Implement RenderRoomGraphics in the Room class to handle the rendering of room graphics, including floor and background drawing. This addition enhances the graphics management by utilizing the gfx::Arena for rendering operations and updating bitmaps as needed. Update room.h to declare the new method.
Updated MessageEditor, RoomEntrance, and Overworld classes to use WriteByte instead of Write for byte values. Refactored ROM class by removing Write and toint16 methods, moving constants, and updating operator[]. Modified Overworld methods to return absl::Status and handle errors. Updated Inventory and OverworldMap methods to use ReadWord instead of toint16.
- Removed `FindMatchingCharacter` declaration from `message_data.h`
- Added default values to `DictionaryEntry` and `MessageData` members
- Marked several methods in `DictionaryEntry`, `MessageData`, and `TextElement` as `const`
- Updated `TextElement` constructor to take `const std::string&`
- Added string constants for text descriptions in `TextElement`
- Updated `TextCommands` vector to use new string constants
- Declared new function `FindMatchingCommand`
- Included `<array>` header in `message_editor.h`
- Changed `width_array` in `MessageEditor` to `std::array` with default initialization
- Removed `list_of_texts_` and `all_dictionaries_` vectors from `MessageEditor`
- Added default values to `GameEntity` members
- Initialized `sheets` array in `PseudoVram`
- Initialized `map_parent_` and `all_tiles_types_` arrays in `Overworld`
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:
- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.