Commit Graph

134 Commits

Author SHA1 Message Date
scawful
fe7c65ef8a Implement critical updates to Tile16Editor for enhanced user experience and palette management
- Modified tile16 editing workflow to prevent immediate ROM updates, allowing users to preview changes before saving.
- Improved tile8 selection logic with right-click functionality to pick tiles from tile16, enhancing usability.
- Enhanced palette synchronization to ensure consistent application across all graphics, aligning with the overworld palette.
- Updated logging for tile interactions and palette changes to provide better feedback and debugging insights.
2025-09-29 12:11:15 -04:00
scawful
2d3a615fb4 Refactor Tile16Editor for improved tile selection and palette synchronization
- Adjusted tile8 source canvas dimensions for better scaling in Tile16Editor.
- Enhanced click detection and selection logic for tile editing, ensuring a smoother user experience.
- Implemented critical fixes for palette application consistency, aligning with the overworld palette for accurate color representation.
- Improved logging for tile interactions and palette updates to facilitate debugging and user feedback.
2025-09-29 11:11:27 -04:00
scawful
c7aa0f4409 Implement critical palette synchronization fixes in Tile16Editor and OverworldEditor
- Updated Tile16Editor to ensure consistent palette application across all graphics, aligning with the overworld palette for accurate color representation.
- Added functionality to immediately apply palette changes in Tile16Editor, enhancing visual consistency during editing.
- Implemented critical fixes to refresh all graphics with the correct overworld palette, improving user experience and reducing discrepancies in tile appearance.
- Enhanced logging for palette updates to facilitate debugging and provide user feedback on changes.
2025-09-29 10:58:36 -04:00
scawful
2c4ccc9d0a Refactor tile selection and painting logic in OverworldEditor and Tile16Editor
- Updated tile selection handling in Tile16Editor to prevent conflicts with dragging, ensuring a smoother user experience.
- Improved click detection for tile selection and painting, enhancing accuracy and responsiveness.
- Added logging for tile interactions to facilitate debugging and user feedback.
- Implemented critical fixes to ensure consistent behavior during tile editing operations.
2025-09-29 10:45:25 -04:00
scawful
1432e2c3f9 Enhance tile selection and editing functionality in OverworldEditor and Tile16Editor
- Improved handling of single and double clicks for tile selection and editing in OverworldEditor, allowing for more intuitive user interactions.
- Added logging for tile selection actions to aid debugging and user feedback.
- Updated Tile16Editor to ensure proper synchronization with the overworld editor during tile changes, enhancing workflow reliability.
- Implemented critical fixes in Canvas to prevent ImGui assertions by ensuring minimum canvas size during rendering.
2025-09-29 10:34:28 -04:00
scawful
690f77eea0 Implement critical fixes for tile cache issues and optimize resource management
- Updated Tile16Editor to regenerate blockset atlas directly from ROM data, bypassing problematic tile cache.
- Enhanced clipboard functionality to extract tile data directly from the atlas, improving reliability.
- Refactored Arena class shutdown process to ensure safe cleanup of resources, preventing double-free issues.
- Optimized Canvas rendering logic to utilize pre-calculated values for improved performance with large selections.
2025-09-29 09:42:06 -04:00
scawful
94f5c0ec60 Implement safe multi-area map refresh and critical tile update fixes
- Added RefreshMultiAreaMapsSafely method to handle large, wide, and tall area maps without recursion, preventing segmentation faults.
- Updated tile application logic to directly use the currently selected tile, enhancing stability during rectangle selections.
- Improved logging for tile updates and error handling, ensuring better debugging and user feedback.
- Cleared selection state after applying changes to maintain a clean editor state.
2025-09-29 09:30:18 -04:00
scawful
508489cd0e Enhance OverworldEditor with improved selection handling and critical fix for large maps
- Added logging for rectangle selection and tile processing to aid debugging.
- Implemented bounds checks during tile selection to prevent crashes.
- Disabled sibling refresh for large maps to avoid infinite recursion, addressing segmentation faults.
- Updated comments for clarity and future implementation considerations.
2025-09-29 09:22:14 -04:00
scawful
4bf4a13dae Enhance graphics editor performance with batch processing and profiling
- Integrated performance profiling using ScopedTimer in GraphicsEditor and ScreenEditor for better timing insights.
- Implemented batch texture updates in GraphicsEditor and ScreenEditor to reduce individual texture update calls, improving rendering efficiency.
- Enhanced tile rendering in ScreenEditor with pre-allocated vectors for batch operations, optimizing drawing performance.
- Added safety checks and validation in various components to prevent crashes and ensure data integrity during rendering operations.
