Commit Graph

274 Commits

Author SHA1 Message Date
scawful
19deca88ab Add OverworldEntranceTileTypes and remove EntranceContext boiler plate 2024-12-30 19:04:51 -05:00
scawful
96095969c6 Refactor GfxContext references to use gfx::GfxContext for consistency 2024-12-30 19:04:20 -05:00
Justin Scofield
8b0d12b6c7 DrawSpriteTile 2024-12-30 09:55:50 -05:00
Justin Scofield
75cb615ed6 Breakup conditional for DrawSpriteTile due to MSVC limits 2024-12-30 09:54:12 -05:00
scawful
59e59f8a38 Refactor hex string handling: replace UppercaseHex functions with Hex equivalents 2024-12-30 09:48:19 -05:00
scawful
6699c4e605 Refactor object renderer: update class member types for consistency and clarity 2024-12-30 07:50:46 -05:00
scawful
7e470f2b33 remove dungeon namespace 2024-12-29 16:14:20 -05:00
scawful
8cf16906e6 remove overworld namespace 2024-12-29 16:12:53 -05:00
scawful
54c170373b Change Load2BppGraphics to standalone fn, add mutable_data accessor 2024-12-29 09:58:58 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
scawful
77a6313bb3 Move OverworldEntrance, OverworldExit, OverworldItem to own files 2024-12-28 17:18:19 -05:00
scawful
21314702e8 Add EditorContext, refactor utils, add system managers 2024-11-19 23:10:23 -05:00
Justin Scofield
0b9f7ee6fa Refactor includes for improved organization and clarity 2024-11-18 18:01:14 -05:00
scawful
f54e5bf21c Rename SPC-related structures and methods for consistent casing 2024-11-18 14:05:21 -05:00
scawful
b336d14233 Refactor include paths and remove redundant headers in core and editor modules 2024-11-15 23:38:44 -05:00
scawful
d8821c5809 Refactor Overworld tile assembly logic for clarity and efficiency; streamline address handling and improve expansion checks 2024-11-13 08:52:23 -05:00
scawful
84f30f45d0 Refactor includes in dungeon, music, and overworld files to remove unused headers for clarity 2024-11-13 08:51:54 -05:00
scawful
0f3fd1fb5d Rename staircase_rooms_vec_ to z3_staircases for clarity and update related usages 2024-11-10 22:14:15 -05:00
scawful
c640c0af66 Refactor dungeon background enum and update related usages for consistency 2024-11-10 22:05:19 -05:00
scawful
089dc4017c Remove unused functions 2024-11-10 21:40:22 -05:00
scawful
b40699e81d Refactor dungeon room structures and rename classes for consistency 2024-11-10 21:40:06 -05:00
scawful
a70414d803 Store converted binary graphics data in ScreenEditor and rename save functions for clarity 2024-11-10 17:25:26 -05:00
scawful
996c6c92ee Add flags for expanded tile16 and tile32 saving 2024-11-10 17:17:12 -05:00
scawful
0035176f86 Add CopyTile8bpp16 function and refactor usage in OverworldMap 2024-11-10 17:16:46 -05:00
scawful
39308bda5a Update AssembleMap32Tiles and AssembleMap16Tiles for expanded tile handling 2024-11-10 16:58:10 -05:00
scawful
8cccbdfd4c Add SaveMap16Expanded and SaveMap32Expanded functions based on ZS 2024-11-10 16:49:16 -05:00
scawful
89a8e47e9c Fix DungeonMap ScreenEditor gfx bug, update formatting 2024-11-10 09:55:07 -05:00
scawful
749defd1d4 Refactor sprite handling for consistency by standardizing variable naming and improving constructor initialization 2024-11-08 00:13:01 -05:00
scawful
1c8285a498 Refactor room handling for consistency and readability by standardizing variable naming and improving code structure 2024-11-08 00:12:45 -05:00
scawful
665d58aa97 General cleanup 2024-11-02 00:10:24 -05:00
scawful
3be53b9e53 add dungeon.h to incl 2024-10-07 07:59:38 -04:00
scawful
1bc3188f1b include housekeeping 2024-10-07 07:59:26 -04:00
scawful
d7849c2098 chore: Enable building tests in CMakeLists.txt 2024-08-30 20:17:41 -04:00
scawful
dd340b1f1a overworld housekeeping 2024-08-29 20:27:44 -04:00
scawful
698055d165 Refactor OverworldEditor and Overworld class 2024-08-29 19:52:38 -04:00
scawful
93d7aa545c Refactor AssembleMap32Tiles to report errors 2024-08-29 19:10:02 -04:00
scawful
5532623e16 game constants housekeeping 2024-08-29 13:08:36 -04:00
scawful
f3b0723ca4 Refactor OverworldMap constructor to remove unnecessary tiles16 parameter 2024-08-26 10:24:46 -04:00
scawful
971255b636 remove unnecessary sdl2 include from overworld 2024-08-26 07:43:25 -04:00
scawful
6e66512a27 feat: Refactor OverworldMap to use custom_gfx_ids array for custom tileset 2024-08-25 17:26:02 -04:00
scawful
95a5201a97 feat: Add custom overworld map settings UI to OverworldEditor 2024-08-25 17:01:18 -04:00
scawful
0c9faa7ac4 chore: pass flag to overworld map for loading custom data 2024-08-25 16:50:41 -04:00
scawful
57a165bab6 feat: Add custom overworld data loading and tileset setup to OverworldMap constructor 2024-08-25 16:40:37 -04:00
scawful
9da8db75ea add animated_gfx, subscreen_overlay, custom_tileset to OverworldMap 2024-08-25 16:40:18 -04:00
scawful
dafeff2be7 Move OverworldCustomASM constants to overworld_map.h 2024-08-25 16:39:50 -04:00
scawful
bf94668455 Refactor OverworldEditor to use zelda3::GameEntity 2024-08-24 23:57:19 -04:00
scawful
47b12526e7 Rename OverworldEntity to GameEntity for shared code between dungeon and overworld sprites 2024-08-24 23:56:49 -04:00
scawful
270bef0973 Refactor OverworldEntity to use uint16_t for map_id and improve code organization 2024-08-22 10:49:12 -04:00
scawful
23640310be Refactor tile16 blockset data access methods 2024-08-21 21:54:28 -04:00
scawful
590c7ffb22 Refactor music tracker structs for better code organization 2024-08-21 00:53:05 -04:00