Working on tile16 blockset
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@@ -40,8 +40,9 @@ static TileInfo GetTilesInfo(ushort tile) {
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return TileInfo(tid, p, v, h, o);
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}
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void Overworld::Load(app::rom::ROM& rom) {
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void Overworld::Load(app::rom::ROM& rom, uchar* allGfxPtr) {
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rom_ = rom;
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allGfx16Ptr = allGfxPtr;
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for (int i = 0; i < 0x2B; i++) {
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tileLeftEntrance.push_back(constants::overworldEntranceAllowedTilesLeft +
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(i * 2));
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@@ -54,8 +55,8 @@ void Overworld::Load(app::rom::ROM& rom) {
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DecompressAllMapTiles();
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// Map Initialization
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for (int i = 0; i < 160; i++) {
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overworld_maps_.push_back(OverworldMap(rom_, tiles16, (uchar)i));
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for (int i = 0; i < constants::NumberOfOWMaps; i++) {
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overworld_maps_.push_back(OverworldMap(rom_, tiles16, i));
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}
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FetchLargeMaps();
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LoadOverworldMap();
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@@ -64,7 +65,7 @@ void Overworld::Load(app::rom::ROM& rom) {
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for (int i = 0; i < 160; i++) {
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overworld_maps_[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
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allmapsTilesDW, allmapsTilesSP,
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currentOWgfx16Ptr);
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currentOWgfx16Ptr, allGfx16Ptr, mapblockset16);
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}
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isLoaded = true;
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@@ -298,9 +299,9 @@ void Overworld::FetchLargeMaps() {
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}
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void Overworld::LoadOverworldMap() {
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overworldMapBitmap = new Bitmap(128, 128, 8, overworldMapPointer);
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overworldMapBitmap.Create(128, 128, 8, overworldMapPointer);
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char* ptr = overworldMapPointer;
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auto ptr = overworldMapPointer;
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int pos = 0;
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for (int sy = 0; sy < 16; sy++) {
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@@ -315,7 +316,8 @@ void Overworld::LoadOverworldMap() {
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}
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}
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// overworld_map_texture = overworldMapBitmap->CreateTexture(rom_.Renderer());
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auto renderer = rom_.Renderer();
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overworldMapBitmap.CreateTexture(renderer);
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}
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} // namespace zelda3
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@@ -22,13 +22,13 @@ class Overworld {
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Overworld() = default;
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~Overworld();
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void Load(app::rom::ROM& rom);
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void Load(app::rom::ROM& rom, uchar* allGfxPtr);
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inline auto GetTiles16() const { return tiles16; }
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inline auto GetCurrentGfxSetPtr() { return currentOWgfx16Ptr; }
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inline auto GetMapBlockset16Ptr() { return mapblockset16; }
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char* overworldMapPointer = new char[0x40000];
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gfx::Bitmap* overworldMapBitmap;
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uchar* overworldMapPointer = new uchar[0x40000];
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gfx::Bitmap overworldMapBitmap;
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private:
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ushort GenerateTile32(int i, int k, int dimension);
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@@ -50,6 +50,7 @@ class Overworld {
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std::vector<ushort> tileLeftEntrance;
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std::vector<ushort> tileRightEntrance;
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uchar* allGfx16Ptr = nullptr;
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uchar* mapblockset16 = new uchar[1048576];
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uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
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SDL_Texture* overworld_map_texture;
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@@ -15,7 +15,7 @@ using namespace core;
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using namespace gfx;
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OverworldMap::OverworldMap(app::rom::ROM& rom,
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const std::vector<gfx::Tile16> tiles16, uchar index)
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const std::vector<gfx::Tile16> tiles16, int index)
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: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
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if (index != 0x80) {
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if (index <= 150) {
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@@ -111,9 +111,12 @@ OverworldMap::OverworldMap(app::rom::ROM& rom,
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void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr) {
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr,
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uchar* allGfxPtr, uchar* mapblockset16) {
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tilesUsed = new ushort*[32];
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currentOWgfx16Ptr_ = currentOWgfx16Ptr;
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allGfx16Ptr_ = allGfxPtr;
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mapblockset16_ = mapblockset16;
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for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort;
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if (largeMap) {
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@@ -121,8 +124,20 @@ void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
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if (parent != index) {
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if (!firstLoad) {
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gfx = rom_.GetRawData()[constants::mapGfx + parent];
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palette = rom_.GetRawData()[constants::overworldMapPalette + parent];
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if (index >= 0x80 && index <= 0x8A && index != 0x88) {
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gfx = rom_.GetRawData()[core::constants::overworldSpecialGFXGroup +
