Commit Graph

112 Commits

Author SHA1 Message Date
scawful
6dbc30c11f refactor: Introduced a SessionCardRegistry and WindowDelegate for better session management in the editor.
Benefits:
- Streamlines the build process by allowing for multiple Protobuf targets, enhancing compatibility and maintainability.
- Improves session management capabilities within the editor, leading to a more organized and efficient user experience.
- Enhance Protobuf target handling in CMake configuration
- Updated CMake files to support multiple Protobuf targets, improving flexibility in linking.
- Adjusted target link libraries across various components (yaze, yaze_core_lib, yaze_editor, etc.) to utilize the new
2025-10-14 20:30:25 -04:00
scawful
c95e5ac7ef refactor(editor): streamline ImGui card management across various editors
- Refactored multiple editor classes to ensure that ImGui::End() is always called after ImGui::Begin(), enhancing state management and preventing potential rendering issues.
- Updated the DungeonEditor, GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, and SpriteEditor to follow this pattern, improving code consistency and reliability.

Benefits:
- Improves the stability of the editor UI by ensuring proper handling of ImGui state.
- Enhances code readability and maintainability by standardizing the usage of ImGui functions across different editor components.
2025-10-13 15:14:01 -04:00
scawful
58f3213c62 refactor(gui): reorganize GUI includes and introduce new components
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
2025-10-13 10:21:03 -04:00
scawful
6374da6194 refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
2025-10-13 00:09:34 -04:00
scawful
2b107d9cd7 feat(palette): integrate PaletteManager for centralized color management in DungeonEditorV2 2025-10-12 22:40:23 -04:00
scawful
dc9b9d5d10 move zelda3 directory to src from app 2025-10-12 22:01:52 -04:00
scawful
e5aff24bfc feat(editor): enhance card-based editor functionality and streamline initialization
- Updated EditorManager to support new card-based editors, including Emulator, Hex, and Assembly editors.
- Added centralized registration of editor cards with EditorCardManager, improving visibility management.
- Implemented methods to retrieve editor types from categories and manage card visibility dynamically.
- Enhanced initialization processes for various editors to ensure proper card registration and default visibility settings.

Benefits:
- Improved user experience by organizing editor cards and providing quick access to new editor functionalities.
- Streamlined editor management, making it easier to switch between different editing contexts and enhancing overall workflow efficiency.
2025-10-12 20:43:42 -04:00
scawful
312522d709 feat(editor): enhance EditorManager with card-based editor functionality
- Introduced methods to determine if an editor is card-based and to retrieve its category.
- Implemented a sidebar toggle shortcut (Ctrl+B) for managing card visibility.
- Added functionality to hide current editor cards when switching editors.
- Updated editor initialization to register global shortcuts for activating specific editors.
- Enhanced the Update method to draw a sidebar for the current category editor.

Benefits:
- Improved user experience by organizing editor cards and providing quick access to editor categories.
- Streamlined editor management, making it easier to switch between different editing contexts.
2025-10-12 11:57:39 -04:00
scawful
be7303ea5b refactor(include): update include paths for consistency across source files
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization.

Benefits:
- Enhanced maintainability and clarity of the codebase by standardizing include paths.
2025-10-11 12:28:10 -04:00
scawful
4c3cb2581d feat: Enhance object rendering and tile management in Zelda3
- Introduced a new method `set_dirty` in the `Rom` class to manage the dirty state of ROM data.
- Updated `DungeonCanvasViewer` to process texture queues before drawing, improving texture readiness and rendering performance.
- Refactored `ObjectDrawer` to utilize `TileInfo` instead of `Tile16`, enhancing tile data handling and consistency across the codebase.
- Improved the `ObjectParser` to read tile data as `TileInfo`, ensuring accurate parsing and memory management.
- Added performance optimizations in the `Room` class to track changes in properties and reduce unnecessary rendering.
- Enhanced logging for debugging purposes during tile drawing and object rendering processes.
2025-10-10 16:19:45 -04:00
scawful
b64ef74b10 feat: Introduce Layout Override Feature in DungeonCanvasViewer
- Added a new "Layout Override" section in the DungeonCanvasViewer, allowing users to enable or disable layout overrides for dungeon rooms.
- Implemented a checkbox to toggle the override and a slider to select the layout ID when enabled.
- Removed the previously disabled room layout drawing code to streamline the rendering process.
- Updated the layout management to ensure proper handling of layout IDs and visibility settings.
- Enhanced the overall user interface for better control over dungeon layout visualization.
