- Implemented a new tilemap system for 8x8 tiles in the ScreenEditor, allowing for on-demand texture creation and caching of tiles.
- Combined multiple sheets into a single tilemap, improving memory efficiency and rendering performance.
- Updated tile drawing logic to extract and cache tiles from the atlas, ensuring textures are created only when needed.
Benefits:
- Enhances performance by reducing unnecessary texture creation.
- Improves user experience with faster tile rendering and management in the editor.
- Refactored multiple editor classes to ensure that ImGui::End() is always called after ImGui::Begin(), enhancing state management and preventing potential rendering issues.
- Updated the DungeonEditor, GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, and SpriteEditor to follow this pattern, improving code consistency and reliability.
Benefits:
- Improves the stability of the editor UI by ensuring proper handling of ImGui state.
- Enhances code readability and maintainability by standardizing the usage of ImGui functions across different editor components.
- Implemented title screen editing capabilities, including loading and rendering of title screen layers.
- Added inventory item icon management, allowing for the display and selection of item icons within the inventory menu.
- Updated the inventory creation process to ensure proper ROM loading and error handling.
- Introduced new canvas components for title screen and inventory item icons, improving the user interface for editing.
Benefits:
- Enhances the functionality of the screen editor, providing users with tools to edit title screens and manage inventory icons effectively.
- Improves user experience by ensuring robust error handling and visual feedback during inventory management.
- Added functionality to enable SDL audio streaming in the Emulator class, allowing for improved audio handling.
- Introduced environment variable checks to configure audio streaming on initialization.
- Updated audio backend to support native audio frame queuing and resampling, enhancing audio performance and flexibility.
Benefits:
- Enhances audio playback quality and responsiveness in the emulator.
- Provides users with the option to utilize SDL audio streaming for better audio management.
- Modified CMake configurations across multiple files to use `$<TARGET_FILE:libprotobuf>` for whole-archive linking on Windows, ensuring all symbols are included correctly.
- This change enhances compatibility and reliability of the build process when using gRPC.
Benefits:
- Improves build stability on Windows platforms by ensuring proper linking of the protobuf library.
- Added support for .gitignore patterns to the build_cleaner script, allowing it to respect ignored files during maintenance tasks.
- Implemented auto-discovery of CMake libraries marked for auto-maintenance, improving the automation of source list updates.
- Introduced functions for extracting includes and symbols from source files to suggest missing headers based on usage.
- Updated README to reflect new features and usage instructions.
Benefits:
- Streamlines the build process by automating maintenance tasks and ensuring proper header management.
- Enhances code organization and maintainability by integrating with existing project structures.
- Changed include paths for SNES color and palette headers to reflect new organization under the 'types' and 'util' directories.
- Ensured consistency in include paths across the graphics subsystem.
Benefits:
- Improves code organization and maintainability by adhering to the updated project structure.
- Modified CI configuration to use the D-Bus portal for file dialogs on Linux for improved reliability.
- Updated CMake commands in both CI and release workflows to include the NFD_PORTAL option.
- Removed OpenSSL from vcpkg.json to streamline dependencies.
Benefits:
- Enhances build reliability across different platforms.
- Simplifies dependency management in the project.
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.
Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.
Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
- Introduced PaletteManager to handle all palette-related operations, including color modifications, undo/redo functionality, and batch processing.
- Updated PaletteEditor and PaletteGroupCard to utilize PaletteManager for managing palette states and modifications, streamlining the editing process.
- Enhanced user interface with confirmation popups for discard actions and error notifications for save failures.
Benefits:
- Centralizes palette management, improving consistency and reducing code duplication across editors.
- Enhances user experience by providing clear feedback on unsaved changes and simplifying color operations.
- Implemented initialization for music-related editor cards, including Music Tracker and Instrument Editor, with appropriate registration and default visibility settings.
- Updated MusicEditor to manage card visibility dynamically and added methods for drawing specific editor views.
- Improved EditorCardManager to handle recent category tracking, enhancing user navigation through editor categories.
Benefits:
- Streamlines access to music editing tools, improving user experience and workflow efficiency within the editor environment.
- Updated EditorManager to pass visibility flags directly to memory and assembly editors, enhancing the responsiveness of the editor interface.
- Simplified visibility checks by retrieving flags from the EditorCardManager, ensuring accurate updates based on user interactions.
Benefits:
- Streamlines the editor update process, improving user experience by ensuring editors reflect their visibility state accurately.
