Commit Graph

866 Commits

Author SHA1 Message Date
scawful
6f906a020d Enhance Overworld and Tile16 editors with new features and UI improvements
- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction.
- Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu.
- Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality.
- Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu.
- Refactored various UI elements for consistency and clarity, enhancing overall user experience.
2025-09-25 15:51:34 -04:00
scawful
dcb98f6a45 Add ZSCustomOverworld ASM patch application feature
- Introduced a new feature flag to enable the application of ZSCustomOverworld ASM patches when upgrading ROM versions.
- Updated the OverworldEditor to include a dialog for upgrading ROM versions, with options to apply ASM patches based on the feature flag.
- Enhanced the DrawOverworldMapSettings method to dynamically adjust UI elements based on the ROM version and provide upgrade options.
- Implemented the ApplyZSCustomOverworldASM method to handle the patch application process, including error handling and logging.
- Updated feature flags display in the UI to reflect the new ASM patch application option, improving user experience and functionality.
2025-09-25 15:28:39 -04:00
scawful
83dbee155b Implement workspace and session management features in EditorManager
- Added functionality for creating, duplicating, and closing sessions, enhancing user experience with multiple ROMs.
- Integrated session management UI elements, including a session switcher and session manager, for better navigation.
- Introduced workspace layout management features, allowing users to save and load layouts, and reset to defaults.
- Updated popup manager to include workspace help and session limit warnings, improving user guidance.
- Enhanced UI drawing functions to support new session and layout management features, ensuring a cohesive user interface.
2025-09-25 15:18:11 -04:00
scawful
c943577aff Integrate ROM-dependent testing framework into YAZE
- Added a new RomDependentTestSuite to facilitate testing functionalities that rely on the currently loaded ROM, enhancing test coverage.
- Updated EditorManager to register the new test suite and manage the current ROM for dependent tests.
- Enhanced the IntegratedTestSuite to first check for a loaded ROM before proceeding with tests, improving robustness.
- Improved the TestManager UI to indicate ROM loading status and provide feedback for running ROM-dependent tests.
- Updated CMake configuration to include the new test suite header, ensuring proper integration into the build system.
2025-09-25 13:44:03 -04:00
scawful
8ab30dd5ad Enhance testing framework and CMake integration for YAZE
- Conditionally include Google Test support in the build configuration, allowing for integrated testing when enabled.
- Refactor ImGui Test Engine setup to be conditional based on the YAZE_ENABLE_UI_TESTS flag, improving modularity.
- Update EditorManager to register new test suites, including integrated and performance tests, enhancing test coverage.
- Improve the test dashboard UI with additional options for filtering and viewing test results, providing a better user experience.
- Introduce a new integrated test suite for comprehensive testing of core functionalities, ensuring robustness and reliability.
2025-09-25 13:29:39 -04:00
scawful
41adb1b70e Enhance testing framework and UI integration for YAZE
- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability.
- Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results.
- Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers.
- Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality.
- Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution.
- Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.
2025-09-25 13:26:56 -04:00
scawful
77ceb0256b Refactor CMake and enhance API documentation for YAZE
- Updated CMakeLists.txt to set a minimum required version of 3.5 and removed older policy settings for improved compatibility.
- Enhanced yaze.h and zelda.h with detailed documentation, including versioning information and API descriptions, to improve clarity for developers.
- Added new functions for version compatibility checks and improved error handling in the YAZE API.
- Refactored existing structures and enums for better readability and maintainability, ensuring a more consistent coding style.
2025-09-25 12:00:03 -04:00
scawful
d0ff581412 Add PNG support handling in GraphicsEditor and include <cstring> in file_dialog
- Introduced conditional compilation for PNG clipboard operations in graphics_editor.cc, providing user feedback when PNG support is disabled.
- Added <cstring> header in file_dialog.cc to support string manipulation functions, enhancing functionality.
2025-09-25 10:57:47 -04:00
scawful
350d26ceb8 Add PNG support for clipboard operations
- Implemented conditional compilation for image copy and retrieval functions in clipboard.cc, clipboard.h, and clipboard.mm, enabling PNG support when YAZE_LIB_PNG is defined.
