scawful
11504ca4c1
Refactor Renderer access and enhance graphics loading functionality
...
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
2025-05-08 19:37:48 -04:00
scawful
38b459777d
Add RenderRoomGraphics method to Room class for improved graphics rendering
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Implement RenderRoomGraphics in the Room class to handle the rendering of room graphics, including floor and background drawing. This addition enhances the graphics management by utilizing the gfx::Arena for rendering operations and updating bitmaps as needed. Update room.h to declare the new method.
2025-05-03 23:40:26 -04:00
scawful
6d23128060
Refactor Room and RoomObject classes to remove inheritance from SharedRom, enhancing code clarity and maintainability. Introduce ROM pointer management in both classes for improved functionality. Update LoadRoomFromRom to accommodate new constructor signature.
2025-04-30 17:51:42 -04:00
scawful
ff74c0c92a
Enhance DungeonEditor functionality by adding room graphics loading and rendering capabilities; implement bitmap drawing for background layers and room objects in the canvas, improving visual representation of dungeon rooms.
2025-04-27 14:00:40 -04:00
scawful
903c1246c7
Refactor DungeonEditor to streamline room loading and size calculation; replace individual room loading methods with a unified LoadRoomFromRom function, and update room size management to utilize a dedicated RoomSize struct for improved clarity and efficiency.
2025-04-19 12:12:19 -04:00
scawful
5e13b1b571
Remove dungeon.h and overworld.h headers; integrate their structures directly into zelda.h and update include paths in related source files.
2025-04-11 00:50:48 -04:00
scawful
087b194651
Remove unused room_tag.h header file and clean up includes in room.cc
2025-04-10 17:55:01 -04:00
scawful
e02ab2ded7
Refactor Room::CalculateRoomSize to use util::logf for logging and improve readability
2025-03-19 00:38:50 -04:00
scawful
43fc52dec7
Refactor SnesToPc and PcToSnes functions for improved readability and consistency; remove redundant core:: namespace usage
2025-01-22 13:45:58 -05:00
scawful
809282edad
remove nonstandard type aliases
2025-01-19 20:16:40 -05:00
scawful
4c39f02224
update dungeon header
2025-01-06 15:55:44 -05:00
scawful
9c7f78a228
update z3_dungeon_room public data type internals
2025-01-06 15:48:36 -05:00
scawful
3cbcb61222
Add CalculateRoomSize to Room
2025-01-02 08:37:48 -05:00
scawful
df67e6aaf7
Add LayerMergeType and list of constant types
2025-01-02 08:37:34 -05:00
scawful
7e470f2b33
remove dungeon namespace
2024-12-29 16:14:20 -05:00
scawful
e05e7c35db
remove app namespace
2024-12-28 21:28:51 -05:00
scawful
b336d14233
Refactor include paths and remove redundant headers in core and editor modules
2024-11-15 23:38:44 -05:00
scawful
84f30f45d0
Refactor includes in dungeon, music, and overworld files to remove unused headers for clarity
2024-11-13 08:51:54 -05:00
scawful
0f3fd1fb5d
Rename staircase_rooms_vec_ to z3_staircases for clarity and update related usages
2024-11-10 22:14:15 -05:00
scawful
c640c0af66
Refactor dungeon background enum and update related usages for consistency
2024-11-10 22:05:19 -05:00
scawful
b40699e81d
Refactor dungeon room structures and rename classes for consistency
2024-11-10 21:40:06 -05:00
scawful
1c8285a498
Refactor room handling for consistency and readability by standardizing variable naming and improving code structure
2024-11-08 00:12:45 -05:00
scawful
3be53b9e53
add dungeon.h to incl
2024-10-07 07:59:38 -04:00
scawful
ea8a851539
clang tidy cleanups
2024-08-21 00:37:14 -04:00
scawful
3b5e4cd791
chore: Refactor room object loading and drawing methods
2024-08-21 00:09:57 -04:00
scawful
7b33313281
big cleanup
2024-08-20 22:10:35 -04:00
scawful
13b588fa75
Dungeon Object Renderer updates
2024-02-03 00:03:06 -05:00
scawful
ee179a5598
housekeeping for GfxContext and Room logging
2024-01-28 12:05:50 -05:00
scawful
53f76460b4
Compute room size and room size pointers in Room class
2024-01-18 20:06:30 -05:00
scawful
08b95df7ad
Dungeon Room Object refactor
2024-01-10 23:14:49 -05:00
scawful
10785357ef
Move DungeonObjectRenderer to its own file
2023-12-17 20:59:42 -05:00
scawful
b4820d1d32
Housekeeping
2023-11-30 02:13:31 -05:00
scawful
e93ff212af
Dungeon graphics loaded per room
2023-11-22 00:49:55 -05:00
Justin Scofield
7a842d4669
Dungeon Room load current graphics experiment
2023-11-21 23:44:05 -05:00
scawful
bbe76ac83c
housekeeping, accessors, gui, etc
2023-11-20 21:12:02 -05:00
scawful
4ef2540d15
cleanup dungeon room constants
2023-11-20 06:18:28 -05:00
scawful
299770922c
Add Debugger interface, RoomObject class
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- Log instructions to debugger using experiment flag
- Use BitmapManager for more functionality
- Draw framebuffer and integrated debugger
2023-11-13 14:51:01 -05:00
scawful
613e26d8ce
Remove gfx groups fns from Room class
2023-11-12 10:17:35 -05:00
scawful
09df21a439
Update Room, Add RoomObject, RoomNames
2023-08-18 17:20:11 -04:00
Justin Scofield
7b2e017bb3
Add BitmapCanvasPipeline, more CgxViewer updates
2023-08-02 12:53:05 -04:00
scawful
3ada9988aa
Begin LoadSprites, LoadChests, housekeeping
2023-06-25 10:08:01 -04:00
scawful
5ac7002c88
Popout PaletteEditor, general housekeeping
2023-05-22 09:16:20 -05:00
scawful
94a61a13ac
Add Object selector to DungeonEditor
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Loads current room gfx from ROM gfx buffer
2023-03-29 00:10:46 -05:00
scawful
9426cd7a87
Update ImGui library SDL2 impl
2023-03-28 12:29:49 -05:00
scawful
d41c3ca81a
Add Room class for Dungeon editing
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Loads basic properties from the dungeon room header by the room ID.
2023-03-28 12:08:55 -05:00