Commit Graph

1882 Commits

Author SHA1 Message Date
scawful
afab5900f7 Add color conversion utility and editable palette display functionality; implement color picker and context menu options for palette colors in the GUI. 2025-04-17 21:50:01 -04:00
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9ad41f9f8b Refactor SnesColor class to use constexpr for constructors and methods, improving compile-time evaluation and performance; include <array> for better type handling. 2025-04-17 21:49:55 -04:00
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44e13cf4bb Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods. 2025-04-17 21:49:47 -04:00
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eeab477e72 Add RenderLayout function to handle dynamic rendering of Text and Button elements; introduce Layout struct for managing UI components in input module. 2025-04-17 21:33:35 -04:00
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c3d707901c Refactor MessageEditor to utilize gfx::SnesColor for font preview colors and replace custom TextBox implementation with gui::TextBox for improved functionality; adjust child window dimensions dynamically based on current font bitmap size. 2025-04-17 21:33:20 -04:00
scawful
a267e18f46 Refactor Bitmap class to improve texture management and memory tracking; implement custom allocators for SDL_Surface and SDL_Texture, enhance bitmap constructors, and add utility functions for tile extraction and pixel manipulation. 2025-04-16 22:35:47 -04:00
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875d3d2bcf Introduce TexturePool for efficient texture reuse. 2025-04-16 22:35:42 -04:00
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110106dc61 Implement object rendering enhancements in DungeonObjectRenderer, including instruction execution limit to prevent infinite loops, improved tilemap initialization, and added palette setting functionality. Update header file with detailed method documentation. 2025-04-16 22:35:15 -04:00
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c2a0cd930c Refactor DrawRomSelector method in EditorManager to return absl::Status for improved error handling; update method signature in header file and adjust menu drawing logic accordingly. 2025-04-16 22:34:57 -04:00
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a01d554f15 Enhance message editor with import/export functionality for messages, including file handling and UI updates 2025-04-16 22:34:34 -04:00
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97788fc033 Refactor canvas drawing methods to remove unnecessary bitmap parameters in context menu and bitmap drawing functions; update inventory and graphics editors to use new method signatures for improved consistency and clarity. 2025-04-16 21:44:07 -04:00
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e7f976fcf0 add hyperlink to GitHub in the homepage for easier access to the project 2025-04-16 19:06:01 -04:00
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00d30efbf1 Add short name handling for ROMs in Rom class; update EditorManager to use short names in the ROM selector for improved UI clarity. 2025-04-16 17:33:48 -04:00
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75d7ba9382 Enhance ClickableText function to improve hover and click detection; refactor text rendering with dynamic color based on hover state and streamline cursor positioning for better UI interaction. 2025-04-16 17:20:05 -04:00
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c60c392264 Refactor EditorManager to handle status from ROM operations; improve error handling in ROM selector. Update overworld loading logic for consistency. 2025-04-12 13:25:40 -04:00
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5637c20cb5 Add palette constants 2025-04-12 13:24:56 -04:00
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96c9c5bea6 expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling. 2025-04-12 13:24:48 -04:00
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a1a48e9057 message editor housekeeping 2025-04-12 13:23:46 -04:00
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37b8b1cd3f Refactor Tile16Editor to enhance functionality with clipboard and scratch space features; implement methods for copying, pasting, saving, and loading Tile16 graphics. Update UI layout for improved editing experience and organization. 2025-04-12 11:56:36 -04:00
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1d64846a37 initialize blank editor set in EditorManager; update overworld initialization to use Rom pointers; add Clear and CleanupUnusedTextures methods in OverworldEditor. 2025-04-12 11:33:03 -04:00
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935b0b5863 Add MemoryTracker class for memory allocation tracking; integrate with SDL deleters for improved memory management 2025-04-12 11:30:28 -04:00
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42cfb3bcb2 Refactor overworld constructors to accept Rom pointers 2025-04-12 11:27:23 -04:00
