Commit Graph

41 Commits

Author SHA1 Message Date
scawful
089a31ff92 Refactor overworld map handling to improve custom ASM logic
- Simplified the logic for determining custom overworld behavior based on ASM version, enhancing clarity and maintainability.
- Updated comments for better understanding of expanded tile and entrance data checks in the Overworld class.
- Ensured that expanded data checks are more straightforward, improving the overall flow of the overworld map assembly process.
2025-09-27 17:29:56 -04:00
scawful
c6490314f3 Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
2025-09-27 11:32:42 -04:00
scawful
b9a4d07745 Refactor MapPropertiesSystem for Improved UI and Functionality
- Updated the DrawSimplifiedMapSettings method to streamline the layout and enhance usability with new UI constants for table and button dimensions.
- Removed the Tools popup from the MapPropertiesSystem, consolidating editing functionalities for a cleaner interface.
- Enhanced the DrawGraphicsPopup and DrawPalettesPopup methods with custom input widths for better alignment and user experience.
- Improved the organization of map properties sections, adding clear headers for Basic Properties, Area Configuration, and Visual Effects.
- Adjusted button functionalities and hover hints for better user guidance and interaction.
2025-09-24 21:28:10 -04:00
scawful
e8afc764a0 Enhance Overworld Editor and Map Properties System
- Updated the DrawOverworldEntrancePopup to include new options for deleting entrances and improved UI labels for better clarity.
- Integrated new UI constants for consistent styling across the editor.
- Refactored MapPropertiesSystem to support additional toolset functionalities, including editing tools and view controls.
- Improved overlay handling in OverworldMap, consolidating vanilla and custom overlay loading logic.
- Enhanced user interaction with new buttons and streamlined layout for better usability in the editor.
2025-09-24 21:10:37 -04:00
scawful
912cc3fb56 Update overworld map properties and overlay functionality
- Changed the included assembly file for custom overworld to version 3 for improved features.
- Enhanced documentation in the overworld loading guide to clarify overlay effects and configurations.
- Refactored MapPropertiesSystem to support overlay previews and improved mosaic controls.
- Added functionality for loading vanilla overlays and displaying overlay descriptions in the editor.
- Updated UI components in OverworldEditor to integrate new overlay settings and preview options.
2025-09-24 20:16:53 -04:00
scawful
12bb5dc3d5 Enhance OverworldEditor with new customization features
- Updated OverworldEditor to include new table columns for CopyMap, MapLock, CustomBG, and Overlay, improving user interaction and customization options.
- Implemented DrawCustomBackgroundColorEditor and DrawOverlayEditor methods for managing custom background colors and overlay settings, respectively.
- Added context menu functionality for map locking and quick access to map properties, enhancing usability.
- Refactored OverworldMap to support new features related to animated graphics and subscreen overlays, ensuring compatibility with ZScreamCustomOverworld v3.
2025-09-24 15:58:46 -04:00
scawful
49b4f6d677 Add ZScreamCustomOverworld ASM v3 and integrate area size support
- Introduced ZScream Custom Overworld ASM to enhance customization of the ALTTP overworld, allowing users to modify various aspects such as palettes, backgrounds, and transitions.
- Updated OverworldEditor to include area size selection for v3 support, enabling users to choose between different area sizes (Small, Large, Wide, Tall).
- Enhanced OverworldMap to load area size information based on the applied ASM version, ensuring compatibility with expanded features.
- Implemented SaveAreaSizes method in Overworld to persist area size settings in the ROM, supporting the new customization capabilities.
- Refactored related classes and methods to accommodate the new area size logic and ensure seamless integration with existing functionalities.
