Commit Graph

790 Commits

Author SHA1 Message Date
scawful
b77bd201e2 feat: Implement widget ID registry for Overworld editor and add remote control test script 2025-10-02 10:48:23 -04:00
scawful
defdb3ea32 feat: Implement ROM merging in ProposalDrawer and integrate with EditorManager 2025-10-01 20:35:01 -04:00
scawful
0b62bcbda0 feat: Implement ProposalDrawer for managing agent proposals with UI controls 2025-10-01 19:38:08 -04:00
scawful
36ad718099 Refactor OverworldEditor copy functionality to use selected points
- Updated the `Copy` method in `OverworldEditor` to utilize selected points instead of tiles for copying tile16 IDs to the clipboard, enhancing the selection mechanism.
- Improved the logic for determining the width and height of the selection based on the selected points, ensuring accurate tile copying.
- Adjusted the `DrawSelectRect` method in `Canvas` to correctly calculate local map indices, refining the tile selection process.
- Added a new configuration option in `Canvas` to control clamping behavior for local maps, providing more flexibility in canvas settings.
2025-09-30 19:52:27 -04:00
scawful
5cc5c08122 Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
2025-09-30 19:32:34 -04:00
scawful
f461fb63d1 Add comprehensive Canvas guide and refactor documentation
- Introduced a new `CANVAS_GUIDE.md` file detailing the Canvas system, including core concepts, usage patterns, and features such as tile painting, selection, and custom overlays.
- Created `CANVAS_REFACTORING_STATUS.md` to summarize the current state of refactoring efforts, including completed tasks and outstanding issues.
- Enhanced `overworld_editor` functionality by implementing critical fixes for rectangle selection and painting, ensuring proper handling of large map boundaries.
- Updated `canvas_utils.h` to include configuration options for rectangle clamping, preventing wrapping issues during tile selection.
- Refactored `canvas.cc` and `canvas.h` to improve method signatures and documentation, facilitating better understanding and usage of the Canvas API.
- Improved overall documentation structure for clarity and ease of access, consolidating multiple files into focused references.
2025-09-30 16:24:25 -04:00
scawful
991366113e Update canvas system with enhanced interaction and performance tracking features
- Introduced a new CanvasInteractionHandler for managing tile interactions, including painting and selection modes.
- Added CanvasContextMenu for improved user interaction with context-specific options.
- Implemented CanvasPerformanceIntegration to monitor and report performance metrics during canvas operations.
- Developed CanvasUsageTracker to track user interactions and usage patterns within the canvas.
- Refactored existing canvas utilities and integrated new modal systems for enhanced user experience.
- Updated CMake configuration to include new canvas components and ensure proper linking with existing libraries.
2025-09-30 13:10:32 -04:00
scawful
100fc23a2e Remove PerformanceMonitor and update references to PerformanceProfiler
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
2025-09-29 20:30:31 -04:00
scawful
62230fbe5c Remove Windows ARM64 build configuration and delete unused generate-vs-projects.py script
- Removed the Windows ARM64 configuration from the GitHub Actions release workflow to streamline the build process.
- Deleted the generate-vs-projects.py script as it was no longer needed for project setup, simplifying the codebase.
- Updated the OverworldEditor header to improve clarity by renaming a method parameter for better understanding.
- Refactored the Emulator class to enhance the rendering interface, improving the user experience in the emulator's GUI.
2025-09-29 20:23:17 -04:00
scawful
9db03906fa Refactor area size checks in OverworldEditor for ZSCustomOverworld v3 compatibility
- Simplified logic for determining area size usage by removing unnecessary condition for version check.
- Ensured consistent handling of area sizes across relevant methods in OverworldEditor, enhancing compatibility with different ROM versions.
2025-09-29 19:53:32 -04:00
scawful
f6f278bf65 Refactor OverworldEditor and Tile16Editor for enhanced functionality and user experience
- Removed unnecessary build flags for Yaze minimal builds in release.yml.
- Updated version number to 0.3.2 in yaze.h to reflect recent changes.
- Enhanced OverworldEditor with new method to scroll the blockset canvas to the currently selected tile, improving navigation.
- Implemented logic to handle area size checks for ZSCustomOverworld v3, ensuring compatibility with different ROM versions.
- Refactored tile selection and drawing logic in Tile16Editor for improved accuracy and user interaction.
- Updated context menu in OverworldEditor to include a refresh option for map changes, enhancing usability.
