Commit Graph

73 Commits

Author SHA1 Message Date
scawful
f461fb63d1 Add comprehensive Canvas guide and refactor documentation
- Introduced a new `CANVAS_GUIDE.md` file detailing the Canvas system, including core concepts, usage patterns, and features such as tile painting, selection, and custom overlays.
- Created `CANVAS_REFACTORING_STATUS.md` to summarize the current state of refactoring efforts, including completed tasks and outstanding issues.
- Enhanced `overworld_editor` functionality by implementing critical fixes for rectangle selection and painting, ensuring proper handling of large map boundaries.
- Updated `canvas_utils.h` to include configuration options for rectangle clamping, preventing wrapping issues during tile selection.
- Refactored `canvas.cc` and `canvas.h` to improve method signatures and documentation, facilitating better understanding and usage of the Canvas API.
- Improved overall documentation structure for clarity and ease of access, consolidating multiple files into focused references.
2025-09-30 16:24:25 -04:00
scawful
991366113e Update canvas system with enhanced interaction and performance tracking features
- Introduced a new CanvasInteractionHandler for managing tile interactions, including painting and selection modes.
- Added CanvasContextMenu for improved user interaction with context-specific options.
- Implemented CanvasPerformanceIntegration to monitor and report performance metrics during canvas operations.
- Developed CanvasUsageTracker to track user interactions and usage patterns within the canvas.
- Refactored existing canvas utilities and integrated new modal systems for enhanced user experience.
- Updated CMake configuration to include new canvas components and ensure proper linking with existing libraries.
2025-09-30 13:10:32 -04:00
scawful
9e0f614ce8 Add BPP format management and optimization features
- Introduced BPPFormatManager for handling various bitmap formats (2BPP, 3BPP, 4BPP, 8BPP) with conversion capabilities.
- Enhanced AtlasRenderer to support bitmap addition with BPP format optimization and added methods for optimized rendering.
- Implemented GraphicsOptimizer for analyzing and optimizing graphics sheets based on BPP formats, including memory and performance considerations.
- Developed BppFormatUI for user interface interactions related to BPP format selection and conversion previews.
- Integrated BPP format management into the canvas system, allowing for format selection and conversion within the GUI.
- Updated CMake configuration to include new source files related to BPP management and optimization.
2025-09-29 21:21:49 -04:00
scawful
f6f278bf65 Refactor OverworldEditor and Tile16Editor for enhanced functionality and user experience
- Removed unnecessary build flags for Yaze minimal builds in release.yml.
- Updated version number to 0.3.2 in yaze.h to reflect recent changes.
- Enhanced OverworldEditor with new method to scroll the blockset canvas to the currently selected tile, improving navigation.
- Implemented logic to handle area size checks for ZSCustomOverworld v3, ensuring compatibility with different ROM versions.
- Refactored tile selection and drawing logic in Tile16Editor for improved accuracy and user interaction.
- Updated context menu in OverworldEditor to include a refresh option for map changes, enhancing usability.
2025-09-29 18:56:41 -04:00
scawful
1432e2c3f9 Enhance tile selection and editing functionality in OverworldEditor and Tile16Editor
- Improved handling of single and double clicks for tile selection and editing in OverworldEditor, allowing for more intuitive user interactions.
- Added logging for tile selection actions to aid debugging and user feedback.
- Updated Tile16Editor to ensure proper synchronization with the overworld editor during tile changes, enhancing workflow reliability.
- Implemented critical fixes in Canvas to prevent ImGui assertions by ensuring minimum canvas size during rendering.
2025-09-29 10:34:28 -04:00
scawful
690f77eea0 Implement critical fixes for tile cache issues and optimize resource management
- Updated Tile16Editor to regenerate blockset atlas directly from ROM data, bypassing problematic tile cache.
- Enhanced clipboard functionality to extract tile data directly from the atlas, improving reliability.
- Refactored Arena class shutdown process to ensure safe cleanup of resources, preventing double-free issues.
- Optimized Canvas rendering logic to utilize pre-calculated values for improved performance with large selections.
2025-09-29 09:42:06 -04:00
scawful
cfd56d53ee Refactor tile rendering in Canvas to prevent crashes
- Removed pre-rendering of tiles to avoid issues with tile cache.
- Updated tile drawing logic to directly use the atlas texture, enhancing stability and performance.
- Added bounds checks and UV coordinate calculations for improved rendering accuracy.
2025-09-29 09:21:27 -04:00
scawful
4bf4a13dae Enhance graphics editor performance with batch processing and profiling
- Integrated performance profiling using ScopedTimer in GraphicsEditor and ScreenEditor for better timing insights.
- Implemented batch texture updates in GraphicsEditor and ScreenEditor to reduce individual texture update calls, improving rendering efficiency.
- Enhanced tile rendering in ScreenEditor with pre-allocated vectors for batch operations, optimizing drawing performance.
- Added safety checks and validation in various components to prevent crashes and ensure data integrity during rendering operations.
- Updated Bitmap and Arena classes to support improved texture management and synchronization, enhancing overall graphics performance.
2025-09-29 09:04:10 -04:00
scawful
ce31906c93 Enhance performance profiling and tile caching mechanisms
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations.
- Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency.
- Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance.
- Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering.
- Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
2025-09-28 23:13:12 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
7e46b2b7be Enhance tile rendering and update logic in OverworldEditor and Canvas
- Added checks to ensure tile16 blockset is loaded and active before drawing in OverworldEditor.
- Improved tile rendering logic in Canvas to pre-render tiles and ensure they are active before drawing, preventing timing issues.
- Cleared cached tile bitmaps to force re-rendering when the tile16 blockset is updated, enhancing visual consistency.
