scawful
6714f77514
Implement Initialize method in Editor class and override in derived editors
2025-03-08 00:31:30 -05:00
scawful
c99a4b0bc4
rename ApplyPalette with SetPalette
2025-03-02 17:06:46 -05:00
scawful
de53ccae21
Refactor ExperimentFlags to FeatureFlags for consistency across the codebase
2025-01-22 13:41:28 -05:00
scawful
b245b10963
Refactor logging to use util::logf and add log utility header
2025-01-22 13:36:37 -05:00
scawful
50c9223a53
Add hex utility functions and refactor usage in editors
2025-01-22 13:28:21 -05:00
scawful
809282edad
remove nonstandard type aliases
2025-01-19 20:16:40 -05:00
scawful
c8883a1e54
Remove unused includes and clean up header files
2025-01-16 03:44:37 -05:00
scawful
7ad0672e74
Wrap overworld sprite graphics draw in experiment flag
2025-01-06 21:38:42 -05:00
scawful
6bf8b62d64
Merge remote-tracking branch 'refs/remotes/origin/master'
...
Merge changes made on visual studio repo.
2025-01-06 11:13:29 -05:00
Justin Scofield
02a86c41da
Refactored EditorManager to consolidate popup drawing methods into a single DrawPopups method and added a DrawMenuBar method. Replaced DrawYazeMenu with DrawHomepage for displaying a welcome message and options for opening a ROM. Introduced a LoadRom method to handle ROM loading and updated related methods to set the current_rom_ pointer. Added settings_editor_ to the list of active editors.
2025-01-05 20:54:02 -05:00
Justin Scofield
fe0dbd3642
Refactor graphics sheet management with singleton class
...
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:
- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
2025-01-04 20:04:00 -05:00
scawful
698b5a43fa
update editors based on namespace changes
2025-01-02 10:16:50 -05:00
scawful
9164fec53f
refactor OverworldEditor: replace ConvertSurfaceToPNG with GetPngData for clipboard image copying
2025-01-01 15:53:59 -05:00
scawful
d3eca0f950
Make ExperimentFlags a singleton, remove inheritance relationships
2024-12-31 18:13:53 -05:00
scawful
50e4117230
Add entrance names to common header and update usage in OverworldEditor
2024-12-31 16:40:44 -05:00
scawful
6d2de44b94
Refactor Overworld blockset types and update related function signatures
2024-12-31 16:40:01 -05:00
scawful
33dc1983bc
Add Rom dependency injection to OverworldEditor
2024-12-31 11:43:33 -05:00
scawful
19deca88ab
Add OverworldEntranceTileTypes and remove EntranceContext boiler plate
2024-12-30 19:04:51 -05:00
scawful
59e59f8a38
Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
2024-12-30 09:48:19 -05:00
scawful
c0bce7fd1c
Fix formatting and clean up namespace declarations in editor and GUI files
2024-12-29 16:45:48 -05:00
scawful
8cf16906e6
remove overworld namespace
2024-12-29 16:12:53 -05:00
scawful
3fc3e2af43
Refactor OverworldEditor toolset to use gui::AddTableColumn
2024-12-29 16:03:40 -05:00
scawful
e05e7c35db
remove app namespace
2024-12-28 21:28:51 -05:00
scawful
f752fc0d4a
Cleanup OverworldEditor
2024-12-28 17:17:50 -05:00
scawful
21314702e8
Add EditorContext, refactor utils, add system managers
2024-11-19 23:10:23 -05:00
scawful
731eb456ab
Refactor editor includes and update source files for improved organization
2024-11-18 14:05:08 -05:00
scawful
e0db021e7c
Add input field size constant and improve sprite preview handling; adjust depth and add checks for empty graphics
2024-11-13 08:52:55 -05:00
scawful
5677b62b32
Update blockset canvas size for improved layout; adjust height to accommodate additional elements
2024-11-13 08:52:48 -05:00
scawful
0035176f86
Add CopyTile8bpp16 function and refactor usage in OverworldMap
2024-11-10 17:16:46 -05:00
scawful
6c0bc9877e
Refactor sprite dimension retrieval to use lowercase methods for consistency
2024-11-08 00:14:11 -05:00
scawful
665d58aa97
General cleanup
2024-11-02 00:10:24 -05:00
scawful
e8e6ab00bf
Refactor ImTextureID casting for SDL_Texture rendering
2024-10-09 01:59:15 -04:00
scawful
c31f3b81be
Refactor code to remove unused headers and unnecessary includes
2024-09-25 00:37:23 -04:00
scawful
374eebfac4
header include cleanup
2024-09-07 09:55:01 -04:00
scawful
028879aefd
Refactor palette_editor.cc and palette_editor.h for improved code organization and readability
2024-09-02 14:12:22 -04:00
scawful
7650c56e8d
update usage stats grids
2024-09-01 14:31:54 -04:00
scawful
048ac22517
fix overworld editor toolset names
2024-08-31 09:13:43 -04:00
scawful
740be3897f
housekeeping
2024-08-30 10:58:57 -04:00
scawful
dd340b1f1a
overworld housekeeping
2024-08-29 20:27:44 -04:00
scawful
698055d165
Refactor OverworldEditor and Overworld class
2024-08-29 19:52:38 -04:00
scawful
93d7aa545c
Refactor AssembleMap32Tiles to report errors
2024-08-29 19:10:02 -04:00
scawful
5532623e16
game constants housekeeping
2024-08-29 13:08:36 -04:00
scawful
95a5201a97
feat: Add custom overworld map settings UI to OverworldEditor
2024-08-25 17:01:18 -04:00
scawful
0c9faa7ac4
chore: pass flag to overworld map for loading custom data
2024-08-25 16:50:41 -04:00
scawful
36cc07525b
Refactor assembly_editor.cc, dungeon_editor.h, and overworld_editor.cc
2024-08-25 14:46:54 -04:00
scawful
c62b2c0913
Refactor OverworldEditor to use uint for loop counters in RefreshTile16Blockset method
2024-08-25 00:12:57 -04:00
scawful
bf94668455
Refactor OverworldEditor to use zelda3::GameEntity
2024-08-24 23:57:19 -04:00
scawful
270bef0973
Refactor OverworldEntity to use uint16_t for map_id and improve code organization
2024-08-22 10:49:12 -04:00
scawful
94108ebc0d
Refactor OverworldEditor to lazy load area graphics
2024-08-22 01:02:20 -04:00
scawful
23640310be
Refactor tile16 blockset data access methods
2024-08-21 21:54:28 -04:00