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(parent - 128)];
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palette =
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rom_.GetRawData()[core::constants::overworldSpecialPALGroup + 1];
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} else if (index == 0x88) {
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gfx = 81;
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palette = 0;
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} else {
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gfx = rom_.GetRawData()[core::constants::mapGfx + parent];
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palette =
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rom_.GetRawData()[core::constants::overworldMapPalette + parent];
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}
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firstLoad = true;
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}
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}
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@@ -155,16 +170,16 @@ void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
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}
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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int* sourcebmpPtr) {
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr) {
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int sourceY = (tile / 8);
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int sourceX = (tile) - ((sourceY)*8);
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int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
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((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128);
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uchar* sourcePtr = (uchar*)sourcebmpPtr;
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auto sourcePtr = sourcebmpPtr;
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int destPtrPos = (x + (y * 512));
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uchar* destPtr = (uchar*)destbmpPtr;
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auto destPtr = destbmpPtr;
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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@@ -175,10 +190,9 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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}
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void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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int* destbmpPtr, int* sourcebmpPtr) {
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auto gfx16Data = (uchar*)destbmpPtr;
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auto gfx8Data = currentOWgfx16Ptr;
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uchar* destbmpPtr, uchar* sourcebmpPtr) {
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auto gfx16Data = destbmpPtr;
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auto gfx8Data = currentOWgfx16Ptr_;
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int offsets[] = {0, 8, 4096, 4104};
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@@ -197,8 +211,8 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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}
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void OverworldMap::BuildTiles16Gfx(int count) {
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uchar* gfx16Data = (uchar*)mapblockset16;
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uchar* gfx8Data = currentOWgfx16Ptr;
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auto gfx16Data = mapblockset16_;
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auto gfx8Data = currentOWgfx16Ptr_;
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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@@ -335,11 +349,7 @@ void OverworldMap::BuildTileset(int gameState) {
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}
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uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
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// (uchar*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
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// // map (empty at this point)
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uchar* allgfxData = new uchar[(128 * 7136) / 2];
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// (uchar*)GFX.allgfx16Ptr
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// .ToPointer(); // all gfx of the game pack of 2048 uchars (4bpp)
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uchar* allgfxData = allGfx16Ptr_;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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@@ -16,41 +16,40 @@ using ushort = unsigned short;
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class OverworldMap {
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public:
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uchar parent = 0;
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uchar index = 0;
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int index = 0;
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uchar gfx = 0;
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uchar palette = 0;
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bool firstLoad = false;
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short messageID = 0;
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bool largeMap = false;
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bool needRefresh = false;
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uchar sprgfx[3];
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uchar sprpalette[3];
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uchar musics[4];
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app::rom::ROM rom_;
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int* gfxPtr = new int[512 * 512];
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int* mapblockset16 = new int[1048576];
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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uchar* currentOWgfx16Ptr_ = nullptr;
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uchar* allGfx16Ptr_ = nullptr;
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gfx::Bitmap gfxBitmap;
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std::vector<gfx::Tile16> tiles16_;
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uchar* staticgfx =
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new uchar[16]; // Need to be used to display map and not pre render it!
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ushort** tilesUsed;
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bool needRefresh = false;
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app::rom::ROM rom_;
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uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
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std::vector<gfx::Tile16> tiles16_;
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OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
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uchar index);
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int index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr);
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void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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int* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,
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int* sourcebmpPtr);
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr,
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uchar* allGfxPtr, uchar* mapblockset16);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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private:
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void BuildTiles16Gfx(int count);
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