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d8826739bf Refactor editor classes to accept a ROM pointer in constructors, enhancing dependency management and initialization across all editor types. 2025-04-11 16:54:47 -04:00
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e0b95d8071 Refactor message pattern generation in TextElement for improved readability and maintainability; update table flags in MessageEditor for consistency. 2025-04-11 02:58:23 -04:00
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216ee23f51 Refactor EditorManager to utilize EditorSet for managing multiple editors per ROM, enhance ROM loading and saving processes, and improve popup management integration. 2025-04-11 02:57:50 -04:00
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b6bed9e92e Refactor EditorManager and integrate PopupManager for improved popup handling 2025-04-11 02:56:33 -04:00
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5e13b1b571 Remove dungeon.h and overworld.h headers; integrate their structures directly into zelda.h and update include paths in related source files. 2025-04-11 00:50:48 -04:00
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087b194651 Remove unused room_tag.h header file and clean up includes in room.cc 2025-04-10 17:55:01 -04:00
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ecbf991305 Move object names 2025-04-05 19:41:58 -04:00
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e38a7d7581 Fix formatting in ParseTextDataByte and optimize message handling in ReadAllTextDataV2 2025-04-05 17:50:49 -04:00
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0a311356ea Add function to replace all dictionary words in a string 2025-04-05 17:25:49 -04:00
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d332f45d2a Fix bug with FindDictionaryEntry return type to int8_t 2025-04-05 17:25:10 -04:00
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3d3a88a9c6 Refactor message handling: replace TextElement return type with std::optional for better nullability handling 2025-04-05 17:24:11 -04:00
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3e1dd19d48 Remove unused rom_file flag and version method from Rom class 2025-04-05 14:07:07 -04:00
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f3bb4e2358 Refactor CMake configuration for yaze_emu: add macOS support and restructure executable definition 2025-04-05 14:06:45 -04:00
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a76fbe1c8c Refactor OverworldMap: update ProcessGraphicsBuffer to accept graphics buffer as parameter 2025-04-05 13:46:42 -04:00
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14bd313a7e Refactor Controller::OnLoad: adjust ImGui style variables for improved dock space appearance 2025-03-30 14:42:02 -04:00
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95df0b5d8b Refactor Bitmap class: remove deprecated constructor and update Initialize method signature 2025-03-20 18:17:45 -04:00
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e02ab2ded7 Refactor Room::CalculateRoomSize to use util::logf for logging and improve readability 2025-03-19 00:38:50 -04:00
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e4e635b367 Refactor DungeonEditor: streamline Load and Update methods, enhance initialization flow and usage statistics calculation 2025-03-14 00:33:32 -04:00
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2db9561a44 Fix ImGui::End() placement in EditorManager and ZEML rendering functions 2025-03-13 09:27:55 -04:00
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1a674e731a Refactor OverworldEditor Load method to ensure graphics are loaded before initialization 2025-03-13 09:27:27 -04:00
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12d2d212fd Refactor Tile16Editor 2025-03-13 09:26:39 -04:00
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e7720019fd Implement Save method in various editor classes with unimplemented error 2025-03-12 15:16:32 -04:00
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806885824a Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor 2025-03-12 14:28:53 -04:00
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4bb087f2c5 Refactor EditorManager to improve project menu handling and streamline Home window rendering 2025-03-11 22:59:32 -04:00
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80655313d1 Refactor EditorManager to extract LoadAssets method for improved code organization and readability 2025-03-11 21:26:55 -04:00
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29d940594c Simplify SettingsEditor by removing unnecessary child windows for flag drawing 2025-03-11 21:05:37 -04:00
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57dd640c3a Refactor ClickableText function to use tab colors for improved visual consistency; add TODO for theme setup 2025-03-11 21:05:32 -04:00
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61e35f2819 Implement docking support in the main editor window; enhance editor activation management 2025-03-11 21:05:04 -04:00