- Updated the sidebar UI in EditorCardRegistry to improve visibility and theming consistency using ThemeManager.
- Refactored SettingsEditor to register multiple settings cards, enhancing modularity and organization of settings.
- Improved the layout and interaction of category tabs, ensuring a more intuitive user experience.
Benefits:
- Streamlines the settings management process, leading to a more organized and efficient user interface.
- Enhances maintainability by clearly defining card registration and visibility logic within the editor framework.
- Updated EditorManager and various editor components to utilize EditorCardRegistry for card registration and visibility management, enhancing dependency injection and modularity.
- Refactored card registration logic across multiple editors, ensuring a consistent approach to managing editor cards.
- Improved UI coordination by delegating visibility checks and card management to the new registry, streamlining the user experience.
Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Enhances maintainability by clearly defining roles for card handling and editor operations, aligning with the overall architecture improvements.
- Updated EditorManager to initialize PopupManager in the constructor, ensuring safe access to popups during menu operations.
- Refactored MenuOrchestrator to utilize PopupID constants for popup management, improving clarity and maintainability.
- Enhanced PopupManager to register popups with structured definitions, allowing for better organization and future expansion.
Benefits:
- Streamlines the initialization process, preventing potential crashes due to uninitialized components.
- Improves the organization of popup management, leading to a more intuitive user experience and easier maintenance.
- Removed the save as menu and new project menu from EditorManager, delegating their functionality to PopupManager for better separation of concerns.
- Introduced a command palette in UICoordinator, enhancing user experience with fuzzy search capabilities for commands.
- Updated UI components to improve clarity and maintainability, ensuring a more efficient workflow for users.
Benefits:
- Enhances the organization of UI elements, leading to a more intuitive user experience.
- Improves code maintainability by consolidating UI management responsibilities within dedicated components.
- Updated EditorManager to include ShortcutManager in the UICoordinator initialization, improving UI responsiveness.
- Refactored menu handling in MenuOrchestrator to delegate more responsibilities to UICoordinator, streamlining the UI flow.
- Removed unused menu items and comments, clarifying the code structure and enhancing maintainability.
Benefits:
- Improves the organization of UI components, leading to a more efficient user experience.
- Enhances clarity in the codebase by reducing clutter and focusing on essential functionalities.
- Refactored session management methods in EditorManager to enhance clarity and maintainability.
- Adjusted context handling for session switching and duplication, ensuring proper session IDs are set.
- Updated the editor dependencies to use IRenderer instead of Renderer, aligning with the new graphics interface.
Benefits:
- Streamlines session management logic, leading to a more organized codebase.
- Improves compatibility with future graphics enhancements by adopting the IRenderer interface.
- Removed the SessionCardRegistry class and its associated methods, streamlining card management within the editor.
- Updated EditorManager to utilize EditorCardRegistry for card operations, enhancing session awareness and visibility control.
- Refactored related components to ensure compatibility with the new card management structure.
Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Improves maintainability by clearly defining roles for card handling and editor operations.
- Removed redundant window management methods from EditorManager, reducing code bloat and improving maintainability.
- Inline delegation for window management functions has been implemented in the header file, enhancing performance and clarity.
- Updated MenuOrchestrator to include new commands for showing the command palette, memory editor, and resource label manager, improving user interaction.
Benefits:
- Simplifies the EditorManager class, leading to a more organized codebase.
- Enhances user experience by providing quick access to additional functionalities through the menu system.
- Implemented methods in EditorManager to show the hex editor, AI agent, and chat history, enhancing the editor's capabilities.
- Updated MenuOrchestrator to include new menu items for accessing the hex editor, AI agent, chat history, and other UI elements.
- Improved user interaction by providing quick access to essential features through keyboard shortcuts.
Benefits:
- Streamlines the user experience by integrating additional editor functionalities.
- Enhances the overall architecture by clearly defining roles for UI and editor operations within the MenuOrchestrator.
- Expanded MenuOrchestrator to include additional UI visibility controls and editor action delegations, improving user interaction and functionality.
- Introduced methods for showing global search, performance dashboard, and ImGui metrics, along with editor actions like undo, redo, cut, copy, paste, and find.
- Updated the EditorManager to support new functionalities, including session management and layout presets.
