Commit Graph

132 Commits

Author SHA1 Message Date
scawful
219406901d feat: Enhance editor card management and shortcut functionality
- Introduced new shortcut categories for graphics, screen, and sprite editors, improving accessibility and organization.
- Updated DungeonEditorV2 and other editor classes to register cards with the EditorCardManager, allowing for better control and visibility management.
- Refactored shortcut registration for dungeon, graphics, screen, and sprite editors, ensuring consistent user experience across the application.
- Improved initialization processes to handle dynamic card visibility and shortcuts effectively.
2025-10-09 09:46:29 -04:00
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
939df9fa3d refactor: Implement session-aware card titles for multi-session support
- Added a helper method, MakeCardTitle, to generate session-aware titles for editor cards based on the current session context.
- Updated various editor files to utilize the new MakeCardTitle method, ensuring consistent card naming across multiple sessions.
- Refactored card initialization in AssemblyEditor, GraphicsEditor, DungeonEditorV2, OverworldEditor, and SpriteEditor to support dynamic session titles, enhancing user experience and clarity.
2025-10-06 00:36:24 -04:00
scawful
dd56addd5e refactor: Improve Editor Management and UI Consistency
- Removed PushID and PopID calls in EditorManager to prevent ID stack corruption, relying on window titles for uniqueness.
- Updated ImGui window size and position settings to use FirstUseEver for maximizing on first open, enhancing user experience.
- Replaced AgentUI::PopPanelStyle with ImGui::PopStyleColor in multiple locations for consistency in style management.
- Ensured all EditorCard instances consistently call End after Begin, improving code clarity and preventing potential rendering issues.
2025-10-06 00:33:10 -04:00
scawful
42217a388f refactor: Enhance Assembly Editor with Language Definition and Toolset Integration
- Introduced a new language definition for the 65816 assembly language, improving syntax highlighting and code editing capabilities.
- Updated the AssemblyEditor to utilize the new language definition and integrated a toolset for file management actions, enhancing user experience.
- Refactored the file handling logic to support dynamic file opening and saving, ensuring better resource management within the editor.
- Removed deprecated tab view code, transitioning to a more modular card-based layout for active files, improving UI responsiveness and organization.
2025-10-05 23:59:22 -04:00
scawful
bcc8f8e8f9 refactor: Restructure file dialog handling and introduce utility classes
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
2025-10-04 23:26:42 -04:00
scawful
c3eaace72c feat: Implement modular build system for Yaze
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
2025-10-03 18:32:51 -04:00
scawful
100fc23a2e Remove PerformanceMonitor and update references to PerformanceProfiler
- Deleted the PerformanceMonitor implementation and header files as functionality has been fully integrated into gfx::PerformanceProfiler.
- Updated all relevant source files to replace PerformanceMonitor and ScopedTimer with their gfx counterparts, ensuring consistent performance monitoring across the application.
2025-09-29 20:30:31 -04:00
scawful
4bf4a13dae Enhance graphics editor performance with batch processing and profiling
- Integrated performance profiling using ScopedTimer in GraphicsEditor and ScreenEditor for better timing insights.
- Implemented batch texture updates in GraphicsEditor and ScreenEditor to reduce individual texture update calls, improving rendering efficiency.
- Enhanced tile rendering in ScreenEditor with pre-allocated vectors for batch operations, optimizing drawing performance.
- Added safety checks and validation in various components to prevent crashes and ensure data integrity during rendering operations.
- Updated Bitmap and Arena classes to support improved texture management and synchronization, enhancing overall graphics performance.
2025-09-29 09:04:10 -04:00
scawful
2d10437888 Remove clipboard functionality and enhance performance monitoring features
- Deleted clipboard-related files (clipboard.cc, clipboard.h, clipboard.mm) to streamline the codebase.
- Added a performance dashboard in the EditorManager to monitor performance metrics and improve user experience.
- Integrated performance monitoring capabilities across various editors, allowing for detailed timing of critical operations.
- Updated the graphics system with batch processing for texture updates, significantly improving rendering performance.
- Introduced a memory pool allocator for efficient memory management during graphics operations.
2025-09-28 23:30:32 -04:00
scawful
ce31906c93 Enhance performance profiling and tile caching mechanisms
- Introduced a new PerformanceProfiler class for detailed timing and performance measurement across graphics operations.