2025-10-10 10:14:50 -04:00
scawful
0bcad79d06 refactor: Improve Rendering Logic and Debugging in Dungeon Components
- Updated DungeonCanvasViewer to disable room layout drawing to reduce visual clutter, enhancing clarity during object placement.
- Enhanced BackgroundBuffer to skip empty and floor tiles, preventing overwriting of drawn elements and improving rendering efficiency.
- Refined Bitmap palette application to ensure correct transparency handling and marked bitmaps as modified for texture updates.
- Streamlined ObjectDrawer by removing unnecessary debug logs and simplifying object drawing logic, improving performance and readability.
- Adjusted Room rendering methods to utilize palette indirection for accurate color application, ensuring consistent visual output across rooms.
2025-10-10 02:20:22 -04:00
scawful
6f3c9ba81b feat: Enhance DungeonCanvasViewer with Object Outline Filters and Context Menu Improvements
- Added a sub-menu for toggling visibility of object outlines based on type and layer, allowing for more granular control over displayed objects in the dungeon canvas.
- Implemented checkboxes for filtering object outlines by type (Type 1, Type 2, Type 3) and layer (Layer 0, Layer 1, Layer 2) in the debug menu.
- Updated the drawing logic to respect the new filtering options, ensuring only the selected objects are rendered on the canvas.
- Improved the visibility of object ID labels by making them smaller and less obtrusive, enhancing the overall clarity of the canvas display.
2025-10-10 01:11:39 -04:00
scawful
9f0b503ada feat: Enhance DungeonCanvasViewer with Debugging Features and Canvas Configuration
- Added detailed comments to clarify the canvas coordinate system and scaling model for dungeon rendering.
- Implemented persistent debug overlays for room and texture information, allowing real-time visibility of room properties and texture states.
- Introduced a context menu with options for debugging, including toggling visibility of room info, texture info, and object bounds.
- Updated canvas drawing methods to ensure correct handling of unsized dimensions and scaling, improving rendering accuracy.
- Refactored coordinate conversion functions to return unsized pixel coordinates, preventing double-scaling issues.
2025-10-10 00:45:59 -04:00
scawful
8481cd9366 refactor: Update Dungeon Rendering Logic for Enhanced Tile Management (WIP)
- Refactored DungeonCanvasViewer to utilize LoadLayoutTilesToBuffer for rendering layout tiles, improving the separation of concerns in the rendering process.
- Updated ObjectDrawer to draw using 8x8 tiles instead of 16x16, enhancing tile rendering accuracy and efficiency.
- Modified Room and RoomLayoutObject classes to support room-specific graphics buffers, ensuring correct tile usage during rendering.
- Removed legacy methods and classes related to tile handling, streamlining the codebase and improving maintainability.
2025-10-09 23:50:12 -04:00
scawful
f9753532a4 feat: Enhance Dungeon Editor with Advanced Room Properties and Layout Visualization
- Introduced advanced room properties UI in the Dungeon Editor, allowing users to set effects and tags for rooms through dropdown menus.
- Updated the rendering logic to visualize room layouts, including walls, floors, pits, water, and doors, with appropriate color coding for clarity.
- Improved texture management by processing texture updates immediately to ensure objects appear correctly in the editor.
- Organized ROM address constants into a new header file for better maintainability and clarity in the codebase.
- Refactored existing code to utilize the new constants, ensuring a cleaner and more consistent naming convention.
2025-10-09 22:14:33 -04:00
scawful
c1e69ce03e feat: Add Debug Controls Card to Dungeon Editor V2
- Introduced a new Debug Controls card in the Dungeon Editor V2, allowing runtime control over debug logging and log levels.
- Implemented UI elements for enabling/disabling debug logs, selecting log levels, and managing room rendering and texture processing.
- Updated the DungeonEditorV2 class to include visibility management for the Debug Controls card and integrated it into the control panel.
- Enhanced logging functionality in the LogManager to support runtime adjustments for debug logging.
2025-10-09 21:43:27 -04:00
scawful
66061652b1 refactor: Consolidate and update Dungeon Editor documentation
- Deleted outdated DUNGEON_EDITOR_COMPLETE_GUIDE.md and DUNGEON_EDITOR_GUIDE.md files to streamline documentation.
- Introduced a new F2-dungeon-editor-v2-guide.md that consolidates features, architecture, and usage instructions for the Dungeon Editor V2.
- Documented recent refactoring efforts, including critical bug fixes and architectural improvements.
- Enhanced the guide with structured sections for quick start, testing, and troubleshooting, reflecting the current production-ready status of the Dungeon Editor.
- Updated related source files to support new documentation structure and features.
