
||||||
; ; Default heading in reaction to this tile is going up.
|
.return
|
||||||
; ; LDA.b #$00 : STA $0DE0, X
|
|
||||||
|
|
||||||
; .not_going_right
|
.cant_input
|
||||||
|
|
||||||
; ;STZ $0D80, X
|
|
||||||
|
|
||||||
.return
|
|
||||||
|
|
||||||
.cant_input
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.d_pad_press
|
.d_pad_press
|
||||||
db $0B, $07, $0E, $0D
|
db $0B, $07, $0E, $0D
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Sets carry if player is overlapping the sprite
|
||||||
|
; Clear carry if player is outside the bounds
|
||||||
|
|
||||||
CheckIfPlayerIsOn:
|
CheckIfPlayerIsOn:
|
||||||
{
|
{
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $22 : CLC : ADC #$0009 : CMP $0FD8 : BCC .OutsideLeft
|
LDA $22 : CLC : ADC #$0009 : CMP $0FD8 : BCC .left
|
||||||
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .OutsideRight
|
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .right
|
||||||
|
|
||||||
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .OutsideUp
|
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .up
|
||||||
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .OutsideDown
|
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .down
|
||||||
|
|
||||||
SEP #$21 : RTS ; Return with carry set
|
SEP #$21 : RTS ; Return with carry set
|
||||||
|
|
||||||
.OutsideLeft
|
.left
|
||||||
.OutsideRight
|
.right
|
||||||
.OutsideDown
|
.up
|
||||||
.OutsideUp
|
.down
|
||||||
SEP #$20
|
SEP #$20
|
||||||
CLC : RTS ; Return with carry cleared
|
CLC : RTS ; Return with carry cleared
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
; Draw the portion of the cart which is behind the player
|
||||||
|
|
||||||
Sprite_Minecart_DrawTop:
|
Sprite_Minecart_DrawTop:
|
||||||
{
|
{
|
||||||
@@ -950,6 +938,8 @@ Sprite_Minecart_DrawTop:
|
|||||||
db $02, $02
|
db $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Draw the portion of the cart which is in front of the player
|
||||||
|
|
||||||
Sprite_Minecart_DrawBottom:
|
Sprite_Minecart_DrawBottom:
|
||||||
{
|
{
|
||||||
@@ -1006,6 +996,9 @@ Sprite_Minecart_DrawBottom:
|
|||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
|
; Debug box which draws in the location of the hitbox from
|
||||||
|
; the code in HandleTileDirections / SetTileLookupPosBasedOnDirection
|
||||||
|
; The latter of which is an experimental function
|
||||||
; {
|
; {
|
||||||
; LDA $0FD8 : STA $00
|
; LDA $0FD8 : STA $00
|
||||||
; LDA $0FDA : STA $02
|
; LDA $0FDA : STA $02
|
||||||
@@ -1,3 +1,6 @@
|
|||||||
|
; =========================================================
|
||||||
|
; Sprite Properties
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 02 ; Number of tiles used in a frame
|
!NbrTiles = 02 ; Number of tiles used in a frame
|
||||||
@@ -29,6 +32,7 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Long:
|
Sprite_LeverSwitch_Long:
|
||||||
{
|
{
|
||||||
@@ -45,6 +49,7 @@ Sprite_LeverSwitch_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Prep:
|
Sprite_LeverSwitch_Prep:
|
||||||
{
|
{
|
||||||
@@ -57,6 +62,7 @@ Sprite_LeverSwitch_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Main:
|
Sprite_LeverSwitch_Main:
|
||||||
{
|
{
|
||||||
@@ -140,6 +146,7 @@ Sprite_LeverSwitch_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Draw:
|
Sprite_LeverSwitch_Draw:
|
||||||
{
|
{
|
||||||
@@ -217,5 +224,4 @@ Sprite_LeverSwitch_Draw:
|
|||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,3 +1,7 @@
|
|||||||
|
; =========================================================
|
||||||
|
; Sprite Properties
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 04 ; Number of tiles used in a frame
|
!NbrTiles = 04 ; Number of tiles used in a frame
|
||||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -28,6 +32,8 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_RotatingTrack_Long:
|
Sprite_RotatingTrack_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -43,12 +49,7 @@ Sprite_RotatingTrack_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
; Modes
|
; =========================================================
|
||||||
; 0 = TopLeft -> TopRight
|
|
||||||
; 1 = TopRight -> BottomRight
|
|
||||||
; 2 = BottomRight -> BottomLeft
|
|
||||||
; 3 = BottomLeft -> TopLeft
|
|
||||||
; 4 = TopRight -> TopLeft
|
|
||||||
|
|
||||||
Sprite_RotatingTrack_Prep:
|
Sprite_RotatingTrack_Prep:
|
||||||
{
|
{
|
||||||
@@ -61,18 +62,29 @@ Sprite_RotatingTrack_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Modes
|
||||||
|
; 0 = TopLeft -> TopRight
|
||||||
|
; 1 = TopRight -> BottomRight
|
||||||
|
; 2 = BottomRight -> BottomLeft
|
||||||
|
; 3 = BottomLeft -> TopLeft
|
||||||
|
; 4 = TopRight -> TopLeft
|
||||||
|
|
||||||
SwitchRam = $37
|
SwitchRam = $37
|
||||||
|
|
||||||
Sprite_RotatingTrack_Main:
|
Sprite_RotatingTrack_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw TopLeftToTopRight
|
dw TopLeftToTopRight
|
||||||
dw TopRightToBottomRight
|
dw TopRightToBottomRight
|
||||||
dw BottomRightToBottomLeft
|
dw BottomRightToBottomLeft
