Commit Graph

10 Commits

Author SHA1 Message Date
scawful
bb5e2002c2 fix: apply clang-format and exclude third-party libraries from formatting checks
- Applied clang-format to fix formatting violations in TUI and other source files
- Updated CMakeLists.txt to exclude src/lib/* from format targets to prevent third-party library violations
- Fixes clang-format violations in chat_tui.cc, tui.cc, and unified_layout.cc
- All source files now pass format-check target

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 03:30:56 -05:00
scawful
fa3da8fc27 fix: apply clang-format to all source files
Fixes formatting violations that were causing CI failures.
Applied clang-format-14 to ensure consistent code formatting
across the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 01:35:33 -05:00
scawful
dc9b9d5d10 move zelda3 directory to src from app 2025-10-12 22:01:52 -04:00
scawful
418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00
scawful
b21aeeb663 feat: Enhance Dungeon Rendering with Size Adjustments and Testing Initialization
- Added InitializeForTesting method in Rom class to facilitate testing setup.
- Updated DungeonCanvasViewer to adjust object and sprite sizes from 16x16 to 8x8, improving rendering accuracy.
- Modified rendering logic for various dungeon objects (chests, doors, walls, pots) to reflect new size calculations.
- Adjusted object position calculations in ObjectRenderer to align with the new size metrics, ensuring consistent rendering across the application.
- Updated integration tests to verify the new initialization method for ROM objects.
2025-10-05 17:27:32 -04:00
scawful
78c6041877 feat: Initialize dungeon editor with ROM in setup for integration tests 2025-10-04 14:17:38 -04:00
scawful
c59a4592c3 feat: Add dungeon editor smoke test and register it in the test suite
- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
2025-10-04 14:01:30 -04:00
scawful
dc3a59f03b feat: Update README and z3ed documentation for AI-powered features and editor integration
refactor: Simplify dungeon editor integration tests by using real ROM data and removing mock implementations
2025-10-04 13:53:34 -04:00
scawful
20a406892c Refactor test structure and enhance object encoding tests
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
2025-10-04 13:37:52 -04:00
scawful
789f577ee3 Add integration tests for Dungeon Editor and object parsing functionality
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
2025-09-24 12:44:14 -04:00