- Updated EditorManager to support new card-based editors, including Emulator, Hex, and Assembly editors.
- Added centralized registration of editor cards with EditorCardManager, improving visibility management.
- Implemented methods to retrieve editor types from categories and manage card visibility dynamically.
- Enhanced initialization processes for various editors to ensure proper card registration and default visibility settings.
Benefits:
- Improved user experience by organizing editor cards and providing quick access to new editor functionalities.
- Streamlined editor management, making it easier to switch between different editing contexts and enhancing overall workflow efficiency.
- Updated EditorManager to handle sidebar drawing for card-based editors, improving consistency across editor types.
- Removed individual toolbar implementations from GraphicsEditor, ScreenEditor, and SpriteEditor, as sidebar functionality is now centralized.
- Enhanced EditorCardManager to manage card visibility and selection more effectively, including improved UI feedback for empty card categories.
Benefits:
- Streamlined editor interface and improved user experience by consolidating sidebar management, making it easier to navigate and manage editor cards.
- Introduced methods to determine if an editor is card-based and to retrieve its category.
- Implemented a sidebar toggle shortcut (Ctrl+B) for managing card visibility.
- Added functionality to hide current editor cards when switching editors.
- Updated editor initialization to register global shortcuts for activating specific editors.
- Enhanced the Update method to draw a sidebar for the current category editor.
Benefits:
- Improved user experience by organizing editor cards and providing quick access to editor categories.
- Streamlined editor management, making it easier to switch between different editing contexts.
- Moved palette_editor and palette_group_card files to a dedicated palette directory for better organization.
- Updated CMake configuration to link the new palette editor files and added support for the yaze_agent library when not in minimal build.
- Refactored include paths in various editor files to reflect the new structure, ensuring proper linkage and modularity.
Benefits:
- Improved code organization and maintainability by grouping related files.
- Enhanced functionality with the integration of AI features through the yaze_agent library.
- Updated CMake configurations to conditionally link OpenSSL only when gRPC is not enabled, preventing duplicate symbol errors.
- Added support for whole-archive linking of protobuf on Windows across core, net, agent, and z3ed components to ensure all symbols are included.
- Improved status messages to reflect the use of gRPC's OpenSSL when applicable.
Benefits:
- Enhanced compatibility and stability of the build process across different platforms and configurations.
- Rearranged the order of include statements in themed_widgets.h for better organization and readability.
- Simplified the definition of StatusType by removing redundant braces, enhancing clarity in the code structure.
- Adjusted formatting in function declarations for consistency.
Benefits:
- Improved code maintainability and readability through better organization and formatting.
- Changed the include path for Hyrule Magic from "app/zelda3/hyrule_magic.h" to "util/hyrule_magic.h" in tracker.cc.
- This adjustment improves the modularity of the codebase by aligning the include structure with the new organization of utility headers.
- Removed the DYAZE_USE_MODULAR_BUILD option from build presets documentation.
- Updated the agent guide to reflect the recent completion of version 0.2.2-alpha, highlighting new emulator debugging infrastructure and its benefits for AI agents.
- Enhanced the CLI help output to include a more structured command summary and improved descriptions for better user understanding.
- Introduced a new hierarchical WhichKey feature that allows users to navigate commands using a Spacemacs-style interface.
- Added functionality for breadcrumb navigation and auto-close after a specified duration.
- Implemented keyboard input handling for prefix keys to enter submenus or execute commands.
- Updated the CommandManager header to include new methods and state variables for managing WhichKey navigation.
Benefits:
- Improved user experience by providing a more intuitive command navigation system.
- Enhanced accessibility of commands through visual grouping and structured navigation.
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.
Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
- Updated CMake configuration to conditionally link the yaze_test_support library when tests are enabled, alongside the existing ImGuiTestEngine.
- Improved status messages to provide clearer feedback on linked libraries during the build process.
Benefits:
- Enhanced testing capabilities for the editor by integrating additional support libraries.
- Improved clarity in build output regarding linked test infrastructure.
- Updated audio buffering strategy to ensure smooth playback by always queuing samples and implementing dynamic rate control.
- Introduced Hermite interpolation for audio resampling, providing better quality than linear interpolation.
- Adjusted audio debug logging for improved monitoring of audio states and buffer management.
Benefits:
- Improved audio playback quality and reduced glitches.
- Enhanced clarity in audio debugging and monitoring processes.
- Deleted the MenuManager class implementation and header files from the project.