2025-10-09 21:24:48 -04:00
scawful
46f078beed feat: Introduce TextureAtlas for efficient texture management
- Added TextureAtlas class to manage multiple textures packed into a single large texture, improving rendering performance and reducing GPU state changes.
- Implemented methods for allocating regions, packing bitmaps, and drawing regions from the atlas.
- Removed the DrawDungeonTabView function from DungeonCanvasViewer as it is no longer needed with the new EditorCard system.
- Updated CMake configuration to include texture_atlas.cc in the build process.
- Refactored Room class to eliminate dependency on Arena graphics sheets, transitioning to per-room graphics for rendering.
2025-10-09 20:56:56 -04:00
scawful
c33a9c9635 docs: Add comprehensive Dungeon Editor technical guide
- Introduced a new DUNGEON_EDITOR_COMPLETE_GUIDE.md that details the features, architecture, and usage of the Dungeon Editor.
- Documented critical bug fixes, including segfaults and loading order issues, along with their resolutions.
- Enhanced the guide with a structured overview, quick start instructions, and troubleshooting tips for users.
- Updated the architecture section to reflect the new card-based system and self-contained room management.
- Included detailed testing commands and expected outputs to assist developers in verifying functionality.
2025-10-09 20:49:10 -04:00
scawful
c512dd7f35 refactor: Replace deprecated dungeon editor guide with updated documentation
- Deleted the old D1-dungeon-editor-guide.md and F1-dungeon-editor-guide.md files to streamline documentation.
- Introduced a new DUNGEON_EDITOR_GUIDE.md that consolidates features, architecture, and usage instructions for the Dungeon Editor.
- Updated the development guide to include new naming conventions and clarified rendering processes.
- Enhanced the overall structure and content of the documentation to reflect the current production-ready status of the Dungeon Editor.
2025-10-09 20:48:07 -04:00
scawful
418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00
scawful
9675050b78 fix: Adjust CMake configuration and improve room loading logic
- Indented the inclusion of the net library in CMake for better readability.
- Updated room ID validation in DungeonEditorV2 to use a constant value for room limits.
- Enhanced the LoadDoors, LoadTorches, LoadBlocks, and LoadPits methods in the Room class to include detailed logging and improved data handling from ROM, preparing for future implementations of door, torch, block, and pit loading.
2025-10-09 17:42:14 -04:00
scawful
e769cea1d9 feat: Introduce Debugging and Testing Guide with enhanced startup options
- Added a new document, E5-debugging-guide.md, providing comprehensive strategies for debugging and testing the `yaze` application, including logging practices and testing frameworks.
- Updated E2-development-guide.md to include a new section on debugging and testing, detailing quick debugging methods using command-line flags for specific editors and UI cards.
- Enhanced the main application to support command-line flags for opening specific editors and cards on startup, improving the developer experience.
- Refactored the Controller class to handle startup editor and card initialization based on command-line inputs.
2025-10-09 17:19:36 -04:00
scawful
b135948ba2 feat: Add layer visibility controls and BG2 layer type selection in DungeonCanvasViewer
- Implemented controls for toggling visibility of background layers BG1 and BG2 in the DungeonCanvasViewer.
- Added a dropdown for selecting the type of BG2 layer, allowing for different rendering effects (Normal, Translucent, Addition, Dark, Off).
- Updated rendering logic to respect visibility settings and apply the selected alpha values for BG2 layer rendering.
- Enhanced debug logging to provide detailed information about bitmap states and rendering processes for both background layers.
2025-10-09 16:25:05 -04:00
scawful
9d0b6737cd refactor: Remove manual object renderer and dungeon renderer from the editor
- Deleted the ManualObjectRenderer and DungeonRenderer classes to streamline the codebase and reduce redundancy.
- Updated DungeonCanvasViewer and DungeonEditorV2 to remove references to the deleted renderers, ensuring proper functionality without them.
- Enhanced the rendering logic in DungeonCanvasViewer to directly handle object rendering and background layers, improving performance and maintainability.
- Added debug logging to track rendering processes and ensure proper graphics loading.
2025-10-09 15:47:15 -04:00
scawful
219406901d feat: Enhance editor card management and shortcut functionality
- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization.
- Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management.
- Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application.
- Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
2025-10-09 09:46:29 -04:00
scawful
9465195956 feat: Introduce card management system for dungeon editor
- Added EditorCardManager to handle registration, visibility, and management of editor cards.
- Integrated card shortcuts and dynamic menu sections for improved user experience in the dungeon editor.
- Registered multiple dungeon-related cards with associated shortcuts for quick access.
- Enhanced DungeonEditorV2 to utilize the new card management system, allowing independent control of editor cards.