- Updated graphics_editor.cc and overworld_editor.cc to handle PNG data copying to the clipboard, including error handling for cases when PNG support is disabled.
- Enhanced user feedback by providing alternative actions when PNG export is unavailable, improving overall user experience.
2025-09-25 10:03:54 -04:00
scawful
163aa9e121 Refactor CommandManager to Simplify Command Structure
- Updated CommandManager to replace the recursive CommandInfoOrPrefix structure with a simplified CommandGroup structure, enhancing clarity and usability.
- Modified ShowWhichKey, SaveKeybindings, and LoadKeybindings methods to accommodate the new command structure, ensuring consistent handling of main commands and their associated subcommands.
- Improved code readability and maintainability by streamlining command registration and execution processes.
2025-09-25 09:48:57 -04:00
scawful
7014d73e7b Add Comprehensive Dungeon Editor Design Plan
- Introduced a detailed design plan document for the Yaze Dungeon Editor, outlining the current architecture, main components, and core systems.
- Documented identified issues and applied fixes, including crash prevention and UI simplification, along with a roadmap for future development phases.
- Enhanced clarity on the implementation guidelines, testing strategies, and performance considerations to support ongoing development efforts.
- Established a structured approach for new developers to understand the codebase and contribute effectively to the project.
2025-09-24 23:53:29 -04:00
scawful
a71f1e02c9 Add Dungeon Room and Object Selection Features
- Introduced new classes for DungeonRoomSelector and DungeonObjectSelector to enhance room and object management within the dungeon editor.
- Implemented UI components for selecting rooms and entrances, allowing users to easily navigate and manage dungeon layouts.
- Added functionality for rendering room graphics and object previews, improving the visual editing experience.
- Updated the DungeonEditor class to integrate the new selectors, streamlining the overall editing workflow.
- Enhanced error handling and validation in room and object management processes to ensure robust functionality.
2025-09-24 23:39:50 -04:00
scawful
4ae9dc9e0c Enhance Dungeon Editor with Room Graphics Management
- Refactored the DungeonEditor class to include new methods for loading and rendering room graphics, improving the overall graphics management system.
- Introduced LoadAndRenderRoomGraphics and ReloadAllRoomGraphics methods to streamline the loading process for room graphics.
- Updated the UI to provide buttons for loading room graphics and reloading all graphics, enhancing user interaction.
- Improved background rendering logic by adding RenderRoomBackgroundLayers, ensuring proper layering of graphics.
- Adjusted data types in UI text displays for better accuracy and consistency in rendering information.
2025-09-24 23:10:45 -04:00
scawful
04909dc3d0 Add Comprehensive Guide for Yaze Dungeon Editor
- Introduced a new documentation file detailing the Yaze Dungeon Editor, covering its architecture, core components, coordinate system, object rendering system, user interface, and integration with ZScream.
- Included sections on usage examples, testing and validation strategies, and future enhancements to provide a complete overview of the editor's capabilities.
- Removed the outdated dungeon object rendering refactor documentation to streamline resources and focus on the comprehensive guide.
- Enhanced clarity and organization of the documentation to support both novice and expert users in effectively utilizing the dungeon editing tools.
2025-09-24 23:00:44 -04:00
scawful
ccd4e8cf4b Integrate Dungeon Editor System and Object Editor for Enhanced Dungeon Management
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
2025-09-24 22:48:47 -04:00
scawful
b9a4d07745 Refactor MapPropertiesSystem for Improved UI and Functionality
- Updated the DrawSimplifiedMapSettings method to streamline the layout and enhance usability with new UI constants for table and button dimensions.
- Removed the Tools popup from the MapPropertiesSystem, consolidating editing functionalities for a cleaner interface.
- Enhanced the DrawGraphicsPopup and DrawPalettesPopup methods with custom input widths for better alignment and user experience.
- Improved the organization of map properties sections, adding clear headers for Basic Properties, Area Configuration, and Visual Effects.
- Adjusted button functionalities and hover hints for better user guidance and interaction.
2025-09-24 21:28:10 -04:00
scawful
e8afc764a0 Enhance Overworld Editor and Map Properties System
- Updated the DrawOverworldEntrancePopup to include new options for deleting entrances and improved UI labels for better clarity.