Benefits:
- Streamlines user experience by providing quick access to essential features and enhancing the overall architecture of the editor.
- Improves maintainability by clearly defining roles for UI and editor operations within the MenuOrchestrator.
- Introduced EditorCardRegistry class to centralize card registration and management, enhancing session awareness and visibility control.
- Refactored EditorManager to delegate card-related operations to EditorCardRegistry, improving separation of concerns and maintainability.
- Updated CMake configuration to include new source files for the EditorCardRegistry component.
Benefits:
- Streamlines card management within the editor, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for card handling and editor operations.
- Added UICoordinator class to centralize UI drawing operations and state management, improving separation of concerns within the editor.
- Refactored EditorManager to delegate UI-related tasks to UICoordinator, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the UICoordinator component.
Benefits:
- Streamlines UI management, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for UI handling and editor operations.
- Added MenuOrchestrator class to handle menu construction and coordination, improving separation of concerns within the editor.
- Refactored EditorManager to delegate menu-related tasks to MenuOrchestrator, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the MenuOrchestrator component.
Benefits:
- Streamlines menu management, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for menu handling and editor operations.
- Introduced YAZE_PROTOBUF_WHOLEARCHIVE_TARGETS to streamline linking of Protobuf targets, excluding "lite" variants.
- Updated CMake configurations across various components (yaze, yaze_core_lib, yaze_editor, yaze_net, yaze_agent, z3ed) to utilize the new whole-archive targets for MSVC builds.
- Improved test suite linking to ensure all Protobuf symbols are included during the build process.
Benefits:
- Enhances compatibility and maintainability of Protobuf linking, leading to a more robust build configuration.
- Introduced EditorRegistry, ProjectManager, and RomFileManager to streamline editor operations and improve code organization.
- Refactored EditorManager to delegate responsibilities to the new classes, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the extracted components.
Benefits:
- Improves separation of concerns within the editor, leading to a more modular and manageable codebase.
- Enhances the overall architecture by clearly defining roles for editor management, project handling, and ROM file operations.
Benefits:
- Streamlines the build process by allowing for multiple Protobuf targets, enhancing compatibility and maintainability.
- Improves session management capabilities within the editor, leading to a more organized and efficient user experience.
- Enhance Protobuf target handling in CMake configuration
- Updated CMake files to support multiple Protobuf targets, improving flexibility in linking.
- Adjusted target link libraries across various components (yaze, yaze_core_lib, yaze_editor, etc.) to utilize the new
- Adjusted the order of method calls in BuildModernMenu to improve readability and maintainability.
- Moved the separator method call to follow the item addition for better logical flow.
Benefits:
- Enhances code clarity and organization within the menu building logic of the EditorManager.
- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed).
- Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets.
- Improved clarity in build logs by adding status messages for whole-archive linking conditions.
Benefits:
- Enhances modularity and compatibility of the build system with protobuf.
- Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
- Added checkboxes for toggling visibility of title screen background layers (BG1 and BG2).
- Implemented a new method for rendering the composite view of the title screen.
- Introduced functionality for loading and saving custom maps from external binary files, enhancing user flexibility in map management.
Benefits:
- Improves user experience by allowing dynamic control over layer visibility during title screen editing.
- Expands the capabilities of the ScreenEditor with custom map handling, facilitating easier map modifications and sharing.
- Changed the bitmap depth for message previews from 64 to 8 to support indexed palette mode.
- Updated logging to reflect the new depth in message preview creation.
- Enhanced Bitmap class with a new method to update surface pixels, ensuring proper pixel data handling in rendering.
Benefits:
- Improves compatibility with indexed palette formats in message rendering.
- Enhances the clarity of logging for bitmap creation processes.
- Added functionality for managing the overworld map, including loading, rendering, and saving map data for both Light and Dark Worlds.
- Introduced new canvas components for overworld map editing, allowing users to select and paint tiles directly onto the map.
- Enhanced the ScreenEditor with controls for tile flipping and palette selection, improving the user interface for overworld map management.
Benefits:
- Expands the capabilities of the ScreenEditor, providing users with tools to edit and manage the overworld map effectively.
- Improves user experience by enabling intuitive tile editing and visual feedback during map modifications.
- Implemented a new tilemap system for 8x8 tiles in the ScreenEditor, allowing for on-demand texture creation and caching of tiles.
