Commit Graph

978 Commits

Author SHA1 Message Date
scawful
1ef0419de0 refactor(editor): enhance sidebar UI and card registration in SettingsEditor
- Updated the sidebar UI in EditorCardRegistry to improve visibility and theming consistency using ThemeManager.
- Refactored SettingsEditor to register multiple settings cards, enhancing modularity and organization of settings.
- Improved the layout and interaction of category tabs, ensuring a more intuitive user experience.

Benefits:
- Streamlines the settings management process, leading to a more organized and efficient user interface.
- Enhances maintainability by clearly defining card registration and visibility logic within the editor framework.
2025-10-15 14:20:08 -04:00
scawful
f5a54b8f01 refactor(editor): integrate EditorCardRegistry for improved card management
- Updated EditorManager and various editor components to utilize EditorCardRegistry for card registration and visibility management, enhancing dependency injection and modularity.
- Refactored card registration logic across multiple editors, ensuring a consistent approach to managing editor cards.
- Improved UI coordination by delegating visibility checks and card management to the new registry, streamlining the user experience.

Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Enhances maintainability by clearly defining roles for card handling and editor operations, aligning with the overall architecture improvements.
2025-10-15 14:04:01 -04:00
scawful
651be0fdca refactor(editor): enhance popup management and initialization order
- Updated EditorManager to initialize PopupManager in the constructor, ensuring safe access to popups during menu operations.
- Refactored MenuOrchestrator to utilize PopupID constants for popup management, improving clarity and maintainability.
- Enhanced PopupManager to register popups with structured definitions, allowing for better organization and future expansion.

Benefits:
- Streamlines the initialization process, preventing potential crashes due to uninitialized components.
- Improves the organization of popup management, leading to a more intuitive user experience and easier maintenance.
2025-10-15 13:29:21 -04:00
scawful
a45e16e04a refactor(editor): streamline command palette and project management UI
- Removed the save as menu and new project menu from EditorManager, delegating their functionality to PopupManager for better separation of concerns.
- Introduced a command palette in UICoordinator, enhancing user experience with fuzzy search capabilities for commands.
- Updated UI components to improve clarity and maintainability, ensuring a more efficient workflow for users.

Benefits:
- Enhances the organization of UI elements, leading to a more intuitive user experience.
- Improves code maintainability by consolidating UI management responsibilities within dedicated components.
2025-10-15 13:13:21 -04:00
scawful
a7d07fca9e refactor(editor): enhance UI coordination and menu management
- Updated EditorManager to include ShortcutManager in the UICoordinator initialization, improving UI responsiveness.
- Refactored menu handling in MenuOrchestrator to delegate more responsibilities to UICoordinator, streamlining the UI flow.
- Removed unused menu items and comments, clarifying the code structure and enhancing maintainability.

Benefits:
- Improves the organization of UI components, leading to a more efficient user experience.
- Enhances clarity in the codebase by reducing clutter and focusing on essential functionalities.
2025-10-15 12:54:08 -04:00
scawful
16f2bfe15e editor manager refactor 2025-10-15 12:37:59 -04:00
scawful
107475196c refactor(editor): improve session management in EditorManager
- Refactored session management methods in EditorManager to enhance clarity and maintainability.
- Adjusted context handling for session switching and duplication, ensuring proper session IDs are set.
- Updated the editor dependencies to use IRenderer instead of Renderer, aligning with the new graphics interface.

Benefits:
- Streamlines session management logic, leading to a more organized codebase.
- Improves compatibility with future graphics enhancements by adopting the IRenderer interface.
2025-10-15 09:39:38 -04:00
scawful
d5a9c6432d refactor(editor): replace SessionCardRegistry with EditorCardRegistry
- Removed the SessionCardRegistry class and its associated methods, streamlining card management within the editor.
- Updated EditorManager to utilize EditorCardRegistry for card operations, enhancing session awareness and visibility control.
- Refactored related components to ensure compatibility with the new card management structure.