- Integrated new UI constants for consistent styling across the editor.
- Refactored MapPropertiesSystem to support additional toolset functionalities, including editing tools and view controls.
- Improved overlay handling in OverworldMap, consolidating vanilla and custom overlay loading logic.
- Enhanced user interaction with new buttons and streamlined layout for better usability in the editor.
2025-09-24 21:10:37 -04:00
scawful
912cc3fb56 Update overworld map properties and overlay functionality
- Changed the included assembly file for custom overworld to version 3 for improved features.
- Enhanced documentation in the overworld loading guide to clarify overlay effects and configurations.
- Refactored MapPropertiesSystem to support overlay previews and improved mosaic controls.
- Added functionality for loading vanilla overlays and displaying overlay descriptions in the editor.
- Updated UI components in OverworldEditor to integrate new overlay settings and preview options.
2025-09-24 20:16:53 -04:00
scawful
25f8a550b6 Fix Overworld sprite drawing system
- Updated the MapPropertiesSystem to improve the layout of the simplified map settings table, increasing column widths for better visibility and usability.
- Adjusted button sizes in the OverworldEditor for Graphics, Palettes, Overlays, and Properties to enhance user interaction.
- Implemented filtering of sprites in the OverworldEditor based on the current world, ensuring only relevant sprites are displayed.
- Refactored sprite drawing logic to utilize global coordinates directly, improving accuracy in sprite rendering.
2025-09-24 18:37:39 -04:00
scawful
8b1b058fea Add MapPropertiesSystem for enhanced overworld map management
- Introduced MapPropertiesSystem class to manage map properties, including settings for area size, graphics, palettes, and overlays.
- Implemented UI components for drawing map properties, allowing users to customize map settings through a dedicated panel.
- Enhanced OverworldEditor to integrate map properties functionality, providing quick access to map settings via context menus and UI interactions.
- Added support for custom background colors and overlays, improving the overall customization experience for users.
2025-09-24 17:01:48 -04:00
scawful
12bb5dc3d5 Enhance OverworldEditor with new customization features
- Updated OverworldEditor to include new table columns for CopyMap, MapLock, CustomBG, and Overlay, improving user interaction and customization options.
- Implemented DrawCustomBackgroundColorEditor and DrawOverlayEditor methods for managing custom background colors and overlay settings, respectively.
- Added context menu functionality for map locking and quick access to map properties, enhancing usability.
- Refactored OverworldMap to support new features related to animated graphics and subscreen overlays, ensuring compatibility with ZScreamCustomOverworld v3.
2025-09-24 15:58:46 -04:00
scawful
49b4f6d677 Add ZScreamCustomOverworld ASM v3 and integrate area size support
- Introduced ZScream Custom Overworld ASM to enhance customization of the ALTTP overworld, allowing users to modify various aspects such as palettes, backgrounds, and transitions.
- Updated OverworldEditor to include area size selection for v3 support, enabling users to choose between different area sizes (Small, Large, Wide, Tall).
- Enhanced OverworldMap to load area size information based on the applied ASM version, ensuring compatibility with expanded features.
- Implemented SaveAreaSizes method in Overworld to persist area size settings in the ROM, supporting the new customization capabilities.
- Refactored related classes and methods to accommodate the new area size logic and ensure seamless integration with existing functionalities.
2025-09-24 15:36:29 -04:00
scawful
edaf6427c8 Enhance Dungeon Editor with Object Rendering and Layout Management
- Introduced new object rendering features in DungeonEditor, allowing for improved visualization of dungeon objects with options to show outlines, render objects, and display object information.
- Implemented a caching mechanism for rendered objects to optimize performance.
- Added functionality to load and manage room layouts, including walls, floors, and other structural elements, enhancing the overall editing experience.
- Refactored object handling in Room and RoomObject classes to support new rendering logic and ensure compatibility with the updated layout system.
- Introduced ObjectParser for efficient parsing of object data directly from ROM, improving reliability and performance in object rendering.
2025-09-23 22:00:54 -04:00
scawful
8da8014170 Implement dungeon map screen drawing functionality in ScreenEditor
- Added DrawDungeonMapScreen method to encapsulate the logic for rendering the dungeon map, improving code organization and readability.