- Combined multiple sheets into a single tilemap, improving memory efficiency and rendering performance.
- Updated tile drawing logic to extract and cache tiles from the atlas, ensuring textures are created only when needed.
Benefits:
- Enhances performance by reducing unnecessary texture creation.
- Improves user experience with faster tile rendering and management in the editor.
- Refactored multiple editor classes to ensure that ImGui::End() is always called after ImGui::Begin(), enhancing state management and preventing potential rendering issues.
- Updated the DungeonEditor, GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, and SpriteEditor to follow this pattern, improving code consistency and reliability.
Benefits:
- Improves the stability of the editor UI by ensuring proper handling of ImGui state.
- Enhances code readability and maintainability by standardizing the usage of ImGui functions across different editor components.
- Implemented title screen editing capabilities, including loading and rendering of title screen layers.
- Added inventory item icon management, allowing for the display and selection of item icons within the inventory menu.
- Updated the inventory creation process to ensure proper ROM loading and error handling.
- Introduced new canvas components for title screen and inventory item icons, improving the user interface for editing.
Benefits:
- Enhances the functionality of the screen editor, providing users with tools to edit title screens and manage inventory icons effectively.
- Improves user experience by ensuring robust error handling and visual feedback during inventory management.
- Added support for .gitignore patterns to the build_cleaner script, allowing it to respect ignored files during maintenance tasks.
- Implemented auto-discovery of CMake libraries marked for auto-maintenance, improving the automation of source list updates.
- Introduced functions for extracting includes and symbols from source files to suggest missing headers based on usage.
- Updated README to reflect new features and usage instructions.
Benefits:
- Streamlines the build process by automating maintenance tasks and ensuring proper header management.
- Enhances code organization and maintainability by integrating with existing project structures.
- Changed include paths for SNES color and palette headers to reflect new organization under the 'types' and 'util' directories.
- Ensured consistency in include paths across the graphics subsystem.
Benefits:
- Improves code organization and maintainability by adhering to the updated project structure.
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.
Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
- Introduced PaletteManager to handle all palette-related operations, including color modifications, undo/redo functionality, and batch processing.
- Updated PaletteEditor and PaletteGroupCard to utilize PaletteManager for managing palette states and modifications, streamlining the editing process.
- Enhanced user interface with confirmation popups for discard actions and error notifications for save failures.
Benefits:
- Centralizes palette management, improving consistency and reducing code duplication across editors.
- Enhances user experience by providing clear feedback on unsaved changes and simplifying color operations.
- Implemented initialization for music-related editor cards, including Music Tracker and Instrument Editor, with appropriate registration and default visibility settings.
- Updated MusicEditor to manage card visibility dynamically and added methods for drawing specific editor views.
- Improved EditorCardManager to handle recent category tracking, enhancing user navigation through editor categories.
Benefits:
- Streamlines access to music editing tools, improving user experience and workflow efficiency within the editor environment.
- Updated EditorManager to pass visibility flags directly to memory and assembly editors, enhancing the responsiveness of the editor interface.
- Simplified visibility checks by retrieving flags from the EditorCardManager, ensuring accurate updates based on user interactions.
Benefits:
- Streamlines the editor update process, improving user experience by ensuring editors reflect their visibility state accurately.
- Updated EditorManager to support new card-based editors, including Emulator, Hex, and Assembly editors.
- Added centralized registration of editor cards with EditorCardManager, improving visibility management.
- Implemented methods to retrieve editor types from categories and manage card visibility dynamically.
- Enhanced initialization processes for various editors to ensure proper card registration and default visibility settings.
Benefits:
- Improved user experience by organizing editor cards and providing quick access to new editor functionalities.
- Streamlined editor management, making it easier to switch between different editing contexts and enhancing overall workflow efficiency.
- Updated EditorManager to handle sidebar drawing for card-based editors, improving consistency across editor types.
- Removed individual toolbar implementations from GraphicsEditor, ScreenEditor, and SpriteEditor, as sidebar functionality is now centralized.
- Enhanced EditorCardManager to manage card visibility and selection more effectively, including improved UI feedback for empty card categories.
Benefits:
- Streamlined editor interface and improved user experience by consolidating sidebar management, making it easier to navigate and manage editor cards.
