- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.
Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed).
- Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets.
- Improved clarity in build logs by adding status messages for whole-archive linking conditions.
Benefits:
- Enhances modularity and compatibility of the build system with protobuf.
- Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
- Introduced a new method `set_dirty` in the `Rom` class to manage the dirty state of ROM data.
- Updated `DungeonCanvasViewer` to process texture queues before drawing, improving texture readiness and rendering performance.
- Refactored `ObjectDrawer` to utilize `TileInfo` instead of `Tile16`, enhancing tile data handling and consistency across the codebase.
- Improved the `ObjectParser` to read tile data as `TileInfo`, ensuring accurate parsing and memory management.
- Added performance optimizations in the `Room` class to track changes in properties and reduce unnecessary rendering.
- Enhanced logging for debugging purposes during tile drawing and object rendering processes.
- Added InitializeForTesting method in Rom class to facilitate testing setup.
- Updated DungeonCanvasViewer to adjust object and sprite sizes from 16x16 to 8x8, improving rendering accuracy.
- Modified rendering logic for various dungeon objects (chests, doors, walls, pots) to reflect new size calculations.
- Adjusted object position calculations in ObjectRenderer to align with the new size metrics, ensuring consistent rendering across the application.
- Updated integration tests to verify the new initialization method for ROM objects.
- Introduced `RomLoadOptions` struct to manage various loading configurations for ROM files, including options for stripping headers, populating metadata, and loading Zelda 3 content.
- Updated `Rom::LoadFromFile` and `Rom::LoadFromData` methods to accept `RomLoadOptions`, allowing for more flexible ROM loading behavior.
- Implemented `MaybeStripSmcHeader` function to conditionally remove SMC headers from ROM data.
- Added new command handler `RomInfo` to display basic ROM information, including title and size.
- Created `ProposalRegistry` class to manage agent-generated proposals, including creation, logging, and status updates.
- Enhanced CLI commands to support proposal listing and detailed diff viewing, improving user interaction with agent-generated modifications.
- Updated resource catalog to include new actions for ROM info and agent proposal management.
- Updated the Rom class to use core::ResourceLabelManager for better namespace clarity.
- Introduced a comprehensive YazeProject structure consolidating project metadata, settings, and resource management.
- Enhanced project management capabilities with methods for creating, opening, saving, and validating projects.
- Implemented support for ZScream project format import and export, improving compatibility with existing projects.
- Added workspace settings and feature flags to streamline user configurations and project setup.
- Removed redundant copy operation in SaveAllGraphicsData.
- Updated SaveToFile to truncate existing content instead of appending, ensuring a clean write.
- Simplified error handling for file operations.
- Introduced dirty flag management in Write methods to track unsaved changes.
- Added getter and setter for dirty state in the Rom class.
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
- Introduced a new SaveSettings struct to encapsulate parameters for the SaveToFile method, improving clarity and maintainability.
- Updated SaveToFile method signature to accept SaveSettings instead of individual parameters.
- Adjusted SaveRom method in EditorManager to utilize the new SaveSettings struct for better parameter management.
- Removed redundant label loading from LoadFromFile when z3_load is true, streamlining the loading process.
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
Updated MessageEditor, RoomEntrance, and Overworld classes to use WriteByte instead of Write for byte values. Refactored ROM class by removing Write and toint16 methods, moving constants, and updating operator[]. Modified Overworld methods to return absl::Status and handle errors. Updated Inventory and OverworldMap methods to use ReadWord instead of toint16.
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:
- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.