- Refactored DrawDungeonMapsTabs to utilize the new DrawDungeonMapScreen method, reducing code duplication.
- Updated various drawing operations for better clarity and efficiency, including adjustments to tile rendering and grid display.
- Removed commented-out code to clean up the implementation.
2025-09-23 21:38:54 -04:00
scawful
339741fe35 Add clipboard functionality for overworld tile16 selection in OverworldEditor
- Introduced SharedClipboard struct in EditorContext to manage cross-session clipboard data.
- Implemented Copy and Paste methods in OverworldEditor to handle tile16 selections and transfers.
- Enhanced clipboard management to support both rectangular selections and single tile copies.
- Added error handling for clipboard operations to ensure robust functionality.
2025-09-13 10:59:57 -04:00
scawful
e77786ea6c Implement user settings and workspace preset management in EditorManager
- Added LoadUserSettings and SaveUserSettings methods to handle user preferences such as font scaling and autosave settings.
- Introduced RefreshWorkspacePresets, SaveWorkspacePreset, and LoadWorkspacePreset methods for managing workspace layout presets.
- Integrated autosave functionality with a timer and user notifications via ToastManager.
- Enhanced the UI with options for saving/loading workspace presets and adjusting autosave settings.
2025-09-13 10:58:21 -04:00
scawful
6d8c56744f Add ToastManager class for displaying notifications in the editor
- Implemented ToastManager to manage and display toast notifications with different types (info, success, warning, error).
- Introduced a Toast struct to encapsulate message details and time-to-live (TTL) for each notification.
- Integrated ImGui for rendering notifications on the screen, allowing for dynamic updates and automatic removal based on TTL.
2025-09-13 10:57:08 -04:00
scawful
9cbae49cb0 housekeeping 2025-08-21 19:00:12 -04:00
scawful
c5ed249857 Add LoadExpandedMessages function to handle loading and parsing of expanded messages from a BIN file 2025-08-17 11:43:50 -04:00
scawful
b012bd1404 Refactor EditorManager to utilize RomSession for improved ROM handling
- Replaced the previous ROM management system with a RomSession structure to encapsulate ROM and editor set data.
- Streamlined the initialization and loading processes for ROMs, reducing memory overhead and improving clarity.
- Updated methods to reference the new RomSession structure, enhancing maintainability and readability.
- Removed unused editor set management code, simplifying the overall architecture of the EditorManager.
2025-08-12 18:42:14 -04:00
scawful
dacd9551f0 Add message loading functionality and refactor message data handling
- Introduced yaze_load_messages function to load messages from ROM data, enhancing message management.
- Updated message data structures to use std::string_view for improved performance and clarity.
- Refactored message parsing logic to utilize modern C++ features like ranges and optional, improving readability.
- Adjusted various functions to streamline message handling and ensure consistency across the codebase.
2025-08-03 17:55:11 -04:00
scawful
c9921c91bf Refactor editor manager and dungeon editor for improved clarity and performance
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability.
- Updated lambda captures to use 'this' pointer for consistency and clarity.
- Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability.
- Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
2025-08-03 17:53:34 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
006624c0d8 Refactor assembly and overworld editor code for improved readability and performance
- Updated namespace usage to yaze::editor for consistency.
- Replaced string search methods with contains and ranges::find for better clarity and performance.
- Simplified Load function in AssemblyEditor for conciseness.
- Enhanced OverworldEditor by consolidating GUI element bindings and improving input handling.
- Refactored toolset drawing logic to streamline the editor interface and improve user experience.
2025-05-26 13:54:58 -04:00
scawful
095b3df27e Refactor graphics loading and decompression for consistency
- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
2025-05-19 17:15:15 -04:00
scawful
a682ea9553 Port ScreenEditor to use Tilemap, remove Tilesheet class 2025-05-18 16:46:04 -04:00
scawful
86d72fe0ca Refactor shortcut key constants to use static storage duration 2025-05-15 22:50:27 -04:00
scawful
8d34ebf534 Refactor ROM save functionality to use structured settings
- Introduced a new SaveSettings struct to encapsulate parameters for the SaveToFile method, improving clarity and maintainability.
- Updated SaveToFile method signature to accept SaveSettings instead of individual parameters.