- Updated Bitmap and Arena classes to support improved texture management and synchronization, enhancing overall graphics performance.
2025-09-29 09:04:10 -04:00
scawful
2d10437888 Remove clipboard functionality and enhance performance monitoring features
- Deleted clipboard-related files (clipboard.cc, clipboard.h, clipboard.mm) to streamline the codebase.
- Added a performance dashboard in the EditorManager to monitor performance metrics and improve user experience.
- Integrated performance monitoring capabilities across various editors, allowing for detailed timing of critical operations.
- Updated the graphics system with batch processing for texture updates, significantly improving rendering performance.
- Introduced a memory pool allocator for efficient memory management during graphics operations.
2025-09-28 23:30:32 -04:00
scawful
ce31906c93 Enhance performance profiling and tile caching mechanisms
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations.
- Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency.
- Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance.
- Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering.
- Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
2025-09-28 23:13:12 -04:00
scawful
5915391467 add comments for gfx classes and editors 2025-09-28 23:00:32 -04:00
scawful
50c7461e5f Enhance OverworldEditor with on-demand map refresh and texture loading improvements
- Implemented on-demand refresh for overworld maps, optimizing updates based on visibility and modifications.
- Introduced a new method to ensure textures are loaded before drawing, improving user experience with loading indicators.
- Increased the number of textures processed per frame for faster loading times, enhancing performance during map transitions.
- Updated the release workflow to enable additional testing configurations for YAZE builds.
2025-09-28 22:48:56 -04:00
scawful
cea73affdd Add performance monitoring capabilities with PerformanceMonitor class
- Introduced PerformanceMonitor and ScopedTimer classes for tracking operation durations, enhancing performance analysis during ROM loading and rendering.
- Integrated performance monitoring into the OverworldEditor and Overworld classes, allowing for detailed timing of critical operations.
- Implemented deferred texture creation strategies to optimize loading times and reduce main thread blocking.
- Updated relevant methods to utilize performance monitoring, providing insights into loading efficiency and potential bottlenecks.
2025-09-28 22:21:15 -04:00
scawful
b463878d6e Refactor GitHub Actions workflow and Tile16Editor for improved functionality
- Updated the concurrency group in the release workflow to use a more consistent reference for tags.
- Enhanced the release notes generation logic for clarity and consistency.
- Improved logging in Tile16Editor to provide better insights during bitmap updates and error handling.
- Refactored the UpdateBlocksetBitmap method to ensure proper handling of active bitmaps and pixel copying, enhancing the editor's responsiveness.
2025-09-28 21:21:38 -04:00
scawful
76cb817f26 Refactor Tile16Editor for improved data handling and bitmap updates
- Changed the storage of current tile16 data from a static variable to an instance variable for better persistence.
- Added a new method to update the blockset bitmap displayed in the editor, ensuring it reflects the current tile16 data.
- Enhanced the DrawToCurrentTile16 method to include updates to the blockset bitmap after drawing.
- Updated the CMake configuration for the tile edit table to ensure proper initialization.
2025-09-28 21:06:57 -04:00
scawful
cb107ae69c Remove PNG and ZLIB support from the project
- Eliminated all references to PNG and ZLIB dependencies in CMake configuration and project files.
- Updated documentation to reflect the removal of PNG support and related functionalities.
- Adjusted build scripts and source files to remove unused code related to PNG handling, ensuring a cleaner codebase.
2025-09-28 12:03:29 -04:00
scawful
a578d48278 Enhance testing system integration in EditorManager and app configuration
- Added conditional compilation flags for enabling testing features in EditorManager, ensuring that testing-related functionalities are only initialized when tests are enabled.
- Updated app configuration to define YAZE_ENABLE_TESTING based on the build settings, improving clarity and control over testing capabilities.
- Refactored comments to clarify the context of testing features throughout the EditorManager code.
2025-09-27 20:14:20 -04:00
scawful
e958fd139e Refactor palette group display in Tile16Editor for improved clarity
- Replaced inline array with a static constant for palette group names, enhancing code readability and maintainability.
- Updated the display logic for the current palette group to utilize the new constant, ensuring consistent output.
2025-09-27 20:05:10 -04:00
scawful
7815f8cc85 Refactor map properties handling in Overworld Editor for improved clarity and performance
- Rearranged include statements for better organization and reduced redundancy.
- Enhanced the DrawSimplifiedMapSettings method by improving formatting and readability.
- Streamlined the logic for handling world and map changes, ensuring more efficient updates.
- Updated the DrawMapPropertiesPanel and related methods to improve layout and user interaction.
