scawful
|
3a2b2e8c37
|
Add ModifyTile16 function to handle composition of Tile16 graphics and update tile information management
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2024-11-10 15:08:00 -05:00 |
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scawful
|
f3555b49ba
|
Add SaveDungeonMapTile16 function to handle saving dungeon map tile data and enhance tile editing UI
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2024-11-10 15:07:52 -05:00 |
|
scawful
|
7bcab06f0b
|
Add InputTileInfo function for tile information input handling in GUI
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2024-11-10 15:07:33 -05:00 |
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scawful
|
f5ac6124b0
|
Implement LoadBinaryGfx functionality: Refactor GFX loading from BIN file into a separate method, improve error handling, and update UI button for better user experience
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2024-11-10 12:31:03 -05:00 |
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scawful
|
6dd8a36e5c
|
Refactor input handling in Controller: Remove unused key events, streamline window size handling, and improve event processing for better performance and clarity
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2024-11-10 12:11:17 -05:00 |
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scawful
|
6d4f7974ae
|
Enhance ScreenEditor: Refactor LoadDungeonMapTile16 to accept gfx data and bin mode, improve variable naming, and add functionality to load graphics from a BIN file
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2024-11-10 11:29:06 -05:00 |
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scawful
|
03da9d4eaa
|
Add sheet_offset parameter to ComposeTile16 and update sheet ID validation
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2024-11-10 11:28:51 -05:00 |
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scawful
|
89a8e47e9c
|
Fix DungeonMap ScreenEditor gfx bug, update formatting
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2024-11-10 09:55:07 -05:00 |
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scawful
|
744ad03be3
|
Refactor bitmap and tilesheet classes: improve variable naming, remove unused methods, and add tile data mirroring functionality for enhanced clarity and maintainability
|
2024-11-10 09:52:58 -05:00 |
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scawful
|
d118857e2e
|
Add keybinding save and load functionality to CommandManager
|
2024-11-10 09:03:50 -05:00 |
|
scawful
|
d7f62f4fd4
|
Refactor project header and source files: update includes and restore method declarations for improved organization and clarity
|
2024-11-10 09:03:35 -05:00 |
|
scawful
|
cd3540aaa2
|
Add kYazeVersion constant to common.h and remove duplicate definition from constants.h
|
2024-11-10 09:03:11 -05:00 |
|
scawful
|
8555dacdb5
|
Refactor project structure: remove labeling.h and update references to use project.h, enhancing code clarity and maintainability
|
2024-11-09 21:04:39 -05:00 |
|
scawful
|
a1443e8187
|
Refactor user interface management: simplify UI components and remove deprecated classes to enhance maintainability
|
2024-11-09 20:53:13 -05:00 |
|
scawful
|
ba5c86f0ba
|
Refactor recent files management: consolidate RecentFilesManager into project.h and remove redundant recent_files.h
|
2024-11-09 20:38:00 -05:00 |
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scawful
|
4a9df65ef5
|
Refactor test configuration: remove unused message_test.cc from yaze_test and fix preprocessor directive in rom_test.cc
|
2024-11-09 20:13:23 -05:00 |
|
scawful
|
ef2ddaa74e
|
Refactor memory management: remove unused enums and RomInfo class to simplify memory.h
|
2024-11-09 20:13:08 -05:00 |
|
scawful
|
d9243b26f7
|
Refactor message handling: remove MessageDispatcher, MessageFilter, and related classes to streamline codebase
|
2024-11-09 19:17:36 -05:00 |
|
scawful
|
b06d632ef9
|
Refactor project management: create Project class for handling project file operations and remove message handling code
|
2024-11-09 19:17:24 -05:00 |
|
scawful
|
2098692ab0
|