- Updated UI components to support card-based editors, improving layout and usability.
2025-10-09 09:08:17 -04:00
scawful
44cabe48c9 feat: Add manual object renderer for debugging in dungeon editor
- Introduced ManualObjectRenderer class to facilitate manual rendering of dungeon objects for debugging purposes.
- Integrated manual renderer initialization in DungeonEditorV2, allowing for testing and debugging of object rendering.
- Added methods for rendering simple blocks, test patterns, and debugging graphics sheets.
- Updated dungeon_editor_v2.cc and dungeon_editor_v2.h to include the new manual renderer functionality.
2025-10-09 08:50:50 -04:00
scawful
48faee6711 feat: Improve dungeon canvas rendering and object interaction
- Updated DungeonCanvasViewer and DungeonEditor to render room objects as primitives temporarily for debugging purposes.
- Enhanced object interaction with new context menu options for deleting, copying, and pasting selected objects.
- Implemented drag-and-drop functionality for moving selected objects within the dungeon.
- Added texture processing for background layers and deferred texture commands to optimize rendering performance.
- Refactored code for clarity and maintainability, ensuring better handling of object interactions and rendering logic.
2025-10-09 08:37:03 -04:00
scawful
b5ec0cb637 feat: Enhance emulator UI and performance features
- Added new UI components for the emulator, including dedicated panels for CPU and APU debugging, improving user interaction and debugging capabilities.
- Implemented a caching mechanism for rendered objects in the DungeonCanvasViewer to optimize performance and reduce rendering time.
- Updated the CMake configuration to include new UI source files, ensuring proper organization and build management.
- Enhanced the theme manager with improved color definitions for better visibility and consistency across the UI.
- Refactored the emulator interface to delegate rendering tasks to the UI layer, streamlining the codebase and improving maintainability.
2025-10-08 23:38:20 -04:00
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
c4384a6d08 feat: Integrate Unified Object Editor for Enhanced Dungeon Object Management
- Introduced ObjectEditorCard to consolidate object selection, emulator preview, and interaction controls into a single interface.
- Updated DungeonCanvasViewer to support object interaction context and handle mouse input for object selection and placement.
- Enhanced DungeonEditorV2 with new room graphics card for visualizing room graphics and improved layout for better user experience.
- Refactored existing components to accommodate the new unified editor, streamlining the workflow for managing dungeon objects.
2025-10-07 13:43:33 -04:00
scawful
5e4e6f5d45 feat: Implement Jump-to Functionality for Cross-Editor Navigation
- Added JumpToDungeonRoom and JumpToOverworldMap methods to facilitate quick navigation between dungeon and overworld editors.
- Introduced SwitchToEditor method to manage editor tab activation based on the selected editor type.
- Enhanced DungeonEditorV2 with room and entrance selection capabilities, improving user experience and workflow efficiency.
- Updated header files to declare new methods and ensure proper integration within the editor management system.
2025-10-07 12:31:26 -04:00
scawful
33f64f38a5 feat: Enhance Logging and Buffer Management in ROM and Editor Components
- Added critical logging for graphics buffer management in LoadAllGraphicsData to prevent data corruption during ROM loads.
- Updated logging levels from INFO to DEBUG across various components for consistency and to reduce log verbosity.
- Refactored texture creation and palette application logic to allow editors to manage their own rendering, improving flexibility and user experience.
- Improved background buffer handling to ensure fresh bitmap creation only when necessary, optimizing performance.
- Enhanced debugging output for canvas and performance tracking, aiding in better diagnostics during development.
2025-10-07 11:56:53 -04:00
scawful
167dc86819 feat: Add Palette Editor for Enhanced Color Management
- Introduced a new PaletteEditorWidget for visual editing of dungeon palettes, allowing users to select and modify colors.
- Integrated palette editor into DungeonEditorV2, enabling real-time updates and re-rendering of rooms upon palette changes.
- Enhanced GUI layout to include a dedicated palette editor card, improving user experience and accessibility.
- Implemented callback functionality to notify when palette changes occur, ensuring seamless integration with room rendering.
2025-10-07 03:39:49 -04:00
scawful
d100162f69 feat: Refactor Dungeon Rendering to Use Room-Specific Background Buffers
- Updated DungeonCanvasViewer to check and render room-specific graphics, improving rendering efficiency.
- Enhanced LoadAndRenderRoomGraphics to include detailed logging for better debugging.
- Refactored room rendering methods to utilize individual background buffers instead of global arena buffers, ensuring accurate graphics representation.
- Improved room diagnostic functionality to verify background buffer states specific to each room.
- Added critical checks and logging in BackgroundBuffer to ensure proper tile rendering and bitmap management.
