Commit Graph

284 Commits

Author SHA1 Message Date
scawful
8383d149f7 refactor: Simplify Toolbar Measurement and Cleanup
- Removed toolbar measurement functionality from Toolset, including overflow checks and logging, to streamline the code.
- Eliminated unnecessary widget measurement calls in mode buttons and combo boxes, enhancing performance and clarity.
- Updated CMake configuration to exclude the widget measurement source file, reflecting the current project structure.
2025-10-05 17:54:04 -04:00
scawful
c1d93ce0d2 refactor: Update Widget Measurement System and Toolbar Layout
- Refactored the toolbar layout in Toolset to enhance compactness and usability, adjusting padding and button sizes for better alignment.
- Introduced a new WidgetMeasurement class to track widget dimensions, improving debugging and test automation capabilities.
- Updated CMake configuration to reflect the new file structure for widget measurement components, ensuring proper integration.
2025-10-05 17:25:46 -04:00
scawful
6daf0adf84 refactor: Rename CompactToolbar to Toolset and Enhance Toolbar Functionality
- Renamed CompactToolbar class to Toolset for improved clarity and consistency in naming.
- Introduced WidgetMeasurement for tracking widget dimensions, enabling debugging and test automation.
- Updated toolbar methods to include measurement functionality, logging overflow warnings, and improved layout handling.
- Removed the deprecated SettingsBar and Toolset classes to streamline the codebase.
- Adjusted CMake configuration to reflect the new file structure and included widget measurement source files.
2025-10-05 17:19:02 -04:00
scawful
ea9409f767 feat: Introduce CompactToolbar and EditorCard for Enhanced Editor Layout
- Added CompactToolbar class to provide a modern, ultra-compact toolbar for the editor, featuring mode buttons, property editing, and quick actions.
- Implemented EditorCard class for draggable, dockable editor sub-windows, enhancing the user interface with responsive and themed cards.
- Introduced EditorLayout class to manage the overall editor layout, integrating the toolbar and main canvas for a cohesive user experience.
- Updated CMake configuration to include new source files, ensuring proper build integration.
2025-10-05 17:05:10 -04:00
scawful
951e7891b4 refactor: Update File Paths and Introduce New GUI Components
- Modified file paths in verify-build-environment scripts to reflect the new directory structure for agent-related files, enhancing clarity and organization.
- Added new SettingsBar and Toolset classes to improve the editor's UI, providing a modern, compact interface for managing settings and tools.
- Implemented helper functions for animations and responsive layouts in ui_helpers, enhancing the overall user experience and visual appeal.
- Updated CMake configuration to include new source files, ensuring a seamless build process.
2025-10-05 16:24:29 -04:00
scawful
409cf357af feat: Introduce Agent Chat History Popup for Enhanced User Interaction
- Added AgentChatHistoryPopup class to provide a sidebar for displaying recent chat messages, improving user accessibility to chat history.
- Integrated the new popup into the editor's source files, ensuring proper inclusion and functionality within the existing UI framework.
- Refactored related files to accommodate the new popup, enhancing code organization and maintainability.
- Updated CMake configuration to include the new source files, ensuring a seamless build process.
2025-10-05 16:08:44 -04:00
scawful
cd6a6d9478 feat: Introduce UI Helper Functions and Refactor Color Management
- Added ui_helpers.cc and ui_helpers.h to centralize UI-related helper functions, improving code organization and reducing boilerplate in ImGui usage.
- Refactored color management in BppFormatUI to utilize new helper functions for success, warning, and error colors, enhancing theming consistency.
- Updated AgentChatWidget and CanvasContextMenu to streamline UI rendering and improve maintainability by removing redundant code and enhancing functionality.
- Removed canvas_utils_moved.cc and canvas_utils_moved.h to clean up the project structure, consolidating utility functions into more appropriate locations.
2025-10-05 15:19:18 -04:00
scawful
5034e1e97d feat: Add Common Tiles Reference and Enhance Asset Management
- Introduced a new common_tiles.txt file for AI agents, providing a customizable reference for various tile types used in projects.
