scawful
|
749defd1d4
|
Refactor sprite handling for consistency by standardizing variable naming and improving constructor initialization
|
2024-11-08 00:13:01 -05:00 |
|
scawful
|
1c8285a498
|
Refactor room handling for consistency and readability by standardizing variable naming and improving code structure
|
2024-11-08 00:12:45 -05:00 |
|
scawful
|
665d58aa97
|
General cleanup
|
2024-11-02 00:10:24 -05:00 |
|
scawful
|
3be53b9e53
|
add dungeon.h to incl
|
2024-10-07 07:59:38 -04:00 |
|
scawful
|
1bc3188f1b
|
include housekeeping
|
2024-10-07 07:59:26 -04:00 |
|
scawful
|
d7849c2098
|
chore: Enable building tests in CMakeLists.txt
|
2024-08-30 20:17:41 -04:00 |
|
scawful
|
dd340b1f1a
|
overworld housekeeping
|
2024-08-29 20:27:44 -04:00 |
|
scawful
|
698055d165
|
Refactor OverworldEditor and Overworld class
|
2024-08-29 19:52:38 -04:00 |
|
scawful
|
93d7aa545c
|
Refactor AssembleMap32Tiles to report errors
|
2024-08-29 19:10:02 -04:00 |
|
scawful
|
5532623e16
|
game constants housekeeping
|
2024-08-29 13:08:36 -04:00 |
|
scawful
|
f3b0723ca4
|
Refactor OverworldMap constructor to remove unnecessary tiles16 parameter
|
2024-08-26 10:24:46 -04:00 |
|
scawful
|
971255b636
|
remove unnecessary sdl2 include from overworld
|
2024-08-26 07:43:25 -04:00 |
|
scawful
|
6e66512a27
|
feat: Refactor OverworldMap to use custom_gfx_ids array for custom tileset
|
2024-08-25 17:26:02 -04:00 |
|
scawful
|
95a5201a97
|
feat: Add custom overworld map settings UI to OverworldEditor
|
2024-08-25 17:01:18 -04:00 |
|
scawful
|
0c9faa7ac4
|
chore: pass flag to overworld map for loading custom data
|
2024-08-25 16:50:41 -04:00 |
|
scawful
|
57a165bab6
|
feat: Add custom overworld data loading and tileset setup to OverworldMap constructor
|
2024-08-25 16:40:37 -04:00 |
|
scawful
|
9da8db75ea
|
add animated_gfx, subscreen_overlay, custom_tileset to OverworldMap
|
2024-08-25 16:40:18 -04:00 |
|
scawful
|
dafeff2be7
|
Move OverworldCustomASM constants to overworld_map.h
|
2024-08-25 16:39:50 -04:00 |
|
scawful
|
bf94668455
|
Refactor OverworldEditor to use zelda3::GameEntity
|
2024-08-24 23:57:19 -04:00 |
|
scawful
|
47b12526e7
|
Rename OverworldEntity to GameEntity for shared code between dungeon and overworld sprites
|
2024-08-24 23:56:49 -04:00 |
|
scawful
|
270bef0973
|
Refactor OverworldEntity to use uint16_t for map_id and improve code organization
|
2024-08-22 10:49:12 -04:00 |
|
scawful
|
23640310be
|
Refactor tile16 blockset data access methods
|
2024-08-21 21:54:28 -04:00 |
|
scawful
|
590c7ffb22
|
Refactor music tracker structs for better code organization
|
2024-08-21 00:53:05 -04:00 |
|
scawful
|
ea8a851539
|
clang tidy cleanups
|
2024-08-21 00:37:14 -04:00 |
|
scawful
|
3b5e4cd791
|
chore: Refactor room object loading and drawing methods
|
2024-08-21 00:09:57 -04:00 |
|
scawful
|
4baa302f40
|
Refactor room entrance constants
|
2024-08-20 23:14:30 -04:00 |
|
scawful
|
a9d365f3b4
|
cleanup constants
|
2024-08-20 23:09:10 -04:00 |
|
scawful
|
7b33313281
|
big cleanup
|
2024-08-20 22:10:35 -04:00 |
|
scawful
|
dc244ac02d
|
Refactor sprite editor to use Zelda3 namespace for default sprite names
|
2024-08-20 21:42:50 -04:00 |
|
scawful
|
a8ed9b7f92
|
remove magic numbers, enforce const correctness
|
2024-08-20 21:31:59 -04:00 |
|
scawful
|
e404eabe64
|
overworld sprite cleanup
|
2024-08-20 13:06:35 -04:00 |
|
scawful
|
49611d4944
|
big cleanup, replace Bytes alias with std::vector<uint8_t> to reduce ambiguity
|
2024-08-20 12:02:47 -04:00 |
|
scawful
|
e56a66f247
|
add todo for death mountain gfx load
|
2024-08-16 16:05:11 -04:00 |
|
scawful
|
c3c310a84c
|
Deprecation bitmap_manager efforts
|
2024-08-13 21:33:45 -04:00 |
|
scawful
|
164ae60f5a
|
remove deprecated graphics_bin
|
2024-08-13 21:22:02 -04:00 |
|
scawful
|
93c1e1b6fa
|
rename cmake files to match namespaces
|
2024-08-13 20:02:48 -04:00 |
|
scawful
|
c2dfb96773
|
move OWBlockset and OWMapTiles
|
2024-08-10 00:22:47 -04:00 |
|
scawful
|
d3df11d492
|
cleanup Rom class interface
|
2024-08-09 19:29:37 -04:00 |
|
scawful
|
9a2c8ae17a
|
replace old renderer access pattern
|
2024-08-09 18:58:07 -04:00 |
|
scawful
|
69553d7c5a
|
include std::array
|
2024-08-07 16:16:42 -04:00 |
|
scawful
|
6d65b65cdc
|
add SpriteInstruction class
|
2024-08-07 16:10:50 -04:00 |
|
scawful
|
8234dbc218
|
add SpriteAction class
|
2024-08-07 16:10:43 -04:00 |
|
scawful
|
e6316d31a4
|
add SpriteBuilder class
|
2024-08-07 16:03:39 -04:00 |
|
scawful
|
7c708519ac
|
standardize imgui headers as user instead of system
|
2024-07-30 23:33:12 -04:00 |
|
scawful
|
1a357761e2
|
add zelda3/CMakeLists.txt
|
2024-07-24 09:39:05 -04:00 |
|
scawful
|
90933517c4
|
cleanup sprite pal and overworld editor
|
2024-07-22 19:26:15 -04:00 |
|
scawful
|
713196a9ef
|
add mosaic checkbox to overworld editor properties
|
2024-07-21 19:34:09 -04:00 |
|
scawful
|
4582a18f53
|
Move GfxContext to editor/utils, update CMakeLists.txt
|
2024-07-19 23:07:04 -04:00 |
|
scawful
|
5f1007d1a4
|
add snes addresses for dungeon map pc ptrs
|
2024-07-13 11:19:52 -04:00 |
|
scawful
|
3272037f72
|
cleanup bitmap class
|
2024-05-28 23:10:15 -04:00 |
|