Commit Graph

28 Commits

Author SHA1 Message Date
Justin Scofield
e9e6fef2b3 remove unneeded code 2022-06-13 06:17:46 -04:00
Justin Scofield
a10dbb59f1 Added tests for ROMs and decompression 2022-06-13 00:02:02 -04:00
Justin Scofield
9bbc4b95c9 Delete Tile.h 2022-06-12 20:32:11 -04:00
Justin Scofield
f31b4c44aa Delete Tile.cc 2022-06-12 20:32:07 -04:00
Justin Scofield
1aa39ed835 Delete Style.h 2022-06-12 20:32:02 -04:00
Justin Scofield
a1811e194d Delete Scene.h 2022-06-12 20:31:58 -04:00
Justin Scofield
d0535ede05 Delete Scene.cc 2022-06-12 20:31:55 -04:00
Justin Scofield
49302bc6e9 Delete Palette.h 2022-06-12 20:31:51 -04:00
Justin Scofield
f7767dc99e Delete Palette.cc 2022-06-12 20:31:47 -04:00
Justin Scofield
5530ec872c Delete Icons.h 2022-06-12 20:31:43 -04:00
Justin Scofield
29f02acb18 Delete Bitmap.h 2022-06-12 20:31:38 -04:00
Justin Scofield
6aaaca80e6 Delete Bitmap.cc 2022-06-12 20:31:34 -04:00
Justin Scofield
a5e1f0fa83 more lowercase stuff 2022-06-12 20:22:45 -04:00
Justin Scofield
1822a07e6f Changed filenames to match google style and adjusted some header includes 2022-06-12 20:21:42 -04:00
Justin Scofield
7721e321a4 Moving graphics stuff where it belongs 2022-06-12 18:42:36 -04:00
Justin Scofield
aa787a39fa Rearranging some files and namespaces 2022-06-12 18:36:53 -04:00
Justin Scofield
b325669ca8 Refactoring the codebase and moving closer to decompression 2022-06-12 18:20:32 -04:00
Justin Scofield
9b905a48e4 Continuing the Graphics stuff and removed Events bc im not using it 2022-06-12 12:42:35 -04:00
Justin Scofield
b26720f14d dumb regex stuff and snestileskitten code. almost there though 2022-06-11 23:41:05 -04:00
Justin Scofield
6bf720e0e6 Getting very close to loading graphics on the screen... no time to explain 2022-06-11 22:40:24 -04:00
Justin Scofield
c11efc1b4c Added sneshacking library and started integrating into the code because it's honestly a better idea than refactoring the code and testing it when the code has already been testing so I'll likely be removing my version of it with due time 2022-06-11 20:05:15 -04:00
Justin Scofield
a6fb58dba1 Bunch of updates refactoring adding some sneshacking code some gui stuff 2022-06-11 16:01:55 -04:00
Justin Scofield
0de51934ab GUI Improvements with fonts and some underlying palette and bitmap code stuff 2022-06-11 13:51:02 -04:00
Justin Scofield
ce9ac5383e Importing a bunch of code from Skarsnik sneshacking repo 2022-06-11 10:06:54 -04:00
Justin Scofield
31bf9dad4b Managed to get loading the ROM and graphics decompression/overworld tile building stuff to compile, now it's just a matter of translating that data into the Bitmap to display properly. 2022-06-10 23:51:00 -04:00
Justin Scofield
7cb3353736 Adding OpenGL support to the Bitmap object 2022-06-10 13:07:15 -04:00
Justin Scofield
afb7e33de9 Moved Tile classes to Graphics namespace 2022-06-10 12:54:05 -04:00
Justin Scofield
d8af0138bf Rearranging structure 2022-06-10 01:09:41 -04:00