- Refactored overlay handling logic to enhance maintainability and clarity in the Overworld class.
2025-09-27 19:42:32 -04:00
scawful
0460a6f638 Refactor tile selection logic in Tile16Editor for improved accuracy
- Simplified tile selection detection by integrating it with the tile selector drawing method.
- Enhanced click position calculations to use dynamic grid step values, improving responsiveness to different grid sizes.
- Rearranged drawing calls for better organization and clarity in the UpdateBlockset method.
2025-09-27 18:40:03 -04:00
scawful
3f37045b4d Refactor Tile16Editor drawing logic and enhance tile handling
- Updated the DrawToCurrentTile16 method to accept an optional source tile parameter, improving flexibility in tile rendering.
- Refined the logic for regenerating tile16 bitmaps from ROM data, ensuring accurate updates and palette management.
- Enhanced the UI layout for the Tile16 editor, optimizing the interaction of tile8 and tile16 controls.
- Improved code readability by standardizing formatting and reducing unnecessary whitespace.
2025-09-27 18:33:20 -04:00
scawful
dabfbfa5a2 Implement Tile16 changes commit callback and enhance editor functionality
- Added a callback mechanism in OverworldEditor to refresh the tile16 blockset and overworld map upon committing changes.
- Improved the Tile16Editor with new methods for committing changes to the overworld and discarding local modifications.
- Enhanced the UI layout for the Tile16 editor, optimizing the display and interaction of tile8 and tile16 controls.
- Updated the drawing logic for tile previews and improved palette management features for better user experience.
2025-09-27 18:14:16 -04:00
scawful
89396b1b57 Enhance Overworld Editor with v3 features and unified settings management
- Implemented full support for ZSCustomOverworld v3, including complex transition calculations and interactive overlays.
- Introduced a new unified settings table in OverworldEditorManager for streamlined management of toolsets and properties.
- Enhanced scratch space functionality with selection transfer capabilities between overworld and scratch slots.
- Removed the outdated ZEML system in favor of a pure ImGui layout for improved performance and maintainability.
- Updated changelog to reflect significant new features and improvements in the Overworld Editor.
2025-09-27 17:33:18 -04:00
scawful
7355294f49 Refactor Overworld Editor and enhance settings management for v3 features
- Removed the outdated ZEML layout file and associated references to streamline the OverworldEditor.
- Introduced the OverworldEditorManager class to encapsulate v3 settings management, improving code organization and maintainability.
- Updated the OverworldEditor to utilize ImGui for layout, enhancing user interaction and flexibility.
- Enhanced the changelog with detailed descriptions of new features and improvements, including a comprehensive undo/redo system and advanced palette management.
- Removed deprecated diagnostic patterns from the clangd configuration to improve code quality checks.
2025-09-27 15:47:22 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
7e46b2b7be Enhance tile rendering and update logic in OverworldEditor and Canvas
- Added checks to ensure tile16 blockset is loaded and active before drawing in OverworldEditor.
- Improved tile rendering logic in Canvas to pre-render tiles and ensure they are active before drawing, preventing timing issues.
- Cleared cached tile bitmaps to force re-rendering when the tile16 blockset is updated, enhancing visual consistency.
2025-09-27 11:36:12 -04:00
scawful
c6490314f3 Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
2025-09-27 11:32:42 -04:00
scawful
a53e759043 Implement multi-session support and welcome screen in EditorManager
- Removed the homepage display logic and replaced it with a welcome screen that appears when no ROM is loaded or no active editors are present.
- Enhanced session management by iterating through all sessions to check for active editors, allowing for better multi-session docking.
- Introduced new methods for generating unique editor titles based on session context and added feature flags for per-session configurations.
- Added safeguards for ROM loading state checks in editor methods to prevent operations on unloaded ROMs.
2025-09-26 17:32:21 -04:00
scawful
1964d31930 Refactor DungeonEditor and related components for improved object management and UI enhancements
- Replaced vertical separators with standard separators in the EditorManager's menu bar for consistency.
- Introduced a new room selection callback mechanism in DungeonRoomSelector to facilitate room selection events.
- Enhanced DungeonEditor with drag-and-select functionality for object placement, improving user interaction.
- Added an object browser in DungeonObjectSelector for better object management and preview capabilities.
- Streamlined object rendering and selection processes, ensuring a more intuitive editing experience.
2025-09-25 18:56:30 -04:00
scawful
dd73ea080b Implement ASM patch application and version marker updates in OverworldEditor
- Enhanced the ApplyZSCustomOverworldASM method to validate target versions, check current ROM status, and apply ASM patches with error handling.
