Commit Graph

117 Commits

Author SHA1 Message Date
scawful
c943577aff Integrate ROM-dependent testing framework into YAZE
- Added a new RomDependentTestSuite to facilitate testing functionalities that rely on the currently loaded ROM, enhancing test coverage.
- Updated EditorManager to register the new test suite and manage the current ROM for dependent tests.
- Enhanced the IntegratedTestSuite to first check for a loaded ROM before proceeding with tests, improving robustness.
- Improved the TestManager UI to indicate ROM loading status and provide feedback for running ROM-dependent tests.
- Updated CMake configuration to include the new test suite header, ensuring proper integration into the build system.
2025-09-25 13:44:03 -04:00
scawful
8ab30dd5ad Enhance testing framework and CMake integration for YAZE
- Conditionally include Google Test support in the build configuration, allowing for integrated testing when enabled.
- Refactor ImGui Test Engine setup to be conditional based on the YAZE_ENABLE_UI_TESTS flag, improving modularity.
- Update EditorManager to register new test suites, including integrated and performance tests, enhancing test coverage.
- Improve the test dashboard UI with additional options for filtering and viewing test results, providing a better user experience.
- Introduce a new integrated test suite for comprehensive testing of core functionalities, ensuring robustness and reliability.
2025-09-25 13:29:39 -04:00
scawful
41adb1b70e Enhance testing framework and UI integration for YAZE
- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability.
- Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results.
- Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers.
- Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality.
- Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution.
- Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.
2025-09-25 13:26:56 -04:00
scawful
e77786ea6c Implement user settings and workspace preset management in EditorManager
- Added LoadUserSettings and SaveUserSettings methods to handle user preferences such as font scaling and autosave settings.
- Introduced RefreshWorkspacePresets, SaveWorkspacePreset, and LoadWorkspacePreset methods for managing workspace layout presets.
- Integrated autosave functionality with a timer and user notifications via ToastManager.
- Enhanced the UI with options for saving/loading workspace presets and adjusting autosave settings.
2025-09-13 10:58:21 -04:00
scawful
b012bd1404 Refactor EditorManager to utilize RomSession for improved ROM handling
- Replaced the previous ROM management system with a RomSession structure to encapsulate ROM and editor set data.
- Streamlined the initialization and loading processes for ROMs, reducing memory overhead and improving clarity.
- Updated methods to reference the new RomSession structure, enhancing maintainability and readability.
- Removed unused editor set management code, simplifying the overall architecture of the EditorManager.
2025-08-12 18:42:14 -04:00
scawful
c9921c91bf Refactor editor manager and dungeon editor for improved clarity and performance
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability.
- Updated lambda captures to use 'this' pointer for consistency and clarity.
- Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability.
- Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
2025-08-03 17:53:34 -04:00
scawful
a682ea9553 Port ScreenEditor to use Tilemap, remove Tilesheet class 2025-05-18 16:46:04 -04:00
scawful
8d34ebf534 Refactor ROM save functionality to use structured settings
- Introduced a new SaveSettings struct to encapsulate parameters for the SaveToFile method, improving clarity and maintainability.
- Updated SaveToFile method signature to accept SaveSettings instead of individual parameters.
- Adjusted SaveRom method in EditorManager to utilize the new SaveSettings struct for better parameter management.
- Removed redundant label loading from LoadFromFile when z3_load is true, streamlining the loading process.
2025-05-13 21:00:53 -04:00
scawful
cb2473e656 Refactor LoadAssets method in EditorManager to streamline asset loading 2025-05-05 11:42:37 -04:00
scawful
d6551f84d2 Refactor graphics handling to utilize Arena for graphics sheets management
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
2025-05-02 12:06:46 -04:00
scawful
dcd7a81432 Refactor asset loading in EditorManager to iterate over active editors; streamline loading process for better scalability and maintainability. 2025-04-29 13:38:47 -04:00
scawful
d77aa2ab61 Remove CleanupUnusedTextures method from Editor and OverworldEditor classes; eliminate unused texture cleanup logic from EditorManager to streamline performance. 2025-04-29 08:21:11 -04:00
scawful
5c20d867ad Refactor DrawHomepage function in EditorManager to streamline UI elements; update welcome text, enhance recent files display, and improve button layout for better user experience. 2025-04-27 13:29:35 -04:00
scawful
c2a0cd930c Refactor DrawRomSelector method in EditorManager to return absl::Status for improved error handling; update method signature in header file and adjust menu drawing logic accordingly. 2025-04-16 22:34:57 -04:00
scawful
