- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
- Implemented `resource-search` command to allow fuzzy searching of resource labels.
- Added `dungeon-describe-room` command to summarize metadata for a specified dungeon room.
- Enhanced `agent` command handler to support new commands and updated usage documentation.
- Introduced read-only accessors for room metadata in the Room class.
- Updated AI service to recognize and handle new commands for resource searching and room description.
- Improved metrics tracking for user interactions, including command execution and response times.
- Enhanced TUI to display command metrics and session summaries.
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
- Introduced new object rendering features in DungeonEditor, allowing for improved visualization of dungeon objects with options to show outlines, render objects, and display object information.
- Implemented a caching mechanism for rendered objects to optimize performance.
- Added functionality to load and manage room layouts, including walls, floors, and other structural elements, enhancing the overall editing experience.
- Refactored object handling in Room and RoomObject classes to support new rendering logic and ensure compatibility with the updated layout system.
- Introduced ObjectParser for efficient parsing of object data directly from ROM, improving reliability and performance in object rendering.
Implement RenderRoomGraphics in the Room class to handle the rendering of room graphics, including floor and background drawing. This addition enhances the graphics management by utilizing the gfx::Arena for rendering operations and updating bitmaps as needed. Update room.h to declare the new method.