- Introduced UpdateROMVersionMarkers method to update ROM version markers and enable feature flags based on the applied version.
- Added logging for successful patch applications and symbol discoveries, improving traceability during the patching process.
- Included backup and restore functionality for ROM data during ASM application to ensure data integrity.
2025-09-25 18:05:07 -04:00
scawful
205ea6f695 Refactor EditorManager and TestManager for improved UI and testing functionality
- Enhanced the DrawMenuBar method in EditorManager to improve the alignment and display of version information and session management.
- Updated the button size in MapPropertiesSystem for better usability.
- Introduced detailed ROM availability checks in RomDependentTestSuite, improving error handling and test coverage.
- Enhanced the TestManager UI to provide a more informative dashboard with detailed ROM status and actions, including a refresh option for the current ROM reference.
2025-09-25 16:12:13 -04:00
scawful
c072ec9791 Refactor EditorManager and Tile16Editor for improved functionality and error handling
- Commented out the ArenaTestSuite registration in EditorManager with a TODO for future implementation.
- Updated the DrawMenuBar method in EditorManager to enhance version display alignment and tooltip functionality.
- Modified OverworldEditor to include error handling for ASM application and commented out the Asar wrapper for build compatibility.
- Enhanced Tile16Editor with additional bounds checks and error handling to ensure robustness during tile operations.
- Introduced new test cases in RomDependentTestSuite for Tile16Editor functionality and comprehensive save operations, improving test coverage.
2025-09-25 16:05:38 -04:00
scawful
6f906a020d Enhance Overworld and Tile16 editors with new features and UI improvements
- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction.
- Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu.
- Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality.
- Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu.
- Refactored various UI elements for consistency and clarity, enhancing overall user experience.
2025-09-25 15:51:34 -04:00
scawful
dcb98f6a45 Add ZSCustomOverworld ASM patch application feature
- Introduced a new feature flag to enable the application of ZSCustomOverworld ASM patches when upgrading ROM versions.
- Updated the OverworldEditor to include a dialog for upgrading ROM versions, with options to apply ASM patches based on the feature flag.
- Enhanced the DrawOverworldMapSettings method to dynamically adjust UI elements based on the ROM version and provide upgrade options.
- Implemented the ApplyZSCustomOverworldASM method to handle the patch application process, including error handling and logging.
- Updated feature flags display in the UI to reflect the new ASM patch application option, improving user experience and functionality.
2025-09-25 15:28:39 -04:00
scawful
77ceb0256b Refactor CMake and enhance API documentation for YAZE
- Updated CMakeLists.txt to set a minimum required version of 3.5 and removed older policy settings for improved compatibility.
- Enhanced yaze.h and zelda.h with detailed documentation, including versioning information and API descriptions, to improve clarity for developers.
- Added new functions for version compatibility checks and improved error handling in the YAZE API.
- Refactored existing structures and enums for better readability and maintainability, ensuring a more consistent coding style.
2025-09-25 12:00:03 -04:00
scawful
350d26ceb8 Add PNG support for clipboard operations
- Implemented conditional compilation for image copy and retrieval functions in clipboard.cc, clipboard.h, and clipboard.mm, enabling PNG support when YAZE_LIB_PNG is defined.
- Updated graphics_editor.cc and overworld_editor.cc to handle PNG data copying to the clipboard, including error handling for cases when PNG support is disabled.
- Enhanced user feedback by providing alternative actions when PNG export is unavailable, improving overall user experience.
2025-09-25 10:03:54 -04:00
scawful
b9a4d07745 Refactor MapPropertiesSystem for Improved UI and Functionality
- Updated the DrawSimplifiedMapSettings method to streamline the layout and enhance usability with new UI constants for table and button dimensions.
- Removed the Tools popup from the MapPropertiesSystem, consolidating editing functionalities for a cleaner interface.
- Enhanced the DrawGraphicsPopup and DrawPalettesPopup methods with custom input widths for better alignment and user experience.
- Improved the organization of map properties sections, adding clear headers for Basic Properties, Area Configuration, and Visual Effects.
- Adjusted button functionalities and hover hints for better user guidance and interaction.
2025-09-24 21:28:10 -04:00
scawful
e8afc764a0 Enhance Overworld Editor and Map Properties System
- Updated the DrawOverworldEntrancePopup to include new options for deleting entrances and improved UI labels for better clarity.
- Integrated new UI constants for consistent styling across the editor.
- Refactored MapPropertiesSystem to support additional toolset functionalities, including editing tools and view controls.
- Improved overlay handling in OverworldMap, consolidating vanilla and custom overlay loading logic.