- Updated CMake configuration to improve asset copying for macOS and non-Apple platforms, ensuring agent assets are correctly placed in the output directory.
- Enhanced the AssetLoader to support additional search paths for asset retrieval, improving cross-platform compatibility.
- Improved error handling in the AgentEditor for missing prompt files, providing clearer instructions for users on file locations and creation.
2025-10-05 12:16:59 -04:00
scawful
277201416c feat: Enhance CMake presets and add new function schemas for ROM manipulation
- Updated CMake presets for macOS to include binary directory and cache variables for improved build configuration.
- Added new function schemas for ROM manipulation, including `hex-read`, `hex-write`, `hex-search`, and palette management functions such as `palette-get-colors` and `palette-set-color`.
- Introduced TODO management functions to create, list, and update tasks, enhancing task tracking capabilities within the application.
2025-10-05 01:00:32 -04:00
scawful
5a35718070 refactor: Update Doxyfile and resource paths for improved organization
- Changed the paths for project logo and icon in Doxyfile to point to the new assets directory.
- Updated CMake configurations to reflect the new locations of resource files, enhancing clarity and maintainability.
- Replaced instances of core utility functions with util functions across various files for consistency in file handling.
- Added new resource files for Windows platform support and removed obsolete resource files, streamlining the build process.
2025-10-05 00:31:46 -04:00
scawful
28bc2d4cc7 refactor: Update RecentFilesManager and ThemeManager for improved utility usage
- Refactored RecentFilesManager to utilize the utility function for ensuring the configuration directory exists, enhancing code clarity.
- Updated ThemeManager to use the utility function for retrieving file names, improving consistency across the codebase.
- Adjusted selected_editor initialization in EditorSelectionDialog to use static_cast for better type safety.
2025-10-05 00:28:49 -04:00
scawful
6c0e7a96a5 refactor: Update GUI components and integrate new palette widget
- Removed references to the old `EnhancedPaletteEditor` and replaced it with the new `PaletteWidget` across various files, including canvas and context menu implementations.
- Updated CMake configurations to include the new `palette_widget` source files, ensuring proper integration into the build system.
- Refactored GUI code to enhance modularity and maintainability, improving the overall user experience in palette management and editing functionalities.
- Introduced new UI components for background rendering and editor selection dialogs, enhancing the application's graphical interface.
2025-10-04 23:59:08 -04:00
scawful
bcc8f8e8f9 refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
2025-10-04 23:26:42 -04:00
scawful
3b406ab671 feat: Implement ROM version management and proposal approval system
- Introduced `RomVersionManager` for managing ROM snapshots, including automatic backups, manual checkpoints, and corruption detection.
- Added `ProposalApprovalManager` to facilitate collaborative proposal submissions and voting, enhancing team workflows.
- Updated `CollaborationPanel` to integrate version management features, allowing users to track changes and manage proposals effectively.
- Enhanced documentation to reflect new functionalities and usage instructions for version management and collaboration features.
2025-10-04 22:33:06 -04:00
scawful
253f36542f feat: Add Collaboration Panel for enhanced team features
- Introduced `CollaborationPanel` class to manage ROM synchronization history, shared snapshots, and AI-generated proposals.
- Implemented UI components for displaying and interacting with collaboration data, including filtering and status indicators.
- Updated `README.md` to document the new collaboration features and their functionalities.
- Added necessary header and implementation files for the collaboration panel functionality.
2025-10-04 22:25:13 -04:00
scawful
a3c756272d feat: Introduce warning suppression option and update CMake presets
- Added YAZE_SUPPRESS_WARNINGS option to suppress compiler warnings for cleaner build output.
- Updated CMakeLists.txt to apply warning suppression based on the new option.
- Reorganized CMakePresets.json to simplify preset names and enhance clarity, including new presets for quiet and verbose builds.
- Created documentation for the new CMake preset system, detailing usage and features.