2025-10-07 03:17:21 -04:00
scawful
eda582f740 feat: Introduce Dungeon Object Emulator Preview and Object Drawing Enhancements
- Added DungeonObjectEmulatorPreview for rendering dungeon objects using the SNES emulator, allowing real-time visualization of object graphics.
- Implemented ObjectDrawer class to handle drawing of various object types to background buffers, utilizing game-specific patterns.
- Updated DungeonCanvasViewer to integrate object rendering and improve background layer management.
- Enhanced DungeonEditorV2 to support the new emulator preview, providing a more interactive editing experience.
- Improved error handling and logging for better debugging during object rendering operations.
2025-10-06 23:39:45 -04:00
scawful
939df9fa3d refactor: Implement session-aware card titles for multi-session support
- Added a helper method, MakeCardTitle, to generate session-aware titles for editor cards based on the current session context.
- Updated various editor files to utilize the new MakeCardTitle method, ensuring consistent card naming across multiple sessions.
- Refactored card initialization in AssemblyEditor, GraphicsEditor, DungeonEditorV2, OverworldEditor, and SpriteEditor to support dynamic session titles, enhancing user experience and clarity.
2025-10-06 00:36:24 -04:00
scawful
dd56addd5e refactor: Improve Editor Management and UI Consistency
- Removed PushID and PopID calls in EditorManager to prevent ID stack corruption, relying on window titles for uniqueness.
- Updated ImGui window size and position settings to use FirstUseEver for maximizing on first open, enhancing user experience.
- Replaced AgentUI::PopPanelStyle with ImGui::PopStyleColor in multiple locations for consistency in style management.
- Ensured all EditorCard instances consistently call End after Begin, improving code clarity and preventing potential rendering issues.
2025-10-06 00:33:10 -04:00
scawful
42217a388f refactor: Enhance Assembly Editor with Language Definition and Toolset Integration
- Introduced a new language definition for the 65816 assembly language, improving syntax highlighting and code editing capabilities.
- Updated the AssemblyEditor to utilize the new language definition and integrated a toolset for file management actions, enhancing user experience.
- Refactored the file handling logic to support dynamic file opening and saving, ensuring better resource management within the editor.
- Removed deprecated tab view code, transitioning to a more modular card-based layout for active files, improving UI responsiveness and organization.
2025-10-05 23:59:22 -04:00
scawful
b21aeeb663 feat: Enhance Dungeon Rendering with Size Adjustments and Testing Initialization
- Added InitializeForTesting method in Rom class to facilitate testing setup.
- Updated DungeonCanvasViewer to adjust object and sprite sizes from 16x16 to 8x8, improving rendering accuracy.
- Modified rendering logic for various dungeon objects (chests, doors, walls, pots) to reflect new size calculations.
- Adjusted object position calculations in ObjectRenderer to align with the new size metrics, ensuring consistent rendering across the application.
- Updated integration tests to verify the new initialization method for ROM objects.
2025-10-05 17:27:32 -04:00
scawful
28dc394a7c feat: Implement lazy loading for dungeon rooms and refactor room graphics handling
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
2025-10-04 15:14:17 -04:00
scawful
a3719201d0 feat: Update dungeon coordinate conversion to use 8x8 pixel tiles and replace DungeonEditor with DungeonEditorV2 2025-10-04 14:46:50 -04:00
scawful
37e8e77376 feat: Introduce DungeonEditorV2 with component delegation for improved architecture
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
2025-10-04 14:32:56 -04:00
scawful
0b9c8900d3 feat: Update palette handling in dungeon editor and room rendering for improved graphics consistency 2025-10-04 03:11:34 -04:00
scawful
9d1f3a0cea feat: Add visual diagnostic tool for dungeon rendering, enabling texture previews, palette inspection, and tile analysis 2025-10-04 02:45:50 -04:00
scawful
d85974be60 feat: Refactor dungeon object selection and editing interfaces for improved usability 2025-10-04 01:23:43 -04:00
scawful
100fc23a2e Remove PerformanceMonitor and update references to PerformanceProfiler
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
2025-09-29 20:30:31 -04:00
scawful
b911256687 Implement multithreaded room loading in DungeonRoomLoader
- Refactored the LoadAllRooms method to utilize multithreading for improved performance during dungeon room loading.
- Introduced thread-safe data structures and a task-based approach to process room loading in parallel, optimizing resource usage.
- Added performance logging to track the number of threads and rooms processed, enhancing monitoring capabilities.
- Ensured thread safety when collecting results for room sizes and palettes, maintaining data integrity.
2025-09-28 22:37:13 -04:00