|
||||||
dw BottomLeftToTopLeft
|
dw BottomLeftToTopLeft
|
||||||
dw TopRightToTopLeft
|
dw TopRightToTopLeft
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 00 = TopLeft -> TopRight
|
||||||
TopLeftToTopRight:
|
TopLeftToTopRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2
|
LDA SwitchRam : BNE part2
|
||||||
@@ -87,6 +99,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 01 = TopRight -> BottomRight
|
||||||
TopRightToBottomRight:
|
TopRightToBottomRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_a
|
LDA SwitchRam : BNE part2_a
|
||||||
@@ -101,6 +115,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 02 = BottomRight -> BottomLeft
|
||||||
BottomRightToBottomLeft:
|
BottomRightToBottomLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_b
|
LDA SwitchRam : BNE part2_b
|
||||||
@@ -115,6 +131,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 03 = BottomLeft -> TopLeft
|
||||||
BottomLeftToTopLeft:
|
BottomLeftToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_c
|
LDA SwitchRam : BNE part2_c
|
||||||
@@ -130,6 +148,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 04 = TopRight -> TopLeft
|
||||||
TopRightToTopLeft:
|
TopRightToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_d
|
LDA SwitchRam : BNE part2_d
|
||||||
@@ -147,88 +167,92 @@ Sprite_RotatingTrack_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_RotatingTrack_Draw:
|
Sprite_RotatingTrack_Draw:
|
||||||
JSL Sprite_PrepOamCoord
|
{
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
JSL Sprite_PrepOamCoord
|
||||||
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||||
LDA .start_index, Y : STA $06
|
LDA .start_index, Y : STA $06
|
||||||
|
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
SEP #$20
|
SEP #$20
|
||||||
BCC .on_screen_y
|
BCC .on_screen_y
|
||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
||||||
STA $0E
|
STA $0E
|
||||||
.on_screen_y
|
.on_screen_y
|
||||||
|
|
||||||
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
|
||||||
INY
|
INY
|
||||||
LDA .chr, X : STA ($90), Y
|
LDA .chr, X : STA ($90), Y
|
||||||
INY
|
INY
|
||||||
LDA .properties, X : STA ($90), Y
|
LDA .properties, X : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $01, $02, $03
|
db $00, $01, $02, $03
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
db 0, 0, 0, 0
|
db 0, 0, 0, 0
|
||||||
.x_offsets
|
.x_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.y_offsets
|
.y_offsets
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
dw 0
|
dw 0
|
||||||
.chr
|
.chr
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
db $44
|
db $44
|
||||||
.properties
|
.properties
|
||||||
db $7D
|
db $7D
|
||||||
db $3D
|
db $3D
|
||||||
db $FD
|
db $FD
|
||||||
db $BD
|
db $BD
|
||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
|
}
|
||||||
@@ -45,7 +45,7 @@ print "End of kydrog.asm ", pc
|
|||||||
incsrc "Sprites/Bosses/kydrog_boss.asm"
|
incsrc "Sprites/Bosses/kydrog_boss.asm"
|
||||||
print "End of kydrog_boss.asm ", pc
|
print "End of kydrog_boss.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/maku_tree.asm"
|
incsrc "Sprites/NPCs/maku_tree.asm"
|
||||||
print "End of maku_tree.asm ", pc
|
print "End of maku_tree.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/NPCs/mask_salesman.asm"
|
incsrc "Sprites/NPCs/mask_salesman.asm"
|
||||||
@@ -60,16 +60,16 @@ print "End of anti_kirby.asm ", pc
|
|||||||
incsrc "Sprites/Enemies/sea_urchin.asm"
|
incsrc "Sprites/Enemies/sea_urchin.asm"
|
||||||
print "End of sea_urchin.asm ", pc
|
print "End of sea_urchin.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/switch_track.asm"
|
incsrc "Sprites/Objects/switch_track.asm"
|
||||||
print "End of switch_track.asm ", pc
|
print "End of switch_track.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/mineswitch.asm"
|
incsrc "Sprites/Objects/mineswitch.asm"
|
||||||
print "End of mineswitch.asm ", pc
|
print "End of mineswitch.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/NPCs/village_dog.asm"
|
incsrc "Sprites/NPCs/village_dog.asm"
|
||||||
print "End of village_dog.asm ", pc
|
print "End of village_dog.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/minecart.asm"
|
incsrc "Sprites/Objects/minecart.asm"
|
||||||
print "End of minecart.asm ", pc
|
print "End of minecart.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/Bosses/twinrova.asm"
|
incsrc "Sprites/Bosses/twinrova.asm"
|
||||||
@@ -78,7 +78,8 @@ print "End of twinrova.asm ", pc
|
|||||||
incsrc "Sprites/Bosses/kydreeok.asm"
|
incsrc "Sprites/Bosses/kydreeok.asm"
|
||||||
incsrc "Sprites/Bosses/kydreeok_head.asm"
|
incsrc "Sprites/Bosses/kydreeok_head.asm"
|
||||||
|
|
||||||
incsrc "Sprites/deku_leaf.asm"
|
incsrc "Sprites/Objects/deku_leaf.asm"
|
||||||
|
print "End of deku_leaf.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/portal_sprite.asm"
|
incsrc "Sprites/portal_sprite.asm"
|
||||||
print "End of portal_sprite.asm ", pc
|
print "End of portal_sprite.asm ", pc
|
||||||
|
|||||||
Reference in New Issue
Block a user