2025-10-04 21:53:51 -04:00
scawful
16a7b855ac feat: Enhance AutoWidgetScope with proper destructor and streamline label extraction 2025-10-04 16:30:56 -04:00
scawful
b5880d6ee4 feat: Replace util::logf with LOG_INFO for performance and usage tracking 2025-10-04 16:30:01 -04:00
scawful
0176a66b7e feat: Enable Unity builds for faster compilation
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
2025-10-04 16:23:57 -04:00
scawful
28dc394a7c feat: Implement lazy loading for dungeon rooms and refactor room graphics handling
- Introduced lazy loading for room data to optimize performance and reduce initial load times.
- Updated DungeonEditor and DungeonRoomLoader to handle room graphics rendering directly from room objects.
- Refactored methods to accept room references instead of IDs for better clarity and type safety.
- Enhanced tab management in the DungeonEditor UI for improved user experience.
2025-10-04 15:14:17 -04:00
scawful
3edc0c5b63 feat: Introduce automatic widget registration for ImGui with test engine integration 2025-10-04 01:43:13 -04:00
scawful
94cf867d36 feat: Add simple chat session for AI agent interaction and enhance message rendering 2025-10-03 23:55:08 -04:00
scawful
a6cdc651c3 feat: Implement AgentChatWidget for conversational AI interaction and add ASCII logo support 2025-10-03 23:43:19 -04:00
scawful
5419633c52 refactor: Improve code readability by applying consistent formatting and using absl::StrContains for string checks 2025-10-03 21:11:51 -04:00
scawful
c3eaace72c feat: Implement modular build system for Yaze
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
2025-10-03 18:32:51 -04:00
scawful
c202aa9fa4 feat: Enhance widget discovery with telemetry data and improve output formatting 2025-10-02 22:50:47 -04:00
scawful
3c9669d062 fix: Ensure safe ID management in WidgetIdScope during ImGui frame initialization 2025-10-02 11:01:30 -04:00
scawful
b77bd201e2 feat: Implement widget ID registry for Overworld editor and add remote control test script 2025-10-02 10:48:23 -04:00
scawful
6ef8b226a9 Add ImGui WidgetIdRegistry 2025-10-02 09:49:14 -04:00
scawful
12dc71c444 feat: Enhance PerformanceProfiler to handle shutdown state and prevent crashes during destruction 2025-10-01 19:50:44 -04:00
scawful
ba50d89e7d Update z3ed CLI tool and project build configuration
- Updated `.clang-tidy` and `.clangd` configurations for improved code quality checks and diagnostics.
- Added new submodules for JSON and HTTP libraries to support future features.
- Refined README and documentation files to standardize naming conventions and improve clarity.
- Introduced a new command palette in the CLI for easier command access and execution.
- Implemented various CLI handlers for managing ROM, sprites, palettes, and dungeon functionalities.
- Enhanced the TUI components for better user interaction and command execution.
- Added AI service integration for generating commands based on user prompts, expanding the CLI's capabilities.
2025-10-01 08:57:10 -04:00
scawful
36ad718099 Refactor OverworldEditor copy functionality to use selected points
- Updated the `Copy` method in `OverworldEditor` to utilize selected points instead of tiles for copying tile16 IDs to the clipboard, enhancing the selection mechanism.
- Improved the logic for determining the width and height of the selection based on the selected points, ensuring accurate tile copying.
- Adjusted the `DrawSelectRect` method in `Canvas` to correctly calculate local map indices, refining the tile selection process.
- Added a new configuration option in `Canvas` to control clamping behavior for local maps, providing more flexibility in canvas settings.
2025-09-30 19:52:27 -04:00
scawful
f461fb63d1 Add comprehensive Canvas guide and refactor documentation
- Introduced a new `CANVAS_GUIDE.md` file detailing the Canvas system, including core concepts, usage patterns, and features such as tile painting, selection, and custom overlays.
- Created `CANVAS_REFACTORING_STATUS.md` to summarize the current state of refactoring efforts, including completed tasks and outstanding issues.
- Enhanced `overworld_editor` functionality by implementing critical fixes for rectangle selection and painting, ensuring proper handling of large map boundaries.
- Updated `canvas_utils.h` to include configuration options for rectangle clamping, preventing wrapping issues during tile selection.