2025-09-29 18:56:41 -04:00
scawful
c7d7d2f614 Add scratch space functionality to OverworldEditor
- Introduced a new scratch space feature in OverworldEditor, allowing users to save, load, and clear selections in dedicated slots.
- Implemented methods for transferring selections between the overworld and scratch space, enhancing user interaction and flexibility.
- Added dynamic bitmap handling for scratch spaces, ensuring accurate visual representation of selected tiles.
- Refactored existing drawing methods to accommodate the new scratch space functionality, improving overall usability and performance.
2025-09-29 17:35:18 -04:00
scawful
7a14612f0e Refactor Tile16Editor and Bitmap palette handling for improved accuracy and stability
- Updated Tile16Editor to utilize a fixed height for the scrollable child window, enhancing user interface consistency.
- Simplified pixel data handling by removing unnecessary remapping for the display tile, ensuring accurate palette representation.
- Enhanced Bitmap palette application logic to directly use the specified index for 8-color palettes, preventing errors in color mapping.
- Improved error handling for palette length validation and ensured the complete palette is retained for compatibility with other editors.
2025-09-29 15:32:37 -04:00
scawful
3b59312b86 Enhance Tile16Editor with improved palette management and user interface updates
- Refactored palette synchronization to ensure consistent application of the complete 256-color overworld palette across all graphics.
- Implemented new methods for accurate palette slot mapping and sheet index retrieval, enhancing color alignment during tile editing.
- Updated the user interface for better visual hierarchy and modern styling, improving the overall user experience in the Tile16Editor.
- Enhanced logging for palette updates and tile interactions to provide clearer feedback and facilitate debugging.
2025-09-29 14:20:38 -04:00
scawful
fe7c65ef8a Implement critical updates to Tile16Editor for enhanced user experience and palette management
- Modified tile16 editing workflow to prevent immediate ROM updates, allowing users to preview changes before saving.
- Improved tile8 selection logic with right-click functionality to pick tiles from tile16, enhancing usability.
- Enhanced palette synchronization to ensure consistent application across all graphics, aligning with the overworld palette.
- Updated logging for tile interactions and palette changes to provide better feedback and debugging insights.
2025-09-29 12:11:15 -04:00
scawful
2d3a615fb4 Refactor Tile16Editor for improved tile selection and palette synchronization
- Adjusted tile8 source canvas dimensions for better scaling in Tile16Editor.
- Enhanced click detection and selection logic for tile editing, ensuring a smoother user experience.
- Implemented critical fixes for palette application consistency, aligning with the overworld palette for accurate color representation.
- Improved logging for tile interactions and palette updates to facilitate debugging and user feedback.
2025-09-29 11:11:27 -04:00
scawful
c7aa0f4409 Implement critical palette synchronization fixes in Tile16Editor and OverworldEditor
- Updated Tile16Editor to ensure consistent palette application across all graphics, aligning with the overworld palette for accurate color representation.
- Added functionality to immediately apply palette changes in Tile16Editor, enhancing visual consistency during editing.
- Implemented critical fixes to refresh all graphics with the correct overworld palette, improving user experience and reducing discrepancies in tile appearance.
- Enhanced logging for palette updates to facilitate debugging and provide user feedback on changes.
2025-09-29 10:58:36 -04:00
scawful
2c4ccc9d0a Refactor tile selection and painting logic in OverworldEditor and Tile16Editor
- Updated tile selection handling in Tile16Editor to prevent conflicts with dragging, ensuring a smoother user experience.
- Improved click detection for tile selection and painting, enhancing accuracy and responsiveness.
- Added logging for tile interactions to facilitate debugging and user feedback.
- Implemented critical fixes to ensure consistent behavior during tile editing operations.
2025-09-29 10:45:25 -04:00
scawful
1432e2c3f9 Enhance tile selection and editing functionality in OverworldEditor and Tile16Editor
- Improved handling of single and double clicks for tile selection and editing in OverworldEditor, allowing for more intuitive user interactions.
- Added logging for tile selection actions to aid debugging and user feedback.
- Updated Tile16Editor to ensure proper synchronization with the overworld editor during tile changes, enhancing workflow reliability.
- Implemented critical fixes in Canvas to prevent ImGui assertions by ensuring minimum canvas size during rendering.
