Commit Graph

192 Commits

Author SHA1 Message Date
scawful
4b01d7be1d Add initial Visual Studio solution and project files
- Created a new Visual Studio solution file (YAZE.sln) to manage the project structure.
- Added a project file (YAZE.vcxproj) with configurations for Debug and Release builds across multiple platforms (Win32, x64, ARM64).
- Established initial project structure with relevant source and header files included for compilation.
- Updated theme manager to remove unnecessary logging statements, streamlining the code for better readability.
2025-09-28 12:08:11 -04:00
scawful
660c3fd46f Enhance CMake configuration and improve string safety in source files
- Updated CMakeLists.txt to silence C++23 deprecation warnings and added definitions for intrinsic int128 support.
- Modified GitHub Actions workflow to handle missing asset directories gracefully and ensure correct versioning in Info.plist.
- Refactored string handling in multiple source files to use std::memcpy for safer string copying, preventing potential buffer overflows.
- Improved font loading logic and ensured consistent handling of theme properties in the editor.
2025-09-27 22:03:03 -04:00
scawful
332f050cf6 Update library directories and improve string handling in source files
- Added 'absl::numeric' to the AdditionalLibraryDirectories in yaze.vcxproj for enhanced functionality.
- Refactored string handling in multiple source files to use std::strncpy for safer string copying and prevent buffer overflows.
- Cleaned up unnecessary whitespace and improved code readability across various files.
2025-09-27 21:55:01 -04:00
scawful
dabfbfa5a2 Implement Tile16 changes commit callback and enhance editor functionality
- Added a callback mechanism in OverworldEditor to refresh the tile16 blockset and overworld map upon committing changes.
- Improved the Tile16Editor with new methods for committing changes to the overworld and discarding local modifications.
- Enhanced the UI layout for the Tile16 editor, optimizing the display and interaction of tile8 and tile16 controls.
- Updated the drawing logic for tile previews and improved palette management features for better user experience.
2025-09-27 18:14:16 -04:00
scawful
89396b1b57 Enhance Overworld Editor with v3 features and unified settings management
- Implemented full support for ZSCustomOverworld v3, including complex transition calculations and interactive overlays.
- Introduced a new unified settings table in OverworldEditorManager for streamlined management of toolsets and properties.
- Enhanced scratch space functionality with selection transfer capabilities between overworld and scratch slots.
- Removed the outdated ZEML system in favor of a pure ImGui layout for improved performance and maintainability.
- Updated changelog to reflect significant new features and improvements in the Overworld Editor.
2025-09-27 17:33:18 -04:00
scawful
a9ead0a45c Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null.
- Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback.
- Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management.
- Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection.
- Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction.
- Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
2025-09-27 15:24:58 -04:00
scawful
7e46b2b7be Enhance tile rendering and update logic in OverworldEditor and Canvas
- Added checks to ensure tile16 blockset is loaded and active before drawing in OverworldEditor.
- Improved tile rendering logic in Canvas to pre-render tiles and ensure they are active before drawing, preventing timing issues.
- Cleared cached tile bitmaps to force re-rendering when the tile16 blockset is updated, enhancing visual consistency.
2025-09-27 11:36:12 -04:00
scawful
c6490314f3 Enhance overworld editor with music editing features and custom overworld support
- Added a new Music tab in the Map Properties panel for editing music tracks associated with different game states.
- Implemented functionality to save music data for both Light and Dark World maps.
- Updated feature flags to enable custom overworld features based on ASM version, improving flexibility for ROM modifications.
- Enhanced UI elements with tooltips and popups for better user guidance on custom overworld settings.
2025-09-27 11:32:42 -04:00
scawful
8fe90c4c50 Refactor color structure and remove theme management from style files
- Rearranged the Color struct to place the blue component after green for consistency.
- Removed the Theme struct and its associated functions from style.h and style.cc, streamlining the codebase and focusing on color management.
2025-09-27 10:55:57 -04:00
scawful
86067fc066 Refactor welcome screen behavior in EditorManager to improve user control
- Updated the logic for displaying the welcome screen to only show it if it hasn't been manually closed by the user.
- Introduced a new flag to track whether the welcome screen was manually closed, enhancing user experience by preventing unwanted re-displays.
- Reset the welcome screen state when a ROM is loaded, ensuring a fresh start for the user.
- Minor adjustments to comments for clarity and maintainability.
2025-09-27 10:55:47 -04:00
scawful
41a3ee6ce2 Enhance editor UI and functionality with improved command palette and display settings
- Updated the command palette UI to include a search input with focus management, allowing users to filter and categorize commands more effectively.
- Enhanced the global search UI with tabbed results for recent files and labels, improving organization and accessibility.
- Refactored the display settings to be accessible via a popup, allowing customization without needing to load a ROM.