- Refactored `canvas.cc` and `canvas.h` to improve method signatures and documentation, facilitating better understanding and usage of the Canvas API.
- Improved overall documentation structure for clarity and ease of access, consolidating multiple files into focused references.
2025-09-30 16:24:25 -04:00
scawful
991366113e Update canvas system with enhanced interaction and performance tracking features
- Introduced a new CanvasInteractionHandler for managing tile interactions, including painting and selection modes.
- Added CanvasContextMenu for improved user interaction with context-specific options.
- Implemented CanvasPerformanceIntegration to monitor and report performance metrics during canvas operations.
- Developed CanvasUsageTracker to track user interactions and usage patterns within the canvas.
- Refactored existing canvas utilities and integrated new modal systems for enhanced user experience.
- Updated CMake configuration to include new canvas components and ensure proper linking with existing libraries.
2025-09-30 13:10:32 -04:00
scawful
9e0f614ce8 Add BPP format management and optimization features
- Introduced BPPFormatManager for handling various bitmap formats (2BPP, 3BPP, 4BPP, 8BPP) with conversion capabilities.
- Enhanced AtlasRenderer to support bitmap addition with BPP format optimization and added methods for optimized rendering.
- Implemented GraphicsOptimizer for analyzing and optimizing graphics sheets based on BPP formats, including memory and performance considerations.
- Developed BppFormatUI for user interface interactions related to BPP format selection and conversion previews.
- Integrated BPP format management into the canvas system, allowing for format selection and conversion within the GUI.
- Updated CMake configuration to include new source files related to BPP management and optimization.
2025-09-29 21:21:49 -04:00
scawful
62230fbe5c Remove Windows ARM64 build configuration and delete unused generate-vs-projects.py script
- Removed the Windows ARM64 configuration from the GitHub Actions release workflow to streamline the build process.
- Deleted the generate-vs-projects.py script as it was no longer needed for project setup, simplifying the codebase.
- Updated the OverworldEditor header to improve clarity by renaming a method parameter for better understanding.
- Refactored the Emulator class to enhance the rendering interface, improving the user experience in the emulator's GUI.
2025-09-29 20:23:17 -04:00
scawful
f6f278bf65 Refactor OverworldEditor and Tile16Editor for enhanced functionality and user experience
- Removed unnecessary build flags for Yaze minimal builds in release.yml.
- Updated version number to 0.3.2 in yaze.h to reflect recent changes.
- Enhanced OverworldEditor with new method to scroll the blockset canvas to the currently selected tile, improving navigation.
- Implemented logic to handle area size checks for ZSCustomOverworld v3, ensuring compatibility with different ROM versions.
- Refactored tile selection and drawing logic in Tile16Editor for improved accuracy and user interaction.
- Updated context menu in OverworldEditor to include a refresh option for map changes, enhancing usability.
2025-09-29 18:56:41 -04:00
scawful
1432e2c3f9 Enhance tile selection and editing functionality in OverworldEditor and Tile16Editor
- Improved handling of single and double clicks for tile selection and editing in OverworldEditor, allowing for more intuitive user interactions.
- Added logging for tile selection actions to aid debugging and user feedback.
- Updated Tile16Editor to ensure proper synchronization with the overworld editor during tile changes, enhancing workflow reliability.
- Implemented critical fixes in Canvas to prevent ImGui assertions by ensuring minimum canvas size during rendering.
2025-09-29 10:34:28 -04:00
scawful
690f77eea0 Implement critical fixes for tile cache issues and optimize resource management
- Updated Tile16Editor to regenerate blockset atlas directly from ROM data, bypassing problematic tile cache.
- Enhanced clipboard functionality to extract tile data directly from the atlas, improving reliability.
- Refactored Arena class shutdown process to ensure safe cleanup of resources, preventing double-free issues.
- Optimized Canvas rendering logic to utilize pre-calculated values for improved performance with large selections.
2025-09-29 09:42:06 -04:00
scawful
cfd56d53ee Refactor tile rendering in Canvas to prevent crashes
- Removed pre-rendering of tiles to avoid issues with tile cache.