2025-09-29 10:34:28 -04:00
scawful
690f77eea0 Implement critical fixes for tile cache issues and optimize resource management
- Updated Tile16Editor to regenerate blockset atlas directly from ROM data, bypassing problematic tile cache.
- Enhanced clipboard functionality to extract tile data directly from the atlas, improving reliability.
- Refactored Arena class shutdown process to ensure safe cleanup of resources, preventing double-free issues.
- Optimized Canvas rendering logic to utilize pre-calculated values for improved performance with large selections.
2025-09-29 09:42:06 -04:00
scawful
94f5c0ec60 Implement safe multi-area map refresh and critical tile update fixes
- Added RefreshMultiAreaMapsSafely method to handle large, wide, and tall area maps without recursion, preventing segmentation faults.
- Updated tile application logic to directly use the currently selected tile, enhancing stability during rectangle selections.
- Improved logging for tile updates and error handling, ensuring better debugging and user feedback.
- Cleared selection state after applying changes to maintain a clean editor state.
2025-09-29 09:30:18 -04:00
scawful
508489cd0e Enhance OverworldEditor with improved selection handling and critical fix for large maps
- Added logging for rectangle selection and tile processing to aid debugging.
- Implemented bounds checks during tile selection to prevent crashes.
- Disabled sibling refresh for large maps to avoid infinite recursion, addressing segmentation faults.
- Updated comments for clarity and future implementation considerations.
2025-09-29 09:22:14 -04:00
scawful
4bf4a13dae Enhance graphics editor performance with batch processing and profiling
- Integrated performance profiling using ScopedTimer in GraphicsEditor and ScreenEditor for better timing insights.
- Implemented batch texture updates in GraphicsEditor and ScreenEditor to reduce individual texture update calls, improving rendering efficiency.
- Enhanced tile rendering in ScreenEditor with pre-allocated vectors for batch operations, optimizing drawing performance.
- Added safety checks and validation in various components to prevent crashes and ensure data integrity during rendering operations.
- Updated Bitmap and Arena classes to support improved texture management and synchronization, enhancing overall graphics performance.
2025-09-29 09:04:10 -04:00
scawful
2d10437888 Remove clipboard functionality and enhance performance monitoring features
- Deleted clipboard-related files (clipboard.cc, clipboard.h, clipboard.mm) to streamline the codebase.
- Added a performance dashboard in the EditorManager to monitor performance metrics and improve user experience.
- Integrated performance monitoring capabilities across various editors, allowing for detailed timing of critical operations.
- Updated the graphics system with batch processing for texture updates, significantly improving rendering performance.
- Introduced a memory pool allocator for efficient memory management during graphics operations.
2025-09-28 23:30:32 -04:00
scawful
ce31906c93 Enhance performance profiling and tile caching mechanisms
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations.
- Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency.
- Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance.
- Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering.
- Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
2025-09-28 23:13:12 -04:00
scawful
5915391467 add comments for gfx classes and editors 2025-09-28 23:00:32 -04:00
scawful
50c7461e5f Enhance OverworldEditor with on-demand map refresh and texture loading improvements
- Implemented on-demand refresh for overworld maps, optimizing updates based on visibility and modifications.
- Introduced a new method to ensure textures are loaded before drawing, improving user experience with loading indicators.
- Increased the number of textures processed per frame for faster loading times, enhancing performance during map transitions.
- Updated the release workflow to enable additional testing configurations for YAZE builds.
2025-09-28 22:48:56 -04:00
scawful
b911256687 Implement multithreaded room loading in DungeonRoomLoader
- Refactored the LoadAllRooms method to utilize multithreading for improved performance during dungeon room loading.
- Introduced thread-safe data structures and a task-based approach to process room loading in parallel, optimizing resource usage.
- Added performance logging to track the number of threads and rooms processed, enhancing monitoring capabilities.
- Ensured thread safety when collecting results for room sizes and palettes, maintaining data integrity.
2025-09-28 22:37:13 -04:00
scawful
f210cd85b4 Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
2025-09-28 22:32:07 -04:00
scawful
cea73affdd Add performance monitoring capabilities with PerformanceMonitor class
- Introduced PerformanceMonitor and ScopedTimer classes for tracking operation durations, enhancing performance analysis during ROM loading and rendering.
- Integrated performance monitoring into the OverworldEditor and Overworld classes, allowing for detailed timing of critical operations.
- Implemented deferred texture creation strategies to optimize loading times and reduce main thread blocking.