- Updated CMake configuration to reflect the removal of MenuManager, simplifying the editor's UI management.
Benefits:
- Reduced code complexity by eliminating unused components.
- Improved maintainability of the editor's UI structure.
- Updated CMake configuration to always include the ImGui Test Engine when tests are enabled, removing conditional checks for UI tests.
- Simplified feature flag management by enabling JSON and gRPC by default, with a minimal build option to disable only the most expensive features.
- Enhanced status messages to provide clearer feedback on build configurations and feature availability.
Benefits:
- Streamlined integration of the ImGui Test Engine for testing purposes.
- Improved clarity in feature flag settings, making it easier to manage build configurations.
- Moved the declaration of `AgentControlServer` to a forward declaration in the header file for better clarity and organization.
- Updated the `EditorManager` constructor to initialize the version string and popup manager context.
- Added conditional compilation for gRPC-related includes and commented out the agent control server initialization for future reference.
- Ensured consistent definition of `IMGUI_DEFINE_MATH_OPERATORS` across multiple files to prevent potential issues with ImGui usage.
Benefits:
- Improved code organization and readability.
- Enhanced maintainability by clarifying the initialization process and managing includes effectively.
- Renamed `turbo_mode()` to `is_turbo_mode()` for clarity in the Emulator class.
- Improved input handling in the Snes class by adding button state management and ensuring proper initialization of input controllers.
- Implemented multiple audio resampling methods (linear, cosine, cubic) in the Dsp class, allowing for enhanced audio quality during playback.
- Updated the user interface to include options for selecting audio interpolation methods and added keyboard shortcuts for emulator controls.
Benefits:
- Improved code readability and maintainability through clearer method naming and structured input management.
- Enhanced audio playback quality with new resampling techniques.
- Streamlined user experience with added UI features for audio settings and keyboard shortcuts.
- Updated CMake configuration to conditionally link the yaze_test_support library for both yaze and yaze_emu targets, ensuring proper integration with TestManager.
- Enhanced status messages to provide clearer feedback on the linkage status and potential issues if the target is not found.
Benefits:
- Improved clarity and maintainability of the CMake configuration.
- Enhanced modularity by managing test dependencies more effectively.
- Improved the CMake configuration to conditionally link the yaze_test_support library for the yaze target when tests are enabled, providing clearer feedback on linkage status.
- Updated the file dialog implementation to include specific filters for ROM files and all files, enhancing user experience during file selection.
- Added status messages to inform users about the linkage of test support and potential issues if the target is not found.
Benefits:
- Enhanced clarity and maintainability of the CMake configuration.
- Improved user interaction with file dialogs through better filtering options.
- Enhanced audio backend initialization by adding comments for clarity and ensuring a moderate buffer size for optimal latency and stability.
- Updated the emulator's run logic to start in a running state by default and refined the auto-pause mechanism to only trigger during window resizing, removing aggressive focus-based pausing.
- Implemented adaptive audio buffering to maintain smooth playback, adjusting the number of queued samples based on current buffer status.
Benefits:
- Improved user experience with more intuitive audio handling and reduced latency.
- Enhanced stability during window operations, preventing crashes on macOS.
- Streamlined audio processing for better performance and responsiveness.
- Added conditional linkage of the yaze_test_support library for both yaze and yaze_emu targets when tests are enabled, ensuring proper integration with TestManager.
- This change enhances the modularity of the CMake configuration by managing test dependencies more effectively.
Benefits:
- Improved organization of test support linkage in the CMake configuration.
- Enhanced maintainability by ensuring that test dependencies are only included when necessary.
- Modified include paths in multiple source files to reflect the new directory structure, ensuring all references are correctly aligned with the updated project organization.
Benefits:
- Enhanced maintainability and clarity of the codebase by standardizing include paths.
- Updated include paths in several source files to reflect the new directory structure, ensuring consistency across the project.
- Deferred the linkage of the yaze_test_support library to the test.cmake file for better dependency management and ordering.
Benefits:
- Improved organization of include paths for better maintainability.
- Enhanced modularity by managing test dependencies separately.
- Removed direct linkage of yaze_test_support in the yaze target when tests are enabled, as it is now included transitively through yaze_editor.
- Added linkage of yaze_editor to yaze_test_support to facilitate TestManager usage, ensuring test dependencies are managed privately.
Benefits:
- Simplified CMake configuration by reducing direct dependencies.
