Files
yaze/test/e2e/dungeon_editor_smoke_test.cc
scawful c59a4592c3 feat: Add dungeon editor smoke test and register it in the test suite
- Introduced a new smoke test for the Dungeon Editor to verify UI elements and functionality.
- Registered the Dungeon Editor smoke test in the main test suite for automated execution.
- Updated the integration test setup to ensure proper ROM loading from multiple locations.
2025-10-04 14:01:30 -04:00

48 lines
1.5 KiB
C++

#include "e2e/dungeon_editor_smoke_test.h"
#include "test_utils.h"
#include "app/core/controller.h"
#include "imgui_test_engine/imgui_te_context.h"
// Simple smoke test for dungeon editor
// Verifies that the editor opens and basic UI elements are present
void E2ETest_DungeonEditorSmokeTest(ImGuiTestContext* ctx)
{
// Load ROM first
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
// Open the Dungeon Editor
yaze::test::gui::OpenEditorInTest(ctx, "Dungeon Editor");
// Focus on the dungeon editor window
ctx->WindowFocus("Dungeon Editor");
// Log that we opened the editor
ctx->LogInfo("Dungeon Editor window opened successfully");
// Verify the 3-column layout exists
// Check for Room Selector on the left
ctx->SetRef("Dungeon Editor");
// Check basic tabs exist
ctx->ItemClick("Rooms##TabItemButton");
ctx->LogInfo("Room selector tab clicked");
// Check that we can see room list
// Room 0 should exist in any valid zelda3.sfc
ctx->ItemClick("Room 0x00");
ctx->LogInfo("Selected room 0x00");
// Verify canvas is present (center column)
// The canvas should be focusable
ctx->ItemClick("##Canvas");
ctx->LogInfo("Canvas clicked");
// Check Object Selector tab on right
ctx->ItemClick("Object Selector##TabItemButton");
ctx->LogInfo("Object selector tab clicked");
// Log success
ctx->LogInfo("Dungeon Editor smoke test completed successfully");
}