Benefits:
- Simplifies card management, leading to a more organized and efficient user experience.
- Improves maintainability by clearly defining roles for card handling and editor operations.
2025-10-15 09:30:37 -04:00
scawful
37a33fe25f refactor(editor): streamline window management in EditorManager
- Removed redundant window management methods from EditorManager, reducing code bloat and improving maintainability.
- Inline delegation for window management functions has been implemented in the header file, enhancing performance and clarity.
- Updated MenuOrchestrator to include new commands for showing the command palette, memory editor, and resource label manager, improving user interaction.

Benefits:
- Simplifies the EditorManager class, leading to a more organized codebase.
- Enhances user experience by providing quick access to additional functionalities through the menu system.
2025-10-15 01:12:44 -04:00
scawful
5502b5246a feat(editor): add hex editor and AI agent functionalities to MenuOrchestrator
- Implemented methods in EditorManager to show the hex editor, AI agent, and chat history, enhancing the editor's capabilities.
- Updated MenuOrchestrator to include new menu items for accessing the hex editor, AI agent, chat history, and other UI elements.
- Improved user interaction by providing quick access to essential features through keyboard shortcuts.

Benefits:
- Streamlines the user experience by integrating additional editor functionalities.
- Enhances the overall architecture by clearly defining roles for UI and editor operations within the MenuOrchestrator.
2025-10-15 01:01:21 -04:00
scawful
12480626f7 refactor(editor): enhance MenuOrchestrator with new UI controls and editor actions
- Expanded MenuOrchestrator to include additional UI visibility controls and editor action delegations, improving user interaction and functionality.
- Introduced methods for showing global search, performance dashboard, and ImGui metrics, along with editor actions like undo, redo, cut, copy, paste, and find.
- Updated the EditorManager to support new functionalities, including session management and layout presets.

Benefits:
- Streamlines user experience by providing quick access to essential features and enhancing the overall architecture of the editor.
- Improves maintainability by clearly defining roles for UI and editor operations within the MenuOrchestrator.
2025-10-15 00:50:35 -04:00
scawful
2250f03f7d refactor(editor): integrate EditorCardRegistry for card management
- Introduced EditorCardRegistry class to centralize card registration and management, enhancing session awareness and visibility control.
- Refactored EditorManager to delegate card-related operations to EditorCardRegistry, improving separation of concerns and maintainability.
- Updated CMake configuration to include new source files for the EditorCardRegistry component.

Benefits:
- Streamlines card management within the editor, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for card handling and editor operations.
2025-10-14 23:35:19 -04:00
scawful
9f41f8c2b8 refactor(editor): introduce UICoordinator for UI management
- Added UICoordinator class to centralize UI drawing operations and state management, improving separation of concerns within the editor.
- Refactored EditorManager to delegate UI-related tasks to UICoordinator, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the UICoordinator component.

Benefits:
- Streamlines UI management, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for UI handling and editor operations.
2025-10-14 22:56:01 -04:00
scawful
2f84879ca9 refactor(editor): introduce MenuOrchestrator for menu management
- Added MenuOrchestrator class to handle menu construction and coordination, improving separation of concerns within the editor.
- Refactored EditorManager to delegate menu-related tasks to MenuOrchestrator, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the MenuOrchestrator component.

Benefits:
- Streamlines menu management, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for menu handling and editor operations.
2025-10-14 22:26:34 -04:00
scawful
0b72b56594 refactor(cmake): enhance Protobuf target handling for MSVC
- Introduced YAZE_PROTOBUF_WHOLEARCHIVE_TARGETS to streamline linking of Protobuf targets, excluding "lite" variants.
- Updated CMake configurations across various components (yaze, yaze_core_lib, yaze_editor, yaze_net, yaze_agent, z3ed) to utilize the new whole-archive targets for MSVC builds.
- Improved test suite linking to ensure all Protobuf symbols are included during the build process.