- Enhanced modularity and maintainability of test support in the editor.
- Introduced a new file dialog implementation using nativefiledialog-extended for better file handling on Windows and Linux platforms.
- Updated CMake configuration to link the new file dialog library and include necessary directories.
- Enhanced the editor library to conditionally link a test support library when testing is enabled.
Benefits:
- Improved user experience with native file dialogs for file operations.
- Streamlined testing support in the editor library, enhancing modularity and maintainability.
- Refactored CMakeLists.txt to streamline project configuration and improve readability.
- Introduced new utility functions in `utils.cmake` for setting compiler flags and managing dependencies.
- Added `dependencies.cmake` to centralize third-party dependency management, enhancing modularity.
- Updated CI workflows to include new build options and improved logging for better feedback during configuration.
- Implemented precompiled headers in various libraries to speed up compilation times.
Benefits:
- Improved maintainability and clarity of the build system.
- Enhanced build performance through precompiled headers.
- Streamlined dependency management for easier integration of third-party libraries.
- Introduced a new cycle lookup table for SPC700 instructions, improving timing precision.
- Refactored instruction execution to be fully atomic, eliminating the bstep mechanism.
- Added detailed comments for clarity on cycle counts and instruction behavior.
- Implemented additional logging for CPU audio initialization to aid debugging.
Benefits:
- Enhanced synchronization between CPU and APU.
- Improved testability and accuracy of instruction timing.
- Streamlined code for better maintainability and understanding.
- Replace floating-point ratio with integer numerator/denominator
- Convert RunCycles() to use new Step() function
- Implement explicit cycle budget loop
- Add detailed comments explaining the conversion
Benefits:
- Perfect precision (no floating-point drift over long sessions)
- Explicit cycle counting for better debugging
- Faster integer arithmetic
- Testable cycle accuracy per instruction
- Add Step() method that executes one complete instruction atomically
- Returns exact cycle count consumed by the instruction
- Handles reset and stopped states explicitly
- Uses cycle lookup table from spc700_cycles.h
- Maintains compatibility with existing RunOpcode() for gradual migration
This implements the LakeSnes-inspired atomic execution model while
adding explicit cycle return for better testability.
- Removed the `HandleEntityDragging` function to streamline entity dragging logic directly within the `OverworldEditor`.
- Implemented centralized drag-and-drop functionality for entities, improving user interaction during editing.
- Updated the `OverworldEntityRenderer` to manage hovered entities more effectively, enhancing the overall editing experience.
- Cleaned up unused code and improved readability across the entity handling components.
- Introduced a new method `set_dirty` in the `Rom` class to manage the dirty state of ROM data.
- Updated `DungeonCanvasViewer` to process texture queues before drawing, improving texture readiness and rendering performance.
- Refactored `ObjectDrawer` to utilize `TileInfo` instead of `Tile16`, enhancing tile data handling and consistency across the codebase.
- Improved the `ObjectParser` to read tile data as `TileInfo`, ensuring accurate parsing and memory management.
- Added performance optimizations in the `Room` class to track changes in properties and reduce unnecessary rendering.
- Enhanced logging for debugging purposes during tile drawing and object rendering processes.
- Enhanced the DrawTileToBitmap function to correctly calculate tile positions within the graphics buffer, addressing potential out-of-bounds issues.
- Added detailed comments to clarify the organization of tile sheets and pixel indexing.
- Optimized the RenderRoomGraphics function by deferring texture processing to batch updates, significantly improving performance when multiple rooms are open.
- Updated method name from SendMessage to SendChatMessage in both the implementation and header files to better reflect its purpose in the network collaboration context.
- Ensured consistency in method signatures across the codebase.
- Streamlined the canvas documentation by consolidating multiple guides into a single comprehensive overview.
- Updated the canvas architecture section to reflect new features and interaction modes, enhancing clarity for users.
- Improved API patterns and integration steps for editors, ensuring consistency across documentation.
- Removed outdated content and added new sections on automation and debugging, aligning with recent code changes.
- Adjusted file paths in the documentation to match the current project structure, ensuring accurate references.
- Moved canvas utility functions into a dedicated `canvas_utils` module for better structure and maintainability.
- Introduced a new `BppFormatUI` class for managing BPP format selection and conversion, enhancing the user interface for format management.
- Updated CMake configuration to include new source and header files for the canvas utilities and BPP format UI.
- Adjusted file paths in the project structure to reflect the new organization, ensuring proper integration across components.