Refactor cpu_test: update asm_parser include path to improve module organization
|
2024-11-08 21:09:48 -05:00 |
|
scawful
|
3340066415
|
Refactor CPU and memory components: remove logging dependencies and restructure DMA channel definitions
|
2024-11-08 21:09:04 -05:00 |
|
scawful
|
8785e19a18
|
Refactor dungeon and snes_color headers: reorder includes and update struct definitions for clarity
|
2024-11-08 21:03:38 -05:00 |
|
scawful
|
1d650c0450
|
Refactor InputScalarLeft: remove NoMarkEdited flag and update button flags for improved interaction
|
2024-11-08 21:03:17 -05:00 |
|
scawful
|
761b0d55f6
|
Refactor ReadRomHeader to use consistent variable naming for RomInfo
|
2024-11-08 21:03:01 -05:00 |
|
scawful
|
33f9053e34
|
Refactor DMA channel structure: consolidate and update definitions, remove obsolete header
|
2024-11-08 21:02:56 -05:00 |
|
scawful
|
e21bdb3f44
|
Add documentation for file dialog and resource path functions
|
2024-11-08 21:02:24 -05:00 |
|
scawful
|
e1a9d40c4b
|
Add debug output for message loading and create test for single message verification
|
2024-11-08 00:18:58 -05:00 |
|
scawful
|
3d23922f71
|
Refactor dungeon room initialization for clarity and add unit tests for room loading functionality
|
2024-11-08 00:18:33 -05:00 |
|
scawful
|
e196388f6c
|
Update imgui subproject to latest commit for improved functionality and bug fixes
|
2024-11-08 00:15:00 -05:00 |
|
scawful
|
2ddc04a5ce
|
Refactor CommandManager to simplify key press checks by removing unnecessary GetKeyIndex calls
|
2024-11-08 00:14:44 -05:00 |
|
scawful
|
0ca27cd35c
|
Refactor EditorManager to improve code consistency and readability by standardizing spacing and updating key press conditions in popups
|
2024-11-08 00:14:40 -05:00 |
|
scawful
|
6c0bc9877e
|
Refactor sprite dimension retrieval to use lowercase methods for consistency
|
2024-11-08 00:14:11 -05:00 |
|
scawful
|
94a05e6ea7
|
Enhance dungeon map functionality by adding buttons to manage floors and basements, and optimize tile rendering logic for improved performance
|
2024-11-08 00:14:01 -05:00 |
|
scawful
|
b03f979e87
|
Refactor yaze_project structure to use 'filepath' instead of 'filename' for clarity and improve project loading function
|
2024-11-08 00:13:49 -05:00 |
|
scawful
|
49880eb409
|
Update yaze_project class to use 'filepath' instead of 'rom' for improved clarity
|
2024-11-08 00:13:21 -05:00 |
|
scawful
|
749defd1d4
|
Refactor sprite handling for consistency by standardizing variable naming and improving constructor initialization
|
2024-11-08 00:13:01 -05:00 |
|
scawful
|
1c8285a498
|
Refactor room handling for consistency and readability by standardizing variable naming and improving code structure
|
2024-11-08 00:12:45 -05:00 |
|
scawful
|
fd881dc1d3
|
Refactor snes_palette.h for consistency and readability by adjusting reference styles and removing unnecessary includes
|
2024-11-08 00:12:30 -05:00 |
|
scawful
|
83949d23b5
|
Remove unused includes in common.h for code cleanup
|
2024-11-08 00:11:43 -05:00 |
|
scawful
|
261525f3cb
|
Fix macOS bundle zeml resource loading path
|
2024-11-02 10:35:53 -05:00 |
|
scawful
|
38dc061b75
|
Add LoadConfigFile to Controller, include file_util src in build
|
2024-11-02 10:35:26 -05:00 |
|
scawful
|
d6a4217118
|
Change gfx groups from vectors to arrays in Rom
|
2024-11-02 10:33:39 -05:00 |
|
scawful
|
0d5618a5ba
|
Update LoadFile, GetFileExtension, GetFileName
|
2024-11-02 10:25:30 -05:00 |
|
scawful
|
665d58aa97
|
General cleanup
|
2024-11-02 00:10:24 -05:00 |
|
scawful
|
f4f358f85d
|
update imgui
|
2024-10-11 10:46:35 -04:00 |
|
scawful
|
b22da9edb4
|
Refactor Rom class to improve code organization and remove unused dependencies
|
2024-10-11 10:46:06 -04:00 |
|
scawful
|
96d46dc93d
|
remove extension sample
|
2024-10-11 10:45:41 -04:00 |
|
scawful
|
5e3f326fb2
|
Refactor CommandManager::ShowWhichKey to initialize defaults if commands are empty
|
2024-10-09 02:00:08 -04:00 |
|
scawful
|
e8e6ab00bf
|
Refactor ImTextureID casting for SDL_Texture rendering
|
2024-10-09 01:59:15 -04:00 |
|
scawful
|
0b1387bb49
|
cleanup extension sample
|
2024-10-07 08:00:44 -04:00 |
|