- Updated relevant methods to utilize performance monitoring, providing insights into loading efficiency and potential bottlenecks.
2025-09-28 22:21:15 -04:00
scawful
b463878d6e Refactor GitHub Actions workflow and Tile16Editor for improved functionality
- Updated the concurrency group in the release workflow to use a more consistent reference for tags.
- Enhanced the release notes generation logic for clarity and consistency.
- Improved logging in Tile16Editor to provide better insights during bitmap updates and error handling.
- Refactored the UpdateBlocksetBitmap method to ensure proper handling of active bitmaps and pixel copying, enhancing the editor's responsiveness.
2025-09-28 21:21:38 -04:00
scawful
76cb817f26 Refactor Tile16Editor for improved data handling and bitmap updates
- Changed the storage of current tile16 data from a static variable to an instance variable for better persistence.
- Added a new method to update the blockset bitmap displayed in the editor, ensuring it reflects the current tile16 data.
- Enhanced the DrawToCurrentTile16 method to include updates to the blockset bitmap after drawing.
- Updated the CMake configuration for the tile edit table to ensure proper initialization.
2025-09-28 21:06:57 -04:00
scawful
b02f1fbb7d Enable conditional compilation for testing frameworks in EditorManager
- Added preprocessor directives to include testing-related headers and initialize test suites only when YAZE_ENABLE_TESTING is defined.
- This change enhances the modularity of the code by allowing for optional testing features based on the build configuration.
2025-09-28 20:08:26 -04:00
scawful
97f00d3fc6 Add E2E and ZSCustomOverworld test suites for comprehensive testing
- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow.
- Added ZSCustomOverworld test suite to validate version upgrades and data integrity.
- Updated `EditorManager` to register the new test suites.
- Enhanced CMake configuration to include the new test files.
- Updated README to reflect the new testing capabilities and best practices for AI agent testing.
2025-09-28 15:11:31 -04:00
scawful
cb107ae69c Remove PNG and ZLIB support from the project
- Eliminated all references to PNG and ZLIB dependencies in CMake configuration and project files.
- Updated documentation to reflect the removal of PNG support and related functionalities.
- Adjusted build scripts and source files to remove unused code related to PNG handling, ensuring a cleaner codebase.
2025-09-28 12:03:29 -04:00
scawful
660c3fd46f Enhance CMake configuration and improve string safety in source files
- Updated CMakeLists.txt to silence C++23 deprecation warnings and added definitions for intrinsic int128 support.
- Modified GitHub Actions workflow to handle missing asset directories gracefully and ensure correct versioning in Info.plist.
- Refactored string handling in multiple source files to use std::memcpy for safer string copying, preventing potential buffer overflows.
- Improved font loading logic and ensured consistent handling of theme properties in the editor.
2025-09-27 22:03:03 -04:00
scawful
332f050cf6 Update library directories and improve string handling in source files
- Added 'absl::numeric' to the AdditionalLibraryDirectories in yaze.vcxproj for enhanced functionality.
- Refactored string handling in multiple source files to use std::strncpy for safer string copying and prevent buffer overflows.
- Cleaned up unnecessary whitespace and improved code readability across various files.
2025-09-27 21:55:01 -04:00
scawful
8f8d2b7768 Enhance CI/CD integration for Visual Studio builds and update documentation
- Added a new workflow for validating Visual Studio builds on push and pull request events, ensuring that both x64 and x86 configurations are tested.
- Integrated vcpkg setup into the validation process to automatically manage dependencies.
- Implemented a PowerShell script for build validation, checking for executable creation and asset copying.
- Updated documentation to reflect the new CI/CD processes and automated validation features, improving clarity on build requirements and procedures.
- Refactored the EditorManager to streamline testing feature initialization, ensuring better control over testing capabilities.
2025-09-27 21:10:51 -04:00
scawful
bd875c3c5f Refactor vcpkg integration and enhance Windows build documentation
- Removed unnecessary dependencies from vcpkg.json for a cleaner configuration.
- Updated sdl2.cmake to improve handling of ZLIB and PNG dependencies for minimal builds on Windows.
- Added a comprehensive Visual Studio setup guide to assist users in configuring the YAZE project on Windows, including prerequisites and troubleshooting tips.
- Improved app configuration to prevent conflicts with Google Test integration, ensuring a smoother testing experience.