2025-09-24 15:36:29 -04:00
scawful
683b7f637d Update SetColorsPalette function to set palette size to 256, no longer uses vector as underlying so assignment operations dont increment size 2025-04-23 20:17:04 -04:00
scawful
44e13cf4bb Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods. 2025-04-17 21:49:47 -04:00
scawful
96c9c5bea6 expand entrance room constants in Zelda3 and enhance OverworldMap class with mosaic handling. 2025-04-12 13:24:48 -04:00
scawful
42cfb3bcb2 Refactor overworld constructors to accept Rom pointers 2025-04-12 11:27:23 -04:00
scawful
a76fbe1c8c Refactor OverworldMap: update ProcessGraphicsBuffer to accept graphics buffer as parameter 2025-04-05 13:46:42 -04:00
scawful
de53ccae21 Refactor ExperimentFlags to FeatureFlags for consistency across the codebase 2025-01-22 13:41:28 -05:00
scawful
b245b10963 Refactor logging to use util::logf and add log utility header 2025-01-22 13:36:37 -05:00
scawful
50c9223a53 Add hex utility functions and refactor usage in editors 2025-01-22 13:28:21 -05:00
scawful
809282edad remove nonstandard type aliases 2025-01-19 20:16:40 -05:00
Justin Scofield
88198323b3 Refactor ROM handling and update Overworld methods
Updated MessageEditor, RoomEntrance, and Overworld classes to use WriteByte instead of Write for byte values. Refactored ROM class by removing Write and toint16 methods, moving constants, and updating operator[]. Modified Overworld methods to return absl::Status and handle errors. Updated Inventory and OverworldMap methods to use ReadWord instead of toint16.
2025-01-05 21:19:53 -05:00
scawful
ca702d62e3 refactor overworld: add constants for exits, items, entrances, and map IDs 2025-01-01 19:30:36 -05:00
Justin Scofield
e04fc3d828 housekeeping 2024-12-31 20:43:23 -05:00
scawful
5e1e2901ff Refactor overworld constants 2024-12-31 17:50:19 -05:00
scawful
aece708513 Refactor overworld entity constants for improved naming consistency and readability 2024-12-31 17:40:15 -05:00
scawful
6d2de44b94 Refactor Overworld blockset types and update related function signatures 2024-12-31 16:40:01 -05:00
scawful
59e59f8a38 Refactor hex string handling: replace UppercaseHex functions with Hex equivalents 2024-12-30 09:48:19 -05:00
scawful
8cf16906e6 remove overworld namespace 2024-12-29 16:12:53 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
scawful
21314702e8 Add EditorContext, refactor utils, add system managers 2024-11-19 23:10:23 -05:00
scawful
0035176f86 Add CopyTile8bpp16 function and refactor usage in OverworldMap 2024-11-10 17:16:46 -05:00
scawful
5532623e16 game constants housekeeping 2024-08-29 13:08:36 -04:00
scawful
f3b0723ca4 Refactor OverworldMap constructor to remove unnecessary tiles16 parameter 2024-08-26 10:24:46 -04:00
scawful
6e66512a27 feat: Refactor OverworldMap to use custom_gfx_ids array for custom tileset 2024-08-25 17:26:02 -04:00
scawful
0c9faa7ac4 chore: pass flag to overworld map for loading custom data 2024-08-25 16:50:41 -04:00
scawful
57a165bab6 feat: Add custom overworld data loading and tileset setup to OverworldMap constructor 2024-08-25 16:40:37 -04:00
scawful
7b33313281 big cleanup 2024-08-20 22:10:35 -04:00
scawful
49611d4944 big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity 2024-08-20 12:02:47 -04:00
scawful
e56a66f247 add todo for death mountain gfx load 2024-08-16 16:05:11 -04:00
scawful
7c708519ac standardize imgui headers as user instead of system 2024-07-30 23:33:12 -04:00
scawful
4582a18f53 Move GfxContext to editor/utils, update CMakeLists.txt 2024-07-19 23:07:04 -04:00
scawful
cb309743ea Rename world_index_ to main_gfx_id_ 2024-05-24 20:29:18 -04:00
scawful
dfbe0014d9 Fix references to Rom class in comments 2024-04-14 15:20:56 -05:00
scawful
7e46cf1c64 Rename ROM class to Rom 2024-04-14 14:47:17 -05:00
scawful
b06e22dc0d Add zelda3::overworld namespace 2024-04-14 14:37:53 -05:00