Commit Graph

106 Commits

Author SHA1 Message Date
scawful
51342b02e3 docs: Add APU Timing and Handshake Bug Analysis & Refactoring Plan
- Introduced a new document detailing the APU timing issue that prevents music playback due to handshake failures between the CPU and APU.
- Analyzed the CPU-APU handshake process, identifying points of failure and root causes related to cycle inaccuracies in SPC700 emulation.
- Proposed a comprehensive refactoring plan to implement cycle-accurate instruction execution, centralize the APU execution loop, and use integer-based cycle ratios to eliminate floating-point errors.
- This document serves as a critical resource for developers addressing audio emulation challenges.
2025-10-09 20:50:24 -04:00
scawful
418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00
scawful
6c331f1fd0 epic: refactor SDL2_Renderer usage to IRenderer and queued texture rendering
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
2025-10-07 17:15:11 -04:00
scawful
a881c0f8e1 feat: Refactor Emulator to Accept ROM Parameter and Enhance Logging
- Updated Emulator::Run method to accept a Rom* parameter, improving flexibility in ROM handling.
- Refactored texture creation and ROM data initialization to utilize the new parameter.
- Enhanced logging in Snes class to provide detailed information during initialization, reset, and frame processing, aiding in debugging and performance monitoring.
- Introduced cycle tracking in Apu and Spc700 classes for accurate synchronization and debugging.
- Added unit tests for APU DSP functionality and IPL ROM handshake to ensure reliability and correctness of audio processing.
2025-10-06 11:41:33 -04:00
scawful
f6ad6e971f refactor: Update CMake Configuration and Implement Canvas Automation Tests
- Updated CMakeLists.txt to include additional proto files for canvas automation, enhancing the build process for gRPC services.
- Refactored file_util.cc to use the core namespace for feature flags, improving code clarity and consistency.
- Added new unit tests for CanvasAutomationAPI, covering various functionalities such as coordinate conversion, tile operations, and selection management, ensuring robust testing for canvas automation features.
2025-10-05 23:44:38 -04:00
scawful
af2b698dbd refactor: Enhance OverworldEditor with Dynamic Context Menu and Tile Selector Widget
- Replaced static context menu setup in OverworldEditor with dynamic configuration based on the current map state, improving usability and responsiveness.
- Introduced TileSelectorWidget for better tile selection management, allowing for a more intuitive user experience when selecting tiles.
- Updated canvas controls to include zoom in and zoom out functionalities, enhancing the editor's navigation capabilities.
- Cleaned up legacy context menu code and improved overall organization for better maintainability and clarity.
2025-10-05 22:53:33 -04:00
scawful
b21aeeb663 feat: Enhance Dungeon Rendering with Size Adjustments and Testing Initialization
- Added InitializeForTesting method in Rom class to facilitate testing setup.
- Updated DungeonCanvasViewer to adjust object and sprite sizes from 16x16 to 8x8, improving rendering accuracy.
- Modified rendering logic for various dungeon objects (chests, doors, walls, pots) to reflect new size calculations.
- Adjusted object position calculations in ObjectRenderer to align with the new size metrics, ensuring consistent rendering across the application.
- Updated integration tests to verify the new initialization method for ROM objects.
2025-10-05 17:27:32 -04:00
scawful
2c74f08f4c feat: Add support for test discovery and organization in CMake configuration 2025-10-04 16:37:13 -04:00
scawful
867fa820ba feat: Add job configuration to build presets and link yaze_test_support in test CMakeLists 2025-10-04 16:30:12 -04:00
scawful
37e8e77376 feat: Introduce DungeonEditorV2 with component delegation for improved architecture
- Added DungeonEditorV2 to streamline dungeon editing by delegating tasks to specialized components.
- Implemented comprehensive integration tests to validate functionality and ensure proper ROM handling.
- Achieved 100% pass rate for all integration tests, enhancing reliability and performance of the editor.
- Updated test suite to include tests for the new editor, ensuring robust coverage and error handling.
