- Added a basic implementation for the Linux save file dialog using a system command, returning a placeholder path for CI/CD.
- Introduced a new ShowSaveFileDialog method that utilizes a global feature flag to choose between native and bespoke dialog implementations, improving flexibility and maintainability.
- Added checks to ensure tile16 blockset is loaded and active before drawing in OverworldEditor.
- Improved tile rendering logic in Canvas to pre-render tiles and ensure they are active before drawing, preventing timing issues.
- Cleared cached tile bitmaps to force re-rendering when the tile16 blockset is updated, enhancing visual consistency.
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
- Rearranged the Color struct to place the blue component after green for consistency.
- Removed the Theme struct and its associated functions from style.h and style.cc, streamlining the codebase and focusing on color management.
- Updated the logic for displaying the welcome screen to only show it if it hasn't been manually closed by the user.
- Introduced a new flag to track whether the welcome screen was manually closed, enhancing user experience by preventing unwanted re-displays.
- Reset the welcome screen state when a ROM is loaded, ensuring a fresh start for the user.
- Minor adjustments to comments for clarity and maintainability.
- Updated the command palette UI to include a search input with focus management, allowing users to filter and categorize commands more effectively.
- Enhanced the global search UI with tabbed results for recent files and labels, improving organization and accessibility.
- Refactored the display settings to be accessible via a popup, allowing customization without needing to load a ROM.
- Improved the welcome screen with enhanced particle effects and customization options, making it more visually appealing and user-friendly.
- Added functionality for global font scaling and theme management within the display settings, enhancing user experience.
- Added SaveRomAs method to allow users to save ROM files with specified filenames, ensuring proper file extensions are applied.
- Updated the DrawMenuBar method to utilize SaveRomAs, providing feedback on save success or failure through toast notifications.
- Enhanced session management by introducing RemoveSession method to mark sessions as closed instead of removing them, improving user experience when managing active sessions.
- Updated session handling logic to ensure closed sessions are properly skipped in the UI, maintaining clarity in session management.
- Added ShowSaveFileDialog and its platform-specific implementations for Windows and macOS, allowing users to save files with specified names and extensions.
- Enhanced the FileDialogWrapper class to support both native and bespoke dialog options based on feature flags.
- Updated the editor manager to utilize the new save dialog for ROM and project file saving, improving user experience and file management.
- Refactored existing dialog methods to ensure consistency and maintainability across different platforms.
- Introduced new helper functions for managing table canvases in the GUI, allowing for better sizing and layout of elements.
- Updated the theme manager to include additional color properties for navigation elements, tree lines, and tab variations, improving visual consistency.
- Enhanced the theme selection interface with a more organized table layout for built-in and file themes, along with action buttons for theme management.
- Modified the FILE_DIALOG_SRC variable to include both platform-independent and macOS-specific source files.
- This change enhances clarity by explicitly indicating the purpose of each source file in the CMake configuration.
- Updated z3ed CMake configuration to conditionally set the file dialog source based on the platform (macOS or other).
- This change simplifies the build process by using a single variable for the file dialog source, enhancing maintainability and clarity.
- Updated the error message assignment in LoadRomComponent to ensure proper string handling by explicitly constructing a std::string from the message data.
- This change improves the robustness of error reporting when loading ROM files.
- Updated CMake files for both emu and z3ed to include the imgui_test_engine directory in the target include directories.
- This change ensures that the necessary headers for the imgui_test_engine are accessible during the build process, facilitating UI testing capabilities.
- Updated code style in message_data.cc and message_data.h for uniformity, specifically adjusting spacing around references and pointers.
- Improved readability by ensuring consistent use of `const` and reference qualifiers in function signatures.
- No functional changes were made; this commit focuses solely on code style enhancements.
- Added a welcome screen that can be accessed from the View menu, improving user experience for new users.
- Enhanced session management by allowing the reuse of empty sessions when loading ROMs, reducing unnecessary session creation.
- Improved the session table layout for better readability and added a custom overworld feature flag for each session.
- Updated the DrawWelcomeScreen method for better visual integration and added a glow effect to the decorative line.
- Updated CMake configuration to ensure theme files are included in macOS bundles and added explicit file handling for theme resources.
- Refactored ThemeManager to replace hardcoded theme lists with dynamic discovery of available themes, improving flexibility across development and deployment scenarios.
- Introduced methods for refreshing and loading themes at runtime, enhancing user experience and customization options.
- Improved logging for theme loading processes, providing better feedback on successes and failures.
- Introduced a new .clang-tidy configuration file for improved code quality checks with a lenient setup.
- Updated Doxyfile to reflect the new project version 0.3.0 and set the output directory for documentation.
- Enhanced README and changelog with new features, including theme management and multi-session support.
- Improved CI workflow to run clang-tidy with specified configurations for better code analysis.
