Commit Graph

19 Commits

Author SHA1 Message Date
Justin Scofield
1249c467ed Delete Editor.h 2022-06-12 20:31:28 -04:00
Justin Scofield
6b73c33260 Delete Editor.cc 2022-06-12 20:31:23 -04:00
Justin Scofield
a5e1f0fa83 more lowercase stuff 2022-06-12 20:22:45 -04:00
Justin Scofield
1822a07e6f Changed filenames to match google style and adjusted some header includes 2022-06-12 20:21:42 -04:00
Justin Scofield
7721e321a4 Moving graphics stuff where it belongs 2022-06-12 18:42:36 -04:00
Justin Scofield
aa787a39fa Rearranging some files and namespaces 2022-06-12 18:36:53 -04:00
Justin Scofield
b325669ca8 Refactoring the codebase and moving closer to decompression 2022-06-12 18:20:32 -04:00
Justin Scofield
9d7f0aa0b4 Moving tiles related stuff into the project window 2022-06-12 13:17:59 -04:00
Justin Scofield
9b905a48e4 Continuing the Graphics stuff and removed Events bc im not using it 2022-06-12 12:42:35 -04:00
scawful
bbe95ef332 Added new tabs to the Editor main area 2022-06-12 10:28:01 -04:00
Justin Scofield
b26720f14d dumb regex stuff and snestileskitten code. almost there though 2022-06-11 23:41:05 -04:00
Justin Scofield
6bf720e0e6 Getting very close to loading graphics on the screen... no time to explain 2022-06-11 22:40:24 -04:00
Justin Scofield
c11efc1b4c Added sneshacking library and started integrating into the code because it's honestly a better idea than refactoring the code and testing it when the code has already been testing so I'll likely be removing my version of it with due time 2022-06-11 20:05:15 -04:00
Justin Scofield
b887563407 Added text editor for ASM files 2022-06-11 17:36:20 -04:00
Justin Scofield
a6fb58dba1 Bunch of updates refactoring adding some sneshacking code some gui stuff 2022-06-11 16:01:55 -04:00
Justin Scofield
0de51934ab GUI Improvements with fonts and some underlying palette and bitmap code stuff 2022-06-11 13:51:02 -04:00
Justin Scofield
ce9ac5383e Importing a bunch of code from Skarsnik sneshacking repo 2022-06-11 10:06:54 -04:00
Justin Scofield
31bf9dad4b Managed to get loading the ROM and graphics decompression/overworld tile building stuff to compile, now it's just a matter of translating that data into the Bitmap to display properly. 2022-06-10 23:51:00 -04:00
Justin Scofield
d8af0138bf Rearranging structure 2022-06-10 01:09:41 -04:00