2025-10-04 14:32:56 -04:00
scawful
20a406892c Refactor test structure and enhance object encoding tests
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
2025-10-04 13:37:52 -04:00
scawful
38ece34894 feat: Organize and enhance test structure with new tools and integration tests
- Added a new `tools` directory to house various utility tools, including the `overworld_golden_data_extractor`, `extract_vanilla_values`, and `rom_patch_utility`.
- Introduced comprehensive integration tests for dungeon and overworld functionalities, ensuring compatibility with existing ROM data.
- Refactored existing test files to improve organization and maintainability, moving deprecated tests to a dedicated directory.
- Updated CMake configuration to include new tools and tests, enhancing the build process for development and CI environments.
- Improved test coverage for dungeon object rendering and room integration, validating core functionalities against expected behaviors.
2025-10-04 12:21:18 -04:00
scawful
2ea811eeb2 feat: Enhance DungeonObjectEditor with visual feedback and object manipulation features, including drag-and-drop support and property panel integration 2025-10-04 00:42:48 -04:00
scawful
c2dd6498e2 feat: Implement object encoding/decoding for dungeon objects and add unit tests 2025-10-04 00:03:40 -04:00
scawful
5123b0ee5f feat: Update CMake presets and test discovery to enhance test categorization and labeling 2025-10-03 22:08:07 -04:00
scawful
2c45453dd0 Implement recording functionality in agent test commands
- Added RecordingState structure to manage recording session details.
- Implemented SaveRecordingState and LoadRecordingState functions to handle recording state persistence.
- Enhanced HandleTestRecordCommand to support starting and stopping recording sessions with various options.
- Integrated gRPC calls for starting and stopping recordings in GuiAutomationClient.
- Updated ProposalRegistry to include sandbox directory and ROM path in ProposalMetadata.
- Implemented JSON parsing for Tile16Proposal to handle proposal creation from JSON input.
- Updated CMakeLists.txt to ensure proper linking of emulator targets.
2025-10-03 21:16:08 -04:00
scawful
c3eaace72c feat: Implement modular build system for Yaze
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.
2025-10-03 18:32:51 -04:00
scawful
90ddc3d50c Refactor CLI Service Structure and Enhance AI Integration
- Restructured CLI service source files to improve organization, moving files into dedicated directories for better maintainability.
- Introduced new AI service components, including `AIService`, `MockAIService`, and `GeminiAIService`, to facilitate natural language command generation.
- Implemented `PolicyEvaluator` and `ProposalRegistry` for enhanced proposal management and policy enforcement in AI workflows.
- Updated CMake configurations to reflect new file paths and ensure proper linking of the restructured components.
- Enhanced test suite with new test workflow generation capabilities, improving the robustness of automated testing.

This commit significantly advances the architecture of the z3ed system, laying the groundwork for more sophisticated AI-driven features and streamlined development processes.
2025-10-03 09:54:27 -04:00
scawful
56c2132b78 fix: Increase stack size for Windows executables and improve test discovery settings 2025-10-02 20:58:44 -04:00
scawful
04a4d04f4e feat(cli): Enhance CLI with resource catalog and sandbox management
- Added resource catalog for introspecting CLI resources, including schemas for palettes, ROMs, patches, overworlds, dungeons, and agents.
- Implemented serialization methods for resource schemas in both JSON and YAML formats.
- Introduced RomSandboxManager to manage sandboxed ROM copies, allowing for safe experimentation with ROM modifications.
- Updated ModernCLI to include new commands for palette management and enhanced help output.
- Added unit tests for resource catalog serialization and schema validation.
2025-10-01 14:34:58 -04:00
scawful
36ad718099 Refactor OverworldEditor copy functionality to use selected points
- Updated the `Copy` method in `OverworldEditor` to utilize selected points instead of tiles for copying tile16 IDs to the clipboard, enhancing the selection mechanism.
- Improved the logic for determining the width and height of the selection based on the selected points, ensuring accurate tile copying.
- Adjusted the `DrawSelectRect` method in `Canvas` to correctly calculate local map indices, refining the tile selection process.
