scawful
43fc52dec7
Refactor SnesToPc and PcToSnes functions for improved readability and consistency; remove redundant core:: namespace usage
2025-01-22 13:45:58 -05:00
scawful
de53ccae21
Refactor ExperimentFlags to FeatureFlags for consistency across the codebase
2025-01-22 13:41:28 -05:00
scawful
b245b10963
Refactor logging to use util::logf and add log utility header
2025-01-22 13:36:37 -05:00
scawful
50c9223a53
Add hex utility functions and refactor usage in editors
2025-01-22 13:28:21 -05:00
scawful
62e6157864
Refactor GetGraphicsAddress to return uint32_t and remove unnecessary namespace
2025-01-22 10:38:07 -05:00
scawful
809282edad
remove nonstandard type aliases
2025-01-19 20:16:40 -05:00
scawful
339df53674
Refactor ROM loading methods
2025-01-18 12:33:33 -05:00
scawful
3fc52cce62
Add zelda.h for game version handling and refactor ROM version management
2025-01-18 00:45:44 -05:00
scawful
9c7f78a228
update z3_dungeon_room public data type internals
2025-01-06 15:48:36 -05:00
Justin Scofield
88198323b3
Refactor ROM handling and update Overworld methods
...
Updated MessageEditor, RoomEntrance, and Overworld classes to use WriteByte instead of Write for byte values. Refactored ROM class by removing Write and toint16 methods, moving constants, and updating operator[]. Modified Overworld methods to return absl::Status and handle errors. Updated Inventory and OverworldMap methods to use ReadWord instead of toint16.
2025-01-05 21:19:53 -05:00
Justin Scofield
fe0dbd3642
Refactor graphics sheet management with singleton class
...
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:
- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
2025-01-04 20:04:00 -05:00
Justin Scofield
8b54906a51
Merge branch 'master' of https://github.com/scawful/yaze
2024-12-31 19:21:24 -05:00
Justin Scofield
7b00e0838f
Fix ROM title extraction in LoadZelda3 function
...
Resized the `title_` variable to `kTitleStringLength` to ensure it can hold the ROM title string. Used `std::copy` to copy the ROM title from `rom_data_` starting at `kTitleStringOffset` to `kTitleStringOffset + kTitleStringLength` into the `title_` variable. This change ensures that the `title_` variable correctly stores the ROM title extracted from the `rom_data_`.
2024-12-31 18:53:33 -05:00
scawful
308eb4b287
Rename Hyrule Magic compression functions; update deprecation notes
2024-12-31 18:20:18 -05:00
scawful
d3eca0f950
Make ExperimentFlags a singleton, remove inheritance relationships
2024-12-31 18:13:53 -05:00
scawful
54c170373b
Change Load2BppGraphics to standalone fn, add mutable_data accessor
2024-12-29 09:58:58 -05:00
scawful
e05e7c35db
remove app namespace
2024-12-28 21:28:51 -05:00
scawful
e3ed705336
Refactor tab handling in Dungeon and Graphics editors for improved readability
2024-11-13 09:42:54 -05:00
scawful
12309f460e
Refactor SaveAllGraphicsData
2024-11-13 09:40:36 -05:00
scawful
6aadd51a2d
Implement SaveAllGraphicsData function to handle graphics sheet saving
2024-11-13 09:30:55 -05:00
scawful
d6a4217118
Change gfx groups from vectors to arrays in Rom
2024-11-02 10:33:39 -05:00
scawful
b22da9edb4
Refactor Rom class to improve code organization and remove unused dependencies
2024-10-11 10:46:06 -04:00
scawful
52c844eb98
Add defer_render to LoadAllGraphicsData, overworld test
2024-08-29 22:45:50 -04:00
scawful
4099d8731d
Refactor ROM class to use uint32_t for loop counters in LoadLinkGraphics, LoadAllGraphicsData, LoadGfxGroups, and SaveGroupsToRom methods
2024-08-22 01:28:04 -04:00
scawful
c83d0440d8
cleanup snes_palette stuff
2024-08-21 10:13:13 -04:00
scawful
a8ed9b7f92
remove magic numbers, enforce const correctness
2024-08-20 21:31:59 -04:00
scawful
49611d4944
big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
2024-08-20 12:02:47 -04:00
scawful
97dda2bfd9
chore: Update ReadWritePreconditions for empty data but loaded file
2024-08-14 19:55:57 -04:00
scawful
1234510d29
Refactor Rom to fix LoadLinkGraphics format
2024-08-14 19:41:26 -04:00
scawful
4b990662df
Add Rom::LoadZelda3 for loading game data across Load fns
2024-08-14 18:28:12 -04:00
scawful
5c68f61544
Refactor Rom class to use constants for blockset and spriteset sizes
2024-08-14 18:27:40 -04:00
scawful
6c259340f9
Add new RomTests and fix small bugs in Rom class
2024-08-14 00:51:43 -04:00
scawful
54e8d7c3a5
Remove deprecated BitmapManager and experiment flag
2024-08-13 22:02:05 -04:00
scawful
5ccb30f999
Refactor Rom::LoadLinkGraphics() for improved readability and maintainability
2024-08-13 21:28:09 -04:00
scawful
164ae60f5a
remove deprecated graphics_bin
2024-08-13 21:22:02 -04:00
scawful
cc39225a2a
update yaze_py module and py ext sample
2024-08-10 22:55:13 -04:00
scawful
6dc90ead13
change rom title from c char to std::string
2024-08-10 21:42:09 -04:00
scawful
fecfd4f2a3
add sanity checks to Rom::LoadFromPointer
2024-08-10 00:12:38 -04:00
scawful
d3df11d492
cleanup Rom class interface
2024-08-09 19:29:37 -04:00
scawful
9a2c8ae17a
replace old renderer access pattern
2024-08-09 18:58:07 -04:00
scawful
47461a567d
add z3_load arg to Rom::LoadFromPointer
2024-08-07 15:22:27 -04:00
scawful
535e7eccda
add alternate file size seek to Rom::LoadFromFile
2024-08-07 15:07:03 -04:00
scawful
543bc3d204
add graphics sheets array and num sheets constant
2024-08-06 19:15:16 -04:00
scawful
a630fd0f23
inline common fns, replace redudant code
2024-08-06 17:37:58 -04:00
scawful
6afa707d14
refactor Rom class and constants
2024-08-04 21:04:26 -04:00
scawful
19baed50d7
add z3 load to Rom::LoadFromPointer
2024-08-02 18:44:06 -04:00
scawful
2f3220e4e3
remove Rom::LoadFontGraphicsData, unneeded bc of gfx::SnesTo8bppSheet
2024-07-29 12:41:16 -04:00
scawful
cbc6788e2e
move DungeonEditor, merge widgets with style, split up CMakeLists
2024-07-24 01:38:36 -04:00
scawful
88e91859b6
add LoadFontGraphicsData to Rom
2024-07-23 20:59:34 -04:00
scawful
934b9e05f3
remove shared_ptr semantics from BitmapManager as underlying texture/surface are already smart ptrs
2024-07-13 13:07:47 -04:00