Benefits:
- Enhances compatibility and maintainability of Protobuf linking, leading to a more robust build configuration.
2025-10-14 22:22:00 -04:00
scawful
0113d78978 refactor(editor): extract editor management responsibilities into dedicated classes
- Introduced EditorRegistry, ProjectManager, and RomFileManager to streamline editor operations and improve code organization.
- Refactored EditorManager to delegate responsibilities to the new classes, enhancing maintainability and clarity.
- Updated CMake configuration to include new source files for the extracted components.

Benefits:
- Improves separation of concerns within the editor, leading to a more modular and manageable codebase.
- Enhances the overall architecture by clearly defining roles for editor management, project handling, and ROM file operations.
2025-10-14 22:01:07 -04:00
scawful
6dbc30c11f refactor: Introduced a SessionCardRegistry and WindowDelegate for better session management in the editor.
Benefits:
- Streamlines the build process by allowing for multiple Protobuf targets, enhancing compatibility and maintainability.
- Improves session management capabilities within the editor, leading to a more organized and efficient user experience.
- Enhance Protobuf target handling in CMake configuration
- Updated CMake files to support multiple Protobuf targets, improving flexibility in linking.
- Adjusted target link libraries across various components (yaze, yaze_core_lib, yaze_editor, etc.) to utilize the new
2025-10-14 20:30:25 -04:00
scawful
f6c5ace099 refactor(editor): streamline menu item separator handling in EditorManager
- Adjusted the order of method calls in BuildModernMenu to improve readability and maintainability.
- Moved the separator method call to follow the item addition for better logical flow.

Benefits:
- Enhances code clarity and organization within the menu building logic of the EditorManager.
2025-10-14 09:43:54 -04:00
scawful
01d3e46e87 refactor(build): enhance CMake configurations for protobuf integration
- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed).
- Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets.
- Improved clarity in build logs by adding status messages for whole-archive linking conditions.

Benefits:
- Enhances modularity and compatibility of the build system with protobuf.
- Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
2025-10-14 09:01:12 -04:00
scawful
26faa7e0af feat(editor): enhance ScreenEditor with layer visibility controls and custom map loading/saving
- Added checkboxes for toggling visibility of title screen background layers (BG1 and BG2).
- Implemented a new method for rendering the composite view of the title screen.
- Introduced functionality for loading and saving custom maps from external binary files, enhancing user flexibility in map management.

Benefits:
- Improves user experience by allowing dynamic control over layer visibility during title screen editing.
- Expands the capabilities of the ScreenEditor with custom map handling, facilitating easier map modifications and sharing.
2025-10-13 18:01:12 -04:00
scawful
521df1f546 fix(editor): update message preview bitmap depth to 8-bit indexed format
- Changed the bitmap depth for message previews from 64 to 8 to support indexed palette mode.
- Updated logging to reflect the new depth in message preview creation.
- Enhanced Bitmap class with a new method to update surface pixels, ensuring proper pixel data handling in rendering.

Benefits:
- Improves compatibility with indexed palette formats in message rendering.
- Enhances the clarity of logging for bitmap creation processes.
2025-10-13 17:12:36 -04:00
scawful
1314d9daf9 feat(editor): implement overworld map editing features in ScreenEditor
- Added functionality for managing the overworld map, including loading, rendering, and saving map data for both Light and Dark Worlds.
- Introduced new canvas components for overworld map editing, allowing users to select and paint tiles directly onto the map.
- Enhanced the ScreenEditor with controls for tile flipping and palette selection, improving the user interface for overworld map management.

Benefits:
- Expands the capabilities of the ScreenEditor, providing users with tools to edit and manage the overworld map effectively.
- Improves user experience by enabling intuitive tile editing and visual feedback during map modifications.
2025-10-13 16:51:55 -04:00
scawful
360406bd4c feat(editor): enhance screen editor with on-demand tilemap caching
- Implemented a new tilemap system for 8x8 tiles in the ScreenEditor, allowing for on-demand texture creation and caching of tiles.
- Combined multiple sheets into a single tilemap, improving memory efficiency and rendering performance.
- Updated tile drawing logic to extract and cache tiles from the atlas, ensuring textures are created only when needed.