- Improved the welcome screen with enhanced particle effects and customization options, making it more visually appealing and user-friendly.
- Added functionality for global font scaling and theme management within the display settings, enhancing user experience.
2025-09-27 10:12:54 -04:00
scawful
fff706b38e Implement save file dialog functionality across platforms
- Added ShowSaveFileDialog and its platform-specific implementations for Windows and macOS, allowing users to save files with specified names and extensions.
- Enhanced the FileDialogWrapper class to support both native and bespoke dialog options based on feature flags.
- Updated the editor manager to utilize the new save dialog for ROM and project file saving, improving user experience and file management.
- Refactored existing dialog methods to ensure consistency and maintainability across different platforms.
2025-09-27 09:31:07 -04:00
scawful
65b17c5f6a Enhance theme management and add table canvas support
- Introduced new helper functions for managing table canvases in the GUI, allowing for better sizing and layout of elements.
- Updated the theme manager to include additional color properties for navigation elements, tree lines, and tab variations, improving visual consistency.
- Enhanced the theme selection interface with a more organized table layout for built-in and file themes, along with action buttons for theme management.
2025-09-27 09:15:05 -04:00
scawful
1057a3f037 Implement welcome screen and enhance session management in EditorManager
- Added a welcome screen that can be accessed from the View menu, improving user experience for new users.
- Enhanced session management by allowing the reuse of empty sessions when loading ROMs, reducing unnecessary session creation.
- Improved the session table layout for better readability and added a custom overworld feature flag for each session.
- Updated the DrawWelcomeScreen method for better visual integration and added a glow effect to the decorative line.
2025-09-26 20:42:48 -04:00
scawful
c5e8e04f65 Enhance theme management with dynamic discovery and macOS bundle support
- Updated CMake configuration to ensure theme files are included in macOS bundles and added explicit file handling for theme resources.
- Refactored ThemeManager to replace hardcoded theme lists with dynamic discovery of available themes, improving flexibility across development and deployment scenarios.
- Introduced methods for refreshing and loading themes at runtime, enhancing user experience and customization options.
- Improved logging for theme loading processes, providing better feedback on successes and failures.
2025-09-26 19:55:40 -04:00
scawful
997092390a Add theme management and background rendering features
- Introduced a comprehensive theme management system, allowing users to load, save, and switch between multiple themes.
- Added support for various built-in themes, enhancing the visual customization of the application.
- Implemented a background renderer for improved visual effects in docking windows, including grid backgrounds and subtle animations.
- Enhanced the EditorManager UI with themed elements, providing a more cohesive and engaging user experience.
- Updated CMake configuration to include new theme and background renderer source files, ensuring proper integration into the build system.
2025-09-26 19:32:19 -04:00
scawful
41a5b952e4 Refactor CMake configuration for ImGuiTestEngine and feature flags
- Updated the CMake configuration to use target_compile_definitions for ImGuiTestEngine, improving clarity and maintainability.
- Introduced IMGUI_TEST_ENGINE_DEFINITIONS to streamline the definition process for targets linking to ImGuiTestEngine.
- Modified feature flags in features.h to conditionally enable the native file dialog based on the YAZE_ENABLE_NFD flag, enhancing flexibility in feature management.
2025-09-26 12:26:01 -04:00
scawful
907e29a495 Update CMake configuration and CI workflows for improved compatibility and testing
- Updated minimum CMake version requirement from 3.5 to 3.16 to leverage new features and policies.
- Enhanced CI workflows to include additional build configurations for Ubuntu and macOS, improving cross-platform support.
- Added conditional linking for ImGui Test Engine in the CMakeLists, allowing for UI testing when enabled.
- Refactored CMake commands in CI to ensure consistent policy version handling and streamlined build processes.
- Introduced new constructors for MenuItem in the GUI to enhance menu item management and flexibility.
2025-09-26 09:23:53 -04:00
scawful
e924529944 Enhance EditorManager and input handling with performance logging and UI improvements
- Added performance logging to the LoadAssets method in EditorManager, tracking the time taken to load ROM assets.
- Implemented lazy loading of workspace presets in the DrawLayoutPresets method to improve UI responsiveness.
- Refactored menu item handling in the DrawMenu function to streamline the display of subitems and separators, enhancing user interaction.
2025-09-25 17:36:04 -04:00
scawful
a5ed2f4d27 Enhance EditorManager and TestManager with improved ROM handling and testing features
- Added logging to track ROM changes in EditorManager, ensuring TestManager is updated with the current ROM.
- Implemented real-time ROM status checks in TestManager for better debugging and user feedback.
- Introduced a dialog for creating and managing test ROM sessions, allowing users to open modified ROMs easily.
