- Changed the project file generation command from PowerShell to Python for better integration with vcpkg.
- Enhanced documentation to clarify automatic vcpkg dependency management for zlib, libpng, and SDL2.
- Added note that generated project files will remain in sync with CMake configuration.
- Deleted `YAZE.sln` and `YAZE.vcxproj` files as they are now generated automatically.
- Updated the Windows development guide to reflect changes in project file generation and vcpkg integration.
- Enhanced troubleshooting section with common issues related to dependencies and project setup.
- Modified setup script messages to clarify the new workflow for opening and building the project in Visual Studio.
- Updated the vcpkgGitCommitId to '2024.12.12' in release-complex.yml, release-simplified.yml, and release.yml for consistency.
- Added a new documentation file B4-release-workflows.md detailing the different release workflows, their purposes, features, and use cases.
- Updated index.md to include a link to the new release workflows documentation.
- Removed obsolete project entries from the solution file to streamline structure.
- Updated YAZE project configuration to enable vcpkg integration and multi-architecture support.
- Enhanced build scripts for Windows, including automated setup and testing processes.
- Added new documentation for Windows development setup and build instructions.
- Revised build instructions to include comprehensive Windows support with automated setup scripts and Visual Studio integration.
- Added detailed sections for Windows development, including recommended setup scripts and manual options for vcpkg integration.
- Improved clarity on build commands and troubleshooting steps for CMake and Visual Studio issues.
- Introduced new scripts for testing CMake configuration and streamlined project generation processes.
- Created a new document detailing the installation and configuration of the `x64-windows` triplet for building YAZE on Windows.
- Included multiple methods for triplet installation, common issues and solutions, and alternative triplet options.
- Provided verification steps and instructions for building YAZE using the configured triplet, enhancing clarity for developers.
- Added a new workflow for validating Visual Studio builds on push and pull request events, ensuring that both x64 and x86 configurations are tested.
- Integrated vcpkg setup into the validation process to automatically manage dependencies.
- Implemented a PowerShell script for build validation, checking for executable creation and asset copying.
- Updated documentation to reflect the new CI/CD processes and automated validation features, improving clarity on build requirements and procedures.
- Refactored the EditorManager to streamline testing feature initialization, ensuring better control over testing capabilities.
- Introduced `yaze.sln` and `yaze.vcxproj` files for easier integration with Visual Studio, supporting both x64 and x86 configurations.
- Updated the Visual Studio setup guide to reflect changes in project structure and provide clearer instructions for building and running the project.
- Enhanced asset management in the build process, ensuring automatic copying of necessary files during builds.
- Improved the setup script for vcpkg, adding checks for installation and dependencies, and clarifying user instructions for a smoother setup experience.
- Removed unnecessary dependencies from vcpkg.json for a cleaner configuration.
- Updated sdl2.cmake to improve handling of ZLIB and PNG dependencies for minimal builds on Windows.
- Added a comprehensive Visual Studio setup guide to assist users in configuring the YAZE project on Windows, including prerequisites and troubleshooting tips.
- Improved app configuration to prevent conflicts with Google Test integration, ensuring a smoother testing experience.
- Clarified build commands for Windows, specifying the purpose of each preset.
- Added a new development build preset that includes Google Test and ROM testing.
- Enhanced documentation with a summary of build types for better user understanding.
- Added vcpkg integration in CMake for Windows, enabling automatic dependency management.
- Updated CMakePresets.json to include presets for debug and release builds with vcpkg.
- Created setup scripts for easy vcpkg installation on Windows.
- Enhanced documentation to guide users on vcpkg setup and usage with YAZE.
- Improved logging in Overworld class to track expanded tile flags during map assembly.
- Implemented full support for ZSCustomOverworld v3, including complex transition calculations and interactive overlays.
- Introduced a new unified settings table in OverworldEditorManager for streamlined management of toolsets and properties.
- Enhanced scratch space functionality with selection transfer capabilities between overworld and scratch slots.
- Removed the outdated ZEML system in favor of a pure ImGui layout for improved performance and maintainability.
- Updated changelog to reflect significant new features and improvements in the Overworld Editor.
- Removed the outdated ZEML layout file and associated references to streamline the OverworldEditor.
- Introduced the OverworldEditorManager class to encapsulate v3 settings management, improving code organization and maintainability.
- Updated the OverworldEditor to utilize ImGui for layout, enhancing user interaction and flexibility.
- Enhanced the changelog with detailed descriptions of new features and improvements, including a comprehensive undo/redo system and advanced palette management.
- Removed deprecated diagnostic patterns from the clangd configuration to improve code quality checks.