Benefits:
- Enhances performance by reducing unnecessary texture creation.
- Improves user experience with faster tile rendering and management in the editor.
2025-10-13 15:37:32 -04:00
scawful
c95e5ac7ef refactor(editor): streamline ImGui card management across various editors
- Refactored multiple editor classes to ensure that ImGui::End() is always called after ImGui::Begin(), enhancing state management and preventing potential rendering issues.
- Updated the DungeonEditor, GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, and SpriteEditor to follow this pattern, improving code consistency and reliability.

Benefits:
- Improves the stability of the editor UI by ensuring proper handling of ImGui state.
- Enhances code readability and maintainability by standardizing the usage of ImGui functions across different editor components.
2025-10-13 15:14:01 -04:00
scawful
27aba01864 feat(editor): enhance screen editor with title screen and inventory item icon features
- Implemented title screen editing capabilities, including loading and rendering of title screen layers.
- Added inventory item icon management, allowing for the display and selection of item icons within the inventory menu.
- Updated the inventory creation process to ensure proper ROM loading and error handling.
- Introduced new canvas components for title screen and inventory item icons, improving the user interface for editing.

Benefits:
- Enhances the functionality of the screen editor, providing users with tools to edit title screens and manage inventory icons effectively.
- Improves user experience by ensuring robust error handling and visual feedback during inventory management.
2025-10-13 14:28:17 -04:00
scawful
8b0fd46580 refactor(build): enhance build_cleaner.py with .gitignore support and auto-discovery
- Added support for .gitignore patterns to the build_cleaner script, allowing it to respect ignored files during maintenance tasks.
- Implemented auto-discovery of CMake libraries marked for auto-maintenance, improving the automation of source list updates.
- Introduced functions for extracting includes and symbols from source files to suggest missing headers based on usage.
- Updated README to reflect new features and usage instructions.

Benefits:
- Streamlines the build process by automating maintenance tasks and ensuring proper header management.
- Enhances code organization and maintainability by integrating with existing project structures.
2025-10-13 12:18:10 -04:00
scawful
02e9d3ba77 refactor(gfx): update include paths for graphics headers
- Changed include paths for SNES color and palette headers to reflect new organization under the 'types' and 'util' directories.
- Ensured consistency in include paths across the graphics subsystem.

Benefits:
- Improves code organization and maintainability by adhering to the updated project structure.
2025-10-13 12:06:31 -04:00
scawful
58f3213c62 refactor(gui): reorganize GUI includes and introduce new components
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
2025-10-13 10:21:03 -04:00
scawful
6374da6194 refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
2025-10-13 00:09:34 -04:00
scawful
2b107d9cd7 feat(palette): integrate PaletteManager for centralized color management in DungeonEditorV2 2025-10-12 22:40:23 -04:00
scawful
dc9b9d5d10 move zelda3 directory to src from app 2025-10-12 22:01:52 -04:00
scawful
9c89ad5843 feat(palette): implement centralized PaletteManager for improved color management
- Introduced PaletteManager to handle all palette-related operations, including color modifications, undo/redo functionality, and batch processing.
- Updated PaletteEditor and PaletteGroupCard to utilize PaletteManager for managing palette states and modifications, streamlining the editing process.
- Enhanced user interface with confirmation popups for discard actions and error notifications for save failures.

Benefits:
- Centralizes palette management, improving consistency and reducing code duplication across editors.
- Enhances user experience by providing clear feedback on unsaved changes and simplifying color operations.
2025-10-12 21:42:13 -04:00
scawful
19cc46614a feat(editor): enhance card management
- Implemented initialization for music-related editor cards, including Music Tracker and Instrument Editor, with appropriate registration and default visibility settings.
- Updated MusicEditor to manage card visibility dynamically and added methods for drawing specific editor views.
- Improved EditorCardManager to handle recent category tracking, enhancing user navigation through editor categories.