- Introduced a comprehensive theme management system, allowing users to load, save, and switch between multiple themes.
- Added support for various built-in themes, enhancing the visual customization of the application.
- Implemented a background renderer for improved visual effects in docking windows, including grid backgrounds and subtle animations.
- Enhanced the EditorManager UI with themed elements, providing a more cohesive and engaging user experience.
- Updated CMake configuration to include new theme and background renderer source files, ensuring proper integration into the build system.
- Updated the Rom class to use core::ResourceLabelManager for better namespace clarity.
- Introduced a comprehensive YazeProject structure consolidating project metadata, settings, and resource management.
- Enhanced project management capabilities with methods for creating, opening, saving, and validating projects.
- Implemented support for ZScream project format import and export, improving compatibility with existing projects.
- Added workspace settings and feature flags to streamline user configurations and project setup.
- Updated the ROM status display to include a clickable button that opens a detailed popup with metadata.
- Improved tooltips for ROM information, providing enhanced visibility on hover.
- Redesigned the session switcher and manager to include session metadata and improved styling for better user experience.
- Added animated background effects and enhanced button styles on the welcome screen for a more engaging interface.
- Added checks to conditionally set the DMG background image and DS Store setup script only if the files exist, improving robustness in packaging.
- Updated the emulator build configuration to skip unnecessary steps in minimal builds, ensuring cleaner builds and better resource management.
- Streamlined target include directories and linking for the emulator, maintaining modularity and clarity in the CMake setup.
- Removed the homepage display logic and replaced it with a welcome screen that appears when no ROM is loaded or no active editors are present.
- Enhanced session management by iterating through all sessions to check for active editors, allowing for better multi-session docking.
- Introduced new methods for generating unique editor titles based on session context and added feature flags for per-session configurations.
- Added safeguards for ROM loading state checks in editor methods to prevent operations on unloaded ROMs.
- Added filesystem support to ensure the base directory exists before creating a temporary patch file.
- Improved error reporting by including the path of the failed temporary patch file creation in the error message.
- Added backend source files for ImGui, improving functionality with SDL2.
- Updated CMakeLists.txt to conditionally create the yaze_c library as static or shared based on the YAZE_MINIMAL_BUILD flag.
- Streamlined test linking by ensuring yaze_test links against yaze_core instead of yaze_c, enhancing modularity.
- Updated CMakeLists.txt to create a separate core library (yaze_core) for testing, enhancing modularity.
- Adjusted source file organization for yaze_c and yaze_core, ensuring proper inclusion of essential components.
- Modified test CMakeLists.txt to link against yaze_core instead of yaze_c, streamlining dependencies for test targets.
- Disabled installation of the library in minimal builds while maintaining the ability to build for testing purposes.
- Refactored target_include_directories in app.cmake, emu.cmake, and z3ed.cmake to use absolute paths for better clarity and maintainability.
- Updated test_manager.cc and test_manager.h to simplify ImGui header inclusion.
- Enhanced test CMakeLists.txt to conditionally include directories for the extract_vanilla_values utility, ensuring proper integration with the new structure.
- Removed unnecessary compile flags from .clangd to streamline configuration.
- Added YAZE_BUILD_LIB option in CMakeLists.txt for conditional library building in minimal builds.
- Enhanced SDL2 CMake configuration to set include directories for bundled SDL, ensuring proper integration.
- Updated test CMakeLists.txt to conditionally link yaze_c and ImGuiTestEngine based on build options, improving modularity and flexibility.
- Refactored test_editor.cc and test_editor.h to conditionally include ImGuiTestEngine headers and manage engine initialization based on availability.
- Simplified platform variable initialization by removing redundant declarations and ensuring a default case for macOS.
- Improved code clarity and maintainability in the GetConfigDirectory function.
- Introduced a .clang-format file to enforce Google C++ style guidelines across the codebase.
- Updated CMakeLists.txt to include custom targets for formatting and format-checking using clang-format.
- Added a quality_check.sh script to automate code quality checks, including formatting and static analysis with cppcheck.
- Enhanced CMakePresets.json with new macOS-specific configurations for ARM64 and universal binaries, improving build flexibility and support.
- Updated the CI workflow to conditionally set up vcpkg only for non-CI Windows builds, improving build efficiency.
- Simplified CMake configuration for Windows by consolidating build type checks and ensuring proper handling of resource files based on the YAZE_MINIMAL_BUILD flag.
- Enhanced modularity in file dialog implementation by introducing wrapper methods for better maintainability and clarity in the codebase.
- Cleaned up formatting in main function for better readability.
- Simplified platform initialization in LoadConfigFile and GetConfigDirectory functions.
- Introduced wrapper methods for file dialog operations to enhance modularity and maintainability.
- Improved code clarity by adjusting line breaks and spacing in various functions.