- Enhanced the testing framework with methods for creating test ROM copies and generating filenames with timestamps.
- Improved the overall user interface of the TestManager, including a more informative dashboard and session management options.
2025-09-25 16:41:15 -04:00
scawful
6f906a020d Enhance Overworld and Tile16 editors with new features and UI improvements
- Added context-aware options in the EditorManager for refreshing overworld and dungeon data, improving user interaction.
- Streamlined the OverworldEditor by removing redundant menu bars and integrating refresh options directly into the context menu.
- Improved the Tile16Editor by scaling tile displays for better visibility and enhancing the blockset canvas functionality.
- Introduced new bitmap property dialogs in the Canvas class, allowing users to view and edit bitmap and palette properties directly from the context menu.
- Refactored various UI elements for consistency and clarity, enhancing overall user experience.
2025-09-25 15:51:34 -04:00
scawful
41adb1b70e Enhance testing framework and UI integration for YAZE
- Added a comprehensive testing framework with support for unit, integration, and UI tests, improving overall test coverage and reliability.
- Integrated ImGui Test Engine for UI testing, allowing for real-time feedback and visualization of test results.
- Updated CMake configuration to conditionally include testing components based on build options, enhancing flexibility for developers.
- Introduced a new command in the CLI for running asset loading tests on ROMs, providing a straightforward way to validate functionality.
- Enhanced error handling and resource management during testing, ensuring stability and clarity in test execution.
- Improved user interface with a dedicated test dashboard for monitoring test progress and results, enhancing developer experience.
2025-09-25 13:26:56 -04:00
scawful
77ceb0256b Refactor CMake and enhance API documentation for YAZE
- Updated CMakeLists.txt to set a minimum required version of 3.5 and removed older policy settings for improved compatibility.
- Enhanced yaze.h and zelda.h with detailed documentation, including versioning information and API descriptions, to improve clarity for developers.
- Added new functions for version compatibility checks and improved error handling in the YAZE API.
- Refactored existing structures and enums for better readability and maintainability, ensuring a more consistent coding style.
2025-09-25 12:00:03 -04:00
scawful
fd49fb8511 Update vcpkg baseline and CI configuration for improved compatibility
- Changed the builtin baseline in vcpkg.json to a specific commit hash for better dependency management.
- Updated CI workflow in ci.yml to use GCC-12 and Clang-15, enhancing compiler support and ensuring compatibility with the latest features.
- Added necessary packages for the new compiler versions to the CI setup, improving build reliability.
2025-09-25 10:36:09 -04:00
scawful
ccd4e8cf4b Integrate Dungeon Editor System and Object Editor for Enhanced Dungeon Management
- Introduced a new DungeonEditorSystem to streamline dungeon editing functionalities, including room properties management and object editing.
- Enhanced the DungeonEditor class to initialize the new editor system and manage room properties effectively.
- Added comprehensive object editing capabilities with a dedicated DungeonObjectEditor, supporting object insertion, deletion, and real-time preview.
- Implemented improved UI components for editing dungeon settings, including integrated editing panels for various object types.
- Enhanced error handling and validation throughout the dungeon editing process to ensure robust functionality.
- Updated integration tests to cover new features and validate the overall performance of the dungeon editing system.
2025-09-24 22:48:47 -04:00
scawful
8b1b058fea Add MapPropertiesSystem for enhanced overworld map management
- Introduced MapPropertiesSystem class to manage map properties, including settings for area size, graphics, palettes, and overlays.
- Implemented UI components for drawing map properties, allowing users to customize map settings through a dedicated panel.
- Enhanced OverworldEditor to integrate map properties functionality, providing quick access to map settings via context menus and UI interactions.
- Added support for custom background colors and overlays, improving the overall customization experience for users.
2025-09-24 17:01:48 -04:00
scawful
12bb5dc3d5 Enhance OverworldEditor with new customization features
- Updated OverworldEditor to include new table columns for CopyMap, MapLock, CustomBG, and Overlay, improving user interaction and customization options.
- Implemented DrawCustomBackgroundColorEditor and DrawOverlayEditor methods for managing custom background colors and overlay settings, respectively.
- Added context menu functionality for map locking and quick access to map properties, enhancing usability.
- Refactored OverworldMap to support new features related to animated graphics and subscreen overlays, ensuring compatibility with ZScreamCustomOverworld v3.
2025-09-24 15:58:46 -04:00
scawful
8da8014170 Implement dungeon map screen drawing functionality in ScreenEditor
- Added DrawDungeonMapScreen method to encapsulate the logic for rendering the dungeon map, improving code organization and readability.
- Refactored DrawDungeonMapsTabs to utilize the new DrawDungeonMapScreen method, reducing code duplication.