Benefits:
- Streamlines access to music editing tools, improving user experience and workflow efficiency within the editor environment.
2025-10-12 21:12:20 -04:00
scawful
a2e219c33b refactor(editor): improve visibility management for card-based editors
- Updated EditorManager to pass visibility flags directly to memory and assembly editors, enhancing the responsiveness of the editor interface.
- Simplified visibility checks by retrieving flags from the EditorCardManager, ensuring accurate updates based on user interactions.

Benefits:
- Streamlines the editor update process, improving user experience by ensuring editors reflect their visibility state accurately.
2025-10-12 20:52:37 -04:00
scawful
e5aff24bfc feat(editor): enhance card-based editor functionality and streamline initialization
- Updated EditorManager to support new card-based editors, including Emulator, Hex, and Assembly editors.
- Added centralized registration of editor cards with EditorCardManager, improving visibility management.
- Implemented methods to retrieve editor types from categories and manage card visibility dynamically.
- Enhanced initialization processes for various editors to ensure proper card registration and default visibility settings.

Benefits:
- Improved user experience by organizing editor cards and providing quick access to new editor functionalities.
- Streamlined editor management, making it easier to switch between different editing contexts and enhancing overall workflow efficiency.
2025-10-12 20:43:42 -04:00
scawful
8bb58c71ba refactor(editor): centralize sidebar management for card-based editors
- Updated EditorManager to handle sidebar drawing for card-based editors, improving consistency across editor types.
- Removed individual toolbar implementations from GraphicsEditor, ScreenEditor, and SpriteEditor, as sidebar functionality is now centralized.
- Enhanced EditorCardManager to manage card visibility and selection more effectively, including improved UI feedback for empty card categories.

Benefits:
- Streamlined editor interface and improved user experience by consolidating sidebar management, making it easier to navigate and manage editor cards.
2025-10-12 12:40:29 -04:00
scawful
312522d709 feat(editor): enhance EditorManager with card-based editor functionality
- Introduced methods to determine if an editor is card-based and to retrieve its category.
- Implemented a sidebar toggle shortcut (Ctrl+B) for managing card visibility.
- Added functionality to hide current editor cards when switching editors.
- Updated editor initialization to register global shortcuts for activating specific editors.
- Enhanced the Update method to draw a sidebar for the current category editor.

Benefits:
- Improved user experience by organizing editor cards and providing quick access to editor categories.
- Streamlined editor management, making it easier to switch between different editing contexts.
2025-10-12 11:57:39 -04:00
scawful
4fe23b9af2 feat(editor): reorganize palette editor structure and enhance linking
- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization.
- Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build.
- Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity.

Benefits:
- Improved code organization and maintainability by grouping related files.
- Enhanced functionality with the integration of AI features through the yaze_agent library.
2025-10-12 08:05:56 -04:00
scawful
5dc54e5a73 chore(docs): update build presets and agent guide for clarity and new features
- Removed the DYAZE_USE_MODULAR_BUILD option from build presets documentation.
- Updated the agent guide to reflect the recent completion of version 0.2.2-alpha, highlighting new emulator debugging infrastructure and its benefits for AI agents.
- Enhanced the CLI help output to include a more structured command summary and improved descriptions for better user understanding.
2025-10-12 01:51:50 -04:00
scawful
55a28661af feat(editor): implement enhanced hierarchical WhichKey navigation
- Introduced a new hierarchical WhichKey feature that allows users to navigate commands using a Spacemacs-style interface.
- Added functionality for breadcrumb navigation and auto-close after a specified duration.
- Implemented keyboard input handling for prefix keys to enter submenus or execute commands.
- Updated the CommandManager header to include new methods and state variables for managing WhichKey navigation.

Benefits:
- Improved user experience by providing a more intuitive command navigation system.
- Enhanced accessibility of commands through visual grouping and structured navigation.
2025-10-12 01:41:12 -04:00
scawful
b3005b8a2b refactor(gui): reorganize background rendering and layout helpers
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.

Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
2025-10-12 01:40:46 -04:00
scawful
7063294c9d refactor(cmake): enhance test linking for editor with additional support libraries
- Updated CMake configuration to conditionally link the yaze_test_support library when tests are enabled, alongside the existing ImGuiTestEngine.
- Improved status messages to provide clearer feedback on linked libraries during the build process.

Benefits:
- Enhanced testing capabilities for the editor by integrating additional support libraries.
- Improved clarity in build output regarding linked test infrastructure.
2025-10-12 00:31:29 -04:00
scawful
be4d30b208 refactor(editor): remove MenuManager class and its associated files
- Deleted the MenuManager class implementation and header files from the project.
- Updated CMake configuration to reflect the removal of MenuManager, simplifying the editor's UI management.

Benefits:
- Reduced code complexity by eliminating unused components.
- Improved maintainability of the editor's UI structure.
2025-10-11 23:34:02 -04:00
scawful
d91dddfbe0 refactor(cmake): simplify ImGui test engine integration and feature flags
- Updated CMake configuration to always include the ImGui Test Engine when tests are enabled, removing conditional checks for UI tests.
- Simplified feature flag management by enabling JSON and gRPC by default, with a minimal build option to disable only the most expensive features.
- Enhanced status messages to provide clearer feedback on build configurations and feature availability.

Benefits:
- Streamlined integration of the ImGui Test Engine for testing purposes.
- Improved clarity in feature flag settings, making it easier to manage build configurations.
2025-10-11 21:44:01 -04:00
scawful
ab73a09f47 refactor(editor): reorganize includes and enhance EditorManager initialization
- Moved the declaration of `AgentControlServer` to a forward declaration in the header file for better clarity and organization.
- Updated the `EditorManager` constructor to initialize the version string and popup manager context.
- Added conditional compilation for gRPC-related includes and commented out the agent control server initialization for future reference.
- Ensured consistent definition of `IMGUI_DEFINE_MATH_OPERATORS` across multiple files to prevent potential issues with ImGui usage.

Benefits:
- Improved code organization and readability.
- Enhanced maintainability by clarifying the initialization process and managing includes effectively.
2025-10-11 14:37:34 -04:00
scawful
be7303ea5b refactor(include): update include paths for consistency across source files
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization.

Benefits:
- Enhanced maintainability and clarity of the codebase by standardizing include paths.
2025-10-11 12:28:10 -04:00
scawful
18986e3656 refactor(cmake): update include paths and defer test support linkage
- Updated include paths in several source files to reflect the new directory structure, ensuring consistency across the project.
- Deferred the linkage of the yaze_test_support library to the test.cmake file for better dependency management and ordering.

Benefits:
- Improved organization of include paths for better maintainability.
- Enhanced modularity by managing test dependencies separately.
2025-10-11 12:19:51 -04:00
scawful
fdcffde424 feat(cmake): add native file dialog support for Windows/Linux
- Introduced a new file dialog implementation using nativefiledialog-extended for better file handling on Windows and Linux platforms.
- Updated CMake configuration to link the new file dialog library and include necessary directories.
- Enhanced the editor library to conditionally link a test support library when testing is enabled.

Benefits:
- Improved user experience with native file dialogs for file operations.
- Streamlined testing support in the editor library, enhancing modularity and maintainability.
2025-10-11 11:22:32 -04:00
scawful
f54949bdd8 feat(build-system): enhance CMake configuration and introduce new utility files
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.

Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
2025-10-11 02:44:17 -04:00
scawful
735d9243fd refactor: Simplify entity dragging logic and enhance interaction handling
- Removed the `HandleEntityDragging` function to streamline entity dragging logic directly within the `OverworldEditor`.
- Implemented centralized drag-and-drop functionality for entities, improving user interaction during editing.
- Updated the `OverworldEntityRenderer` to manage hovered entities more effectively, enhancing the overall editing experience.
- Cleaned up unused code and improved readability across the entity handling components.
2025-10-10 16:39:31 -04:00