- Implemented a smart tile cache with LRU eviction in the TileCache structure to optimize memory usage and improve tile rendering efficiency.
- Updated various graphics components to utilize the new caching system, reducing redundant texture updates and enhancing overall performance.
- Added dirty region tracking in Bitmap for efficient texture updates, minimizing the area that needs to be refreshed during rendering.
- Enhanced existing methods to leverage performance monitoring, providing insights into operation durations and potential bottlenecks.
2025-09-28 23:13:12 -04:00
scawful
5915391467 add comments for gfx classes and editors 2025-09-28 23:00:32 -04:00
scawful
f210cd85b4 Integrate performance monitoring across various editors
- Added performance monitoring capabilities using ScopedTimer in the DungeonEditor, PaletteEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and SettingsEditor classes to track loading times.
- Enhanced the Load methods in each editor to include timing for critical operations, improving performance analysis and optimization.
- Removed unnecessary debug output in the Sprite class to clean up the codebase.
2025-09-28 22:32:07 -04:00
scawful
cb107ae69c Remove PNG and ZLIB support from the project
- Eliminated all references to PNG and ZLIB dependencies in CMake configuration and project files.
- Updated documentation to reflect the removal of PNG support and related functionalities.
- Adjusted build scripts and source files to remove unused code related to PNG handling, ensuring a cleaner codebase.
2025-09-28 12:03:29 -04:00
scawful
d0ff581412 Add PNG support handling in GraphicsEditor and include <cstring> in file_dialog
- Introduced conditional compilation for PNG clipboard operations in graphics_editor.cc, providing user feedback when PNG support is disabled.
- Added <cstring> header in file_dialog.cc to support string manipulation functions, enhancing functionality.
2025-09-25 10:57:47 -04:00
scawful
350d26ceb8 Add PNG support for clipboard operations
- Implemented conditional compilation for image copy and retrieval functions in clipboard.cc, clipboard.h, and clipboard.mm, enabling PNG support when YAZE_LIB_PNG is defined.
- Updated graphics_editor.cc and overworld_editor.cc to handle PNG data copying to the clipboard, including error handling for cases when PNG support is disabled.
- Enhanced user feedback by providing alternative actions when PNG export is unavailable, improving overall user experience.
2025-09-25 10:03:54 -04:00
scawful
8da8014170 Implement dungeon map screen drawing functionality in ScreenEditor
- Added DrawDungeonMapScreen method to encapsulate the logic for rendering the dungeon map, improving code organization and readability.
- Refactored DrawDungeonMapsTabs to utilize the new DrawDungeonMapScreen method, reducing code duplication.
- Updated various drawing operations for better clarity and efficiency, including adjustments to tile rendering and grid display.
- Removed commented-out code to clean up the implementation.
2025-09-23 21:38:54 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
095b3df27e Refactor graphics loading and decompression for consistency
- Updated various graphics loading functions to ensure consistent use of semicolons in ASSIGN_OR_RETURN statements.
- Changed set_filename method in Rom class to accept std::string_view for improved efficiency.
- Enhanced code readability and maintainability across multiple files by standardizing syntax.
2025-05-19 17:15:15 -04:00
scawful
a682ea9553 Port ScreenEditor to use Tilemap, remove Tilesheet class 2025-05-18 16:46:04 -04:00
scawful
0863b7c606 Refactor graphics editor and screen editor tab handling
- Updated tab item handling in GraphicsEditor and ScreenEditor to ensure proper opening and closing of tab items.
- Improved layout management by replacing deprecated macros with ImGui table functions for better readability and maintainability.
- Adjusted palette display function signature in color handling to return a boolean for success status instead of absl::Status.
- Enhanced tile rendering functions for consistency and clarity in the graphics editing workflow.
2025-05-13 17:30:18 -04:00
scawful
11504ca4c1 Refactor Renderer access and enhance graphics loading functionality
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
2025-05-08 19:37:48 -04:00
scawful
43bf1e04c5 Refactor PaletteEditor to enhance color management and UI functionality
- Removed unused methods and streamlined color handling in the PaletteEditor.
- Introduced a quick access tab for palette categories and improved custom palette editing with context menus.