2025-09-27 21:00:28 -04:00
scawful
a578d48278 Enhance testing system integration in EditorManager and app configuration
- Added conditional compilation flags for enabling testing features in EditorManager, ensuring that testing-related functionalities are only initialized when tests are enabled.
- Updated app configuration to define YAZE_ENABLE_TESTING based on the build settings, improving clarity and control over testing capabilities.
- Refactored comments to clarify the context of testing features throughout the EditorManager code.
2025-09-27 20:14:20 -04:00
scawful
e958fd139e Refactor palette group display in Tile16Editor for improved clarity
- Replaced inline array with a static constant for palette group names, enhancing code readability and maintainability.
- Updated the display logic for the current palette group to utilize the new constant, ensuring consistent output.
2025-09-27 20:05:10 -04:00
scawful
7815f8cc85 Refactor map properties handling in Overworld Editor for improved clarity and performance
- Rearranged include statements for better organization and reduced redundancy.
- Enhanced the DrawSimplifiedMapSettings method by improving formatting and readability.
- Streamlined the logic for handling world and map changes, ensuring more efficient updates.
- Updated the DrawMapPropertiesPanel and related methods to improve layout and user interaction.
- Refactored overlay handling logic to enhance maintainability and clarity in the Overworld class.
2025-09-27 19:42:32 -04:00
scawful
0460a6f638 Refactor tile selection logic in Tile16Editor for improved accuracy
- Simplified tile selection detection by integrating it with the tile selector drawing method.
- Enhanced click position calculations to use dynamic grid step values, improving responsiveness to different grid sizes.
- Rearranged drawing calls for better organization and clarity in the UpdateBlockset method.
2025-09-27 18:40:03 -04:00
scawful
3f37045b4d Refactor Tile16Editor drawing logic and enhance tile handling
- Updated the DrawToCurrentTile16 method to accept an optional source tile parameter, improving flexibility in tile rendering.
- Refined the logic for regenerating tile16 bitmaps from ROM data, ensuring accurate updates and palette management.
- Enhanced the UI layout for the Tile16 editor, optimizing the interaction of tile8 and tile16 controls.
- Improved code readability by standardizing formatting and reducing unnecessary whitespace.
2025-09-27 18:33:20 -04:00
scawful
dabfbfa5a2 Implement Tile16 changes commit callback and enhance editor functionality
- Added a callback mechanism in OverworldEditor to refresh the tile16 blockset and overworld map upon committing changes.
- Improved the Tile16Editor with new methods for committing changes to the overworld and discarding local modifications.
- Enhanced the UI layout for the Tile16 editor, optimizing the display and interaction of tile8 and tile16 controls.
- Updated the drawing logic for tile previews and improved palette management features for better user experience.
2025-09-27 18:14:16 -04:00
scawful
89396b1b57 Enhance Overworld Editor with v3 features and unified settings management
- Implemented full support for ZSCustomOverworld v3, including complex transition calculations and interactive overlays.
- Introduced a new unified settings table in OverworldEditorManager for streamlined management of toolsets and properties.
- Enhanced scratch space functionality with selection transfer capabilities between overworld and scratch slots.
- Removed the outdated ZEML system in favor of a pure ImGui layout for improved performance and maintainability.
- Updated changelog to reflect significant new features and improvements in the Overworld Editor.
2025-09-27 17:33:18 -04:00
scawful
7355294f49 Refactor Overworld Editor and enhance settings management for v3 features
- Removed the outdated ZEML layout file and associated references to streamline the OverworldEditor.
- Introduced the OverworldEditorManager class to encapsulate v3 settings management, improving code organization and maintainability.
- Updated the OverworldEditor to utilize ImGui for layout, enhancing user interaction and flexibility.
- Enhanced the changelog with detailed descriptions of new features and improvements, including a comprehensive undo/redo system and advanced palette management.
- Removed deprecated diagnostic patterns from the clangd configuration to improve code quality checks.
2025-09-27 15:47:22 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
7e46b2b7be Enhance tile rendering and update logic in OverworldEditor and Canvas
- Added checks to ensure tile16 blockset is loaded and active before drawing in OverworldEditor.
- Improved tile rendering logic in Canvas to pre-render tiles and ensure they are active before drawing, preventing timing issues.
- Cleared cached tile bitmaps to force re-rendering when the tile16 blockset is updated, enhancing visual consistency.
2025-09-27 11:36:12 -04:00
scawful
c6490314f3 Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
2025-09-27 11:32:42 -04:00