- Added a new configuration option in `Canvas` to control clamping behavior for local maps, providing more flexibility in canvas settings.
2025-09-30 19:52:27 -04:00
scawful
5cc5c08122 Add Overworld accessors and enhance testing framework
- Introduced new methods in `Controller`, `EditorManager`, and `OverworldEditor` to access the `Overworld` instance, improving modularity and interaction with the overworld data.
- Added `GetTile` method in `Overworld` to retrieve tile data based on coordinates, enhancing functionality for tile manipulation.
- Implemented a new testing framework with automated GUI tests, including `CanvasSelectionTest` and `FrameworkSmokeTest`, to validate user interactions and ensure robustness.
- Updated `CMakeLists.txt` to include new test files and dependencies, streamlining the build process for testing.
- Refactored logging behavior to ensure proper file handling during logging operations, improving reliability in logging outputs.
2025-09-30 19:32:34 -04:00
scawful
ec42054da2 Enhance CMake configuration for improved stack management and utility separation
- Increased stack size for Windows builds to prevent stack overflow during asset loading and testing.
- Added separate executable for rom_patch_utility to enhance modularity and maintainability.
- Updated target link libraries for both extract_vanilla_values and rom_patch_utility to ensure proper dependencies are included.
- Added conditional checks to prevent building development-only utilities in CI environments.
2025-09-29 15:38:27 -04:00
scawful
1d69729972 Refactor extract_vanilla_values target linking in CMakeLists.txt
- Removed conditional linking of yaze_c library for extract_vanilla_values, clarifying that it operates as a standalone utility.
- Updated comments to reflect the core ROM functionality requirements for the utility, enhancing code clarity.
2025-09-28 23:56:24 -04:00
scawful
c8cafe30e1 Remove Visual Studio project files and filters for YAZE
- Deleted `YAZE.sln`, `YAZE.vcxproj`, and `YAZE.vcxproj.filters` to streamline the project structure and transition to a CMake-based build system.
- This change enhances maintainability and simplifies the build process by relying solely on CMake for project configuration and management.
2025-09-28 19:34:55 -04:00
scawful
1ac48139c7 Update CMake configuration to enhance test suite management
- Modified `CMakeLists.txt` to cache the `YAZE_BUILD_TESTS` option, improving clarity in test suite configuration.
- Updated the GitHub Actions workflow to include verification steps for the CMake configuration, ensuring that test targets are correctly identified.
- Adjusted test discovery logic in `test/CMakeLists.txt` to double-check that tests are enabled, enhancing the robustness of the build process.
2025-09-28 17:36:19 -04:00
scawful
9066c8a3c0 Refactor test configuration in CMake to enable conditional test builds
- Updated `CMakeLists.txt` to conditionally build the test executable based on the `YAZE_BUILD_TESTS` flag, enhancing flexibility in test management.
- Removed hardcoded test executable configurations and replaced them with conditional logic for minimal and development builds.
- Improved organization of test files and dependencies, ensuring that tests are only built and discovered when enabled, streamlining the build process.
2025-09-28 16:25:40 -04:00
scawful
6cb10aac47 Enhance CI testing framework and documentation
- Updated CI workflow to include the new MessageTest in core tests and refined additional unit tests for better information capture.
- Introduced a simplified CI test executable (`yaze_test_ci.cc`) to improve reliability by excluding ROM-dependent and E2E tests.
- Expanded documentation to detail the testing system, including categories, execution methods, and configuration options for local and CI environments.
- Improved CMake configuration to differentiate between minimal and full-featured test builds, ensuring appropriate test execution based on the build type.
2025-09-28 15:17:38 -04:00
scawful
97f00d3fc6 Add E2E and ZSCustomOverworld test suites for comprehensive testing
- Introduced new E2E test suite for comprehensive ROM testing, validating the complete ROM editing workflow.
- Added ZSCustomOverworld test suite to validate version upgrades and data integrity.
- Updated `EditorManager` to register the new test suites.
- Enhanced CMake configuration to include the new test files.
- Updated README to reflect the new testing capabilities and best practices for AI agent testing.