- Updated tile drawing logic to directly use the atlas texture, enhancing stability and performance.
- Added bounds checks and UV coordinate calculations for improved rendering accuracy.
2025-09-29 09:21:27 -04:00
scawful
4bf4a13dae Enhance graphics editor performance with batch processing and profiling
- Integrated performance profiling using ScopedTimer in GraphicsEditor and ScreenEditor for better timing insights.
- Implemented batch texture updates in GraphicsEditor and ScreenEditor to reduce individual texture update calls, improving rendering efficiency.
- Enhanced tile rendering in ScreenEditor with pre-allocated vectors for batch operations, optimizing drawing performance.
- Added safety checks and validation in various components to prevent crashes and ensure data integrity during rendering operations.
- Updated Bitmap and Arena classes to support improved texture management and synchronization, enhancing overall graphics performance.
2025-09-29 09:04:10 -04:00
scawful
ce31906c93 Enhance performance profiling and tile caching mechanisms
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations.
- Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency.
- Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance.
- Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering.
- Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
2025-09-28 23:13:12 -04:00
scawful
4b01d7be1d Add initial Visual Studio solution and project files
- Created a new Visual Studio solution file (YAZE.sln) to manage the project structure.
- Added a project file (YAZE.vcxproj) with configurations for Debug and Release builds across multiple platforms (Win32, x64, ARM64).
- Established initial project structure with relevant source and header files included for compilation.
- Updated theme manager to remove unnecessary logging statements, streamlining the code for better readability.
2025-09-28 12:08:11 -04:00
scawful
660c3fd46f Enhance CMake configuration and improve string safety in source files
- Updated CMakeLists.txt to silence C++23 deprecation warnings and added definitions for intrinsic int128 support.
- Modified GitHub Actions workflow to handle missing asset directories gracefully and ensure correct versioning in Info.plist.
- Refactored string handling in multiple source files to use std::memcpy for safer string copying, preventing potential buffer overflows.
- Improved font loading logic and ensured consistent handling of theme properties in the editor.
2025-09-27 22:03:03 -04:00
scawful
332f050cf6 Update library directories and improve string handling in source files
- Added 'absl::numeric' to the AdditionalLibraryDirectories in yaze.vcxproj for enhanced functionality.
- Refactored string handling in multiple source files to use std::strncpy for safer string copying and prevent buffer overflows.
- Cleaned up unnecessary whitespace and improved code readability across various files.
2025-09-27 21:55:01 -04:00
scawful
dabfbfa5a2 Implement Tile16 changes commit callback and enhance editor functionality
- Added a callback mechanism in OverworldEditor to refresh the tile16 blockset and overworld map upon committing changes.
- Improved the Tile16Editor with new methods for committing changes to the overworld and discarding local modifications.
- Enhanced the UI layout for the Tile16 editor, optimizing the display and interaction of tile8 and tile16 controls.
- Updated the drawing logic for tile previews and improved palette management features for better user experience.
2025-09-27 18:14:16 -04:00
scawful
89396b1b57 Enhance Overworld Editor with v3 features and unified settings management
- Implemented full support for ZSCustomOverworld v3, including complex transition calculations and interactive overlays.
- Introduced a new unified settings table in OverworldEditorManager for streamlined management of toolsets and properties.
- Enhanced scratch space functionality with selection transfer capabilities between overworld and scratch slots.
- Removed the outdated ZEML system in favor of a pure ImGui layout for improved performance and maintainability.
- Updated changelog to reflect significant new features and improvements in the Overworld Editor.
2025-09-27 17:33:18 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
7e46b2b7be Enhance tile rendering and update logic in OverworldEditor and Canvas
- Added checks to ensure tile16 blockset is loaded and active before drawing in OverworldEditor.
- Improved tile rendering logic in Canvas to pre-render tiles and ensure they are active before drawing, preventing timing issues.
- Cleared cached tile bitmaps to force re-rendering when the tile16 blockset is updated, enhancing visual consistency.
2025-09-27 11:36:12 -04:00
scawful
c6490314f3 Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
2025-09-27 11:32:42 -04:00