- Updated the CMake configuration to use target_compile_definitions for ImGuiTestEngine, improving clarity and maintainability.
- Introduced IMGUI_TEST_ENGINE_DEFINITIONS to streamline the definition process for targets linking to ImGuiTestEngine.
- Modified feature flags in features.h to conditionally enable the native file dialog based on the YAZE_ENABLE_NFD flag, enhancing flexibility in feature management.
- Added a fallback CRC32 implementation in bps.cc when zlib is not available, ensuring compatibility across different build environments.
- Wrapped zlib inclusion and CRC32 function definition with preprocessor directives to maintain functionality based on the YAZE_LIB_PNG flag.
- Added support for UI tests in the CMake configuration by introducing the YAZE_ENABLE_UI_TESTS option, ensuring proper linking with the ImGuiTestEngine if available.
- Updated SDL2 linking in test CMakeLists to use variable targets for improved flexibility and compatibility across platforms.
- Modified sprite_position_test to check for ROM file existence using std::ifstream for better error handling.
- Removed static format strings in HexByte, HexWord, HexLong, and HexLongLong functions.
- Replaced them with direct format specifiers in absl::StrFormat calls to enhance code clarity and reduce redundancy.
- Updated CMakeLists.txt to disable additional optional components (EMU and Z3ED) in minimal builds for better build management.
- Refactored emulation timing calculations in emu.cc to use consistent method naming conventions, enhancing code readability and maintainability.
- Modified the CI workflow to conditionally set up vcpkg and configure CMake based on the build type for Windows, enhancing build flexibility.
- Refactored the handling of staircase objects in the Room class to use initializer lists for improved clarity and consistency in object construction.
- Updated chest data handling to utilize modern C++ syntax for better readability.
- Updated preprocessor directives to ensure NFD functionality is only included when YAZE_ENABLE_NFD is defined and enabled.
- Corrected the usage of NFD functions to improve resource management by replacing deprecated calls with the appropriate alternatives.
- Ensured consistent handling of file and folder dialog operations across platforms, enhancing overall user experience.
- Implemented NFD (Native File Dialog) functionality for opening files and folders when YAZE_ENABLE_NFD is defined.
- Enhanced ShowOpenFileDialogNFD and ShowOpenFolderDialogNFD methods to utilize NFD for improved user experience.
- Added necessary initialization and cleanup for NFD to ensure proper resource management.
- Introduced a new app icon file (yaze.icns) for the macOS bundle.
- Updated CMake configuration to set macOS bundle properties, including icon file, bundle name, executable name, and versioning information.
- Removed outdated macOS bundle settings to streamline the configuration process.
- Modified the CI workflow to enable vcpkg installation and specify the vcpkg directory and JSON glob for better dependency management.
- Added <cstring> header inclusion in bps.cc to support string manipulation functionalities.
- Updated minimum CMake version requirement from 3.5 to 3.16 to leverage new features and policies.
- Enhanced CI workflows to include additional build configurations for Ubuntu and macOS, improving cross-platform support.
- Added conditional linking for ImGui Test Engine in the CMakeLists, allowing for UI testing when enabled.
- Refactored CMake commands in CI to ensure consistent policy version handling and streamlined build processes.
- Introduced new constructors for MenuItem in the GUI to enhance menu item management and flexibility.
- Introduced new rendering methods for various object types including stairs, chests, doors, walls, pots, and sprites, improving visual representation in the dungeon canvas.
- Updated the DrawDungeonCanvas method to streamline object rendering and enhance graphics handling.
- Added detailed layer information overlay to provide context on room objects and sprites.
- Implemented object dimension calculations for walls to ensure accurate rendering based on size properties.
- Improved fallback rendering for objects without valid graphics, enhancing user experience during object placement and editing.
- Integrated new components: DungeonToolset, DungeonObjectInteraction, DungeonRenderer, DungeonRoomLoader, and DungeonUsageTracker to streamline dungeon editing functionalities.
- Updated DungeonEditor to utilize the new components for room loading, object interaction, and rendering, improving code organization and maintainability.
- Enhanced object selection and placement features, including drag-and-drop functionality and improved UI interactions.
- Removed legacy methods and refactored existing code to delegate responsibilities to the new components, ensuring a cleaner architecture.
- Added support for usage tracking of blocksets, spritesets, and palettes across dungeon rooms, providing insights for optimization.
- Added methods for object selection rectangle handling, including CheckForObjectSelection, DrawObjectSelectRect, and SelectObjectsInRect.
- Enhanced DungeonEditor to support right-click drag selection for multiple objects, improving user interaction and object management.
- Updated the UI in DungeonObjectSelector to optimize object previews and improve layout for better visibility.
- Refactored various sections of DungeonEditor for code clarity and consistency, including adjustments to object rendering and selection processes.