- Adjusted SaveRom method in EditorManager to utilize the new SaveSettings struct for better parameter management.
- Removed redundant label loading from LoadFromFile when z3_load is true, streamlining the loading process.
2025-05-13 21:00:53 -04:00
scawful
0863b7c606 Refactor graphics editor and screen editor tab handling
- Updated tab item handling in GraphicsEditor and ScreenEditor to ensure proper opening and closing of tab items.
- Improved layout management by replacing deprecated macros with ImGui table functions for better readability and maintainability.
- Adjusted palette display function signature in color handling to return a boolean for success status instead of absl::Status.
- Enhanced tile rendering functions for consistency and clarity in the graphics editing workflow.
2025-05-13 17:30:18 -04:00
scawful
951fc6a8a2 Enhance message data handling and editor functionality
- Updated ReadAllTextData to return a vector of MessageData instead of modifying an external list, improving data management.
- Added support for special elements in ParseMessageData to enhance message parsing capabilities.
- Introduced DisplayTextOverflowError function for better error handling in message saving.
- Refactored MessageEditor to utilize the new ReadAllTextData signature and improved expanded message handling.
- Cleaned up unused functions and variables in MessageEditor for better code organization.
2025-05-12 11:46:00 -04:00
scawful
ce6cde438c Refactor message handling and improve message editor functionality
- Combined TextCommands and SpecialChars into a single vector for streamlined matching in FindMatchingElement.
- Removed unnecessary logging in ParseMessageToData for cleaner error handling.
- Updated FindRealDictionaryEntry function signature for improved readability.
- Enhanced DrawCurrentMessage to strip newline characters from input before parsing.
- Added command parameter input in DrawTextCommands for better user interaction.
- Cleaned up unused ToString methods in MessageData and TextElement structures.
2025-05-10 12:52:34 -04:00
scawful
b872fd9672 Add message preview functionality and refactor MessageEditor
- Introduced MessagePreview class to handle message rendering and preview logic.
- Updated MessageEditor to utilize MessagePreview for drawing messages and managing font graphics.
- Refactored drawing methods to improve organization and clarity, including the addition of DrawFontAtlas and DrawExpandedMessageSettings.
- Enhanced message handling by integrating new dictionary entry lookup and improved bitmap updates for message previews.
- Cleaned up unused functions and variables to streamline the codebase.
2025-05-10 10:59:55 -04:00
scawful
179ab5bc40 Refactor dungeon entrance loading and clean up unused renderer object 2025-05-08 22:35:10 -04:00
scawful
2901c9a486 Refactor message handling and improve graphics rendering in MessageEditor
- Added SNES header include to message_data.cc for better integration.
- Simplified dictionary token formatting in ReadAllTextData function.
- Removed unused ImportMessageData function from message_data.h.
- Streamlined bitmap updates and rendering in MessageEditor, replacing instances of Renderer::GetInstance() with Renderer::Get().
- Enhanced message preview functionality with improved scrolling and drawing logic.
- Adjusted canvas sizes for better layout consistency.
2025-05-08 19:40:29 -04:00
scawful
11504ca4c1 Refactor Renderer access and enhance graphics loading functionality
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
2025-05-08 19:37:48 -04:00
scawful
43bf1e04c5 Refactor PaletteEditor to enhance color management and UI functionality
- Removed unused methods and streamlined color handling in the PaletteEditor.
- Introduced a quick access tab for palette categories and improved custom palette editing with context menus.
- Enhanced color picker functionality and added recently used colors feature for better user experience.
- Updated palette drawing methods to improve clarity and maintainability.
2025-05-05 16:17:39 -04:00
scawful
0e39c2b201 Remove kDrawDungeonRoomGraphics feature and related code from FeatureFlags and DungeonEditor for improved clarity and performance. Update room loading and rendering methods to streamline graphics management using gfx::Arena. 2025-05-05 12:28:25 -04:00
scawful
cb2473e656 Refactor LoadAssets method in EditorManager to streamline asset loading 2025-05-05 11:42:37 -04:00
scawful
95ff46a73f Remove redundant bitmap clearing logic in OverworldEditor::Clear for improved performance and clarity. 2025-05-03 14:08:12 -04:00