2025-09-27 11:36:12 -04:00
scawful
c6490314f3 Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
2025-09-27 11:32:42 -04:00
scawful
6f906a020d Enhance Overworld and Tile16 editors with new features and UI improvements
- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction.
- Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu.
- Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality.
- Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu.
- Refactored various UI elements for consistency and clarity, enhancing overall user experience.
2025-09-25 15:51:34 -04:00
scawful
8b1b058fea Add MapPropertiesSystem for enhanced overworld map management
- Introduced MapPropertiesSystem class to manage map properties, including settings for area size, graphics, palettes, and overlays.
- Implemented UI components for drawing map properties, allowing users to customize map settings through a dedicated panel.
- Enhanced OverworldEditor to integrate map properties functionality, providing quick access to map settings via context menus and UI interactions.
- Added support for custom background colors and overlays, improving the overall customization experience for users.
2025-09-24 17:01:48 -04:00
scawful
8da8014170 Implement dungeon map screen drawing functionality in ScreenEditor
- Added DrawDungeonMapScreen method to encapsulate the logic for rendering the dungeon map, improving code organization and readability.
- Refactored DrawDungeonMapsTabs to utilize the new DrawDungeonMapScreen method, reducing code duplication.
- Updated various drawing operations for better clarity and efficiency, including adjustments to tile rendering and grid display.
- Removed commented-out code to clean up the implementation.
2025-09-23 21:38:54 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
d97824c575 Update DrawTileSelector to support variable tile height
- Modified DrawTileSelector function to accept an additional parameter for tile height, defaulting to the original size if not provided.
- Adjusted the logic for calculating the second point in the tile selection to use the new height parameter, improving flexibility in tile rendering.
2025-05-10 11:00:08 -04:00
scawful
11504ca4c1 Refactor Renderer access and enhance graphics loading functionality
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
2025-05-08 19:37:48 -04:00
scawful
718a14ca62 Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap 2025-04-29 00:26:16 -04:00
scawful
131f0485c6 Add context menu options for editable palette in Canvas; implement BeginCanvas and EndCanvas functions for improved canvas management. 2025-04-23 20:16:38 -04:00
scawful
44e13cf4bb Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods. 2025-04-17 21:49:47 -04:00
scawful
97788fc033 Refactor canvas drawing methods to remove unnecessary bitmap parameters in context menu and bitmap drawing functions; update inventory and graphics editors to use new method signatures for improved consistency and clarity. 2025-04-16 21:44:07 -04:00
scawful
dc88574152 housekeeping 2025-03-03 16:33:23 -05:00
Justin Scofield
02a86c41da Refactored EditorManager to consolidate popup drawing methods into a single DrawPopups method and added a DrawMenuBar method. Replaced DrawYazeMenu with DrawHomepage for displaying a welcome message and options for opening a ROM. Introduced a LoadRom method to handle ROM loading and updated related methods to set the current_rom_ pointer. Added settings_editor_ to the list of active editors. 2025-01-05 20:54:02 -05:00
scawful
79a16bbefe mmmm housekeeping 2024-12-30 19:05:16 -05:00
scawful
e05e7c35db remove app namespace 2024-12-28 21:28:51 -05:00
scawful
731eb456ab Refactor editor includes and update source files for improved organization 2024-11-18 14:05:08 -05:00
scawful
e8e6ab00bf Refactor ImTextureID casting for SDL_Texture rendering 2024-10-09 01:59:15 -04:00
scawful
a288dd8933 add DrawCustomHighlight to Canvas 2024-08-20 11:05:49 -04:00
scawful
941a184bb8 add canvas color constants 2024-08-16 16:10:00 -04:00
scawful
9a2c8ae17a replace old renderer access pattern 2024-08-09 18:58:07 -04:00
scawful
af29ef3fb7 cleanup canvas 2024-08-06 19:24:24 -04:00
scawful
7c708519ac standardize imgui headers as user instead of system 2024-07-30 23:33:12 -04:00
scawful
90ed9e1b86 add Canvas::DrawInfoGrid for custom labeled grids 2024-07-28 11:31:13 -04:00
scawful
8e9f5d345b move pipeline functions into respective gui files 2024-07-24 09:31:42 -04:00
scawful
92f25ffea2 add reformatting to canvas context menu 2024-07-24 01:41:05 -04:00
scawful
50589dc82c add palette controls to Canvas context menu if Bitmap ptr is passed 2024-07-21 11:39:31 -04:00
scawful
d66748a5da fix invalid texture draw by returning if bitmap is inactive 2024-07-19 16:33:57 -04:00
scawful
f10eaf0877 add canvas id and context id to Canvas 2024-07-19 15:50:36 -04:00
scawful
f0c4ae798f rearrange canvas methods 2024-07-19 14:12:40 -04:00
scawful
aad061ef65 cleanup Canvas 2024-07-19 10:41:21 -04:00
scawful
2ff79816ee remove unused canvas update routines 2024-07-18 22:58:26 -04:00
scawful
621337f4f2 update some graphics references 2024-07-14 21:12:44 -04:00
scawful
4ab5ee8a68 Add context info about bitmaps to canvas 2024-04-12 00:34:26 -04:00
scawful
aed54f1493 fix hyrule magic decompression memory leak, misc housekeeping 2024-02-03 00:04:21 -05:00
scawful
14e60b248f Update referenes to SnesColor members 2024-01-31 23:58:35 -05:00
scawful
51b4c167d5 Canvas DrawSelectRect + DrawBitmapGroup for Tile16 selection 2024-01-30 23:55:23 -05:00
scawful
6791fa03e5 Overworld updates, Tile16 and large map fixes 2024-01-29 22:58:39 -05:00
scawful
752215be03 Overworld Tile32 save improvements 2024-01-29 16:12:15 -05:00