2025-09-28 15:11:31 -04:00
scawful
a4821a28e1 Enhance CI workflow and packaging process
- Added support for post-build test discovery in the release workflow to improve testing efficiency.
- Updated Windows packaging logic to prefer CMake-generated packages, with fallback to manual packaging if necessary.
- Improved error handling and output messages during the packaging process for better clarity and reliability.
- Conditional test discovery based on the YAZE_BUILD_TESTS flag in CMakeLists.txt to streamline test execution.
2025-09-28 14:11:02 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
a868b32a48 Enhance ImGui library integration and CMake configuration
- Added backend source files for ImGui, improving functionality with SDL2.
- Updated CMakeLists.txt to conditionally create the yaze_c library as static or shared based on the YAZE_MINIMAL_BUILD flag.
- Streamlined test linking by ensuring yaze_test links against yaze_core instead of yaze_c, enhancing modularity.
2025-09-26 16:47:47 -04:00
scawful
857e75e7fe Refactor CMake configuration for core library and testing
- Updated CMakeLists.txt to create a separate core library (yaze_core) for testing, enhancing modularity.
- Adjusted source file organization for yaze_c and yaze_core, ensuring proper inclusion of essential components.
- Modified test CMakeLists.txt to link against yaze_core instead of yaze_c, streamlining dependencies for test targets.
- Disabled installation of the library in minimal builds while maintaining the ability to build for testing purposes.
2025-09-26 15:14:52 -04:00
scawful
78579d2934 Update CMake include directories for improved modularity and organization
- Refactored target_include_directories in app.cmake, emu.cmake, and z3ed.cmake to use absolute paths for better clarity and maintainability.
- Updated test_manager.cc and test_manager.h to simplify ImGui header inclusion.
- Enhanced test CMakeLists.txt to conditionally include directories for the extract_vanilla_values utility, ensuring proper integration with the new structure.
2025-09-26 14:46:41 -04:00
scawful
cbce2730b6 Update CMake configuration and .clangd settings for improved build management
- Removed unnecessary compile flags from .clangd to streamline configuration.
- Added YAZE_BUILD_LIB option in CMakeLists.txt for conditional library building in minimal builds.
- Enhanced SDL2 CMake configuration to set include directories for bundled SDL, ensuring proper integration.
- Updated test CMakeLists.txt to conditionally link yaze_c and ImGuiTestEngine based on build options, improving modularity and flexibility.
- Refactored test_editor.cc and test_editor.h to conditionally include ImGuiTestEngine headers and manage engine initialization based on availability.
2025-09-26 13:51:02 -04:00
scawful
9b43c2b4e4 Enhance CMake configuration for UI tests and SDL2 linking
- Added support for UI tests in the CMake configuration by introducing the YAZE_ENABLE_UI_TESTS option, ensuring proper linking with the ImGuiTestEngine if available.
- Updated SDL2 linking in test CMakeLists to use variable targets for improved flexibility and compatibility across platforms.
- Modified sprite_position_test to check for ROM file existence using std::ifstream for better error handling.
2025-09-26 12:06:39 -04:00
scawful
7ca841d6a5 Refactor DungeonCanvasViewer for enhanced rendering and object management
- Introduced new rendering methods for various object types including stairs, chests, doors, walls, pots, and sprites, improving visual representation in the dungeon canvas.
- Updated the DrawDungeonCanvas method to streamline object rendering and enhance graphics handling.
- Added detailed layer information overlay to provide context on room objects and sprites.
- Implemented object dimension calculations for walls to ensure accurate rendering based on size properties.
- Improved fallback rendering for objects without valid graphics, enhancing user experience during object placement and editing.
2025-09-25 20:58:40 -04:00
scawful
e930789f4b Enhance CMake configuration and CI/CD workflows for improved testing
- Updated CMakeLists.txt to introduce options for enabling experimental tests and minimal CI builds.
- Modified CMakePresets.json to refine test presets, including stable and experimental test configurations.
- Enhanced CI workflows in ci.yml to streamline testing processes, ensuring stable tests are prioritized and experimental tests are run separately.
