- Reorganized CMake preset system, simplifying names and enhancing architecture support.
- Introduced new presets for macOS and Windows development, including AI-enabled and verbose options.
- Updated documentation to reflect changes in preset usage, design principles, and troubleshooting steps.
- Removed outdated documents related to stability improvements and modularization plans to streamline resources.
- Added YAZE_SUPPRESS_WARNINGS option to suppress compiler warnings for cleaner build output.
- Updated CMakeLists.txt to apply warning suppression based on the new option.
- Reorganized CMakePresets.json to simplify preset names and enhance clarity, including new presets for quiet and verbose builds.
- Created documentation for the new CMake preset system, detailing usage and features.
- Added comprehensive Windows support details, including Visual Studio integration and environment verification.
- Introduced quick start commands for building with different configurations (Basic Editor, AI Features, Full Build).
- Expanded requirements section to clarify essential and optional dependencies.
- Included detailed troubleshooting steps for common Windows build issues, with solutions for specific errors.
- Updated CMake presets table to reflect new build options and configurations.
- Updated NetworkCollaborationCoordinator to support advanced features including ROM synchronization, snapshot sharing, and proposal management.
- Enhanced message handling for chat, ROM sync, snapshots, proposals, and AI queries with structured payloads.
- Introduced new callback mechanisms for handling incoming events related to ROM sync, snapshots, proposals, and AI responses.
- Improved documentation in the agent directory to reflect new functionalities and usage examples for network collaboration.
- Added comprehensive README for the Agent Editor module detailing architecture, usage, and advanced features.
- Updated README.md to include detailed instructions for both local and network collaboration modes.
- Added setup requirements and steps for starting a collaboration server using Node.js.
- Enhanced feature descriptions for real-time collaboration, session management, and participant tracking.
- Improved clarity on how to host and join sessions in both collaboration modes.
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
- Introduced detailed reports on unit, integration, and E2E test coverage for the dungeon editor.
- Documented test results, including pass rates and identified issues, to enhance visibility into testing outcomes.
- Implemented performance optimizations for the graphics system, significantly improving loading times and user experience.
- Updated the smoke test for the dungeon editor to cover complete UI workflows and interactions.
- Enhanced integration tests to utilize real ROM data, ensuring more reliable test execution.
- Deleted the ImGui Widget Testing Guide as it is no longer needed.
- Updated the main documentation index to reflect the new Dungeon Editor Guide location.
- Revised z3ed README to clarify core capabilities and quick start instructions.
- Removed the developer guide for z3ed as its content is now integrated into other documentation.
- Enhanced the architecture section to provide a clearer overview of the z3ed system components.
- Updated command references and added details on agent commands and workflows.
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
- Implemented `resource-search` command to allow fuzzy searching of resource labels.
- Added `dungeon-describe-room` command to summarize metadata for a specified dungeon room.
- Enhanced `agent` command handler to support new commands and updated usage documentation.
- Introduced read-only accessors for room metadata in the Room class.
- Updated AI service to recognize and handle new commands for resource searching and room description.
- Improved metrics tracking for user interactions, including command execution and response times.
- Enhanced TUI to display command metrics and session summaries.
- Updated the gfx_optimizations_complete.md to streamline the overview and implementation details of graphics optimizations, removing completed status indicators and enhancing clarity on future recommendations.
- Introduced imgui_widget_testing_guide.md, detailing the usage of YAZE's ImGui testing infrastructure for automated GUI testing, including architecture, integration steps, and best practices.
- Created ollama_integration_status.md to document the current status of Ollama integration, highlighting completed tasks, ongoing issues, and next steps for improvement.
- Revised developer_guide.md to reflect the latest updates in AI provider configuration and input methods for the z3ed agent, ensuring clarity on command-line flags and supported providers.
- Introduced a comprehensive developer guide for z3ed CLI.
- Documented core capabilities, architecture, command reference, and agentic workflow.
- Included implementation details for build system and AI service configuration.
- Provided roadmap with completed and active tasks for future development.
- Remove comprehensive analysis document for ZScream vs YAZE.
- Add new streamlined analysis document focusing on key findings and differences.
- Consolidate findings on expansion detection, coordinate calculations, and data loading.
- Highlight improvements in error handling and entrance expansion detection in YAZE.
- Implemented `overworld-find-tile` command in the agent for searching tiles by ID.
- Updated `README.md` and `AGENT-ROADMAP.md` to reflect new command and usage.
- Enhanced `overworld_inspect` module with tile matching functionality.
- Added support for JSON in CMake configuration for AI integrations.
- Implemented new tool commands: resource-list and dungeon-list-sprites.
- Created ToolDispatcher for managing tool command execution.
- Refactored CMake structure to include agent sources and improve build configuration.
- Updated agent roadmap and README documentation to reflect current status and next steps.
- Introduced a new `AGENT-ROADMAP.md` file outlining the strategic vision and implementation plan for the `z3ed` AI agent.
- Defined the core vision of transitioning to a conversational ROM hacking assistant with key features such as an interactive chat interface, ROM introspection, and contextual awareness.
- Detailed the technical implementation plan, including the development of a `ConversationalAgentService`, read-only tools for the agent, and user-facing TUI/GUI chat interfaces.
- Consolidated immediate priorities, short-term goals, and long-term vision for the agent's development.
This commit establishes a comprehensive roadmap for enhancing the z3ed agent's capabilities, paving the way for future AI-driven features and user interactions.
- Updated the immediate action plan to focus on integrating `Tile16ProposalGenerator` and `ResourceContextBuilder` into agent commands, improving command handling and proposal generation.
- Implemented the `SetTile` method in the `Overworld` class to facilitate tile modifications based on the current world context.
- Enhanced error handling in command execution to ensure robust feedback during ROM operations.
- Created new files for `Tile16ProposalGenerator` and `ResourceContextBuilder`, enabling structured management of tile changes and resource labels for AI prompts.
This commit advances the functionality of the z3ed system, laying the groundwork for more sophisticated AI-driven editing capabilities.
- Added a comprehensive plan for integrating AI-driven workflows in overworld and dungeon editing, focusing on visual editing and ResourceLabels awareness.
- Established a phased implementation approach, starting with SSL support and basic Tile16 command integration.
- Outlined success metrics for both overworld and dungeon editing, ensuring AI can effectively understand and manipulate game data.
- Created a new document detailing the strategic shift towards specialized AI workflows, enhancing the overall functionality of the z3ed system.
This commit sets the foundation for advanced AI capabilities in ROM editing, paving the way for future enhancements and user-friendly features.
- Created LLM-INTEGRATION-SUMMARY.md detailing the integration plan for Ollama, Gemini, and Claude.
- Updated README.md to reflect the shift in focus towards LLM integration.
- Added quickstart_ollama.sh script to facilitate testing of Ollama integration with z3ed.
- Added a new helper function `CaptureHarnessScreenshot` to encapsulate SDL screenshot logic.
- Updated `ImGuiTestHarnessServiceImpl::Screenshot` to utilize the new screenshot helper.
- Enhanced `TestManager::CaptureFailureContext` to automatically capture screenshots and widget state on test failures.
- Introduced new fields in the `GetTestResultsResponse` proto for screenshot path, size, failure context, and widget state.
- Updated CLI and gRPC client to expose new diagnostic fields in test results.
- Ensured that screenshots are saved in a structured directory under the system's temp directory.
- Improved logging for auto-capture events, including success and failure messages.