- Enhanced color picker functionality and added recently used colors feature for better user experience.
- Updated palette drawing methods to improve clarity and maintainability.
2025-05-05 16:17:39 -04:00
scawful
d6551f84d2 Refactor graphics handling to utilize Arena for graphics sheets management
Update various editors to replace instances of GraphicsSheetManager with gfx::Arena for accessing graphics sheets. This change enhances memory management and performance by centralizing graphics data handling within the Arena class. Clean up related code for improved clarity and maintainability.
2025-05-02 12:06:46 -04:00
scawful
718a14ca62 Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap 2025-04-29 00:26:16 -04:00
scawful
9d2cb918b9 Update Tile16Editor to accept a pointer for tile16_individual; adjust OverworldEditor initialization accordingly for improved memory management. 2025-04-20 17:44:51 -04:00
scawful
44e13cf4bb Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods. 2025-04-17 21:49:47 -04:00
scawful
97788fc033 Refactor canvas drawing methods to remove unnecessary bitmap parameters in context menu and bitmap drawing functions; update inventory and graphics editors to use new method signatures for improved consistency and clarity. 2025-04-16 21:44:07 -04:00
scawful
a1a48e9057 message editor housekeeping 2025-04-12 13:23:46 -04:00
scawful
37b8b1cd3f Refactor Tile16Editor to enhance functionality with clipboard and scratch space features; implement methods for copying, pasting, saving, and loading Tile16 graphics. Update UI layout for improved editing experience and organization. 2025-04-12 11:56:36 -04:00
scawful
1d64846a37 initialize blank editor set in EditorManager; update overworld initialization to use Rom pointers; add Clear and CleanupUnusedTextures methods in OverworldEditor. 2025-04-12 11:33:03 -04:00
scawful
d8826739bf Refactor editor classes to accept a ROM pointer in constructors, enhancing dependency management and initialization across all editor types. 2025-04-11 16:54:47 -04:00
scawful
12d2d212fd Refactor Tile16Editor 2025-03-13 09:26:39 -04:00
scawful
e7720019fd Implement Save method in various editor classes with unimplemented error 2025-03-12 15:16:32 -04:00
scawful
806885824a Refactor loading methods in EditorManager and OverworldEditor for improved clarity and consistency; add checks for loaded ROM in GfxGroupEditor and MessageEditor 2025-03-12 14:28:53 -04:00
scawful
412e617ce7 Add Load method to editor classes and update corresponding headers 2025-03-08 10:07:18 -05:00
scawful
9919677e43 Refactor editor UI components: streamline button handling in graphics and music editors, remove unused macros, and improve table setup in assembly editor. 2025-03-08 00:58:47 -05:00
scawful
6714f77514 Implement Initialize method in Editor class and override in derived editors 2025-03-08 00:31:30 -05:00
scawful
7a7d52353f Refactor Tile16Editor: rename InitBlockset to Initialize and update palette application methods for consistency 2025-03-02 17:06:58 -05:00
scawful
c99a4b0bc4 rename ApplyPalette with SetPalette 2025-03-02 17:06:46 -05:00
scawful
7d77c51a27 Refactor NotifyValue: optimize value setting and modification tracking with move semantics and improved method names 2025-02-28 01:13:16 -05:00
scawful
4dc09ad5fc Refactor graphics loading: simplify function calls by removing namespace prefixes and improve header organization in scad_format 2025-02-28 00:46:39 -05:00
scawful
26cda69d44 Refactor common functionality into zelda3 namespace; remove references to core::common 2025-01-22 13:53:01 -05:00
scawful
43fc52dec7 Refactor SnesToPc and PcToSnes functions for improved readability and consistency; remove redundant core:: namespace usage 2025-01-22 13:45:58 -05:00
scawful
a5b94ab173 Refactor folder item management and move NotifyValue to a new utility header 2025-01-22 13:32:45 -05:00
scawful
50c9223a53 Add hex utility functions and refactor usage in editors 2025-01-22 13:28:21 -05:00
scawful
809282edad remove nonstandard type aliases 2025-01-19 20:16:40 -05:00
scawful
339df53674 Refactor ROM loading methods 2025-01-18 12:33:33 -05:00
scawful
c8883a1e54 Remove unused includes and clean up header files 2025-01-16 03:44:37 -05:00