- Enhanced user interaction with new buttons and streamlined layout for better usability in the editor.
2025-09-24 21:10:37 -04:00
scawful
912cc3fb56 Update overworld map properties and overlay functionality
- Changed the included assembly file for custom overworld to version 3 for improved features.
- Enhanced documentation in the overworld loading guide to clarify overlay effects and configurations.
- Refactored MapPropertiesSystem to support overlay previews and improved mosaic controls.
- Added functionality for loading vanilla overlays and displaying overlay descriptions in the editor.
- Updated UI components in OverworldEditor to integrate new overlay settings and preview options.
2025-09-24 20:16:53 -04:00
scawful
25f8a550b6 Fix Overworld sprite drawing system
- Updated the MapPropertiesSystem to improve the layout of the simplified map settings table, increasing column widths for better visibility and usability.
- Adjusted button sizes in the OverworldEditor for Graphics, Palettes, Overlays, and Properties to enhance user interaction.
- Implemented filtering of sprites in the OverworldEditor based on the current world, ensuring only relevant sprites are displayed.
- Refactored sprite drawing logic to utilize global coordinates directly, improving accuracy in sprite rendering.
2025-09-24 18:37:39 -04:00
scawful
8b1b058fea Add MapPropertiesSystem for enhanced overworld map management
- Introduced MapPropertiesSystem class to manage map properties, including settings for area size, graphics, palettes, and overlays.
- Implemented UI components for drawing map properties, allowing users to customize map settings through a dedicated panel.
- Enhanced OverworldEditor to integrate map properties functionality, providing quick access to map settings via context menus and UI interactions.
- Added support for custom background colors and overlays, improving the overall customization experience for users.
2025-09-24 17:01:48 -04:00
scawful
12bb5dc3d5 Enhance OverworldEditor with new customization features
- Updated OverworldEditor to include new table columns for CopyMap, MapLock, CustomBG, and Overlay, improving user interaction and customization options.
- Implemented DrawCustomBackgroundColorEditor and DrawOverlayEditor methods for managing custom background colors and overlay settings, respectively.
- Added context menu functionality for map locking and quick access to map properties, enhancing usability.
- Refactored OverworldMap to support new features related to animated graphics and subscreen overlays, ensuring compatibility with ZScreamCustomOverworld v3.
2025-09-24 15:58:46 -04:00
scawful
49b4f6d677 Add ZScreamCustomOverworld ASM v3 and integrate area size support
- Introduced ZScream Custom Overworld ASM to enhance customization of the ALTTP overworld, allowing users to modify various aspects such as palettes, backgrounds, and transitions.
- Updated OverworldEditor to include area size selection for v3 support, enabling users to choose between different area sizes (Small, Large, Wide, Tall).
- Enhanced OverworldMap to load area size information based on the applied ASM version, ensuring compatibility with expanded features.
- Implemented SaveAreaSizes method in Overworld to persist area size settings in the ROM, supporting the new customization capabilities.
- Refactored related classes and methods to accommodate the new area size logic and ensure seamless integration with existing functionalities.
2025-09-24 15:36:29 -04:00
scawful
339741fe35 Add clipboard functionality for overworld tile16 selection in OverworldEditor
- Introduced SharedClipboard struct in EditorContext to manage cross-session clipboard data.
- Implemented Copy and Paste methods in OverworldEditor to handle tile16 selections and transfers.
- Enhanced clipboard management to support both rectangular selections and single tile copies.
- Added error handling for clipboard operations to ensure robust functionality.
2025-09-13 10:59:57 -04:00
scawful
9cbae49cb0 housekeeping 2025-08-21 19:00:12 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
006624c0d8 Refactor assembly and overworld editor code for improved readability and performance
- Updated namespace usage to yaze::editor for consistency.
- Replaced string search methods with contains and ranges::find for better clarity and performance.
- Simplified Load function in AssemblyEditor for conciseness.
- Enhanced OverworldEditor by consolidating GUI element bindings and improving input handling.
- Refactored toolset drawing logic to streamline the editor interface and improve user experience.
2025-05-26 13:54:58 -04:00
scawful
0863b7c606 Refactor graphics editor and screen editor tab handling
- Updated tab item handling in GraphicsEditor and ScreenEditor to ensure proper opening and closing of tab items.
- Improved layout management by replacing deprecated macros with ImGui table functions for better readability and maintainability.
- Adjusted palette display function signature in color handling to return a boolean for success status instead of absl::Status.
- Enhanced tile rendering functions for consistency and clarity in the graphics editing workflow.
2025-05-13 17:30:18 -04:00