scawful
9d2cb918b9
Update Tile16Editor to accept a pointer for tile16_individual; adjust OverworldEditor initialization accordingly for improved memory management.
2025-04-20 17:44:51 -04:00
scawful
44e13cf4bb
Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods.
2025-04-17 21:49:47 -04:00
scawful
97788fc033
Refactor canvas drawing methods to remove unnecessary bitmap parameters in context menu and bitmap drawing functions; update inventory and graphics editors to use new method signatures for improved consistency and clarity.
2025-04-16 21:44:07 -04:00
scawful
a1a48e9057
message editor housekeeping
2025-04-12 13:23:46 -04:00
scawful
37b8b1cd3f
Refactor Tile16Editor to enhance functionality with clipboard and scratch space features; implement methods for copying, pasting, saving, and loading Tile16 graphics. Update UI layout for improved editing experience and organization.
2025-04-12 11:56:36 -04:00
scawful
1d64846a37
initialize blank editor set in EditorManager; update overworld initialization to use Rom pointers; add Clear and CleanupUnusedTextures methods in OverworldEditor.
2025-04-12 11:33:03 -04:00
scawful
d8826739bf
Refactor editor classes to accept a ROM pointer in constructors, enhancing dependency management and initialization across all editor types.
2025-04-11 16:54:47 -04:00
scawful
12d2d212fd
Refactor Tile16Editor
2025-03-13 09:26:39 -04:00
scawful
e7720019fd
Implement Save method in various editor classes with unimplemented error
2025-03-12 15:16:32 -04:00
scawful
806885824a
Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor
2025-03-12 14:28:53 -04:00
scawful
412e617ce7
Add Load method to editor classes and update corresponding headers
2025-03-08 10:07:18 -05:00
scawful
9919677e43
Refactor editor UI components: streamline button handling in graphics and music editors, remove unused macros, and improve table setup in assembly editor.
2025-03-08 00:58:47 -05:00
scawful
6714f77514
Implement Initialize method in Editor class and override in derived editors
2025-03-08 00:31:30 -05:00
scawful
7a7d52353f
Refactor Tile16Editor: rename InitBlockset to Initialize and update palette application methods for consistency
2025-03-02 17:06:58 -05:00
scawful
c99a4b0bc4
rename ApplyPalette with SetPalette
2025-03-02 17:06:46 -05:00
scawful
7d77c51a27
Refactor NotifyValue: optimize value setting and modification tracking with move semantics and improved method names
2025-02-28 01:13:16 -05:00
scawful
4dc09ad5fc
Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format
2025-02-28 00:46:39 -05:00
scawful
26cda69d44
Refactor common functionality into zelda3 namespace; remove references to core::common
2025-01-22 13:53:01 -05:00
scawful
43fc52dec7
Refactor SnesToPc and PcToSnes functions for improved readability and consistency; remove redundant core:: namespace usage
2025-01-22 13:45:58 -05:00
scawful
a5b94ab173
Refactor folder item management and move NotifyValue to a new utility header
2025-01-22 13:32:45 -05:00
scawful
50c9223a53
Add hex utility functions and refactor usage in editors
2025-01-22 13:28:21 -05:00
scawful
809282edad
remove nonstandard type aliases
2025-01-19 20:16:40 -05:00
scawful
339df53674
Refactor ROM loading methods
2025-01-18 12:33:33 -05:00
scawful
c8883a1e54
Remove unused includes and clean up header files
2025-01-16 03:44:37 -05:00
scawful
e13cdcbf4b
Add DrawDungeonMapsRoomGfx
2025-01-06 21:39:27 -05:00
scawful
40a09f17e9
re-render graphics injected into tile16 editor
2025-01-06 21:38:59 -05:00
scawful
6bf8b62d64
Merge remote-tracking branch 'refs/remotes/origin/master'
...
Merge changes made on visual studio repo.
2025-01-06 11:13:29 -05:00
Justin Scofield
f625fc94b3
Updated GraphicsEditor and Tile16Editor to use std::array instead of std::vector for better performance.
2025-01-05 20:54:19 -05:00
Justin Scofield
fe0dbd3642
Refactor graphics sheet management with singleton class
...
Refactor the handling of graphics sheets by introducing a singleton class `GraphicsSheetManager`. This centralizes the management of graphics sheets, replacing direct access through the `Rom` object. Key changes include:
- Updated various methods across multiple classes to use `GraphicsSheetManager::GetInstance()` for accessing and manipulating graphics sheets.
- Introduced standalone functions `LoadLinkGraphics`, `LoadAllGraphicsData`, and `SaveAllGraphicsData` for loading and saving graphics data.
- Refactored the `Rom` class to remove methods and member variables related to graphics sheet management.
- Updated `OverworldEditor` to use `std::array` for `maps_bmp_` and added error handling for `std::bad_alloc` exceptions.
- Improved code modularity and error handling throughout the application.
2025-01-04 20:04:00 -05:00
scawful
698b5a43fa
update editors based on namespace changes
2025-01-02 10:16:50 -05:00
scawful
4a250a35cb
refactor Tile16Editor: improve LoadTile8 method with asynchronous tile data loading
2025-01-01 15:53:42 -05:00
scawful
daad7a4731
Improve error handling in LoadBinaryGfx by checking palette application status before rendering
2024-12-31 17:40:41 -05:00
scawful
6d2de44b94
Refactor Overworld blockset types and update related function signatures
2024-12-31 16:40:01 -05:00
scawful
398ba36811
Remove ImGuiFileDialog integration and replace with FileDialogWrapper in assembly and tile editors
2024-12-31 15:47:51 -05:00
scawful
96095969c6
Refactor GfxContext references to use gfx::GfxContext for consistency
2024-12-30 19:04:20 -05:00
scawful
59e59f8a38
Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
2024-12-30 09:48:19 -05:00
scawful
c0bce7fd1c
Fix formatting and clean up namespace declarations in editor and GUI files
2024-12-29 16:45:48 -05:00
scawful
8cf16906e6
remove overworld namespace
2024-12-29 16:12:53 -05:00
scawful
54c170373b
Change Load2BppGraphics to standalone fn, add mutable_data accessor
2024-12-29 09:58:58 -05:00
scawful
e05e7c35db
remove app namespace
2024-12-28 21:28:51 -05:00
scawful
21314702e8
Add EditorContext, refactor utils, add system managers
2024-11-19 23:10:23 -05:00
Justin Scofield
0b9f7ee6fa
Refactor includes for improved organization and clarity
2024-11-18 18:01:14 -05:00
scawful
ec85a206b1
Refactor color conversion functions for consistent naming and improved readability
2024-11-18 14:12:46 -05:00
scawful
731eb456ab
Refactor editor includes and update source files for improved organization
2024-11-18 14:05:08 -05:00
scawful
e3ed705336
Refactor tab handling in Dungeon and Graphics editors for improved readability
2024-11-13 09:42:54 -05:00
scawful
c306b0d20c
Fix tile16 editing for dungeon map tiles
2024-11-13 09:16:31 -05:00
scawful
7798d769a5
Refactor bitmap update methods to remove unnecessary parameters; simplify texture updating in Renderer and Bitmap classes
2024-11-13 09:16:16 -05:00
scawful
c32a158f77
Refactor includes in graphics editors for consistency; remove unused headers and improve clarity
2024-11-13 08:50:56 -05:00
scawful
a70414d803
Store converted binary graphics data in ScreenEditor and rename save functions for clarity
2024-11-10 17:25:26 -05:00
scawful
42db41ebae
Refactor GraphicsEditor tab handling for improved readability and structure
2024-11-10 16:58:34 -05:00