- Added new documentation files outlining the CI/CD testing strategy and testing categories for better clarity on testing practices.
- Improved test discovery in CMakeLists.txt to simplify labeling and enhance CI efficiency.
2025-09-25 09:39:33 -04:00
scawful
6bdcfe95ec Update CMake configuration and CI/CD workflows
- Upgraded CMake minimum version requirement to 3.16 and updated project version to 0.3.0.
- Introduced new CMake presets for build configurations, including default, debug, and release options.
- Added CI/CD workflows for continuous integration and release management, enhancing automated testing and deployment processes.
- Integrated Asar assembler support with new wrapper classes and CLI commands for patching ROMs.
- Implemented comprehensive tests for Asar integration, ensuring robust functionality and error handling.
- Enhanced packaging configuration for cross-platform support, including Windows, macOS, and Linux.
- Updated documentation and added test assets for improved clarity and usability.
2025-09-25 08:59:59 -04:00
scawful
ccd4e8cf4b Integrate Dungeon Editor System and Object Editor for Enhanced Dungeon Management
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
2025-09-24 22:48:47 -04:00
scawful
f6ef5f971b Add integration tests for overworld and dungeon functionalities
- Introduced comprehensive integration tests for the overworld, including tests for overworld map properties, sprite positioning, and filtering logic.
- Added new tests for dungeon integration, focusing on room loading, object parsing, and ensuring compatibility with overworld changes.
- Implemented utility functions for extracting vanilla values from ROM and creating patched ROMs, enhancing testing capabilities.
- Updated CMakeLists.txt to include new test files for comprehensive coverage of overworld and dungeon functionalities.
2025-09-24 18:37:57 -04:00
scawful
3734884ba3 Refactor Snes class and enhance Apu functionality
- Updated Snes constructor to initialize CPU callbacks directly, improving readability and maintainability.
- Removed unnecessary CpuCallbacks parameter from Cpu constructor, streamlining the class design.
- Added new methods in Apu for retrieving cycles, status, control, and handling DMA transfers, enhancing audio processing capabilities.
- Introduced unit tests for Apu to validate initialization, sample generation, and handshake timing, ensuring robust audio functionality.
2025-09-24 12:51:29 -04:00
scawful
789f577ee3 Add integration tests for Dungeon Editor and object parsing functionality
- Updated CMakeLists.txt to include new test files for CPU, PPU, SPC700, APU, and dungeon editor integration tests.
- Introduced new testing helpers in testing.h for validating StatusOr objects with specific error messages and codes.
- Added comprehensive integration tests for the DungeonEditor, covering object parsing, rendering, and room graphics.
- Created mock ROM and object data setups to facilitate testing without real ROM files.
- Implemented various test cases to ensure the reliability of object parsing and rendering logic in the dungeon editor.
2025-09-24 12:44:14 -04:00
scawful
f632650568 Update SnesColor constructor and add SnesTile tests
- Changed SnesColor constructor to remove constexpr, improving compatibility with non-constant expressions.
- Added new tests for SnesTile functionality, including unpacking, packing, and conversion between different bit depths.
- Enhanced TileInfo and Tile32 tests to verify construction, operations, and bit manipulation for better coverage.
2025-05-15 23:05:25 -04:00
scawful
6e09630733 Refactor HandleHexStringParams to modify hex string directly and add hex_test for comprehensive testing of hex conversion functions with various prefixes. 2025-05-03 14:09:35 -04:00
scawful
f43328a1ae Update overworld loading logic to use Rom pointers directly; adjust test cases for consistency. 2025-04-12 11:29:45 -04:00
scawful
26cda69d44 Refactor common functionality into zelda3 namespace; remove references to core::common 2025-01-22 13:53:01 -05:00
scawful
fa33be3463 Add tests for ParseSingleMessage function in message_test.cc 2025-01-19 20:01:57 -05:00
scawful
e4cc3b977a Move test dir to root 2025-01-19 19:09:39 -05:00
scawful
096b10ff77 move test directory into src 2024-07-24 01:55:13 -04:00