Working on tile16 blockset
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@@ -16,41 +16,40 @@ using ushort = unsigned short;
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class OverworldMap {
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public:
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uchar parent = 0;
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uchar index = 0;
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int index = 0;
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uchar gfx = 0;
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uchar palette = 0;
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bool firstLoad = false;
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short messageID = 0;
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bool largeMap = false;
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bool needRefresh = false;
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uchar sprgfx[3];
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uchar sprpalette[3];
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uchar musics[4];
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app::rom::ROM rom_;
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int* gfxPtr = new int[512 * 512];
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int* mapblockset16 = new int[1048576];
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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uchar* currentOWgfx16Ptr_ = nullptr;
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uchar* allGfx16Ptr_ = nullptr;
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gfx::Bitmap gfxBitmap;
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std::vector<gfx::Tile16> tiles16_;
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uchar* staticgfx =
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new uchar[16]; // Need to be used to display map and not pre render it!
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ushort** tilesUsed;
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bool needRefresh = false;
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app::rom::ROM rom_;
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uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
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std::vector<gfx::Tile16> tiles16_;
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OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
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uchar index);
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int index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr);
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void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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int* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,
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int* sourcebmpPtr);
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ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr,
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uchar* allGfxPtr, uchar* mapblockset16);
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void CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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private:
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void BuildTiles16Gfx(int count);
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