- Introduced a new .clang-tidy configuration file for improved code quality checks with a lenient setup.
- Updated Doxyfile to reflect the new project version 0.3.0 and set the output directory for documentation.
- Enhanced README and changelog with new features, including theme management and multi-session support.
- Improved CI workflow to run clang-tidy with specified configurations for better code analysis.
- Revised README to enhance feature descriptions and streamline sections for better readability.
- Updated build instructions to clarify platform-specific setup and improve the overall structure.
- Added new documentation files for platform compatibility and build presets, detailing native file dialog support and build configuration options.
- Removed outdated documentation related to overworld expansion to maintain relevance.
- Revamped README to reflect the new branding and major features of YAZE, including complete Asar 65816 assembler integration and enhanced CLI tools.
- Added new documentation files for getting started, build instructions, Asar integration, and comprehensive testing guides.
- Removed outdated documentation and streamlined the structure for better navigation.
- Introduced a changelog to track version history and significant updates.
- Updated API reference and added detailed guides for dungeon and overworld editing functionalities.
- Deleted the `dungeon-integration-tests.md` file, which contained comprehensive integration tests for the dungeon object rendering system.
- Added `dungeon-object-system.md`, detailing the architecture, object types, placement processes, rendering pipeline, and user interface components of the YAZE Dungeon Object System.
- Enhanced the DungeonEditor and DungeonObjectSelector with improved UI methods and object selection callbacks for better user interaction and object management.
- Deleted the `canvas-migration.md` and `canvas-refactor-summary.md` files as they are no longer relevant to the current codebase.
- These documents outlined previous strategies and issues related to the Canvas class, which have since been resolved through recent refactoring efforts.
- Updated CMakeLists.txt to introduce options for enabling experimental tests and minimal CI builds.
- Modified CMakePresets.json to refine test presets, including stable and experimental test configurations.
- Enhanced CI workflows in ci.yml to streamline testing processes, ensuring stable tests are prioritized and experimental tests are run separately.
- Added new documentation files outlining the CI/CD testing strategy and testing categories for better clarity on testing practices.
- Improved test discovery in CMakeLists.txt to simplify labeling and enhance CI efficiency.
- Revamped README.md to provide a clearer overview of the project, including updated platform support, key features, and installation instructions.
- Added a new asar-integration.md file detailing the Asar 65816 assembler integration, including usage examples and API references.
- Updated changelog.md to reflect new features and improvements in version 0.3.0, including Asar integration, ZSCustomOverworld v3, and enhanced message editing.
- Revised getting-started.md to indicate the completion of Asar patching features and updated CLI command statuses.
- Enhanced index.md to include new documentation links and a summary of major new features in the latest release.
- Improved infrastructure.md to reflect the transition to C++23 and modern CMake practices.
- Introduced a detailed design plan document for the Yaze Dungeon Editor, outlining the current architecture, main components, and core systems.
- Documented identified issues and applied fixes, including crash prevention and UI simplification, along with a roadmap for future development phases.
- Enhanced clarity on the implementation guidelines, testing strategies, and performance considerations to support ongoing development efforts.
- Established a structured approach for new developers to understand the codebase and contribute effectively to the project.
- Introduced a new documentation file detailing the Yaze Dungeon Editor, covering its architecture, core components, coordinate system, object rendering system, user interface, and integration with ZScream.
- Included sections on usage examples, testing and validation strategies, and future enhancements to provide a complete overview of the editor's capabilities.
- Removed the outdated dungeon object rendering refactor documentation to streamline resources and focus on the comprehensive guide.
- Enhanced clarity and organization of the documentation to support both novice and expert users in effectively utilizing the dungeon editing tools.
- Changed the included assembly file for custom overworld to version 3 for improved features.
- Enhanced documentation in the overworld loading guide to clarify overlay effects and configurations.
- Refactored MapPropertiesSystem to support overlay previews and improved mosaic controls.
- Added functionality for loading vanilla overlays and displaying overlay descriptions in the editor.
- Updated UI components in OverworldEditor to integrate new overlay settings and preview options.
- Created a comprehensive guide detailing the refactor of the dungeon object rendering system, transitioning from SNES emulation to direct ROM parsing for improved performance and maintainability.
- Documented the new architecture, including components like ObjectParser, ObjectRenderer, and Enhanced RoomObject, along with their features and implementation details.
- Added an integration test suite guide to validate ROM loading and overworld functionality, outlining test structure, execution, and best practices for adding new tests.
- Included an overworld loading guide comparing ZScream and Yaze implementations, highlighting key differences and common issues with solutions.
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.