- Introduced methods to determine if an editor is card-based and to retrieve its category.
- Implemented a sidebar toggle shortcut (Ctrl+B) for managing card visibility.
- Added functionality to hide current editor cards when switching editors.
- Updated editor initialization to register global shortcuts for activating specific editors.
- Enhanced the Update method to draw a sidebar for the current category editor.
Benefits:
- Improved user experience by organizing editor cards and providing quick access to editor categories.
- Streamlined editor management, making it easier to switch between different editing contexts.
- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization.
- Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build.
- Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity.
Benefits:
- Improved code organization and maintainability by grouping related files.
- Enhanced functionality with the integration of AI features through the yaze_agent library.
- Removed the DYAZE_USE_MODULAR_BUILD option from build presets documentation.
- Updated the agent guide to reflect the recent completion of version 0.2.2-alpha, highlighting new emulator debugging infrastructure and its benefits for AI agents.
- Enhanced the CLI help output to include a more structured command summary and improved descriptions for better user understanding.
- Introduced a new hierarchical WhichKey feature that allows users to navigate commands using a Spacemacs-style interface.
- Added functionality for breadcrumb navigation and auto-close after a specified duration.
- Implemented keyboard input handling for prefix keys to enter submenus or execute commands.
- Updated the CommandManager header to include new methods and state variables for managing WhichKey navigation.
Benefits:
- Improved user experience by providing a more intuitive command navigation system.
- Enhanced accessibility of commands through visual grouping and structured navigation.
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.
Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
- Updated CMake configuration to conditionally link the yaze_test_support library when tests are enabled, alongside the existing ImGuiTestEngine.
- Improved status messages to provide clearer feedback on linked libraries during the build process.
Benefits:
- Enhanced testing capabilities for the editor by integrating additional support libraries.
- Improved clarity in build output regarding linked test infrastructure.
- Deleted the MenuManager class implementation and header files from the project.
- Updated CMake configuration to reflect the removal of MenuManager, simplifying the editor's UI management.
Benefits:
- Reduced code complexity by eliminating unused components.
- Improved maintainability of the editor's UI structure.
- Updated CMake configuration to always include the ImGui Test Engine when tests are enabled, removing conditional checks for UI tests.
- Simplified feature flag management by enabling JSON and gRPC by default, with a minimal build option to disable only the most expensive features.
- Enhanced status messages to provide clearer feedback on build configurations and feature availability.
Benefits:
- Streamlined integration of the ImGui Test Engine for testing purposes.
- Improved clarity in feature flag settings, making it easier to manage build configurations.
- Moved the declaration of `AgentControlServer` to a forward declaration in the header file for better clarity and organization.
- Updated the `EditorManager` constructor to initialize the version string and popup manager context.
- Added conditional compilation for gRPC-related includes and commented out the agent control server initialization for future reference.
- Ensured consistent definition of `IMGUI_DEFINE_MATH_OPERATORS` across multiple files to prevent potential issues with ImGui usage.
Benefits:
- Improved code organization and readability.
- Enhanced maintainability by clarifying the initialization process and managing includes effectively.
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization.
Benefits:
- Enhanced maintainability and clarity of the codebase by standardizing include paths.
- Updated include paths in several source files to reflect the new directory structure, ensuring consistency across the project.
- Deferred the linkage of the yaze_test_support library to the test.cmake file for better dependency management and ordering.
Benefits:
- Improved organization of include paths for better maintainability.
- Enhanced modularity by managing test dependencies separately.
- Introduced a new file dialog implementation using nativefiledialog-extended for better file handling on Windows and Linux platforms.
- Updated CMake configuration to link the new file dialog library and include necessary directories.
- Enhanced the editor library to conditionally link a test support library when testing is enabled.
Benefits:
- Improved user experience with native file dialogs for file operations.
- Streamlined testing support in the editor library, enhancing modularity and maintainability.
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.
Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
- Removed the `HandleEntityDragging` function to streamline entity dragging logic directly within the `OverworldEditor`.
- Implemented centralized drag-and-drop functionality for entities, improving user interaction during editing.
- Updated the `OverworldEntityRenderer` to manage hovered entities more effectively, enhancing the overall editing experience.
- Cleaned up unused code and improved readability across the entity handling components.