- Updated various drawing operations for better clarity and efficiency, including adjustments to tile rendering and grid display.
- Removed commented-out code to clean up the implementation.
2025-09-23 21:38:54 -04:00
scawful
a04f8ecdb4 windows housekeeping 2025-08-21 19:18:50 -04:00
scawful
9cbae49cb0 housekeeping 2025-08-21 19:00:12 -04:00
scawful
c9921c91bf Refactor editor manager and dungeon editor for improved clarity and performance
- Removed unused functions and streamlined shortcut registration in EditorManager for better readability.
- Updated lambda captures to use 'this' pointer for consistency and clarity.
- Refactored DungeonEditor to utilize ranges for sorting and filling operations, enhancing performance and readability.
- Simplified table setup in DungeonEditor by using a static array for tool names, improving maintainability.
2025-08-03 17:53:34 -04:00
scawful
fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00
scawful
b5f6930d38 Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management.
- Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend.
- Removed obsolete platform backend code to streamline the codebase and improve maintainability.
- Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
2025-08-03 16:09:51 -04:00
scawful
0863b7c606 Refactor graphics editor and screen editor tab handling
- Updated tab item handling in GraphicsEditor and ScreenEditor to ensure proper opening and closing of tab items.
- Improved layout management by replacing deprecated macros with ImGui table functions for better readability and maintainability.
- Adjusted palette display function signature in color handling to return a boolean for success status instead of absl::Status.
- Enhanced tile rendering functions for consistency and clarity in the graphics editing workflow.
2025-05-13 17:30:18 -04:00
scawful
d97824c575 Update DrawTileSelector to support variable tile height
- Modified DrawTileSelector function to accept an additional parameter for tile height, defaulting to the original size if not provided.
- Adjusted the logic for calculating the second point in the tile selection to use the new height parameter, improving flexibility in tile rendering.
2025-05-10 11:00:08 -04:00
scawful
4b7bbfaf1c Add MemoryEditorPopup function 2025-05-10 09:43:45 -04:00
scawful
11504ca4c1 Refactor Renderer access and enhance graphics loading functionality
- Replaced instances of Renderer::GetInstance() with Renderer::Get() for consistency across the codebase.
- Updated various rendering methods to streamline bitmap updates and enhance performance.
- Removed unused includes and comments to improve code clarity and maintainability.
2025-05-08 19:37:48 -04:00
scawful
718a14ca62 Refactor OverworldEditor and Tile16Editor to use Tilemap instead of array of Bitmap 2025-04-29 00:26:16 -04:00
scawful
131f0485c6 Add context menu options for editable palette in Canvas; implement BeginCanvas and EndCanvas functions for improved canvas management. 2025-04-23 20:16:38 -04:00
scawful
afab5900f7 Add color conversion utility and editable palette display functionality; implement color picker and context menu options for palette colors in the GUI. 2025-04-17 21:50:01 -04:00
scawful
44e13cf4bb Refactor bitmap palette management across various components to streamline palette setting and improve error handling; remove unnecessary status checks and enhance consistency in palette application methods. 2025-04-17 21:49:47 -04:00
scawful
eeab477e72 Add RenderLayout function to handle dynamic rendering of Text and Button elements; introduce Layout struct for managing UI components in input module. 2025-04-17 21:33:35 -04:00
scawful
c3d707901c Refactor MessageEditor to utilize gfx::SnesColor for font preview colors and replace custom TextBox implementation with gui::TextBox for improved functionality; adjust child window dimensions dynamically based on current font bitmap size. 2025-04-17 21:33:20 -04:00
scawful
97788fc033 Refactor canvas drawing methods to remove unnecessary bitmap parameters in context menu and bitmap drawing functions; update inventory and graphics editors to use new method signatures for improved consistency and clarity. 2025-04-16 21:44:07 -04:00
scawful
e7f976fcf0 add hyperlink to GitHub in the homepage for easier access to the project 2025-04-16 19:06:01 -04:00
scawful
75d7ba9382 Enhance ClickableText function to improve hover and click detection; refactor text rendering with dynamic color based on hover state and streamline cursor positioning for better UI interaction. 2025-04-16 17:20:05 -04:00
scawful
2db9561a44 Fix ImGui::End() placement in EditorManager and ZEML rendering functions 2025-03-13 09:27:55 -04:00
scawful
57dd640c3a Refactor ClickableText function to use tab colors for improved visual consistency; add TODO for theme setup 2025-03-11 21:05:32 -04:00
scawful
986084f3cd Replace hardcoded separator with constexpr variable in menu drawing logic 2025-03-11 15:45:09 -04:00
scawful
c8ce2843b1 Enhance ClickableText function to improve hover effects and add color management; update Theme struct to include clickable text colors 2025-03-10 11:42:33 -04:00