e7f976fcf0 add hyperlink to GitHub in the homepage for easier access to the project 2025-04-16 19:06:01 -04:00
scawful
00d30efbf1 Add short name handling for ROMs in Rom class; update EditorManager to use short names in the ROM selector for improved UI clarity. 2025-04-16 17:33:48 -04:00
scawful
c60c392264 Refactor EditorManager to handle status from ROM operations; improve error handling in ROM selector. Update overworld loading logic for consistency. 2025-04-12 13:25:40 -04:00
scawful
1d64846a37 initialize blank editor set in EditorManager; update overworld initialization to use Rom pointers; add Clear and CleanupUnusedTextures methods in OverworldEditor. 2025-04-12 11:33:03 -04:00
scawful
42cfb3bcb2 Refactor overworld constructors to accept Rom pointers 2025-04-12 11:27:23 -04:00
scawful
216ee23f51 Refactor EditorManager to utilize EditorSet for managing multiple editors per ROM, enhance ROM loading and saving processes, and improve popup management integration. 2025-04-11 02:57:50 -04:00
scawful
b6bed9e92e Refactor EditorManager and integrate PopupManager for improved popup handling 2025-04-11 02:56:33 -04:00
scawful
e4e635b367 Refactor DungeonEditor: streamline Load and Update methods, enhance initialization flow and usage statistics calculation 2025-03-14 00:33:32 -04:00
scawful
2db9561a44 Fix ImGui::End() placement in EditorManager and ZEML rendering functions 2025-03-13 09:27:55 -04:00
scawful
806885824a Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor 2025-03-12 14:28:53 -04:00
scawful
4bb087f2c5 Refactor EditorManager to improve project menu handling and streamline Home window rendering 2025-03-11 22:59:32 -04:00
scawful
80655313d1 Refactor EditorManager to extract LoadAssets method for improved code organization and readability 2025-03-11 21:26:55 -04:00
scawful
61e35f2819 Implement docking support in the main editor window; enhance editor activation management 2025-03-11 21:05:04 -04:00
scawful
1452d3c381 Add project management features to EditorManager; implement new project, open project, and save project functionalities 2025-03-11 15:44:55 -04:00
scawful
33de8d2c77 Add "Load Last ROM" shortcut and streamline ROM asset loading in EditorManager 2025-03-11 14:04:13 -04:00
scawful
ecac4e5b60 Add new keyboard shortcuts for saving and displaying help; refactor shortcut management 2025-03-09 19:28:10 -04:00
scawful
7b2c919745 Implement shortcut execution logic and update Cut command handling in EditorManager 2025-03-09 18:42:04 -04:00
scawful
02ae11ec9e Add ShortcutManager for handling keyboard shortcuts in the editor 2025-03-09 18:15:16 -04:00
scawful
412e617ce7 Add Load method to editor classes and update corresponding headers 2025-03-08 10:07:18 -05:00
scawful
bc1701f490 Refactor EditorManager: Update Initialize method signature and streamline active editors initialization; remove unused menu items and related code 2025-03-07 19:10:45 -05:00
scawful
d7692ddddd Enhance EditorManager with new help and demo menus, and refactor existing menu structure 2025-03-03 18:48:31 -05:00
scawful
6dfa5d282e Remove unused editor.cc file and clean up related CMake and code files 2025-03-03 18:01:29 -05:00
scawful
a28ad9c516 Enhance EditorManager: add assembly and palette editors to the view menu, and improve menu initialization for better readability 2025-02-28 00:48:12 -05:00
scawful
b8d1568b08 Implement menu system: add file and edit menus with recent files support and various actions 2025-02-10 11:51:17 -05:00
scawful
169bd09495 Refactor EditorManager: remove DrawRomMenu method and simplify Close function 2025-02-10 11:50:17 -05:00
scawful
1bc0f07a7e Refactor FlagsMenu to core namespace; remove redundant flags.h file and update references in editor files 2025-01-26 13:20:29 -05:00
scawful
de53ccae21 Refactor ExperimentFlags to FeatureFlags for consistency across the codebase 2025-01-22 13:41:28 -05:00
scawful
50c9223a53 Add hex utility functions and refactor usage in editors 2025-01-22 13:28:21 -05:00
scawful
809282edad remove nonstandard type aliases 2025-01-19 20:16:40 -05:00
Justin Scofield
02a86c41da Refactored EditorManager to consolidate popup drawing methods into a single DrawPopups method and added a DrawMenuBar method. Replaced DrawYazeMenu with DrawHomepage for displaying a welcome message and options for opening a ROM. Introduced a LoadRom method to handle ROM loading and updated related methods to set the current_rom_ pointer. Added settings_editor_ to the list of active editors. 2025-01-05 20:54:02 -05:00
Justin Scofield
fe0dbd3642 Refactor graphics sheet management with singleton class
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:

- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
2025-01-04 20:04:00 -05:00
scawful
d3eca0f950 Make ExperimentFlags a singleton, remove inheritance relationships 2024-12-31 18:13:53 -05:00
scawful
5ff7eaa526 Add yaze_config.h for version management and update version check logic 2024-12-31 12:50:14 -05:00
scawful
33dc1983bc Add Rom dependency injection to OverworldEditor 2024-12-31 11:43:33 -05:00
scawful
59e59f8a38 Refactor hex string handling: replace UppercaseHex functions with Hex equivalents 2024-12-30 09:48:19 -05:00
scawful
a8dcfe3d05 Remove dynamic layout code 2024-12-29 09:58:34 -05:00